def __setMemberStatus(self, pInfo):
     if pInfo.isInSlot:
         slotIdx = pInfo.slotIdx
         slotState = self.unitFunctional.getSlotState(slotIdx)
         self.as_setMemberStatusS(slotIdx, vo_converters.getPlayerStatus(slotState, pInfo))
 def __setMemberStatus(self, pInfo):
     if pInfo.isInSlot:
         slotIdx = pInfo.slotIdx
         slotState = self.prbEntity.getSlotState(slotIdx)
         self.as_setMemberStatusS(slotIdx, vo_converters.getPlayerStatus(slotState, pInfo))
 def __setMemberStatus(self, pInfo):
     if pInfo.isInSlot:
         slotIdx = pInfo.slotIdx
         slotState = self.unitFunctional.getSlotState(slotIdx)
         self.as_setMemberStatusS(slotIdx, vo_converters.getPlayerStatus(slotState, pInfo))