def __setMemberStatus(self, pInfo): if pInfo.isInSlot: slotIdx = pInfo.slotIdx slotState = self.unitFunctional.getSlotState(slotIdx) self.as_setMemberStatusS(slotIdx, vo_converters.getPlayerStatus(slotState, pInfo))
def __setMemberStatus(self, pInfo): if pInfo.isInSlot: slotIdx = pInfo.slotIdx slotState = self.prbEntity.getSlotState(slotIdx) self.as_setMemberStatusS(slotIdx, vo_converters.getPlayerStatus(slotState, pInfo))