def _load(self, db, worldid, success_callback, failure_callback):
		db_result = db("SELECT land_manager, ship, warehouse_builder, state FROM ai_mission_found_settlement WHERE rowid = ?", worldid)[0]
		self.land_manager = WorldObject.get_object_by_id(db_result[0])
		self.warehouse_location = Builder.load(db, db_result[2], self.land_manager)
		self.warehouse = None
		self.state = self.missionStates[db_result[3]]
		super(FoundSettlement, self).load(db, worldid, success_callback, failure_callback, WorldObject.get_object_by_id(db_result[1]))

		if self.state == self.missionStates.moving:
			self.ship.add_move_callback(Callback(self._reached_destination_area))
			self.ship.add_blocked_callback(Callback(self._move_to_destination_area))
		else:
			assert False, 'invalid state'
Example #2
0
	def _load(self, db, worldid, success_callback, failure_callback):
		db_result = db("SELECT land_manager, ship, warehouse_builder, state FROM ai_mission_found_settlement WHERE rowid = ?", worldid)[0]
		self.land_manager = WorldObject.get_object_by_id(db_result[0])
		self.warehouse_location = Builder.load(db, db_result[2], self.land_manager)
		self.warehouse = None
		self.state = self.missionStates[db_result[3]]
		super(FoundSettlement, self).load(db, worldid, success_callback, failure_callback, WorldObject.get_object_by_id(db_result[1]))

		if self.state == self.missionStates.moving:
			self.ship.add_move_callback(Callback(self._reached_destination_area))
			self.ship.add_blocked_callback(Callback(self._move_to_destination_area))
		else:
			assert False, 'invalid state'