Example #1
0
 def onLeaveTransportingClick(self):
     g_fortSoundController.playExitTransport()
     self.fireEvent(events.FortEvent(
         events.FortEvent.TRANSPORTATION_STEP,
         {'step': events.FortEvent.TRANSPORTATION_STEPS.NONE}),
                    scope=EVENT_BUS_SCOPE.FORT)
     self.fireEvent(events.FortEvent(
         events.FortEvent.CLOSE_TRANSPORT_CONFIRM_WINDOW, ctx=None),
                    scope=FortifiedWindowScopes.FORT_MAIN_SCOPE)
Example #2
0
 def onLeaveTransportingClick(self):
     if not self.__isInTransportationRequest:
         g_fortSoundController.playExitTransport()
         self.fireEvent(events.FortEvent(
             events.FortEvent.TRANSPORTATION_STEP,
             {'step': events.FortEvent.TRANSPORTATION_STEPS.NONE}),
                        scope=EVENT_BUS_SCOPE.FORT)
     else:
         LOG_DEBUG(
             'attempt to leave transporting mode while Transporting window been requested.'
         )
 def onLeaveTransportingClick(self):
     g_fortSoundController.playExitTransport()
     self.fireEvent(events.FortEvent(events.FortEvent.TRANSPORTATION_STEP, {'step': events.FortEvent.TRANSPORTATION_STEPS.NONE}), scope=EVENT_BUS_SCOPE.FORT)
     self.fireEvent(events.FortEvent(events.FortEvent.CLOSE_TRANSPORT_CONFIRM_WINDOW, ctx=None), scope=FortifiedWindowScopes.FORT_MAIN_SCOPE)
     return
 def onLeaveTransportingClick(self):
     if not self.__isInTransportationRequest:
         g_fortSoundController.playExitTransport()
         self.fireEvent(events.FortEvent(events.FortEvent.TRANSPORTATION_STEP, {'step': events.FortEvent.TRANSPORTATION_STEPS.NONE}), scope=EVENT_BUS_SCOPE.FORT)
     else:
         LOG_DEBUG('attempt to leave transporting mode while Transporting window been requested.')