'short_term_haste_buff',
        'stat_multiplier_buff',
        'crit_chance_buff',
        'mastery_buff',
        'melee_haste_buff',
        'attack_power_buff',
        'armor_debuff',
        'physical_vulnerability_debuff',
        'spell_damage_debuff',
        'agi_flask_mop',
        'food_300_agi'
    )

# Set up weapons.
test_mh = stats.Weapon(*character_data.get_mh())
test_oh = stats.Weapon(*character_data.get_oh())

# Set up procs.
character_procs = character_data.get_procs()
character_procs_allowed = filter(lambda p: p in proc_data.allowed_procs, character_procs)

#not_allowed_procs = set(character_procs) - set(character_procs_allowed)
#print not_allowed_procs

test_procs = procs.ProcsList(*character_procs_allowed)

# Set up gear buffs.
character_gear_buffs = character_data.get_gear_buffs() + ['leather_specialization', 'virmens_bite', 'virmens_bite_prepot']
if character_data.has_chaotic_metagem():
    character_gear_buffs.append('chaotic_metagem')
test_gear_buffs = stats.GearBuffs(*character_gear_buffs)
Example #2
0
# Set up level/class/race
test_level = 90
test_race = race.Race(character_data.get_race())
test_class = 'rogue'

# Set up buffs.
test_buffs = buffs.Buffs('short_term_haste_buff', 'stat_multiplier_buff',
                         'crit_chance_buff', 'mastery_buff',
                         'melee_haste_buff', 'attack_power_buff',
                         'armor_debuff', 'physical_vulnerability_debuff',
                         'spell_damage_debuff', 'agi_flask_mop',
                         'food_300_agi')

# Set up weapons.
test_mh = stats.Weapon(*character_data.get_mh())
test_oh = stats.Weapon(*character_data.get_oh())

# Set up procs.
character_procs = character_data.get_procs()
character_procs_allowed = filter(lambda p: p in proc_data.allowed_procs,
                                 character_procs)

#not_allowed_procs = set(character_procs) - set(character_procs_allowed)
#print not_allowed_procs

test_procs = procs.ProcsList(*character_procs_allowed)

# Set up a calcs object..
lst = character_data.get_gear_stats()

# Set up gear buffs.