Example #1
0
 def getTurnData(self, sid):
     IGEGameMngr.getTurnData(self, sid)
     universe = self.db[Const.OID_UNIVERSE]
     universe.turn += 1
     return (self.db[Const.OID_UNIVERSE].turn, (
         ((Const.OID_UNIVERSE, ), ('INIT', )),
         (universe.galaxies, ('INIT', 'PROD', 'ACTION', 'BATTLE', 'SCAN2',
                              'FINAL')),
         ((Const.OID_UNIVERSE, ), ('FINAL', 'FINAL2')),
     ), None), None
Example #2
0
 def getTurnData(self, sid):
     IGEGameMngr.getTurnData(self, sid)
     universe = self.db[Const.OID_UNIVERSE]
     universe.turn += 1
     return (
         self.db[Const.OID_UNIVERSE].turn,
         (
             ((Const.OID_UNIVERSE,), ('INIT',)),
             (universe.galaxies, ('INIT', 'PROD', 'ACTION', 'BATTLE', 'SCAN2', 'FINAL')),
             ((Const.OID_UNIVERSE,), ('FINAL', 'FINAL2')),
         ),
         None
     ), None
	def getTurnData(self):
		IGEGameMngr.getTurnData(self)
		universe = self.db[OID_UNIVERSE]
		universe.turn += 1
		objects = [OID_UNIVERSE]
		#objects.extend(universe.galaxies)
		return (
			self.db[OID_UNIVERSE].turn,
			(
				((OID_UNIVERSE,), ('INIT',)),
				(universe.galaxies, ('INIT', 'PROD', 'ACTION', 'BATTLE', 'SCAN2', 'FINAL')),
				((OID_UNIVERSE,), ('FINAL', 'FINAL2')),
			),
			None
		)