示例#1
0
    def __init__(self, pos, anim_set):
        Entity.__init__(self, pos)
        self.money = 0
        self.hp = 25
        self.maxhp = 25
        self.invpos = -665
        self.animator = Animator(anim_set, Animator.MODE_LOOP, 15.0)
        self.animator.setAnim("idle")
        self.mouseoffset = 0
        self.invdock = False
        self.inventory = []

        #Greater food = More hungry; 100 = Starving; 50 = Indifferent; 0 = Very Full; (0-25 Could possibly give a buff)
        self.food = 50