Example #1
0
    def display(self):
        if self.gameplay.paused:
            glutils.clearGL()
            glutils.drawString ("Press p or click when you're ready.")
            intf.glutSwapBuffers()
            return

        if intf.pyCaveOptions ['shadows'] and self.light.casts_shadows:
            self.light.shadowMap.genMap(self.drawShadowCasters)
            self.light.shadowMap.genMatrix(self.camera)
            
        self.render ()
        self.renderText()
        intf.glutSwapBuffers ()
Example #2
0
 def display(self):
     glutils.clearGL()
     glutils.drawString("Entering HARDCORE MODE")
     intf.glutSwapBuffers()
     intf.glutPostRedisplay()