def glitchinate_wind(self, my_valid_data_spd, my_valid_data_dir, my_valid_data_mag): # speed results_spd = glitchme(my_valid_data_spd, self.interval) # dir results_dir = glitchme(my_valid_data_dir, self.interval) # mag results_mag= glitchme(my_valid_data_mag, self.interval) final_glitch_mag = create_glitched_mags(results_spd, results_dir) final_glitch_dir = create_glitched_dirs(results_spd, results_dir) final_glitch_spd = finalize(results_spd) return final_glitch_spd, final_glitch_dir, final_glitch_mag
def glitchinate_wind(self, my_valid_data_spd, my_valid_data_dir, my_valid_data_mag): # speed results_spd = glitchme(my_valid_data_spd, self.interval) # dir results_dir = glitchme(my_valid_data_dir, self.interval) # mag results_mag = glitchme(my_valid_data_mag, self.interval) final_glitch_mag = create_glitched_mags(results_spd, results_dir) final_glitch_dir = create_glitched_dirs(results_spd, results_dir) final_glitch_spd = finalize(results_spd) return final_glitch_spd, final_glitch_dir, final_glitch_mag
def glitchinate_sonic(self, my_valid_data_spd, my_valid_data_ux, my_valid_data_uy, my_valid_data_dir, my_valid_data_air): # speed results_spd= glitchme(my_valid_data_spd, self.interval) # dir results_dir = glitchme(my_valid_data_dir, self.interval) # ux results_ux = glitchme(my_valid_data_ux, self.interval) # uy results_uy = glitchme(my_valid_data_uy, self.interval) # air results_air= glitchme(my_valid_data_air, self.interval) final_glitch_spd = finalize(results_spd, results_dir) final_glitch_dir = create_glitched_dirs(results_spd, results_dir) final_glitch_ux = finalize(results_ux) final_glitch_uy = finalize(results_uy) final_glitch_air = finalize(results_air) return final_glitch_spd, final_glitch_dir, final_glitch_ux, final_glitch_uy, final_glitch_air
def glitchinate_sonic(self, my_valid_data_spd, my_valid_data_ux, my_valid_data_uy, my_valid_data_dir, my_valid_data_air): # speed results_spd = glitchme(my_valid_data_spd, self.interval) # dir results_dir = glitchme(my_valid_data_dir, self.interval) # ux results_ux = glitchme(my_valid_data_ux, self.interval) # uy results_uy = glitchme(my_valid_data_uy, self.interval) # air results_air = glitchme(my_valid_data_air, self.interval) final_glitch_spd = finalize(results_spd, results_dir) final_glitch_dir = create_glitched_dirs(results_spd, results_dir) final_glitch_ux = finalize(results_ux) final_glitch_uy = finalize(results_uy) final_glitch_air = finalize(results_air) return final_glitch_spd, final_glitch_dir, final_glitch_ux, final_glitch_uy, final_glitch_air