def onLeaveTransportingClick(self): g_fortSoundController.playExitTransport() self.fireEvent(events.FortEvent( events.FortEvent.TRANSPORTATION_STEP, {'step': events.FortEvent.TRANSPORTATION_STEPS.NONE}), scope=EVENT_BUS_SCOPE.FORT) self.fireEvent(events.FortEvent( events.FortEvent.CLOSE_TRANSPORT_CONFIRM_WINDOW, ctx=None), scope=FortifiedWindowScopes.FORT_MAIN_SCOPE)
def onLeaveTransportingClick(self): if not self.__isInTransportationRequest: g_fortSoundController.playExitTransport() self.fireEvent(events.FortEvent( events.FortEvent.TRANSPORTATION_STEP, {'step': events.FortEvent.TRANSPORTATION_STEPS.NONE}), scope=EVENT_BUS_SCOPE.FORT) else: LOG_DEBUG( 'attempt to leave transporting mode while Transporting window been requested.' )
def onLeaveTransportingClick(self): g_fortSoundController.playExitTransport() self.fireEvent(events.FortEvent(events.FortEvent.TRANSPORTATION_STEP, {'step': events.FortEvent.TRANSPORTATION_STEPS.NONE}), scope=EVENT_BUS_SCOPE.FORT) self.fireEvent(events.FortEvent(events.FortEvent.CLOSE_TRANSPORT_CONFIRM_WINDOW, ctx=None), scope=FortifiedWindowScopes.FORT_MAIN_SCOPE) return
def onLeaveTransportingClick(self): if not self.__isInTransportationRequest: g_fortSoundController.playExitTransport() self.fireEvent(events.FortEvent(events.FortEvent.TRANSPORTATION_STEP, {'step': events.FortEvent.TRANSPORTATION_STEPS.NONE}), scope=EVENT_BUS_SCOPE.FORT) else: LOG_DEBUG('attempt to leave transporting mode while Transporting window been requested.')