def loadMap(self, map_name): """Load a new map. @type map_name: string @param map_name: Name of the map to load @return: None""" if not map_name in self.game_state.maps: map_file = self.map_files[map_name] new_map = GameMap(self.engine, self) self.game_state.maps[map_name] = new_map new_map.load(map_file)