def display(self): if self.gameplay.paused: glutils.clearGL() glutils.drawString ("Press p or click when you're ready.") intf.glutSwapBuffers() return if intf.pyCaveOptions ['shadows'] and self.light.casts_shadows: self.light.shadowMap.genMap(self.drawShadowCasters) self.light.shadowMap.genMatrix(self.camera) self.render () self.renderText() intf.glutSwapBuffers ()
def display(self): glutils.clearGL() glutils.drawString("Entering HARDCORE MODE") intf.glutSwapBuffers() intf.glutPostRedisplay()