Example #1
0
    def glitchinate_wind(self, my_valid_data_spd, my_valid_data_dir, my_valid_data_mag):
        
        # speed
        results_spd = glitchme(my_valid_data_spd, self.interval)
        # dir
        results_dir = glitchme(my_valid_data_dir, self.interval)
        # mag
        results_mag= glitchme(my_valid_data_mag, self.interval)

        final_glitch_mag = create_glitched_mags(results_spd, results_dir)
        final_glitch_dir = create_glitched_dirs(results_spd, results_dir)
        final_glitch_spd = finalize(results_spd)

        return final_glitch_spd, final_glitch_dir, final_glitch_mag
Example #2
0
    def glitchinate_wind(self, my_valid_data_spd, my_valid_data_dir,
                         my_valid_data_mag):

        # speed
        results_spd = glitchme(my_valid_data_spd, self.interval)
        # dir
        results_dir = glitchme(my_valid_data_dir, self.interval)
        # mag
        results_mag = glitchme(my_valid_data_mag, self.interval)

        final_glitch_mag = create_glitched_mags(results_spd, results_dir)
        final_glitch_dir = create_glitched_dirs(results_spd, results_dir)
        final_glitch_spd = finalize(results_spd)

        return final_glitch_spd, final_glitch_dir, final_glitch_mag
Example #3
0
    def glitchinate_sonic(self, my_valid_data_spd, my_valid_data_ux, my_valid_data_uy, my_valid_data_dir, my_valid_data_air):
        
        # speed
        results_spd= glitchme(my_valid_data_spd, self.interval)
        # dir
        results_dir = glitchme(my_valid_data_dir, self.interval)
        # ux
        results_ux = glitchme(my_valid_data_ux, self.interval)
        # uy
        results_uy = glitchme(my_valid_data_uy, self.interval)
        # air
        results_air= glitchme(my_valid_data_air, self.interval)

        final_glitch_spd = finalize(results_spd, results_dir)
        final_glitch_dir = create_glitched_dirs(results_spd, results_dir)
        final_glitch_ux = finalize(results_ux)
        final_glitch_uy = finalize(results_uy)
        final_glitch_air = finalize(results_air)

        return final_glitch_spd, final_glitch_dir, final_glitch_ux, final_glitch_uy, final_glitch_air
Example #4
0
    def glitchinate_sonic(self, my_valid_data_spd, my_valid_data_ux,
                          my_valid_data_uy, my_valid_data_dir,
                          my_valid_data_air):

        # speed
        results_spd = glitchme(my_valid_data_spd, self.interval)
        # dir
        results_dir = glitchme(my_valid_data_dir, self.interval)
        # ux
        results_ux = glitchme(my_valid_data_ux, self.interval)
        # uy
        results_uy = glitchme(my_valid_data_uy, self.interval)
        # air
        results_air = glitchme(my_valid_data_air, self.interval)

        final_glitch_spd = finalize(results_spd, results_dir)
        final_glitch_dir = create_glitched_dirs(results_spd, results_dir)
        final_glitch_ux = finalize(results_ux)
        final_glitch_uy = finalize(results_uy)
        final_glitch_air = finalize(results_air)

        return final_glitch_spd, final_glitch_dir, final_glitch_ux, final_glitch_uy, final_glitch_air