class Iron(Knife): createLevel = 10 useLevel = 10 exp = 30 recipe = systems.Recipe(ore.Iron, Knife.oreReq, amtMade=Knife.amtMade) attack = 10 strength = 8
class Tin(Knife): createLevel = 5 useLevel = 5 exp = 20 recipe = systems.Recipe(ore.Tin, Knife.oreReq, amtMade=Knife.amtMade) attack = 8 strength = 7
class Copper(Knife): createLevel = 1 useLevel = 1 exp = 10 attack = 5 strength = 4 recipe = systems.Recipe(ore.Copper, Knife.oreReq, amtMade=Knife.amtMade)
class Iron(Armor): createLevel = 10 useLevel = 10 exp = 120 recipe = systems.Recipe(ore.Iron, Armor.oreReq) defense = 105
class Tin(Armor): createLevel = 5 useLevel = 5 exp = 80 recipe = systems.Recipe(ore.Tin, Armor.oreReq) defense = 90
class Copper(Armor): createLevel = 1 useLevel = 1 exp = 40 recipe = systems.Recipe(ore.Copper, Armor.oreReq) defense = 55