def __init__(self, pos, anim_set): Entity.__init__(self, pos) self.money = 0 self.hp = 25 self.maxhp = 25 self.invpos = -665 self.animator = Animator(anim_set, Animator.MODE_LOOP, 15.0) self.animator.setAnim("idle") self.mouseoffset = 0 self.invdock = False self.inventory = [] #Greater food = More hungry; 100 = Starving; 50 = Indifferent; 0 = Very Full; (0-25 Could possibly give a buff) self.food = 50