Example #1
0
 def pluginControls(self):
     self.gameDrums = 0
     self.gameGuitars = 0
     self.gameMics = 0
     Player.pluginControls(self.activeGameControls)
     for i in self.activeGameControls:
         if self.controls.type[i] == -1:
             self.gameBots += 1
         elif self.controls.type[i] in Player.DRUMTYPES:
             self.gameDrums += 1
         elif self.controls.type[i] in Player.MICTYPES:
             self.gameMics += 1
         elif self.controls.type[i] in Player.GUITARTYPES:
             self.gameGuitars += 1
Example #2
0
 def pluginControls(self):
     self.gameDrums = 0
     self.gameGuitars = 0
     self.gameMics = 0
     Player.pluginControls(self.activeGameControls)
     for i in self.activeGameControls:
         if self.controls.type[i] == -1:
             self.gameBots += 1
         elif self.controls.type[i] in Player.DRUMTYPES:
             self.gameDrums += 1
         elif self.controls.type[i] in Player.MICTYPES:
             self.gameMics += 1
         elif self.controls.type[i] in Player.GUITARTYPES:
             self.gameGuitars += 1