Example #1
0
 def test_get_previous_state(self):
     game = Game(4, Game.Modes.human_human, Game.DifficultyLevels.easy,
                 True, 5)
     state = (game.mover.board, s.WHITE)
     my_state = game.get_next_state(state, (1, 0))
     game.next_move('a3')
     self.assertEqual(game.get_current_state(), my_state)
     opp_state = game.get_next_state(my_state, (2, 0))
     game.next_move('a2')
     self.assertEqual(game.get_current_state(), opp_state)
     my_prev_state = game.get_previous_state(opp_state, (2, 0))
     self.assertEqual(my_state, my_prev_state)
Example #2
0
 def test_undo_redo(self):
     game = Game(4, Game.Modes.human_human, Game.DifficultyLevels.easy,
                 True, 5)
     initial_state = (deepcopy(game.mover.board), s.WHITE)
     game.next_move('a3')
     game.next_move('a2')
     my_state = game.get_current_state()
     game.undo()
     self.assertEqual(initial_state, game.get_current_state())
     game.redo()
     self.assertEqual(my_state, game.get_current_state())
     game.undo()
     self.assertEqual(initial_state, game.get_current_state())