def getTurnData(self, sid): IGEGameMngr.getTurnData(self, sid) universe = self.db[Const.OID_UNIVERSE] universe.turn += 1 return (self.db[Const.OID_UNIVERSE].turn, ( ((Const.OID_UNIVERSE, ), ('INIT', )), (universe.galaxies, ('INIT', 'PROD', 'ACTION', 'BATTLE', 'SCAN2', 'FINAL')), ((Const.OID_UNIVERSE, ), ('FINAL', 'FINAL2')), ), None), None
def getTurnData(self, sid): IGEGameMngr.getTurnData(self, sid) universe = self.db[Const.OID_UNIVERSE] universe.turn += 1 return ( self.db[Const.OID_UNIVERSE].turn, ( ((Const.OID_UNIVERSE,), ('INIT',)), (universe.galaxies, ('INIT', 'PROD', 'ACTION', 'BATTLE', 'SCAN2', 'FINAL')), ((Const.OID_UNIVERSE,), ('FINAL', 'FINAL2')), ), None ), None
def getTurnData(self): IGEGameMngr.getTurnData(self) universe = self.db[OID_UNIVERSE] universe.turn += 1 objects = [OID_UNIVERSE] #objects.extend(universe.galaxies) return ( self.db[OID_UNIVERSE].turn, ( ((OID_UNIVERSE,), ('INIT',)), (universe.galaxies, ('INIT', 'PROD', 'ACTION', 'BATTLE', 'SCAN2', 'FINAL')), ((OID_UNIVERSE,), ('FINAL', 'FINAL2')), ), None )