def setNumControls(self, numControls): # Add more controls if numControls > len(self.fkCtrlSpaces): for i in xrange(len(self.fkCtrlSpaces), numControls): if i == 0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' boneFKCtrlSpace = CtrlSpace(boneName, parent=parent) boneFKCtrl = Control(boneName, parent=boneFKCtrlSpace, shape="cube") boneFKCtrl.alignOnXAxis() boneFKCtrl.lockScale(x=True, y=True, z=True) boneFKCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(boneFKCtrlSpace) self.fkCtrls.append(boneFKCtrl) # Remove extra ctrls elif numControls < len(self.fkCtrlSpaces): numExtraCtrls = len(self.fkCtrls) - numControls for i in xrange(numExtraCtrls): extraCtrlSpace = self.fkCtrlSpaces.pop() extraCtrl = self.fkCtrls.pop() extraCtrlSpace.getParent().removeChild(extraCtrlSpace) extraCtrl.getParent().removeChild(extraCtrl)
def setNumControls(self, numControls): # Add more controls if numControls > len(self.fkCtrlSpaces): for i in xrange(len(self.fkCtrlSpaces), numControls): if i==0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' boneFKCtrlSpace = CtrlSpace(boneName, parent=parent) boneFKCtrl = Control(boneName, parent=boneFKCtrlSpace, shape="cube") boneFKCtrl.alignOnXAxis() boneFKCtrl.lockScale(x=True, y=True, z=True) boneFKCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(boneFKCtrlSpace) self.fkCtrls.append(boneFKCtrl) # Remove extra ctrls elif numControls < len(self.fkCtrlSpaces): numExtraCtrls = len(self.fkCtrls) - numControls for i in xrange(numExtraCtrls): extraCtrlSpace = self.fkCtrlSpaces.pop() extraCtrl = self.fkCtrls.pop() extraCtrlSpace.getParent().removeChild(extraCtrlSpace) extraCtrl.getParent().removeChild(extraCtrl)
def addFinger(self, name, data): fingerCtrls = [] fingerJoints = [] parentCtrl = self.handCtrl for i, joint in enumerate(data): if i == 0: jointName = name + 'Meta' else: jointName = name + str(i).zfill(2) jointXfo = joint.get('xfo', Xfo()) jointCrvData = joint.get('curveData') # Create Controls newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl) newJointCtrl = Control(jointName, parent=newJointCtrlSpace, shape='square') newJointCtrl.lockScale(True, True, True) newJointCtrl.lockTranslation(True, True, True) if jointCrvData is not None: newJointCtrl.setCurveData(jointCrvData) fingerCtrls.append(newJointCtrl) # Create Deformers jointDef = Joint(jointName, parent=self.defCmpGrp) fingerJoints.append(jointDef) # Create Constraints # Set Xfos newJointCtrlSpace.xfo = jointXfo newJointCtrl.xfo = jointXfo parentCtrl = newJointCtrl # ================= # Create Operators # ================= # Add Deformer KL Op deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(deformersToCtrlsKLOp) # Add Att Inputs deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr) deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls) # Add Xfo Outputs deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints) return deformersToCtrlsKLOp
def addFinger(self, name, data): fingerCtrls = [] fingerJoints = [] parentCtrl = self.handCtrl for i, joint in enumerate(data): if i == 0: jointName = name + 'Meta' else: jointName = name + str(i).zfill(2) jointXfo = joint.get('xfo', Xfo()) jointCrvData = joint.get('curveData') # Create Controls newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl) newJointCtrl = Control(jointName, parent=newJointCtrlSpace, shape='square') newJointCtrl.lockScale(True, True, True) newJointCtrl.lockTranslation(True, True, True) if jointCrvData is not None: newJointCtrl.setCurveData(jointCrvData) fingerCtrls.append(newJointCtrl) # Create Deformers jointDef = Joint(jointName, parent=self.defCmpGrp) fingerJoints.append(jointDef) # Create Constraints # Set Xfos newJointCtrlSpace.xfo = jointXfo newJointCtrl.xfo = jointXfo parentCtrl = newJointCtrl # ================= # Create Operators # ================= # Add Deformer KL Op deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(deformersToCtrlsKLOp) # Add Att Inputs deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr) deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls) # Add Xfo Outputs deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints) return deformersToCtrlsKLOp
def setNumControls(self, numControls): # Add new control spaces and controls for i in xrange(len(self.fkCtrlSpaces), numControls): if i == 0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' fkCtrlSpace = CtrlSpace(boneName, parent=parent) fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube") fkCtrl.alignOnXAxis() fkCtrl.lockScale(x=True, y=True, z=True) fkCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(fkCtrlSpace) self.fkCtrls.append(fkCtrl)
def setNumControls(self, numControls): # Add new control spaces and controls for i in xrange(len(self.fkCtrlSpaces), numControls): if i==0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' fkCtrlSpace = CtrlSpace(boneName, parent=parent) fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube") fkCtrl.alignOnXAxis() fkCtrl.lockScale(x=True, y=True, z=True) fkCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(fkCtrlSpace) self.fkCtrls.append(fkCtrl)
class HeadComponentRig(HeadComponent): """Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(HeadComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Head self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle') self.headCtrl.lockScale(x=True, y=True, z=True) self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrlSpace = self.headCtrl.insertCtrlSpace() self.headCtrl.rotatePoints(0, 0, 90) self.headCtrl.scalePoints(Vec3(3, 3, 3)) self.headCtrl.translatePoints(Vec3(0, 1, 0.25)) # Eye Left self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere') self.eyeLeftCtrl.lockScale(x=True, y=True, z=True) self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True) self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace() self.eyeLeftCtrl.rotatePoints(0, 90, 0) self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeLeftCtrl.setColor('blueMedium') # Eye Right self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere') self.eyeRightCtrl.lockScale(x=True, y=True, z=True) self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True) self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace() self.eyeRightCtrl.rotatePoints(0, 90, 0) self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeRightCtrl.setColor('blueMedium') # LookAt Control self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square') self.lookAtCtrl.lockScale(x=True, y=True, z=True) self.lookAtCtrl.rotatePoints(90, 0, 0) self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace() self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl) self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl) self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl) self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl) self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl) self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl) # Jaw self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube') self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace() self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.alignOnYAxis(negative=True) self.jawCtrl.alignOnZAxis() self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25)) self.jawCtrl.translatePoints(Vec3(0, -0.25, 0)) self.jawCtrl.setColor('orange') # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) headDef = Joint('head', parent=self.defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=self.defCmpGrp) jawDef.setComponent(self) eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp) eyeLeftDef.setComponent(self) eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp) eyeRightDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.headInputConstraint = PoseConstraint('_'.join([ self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName() ])) self.headInputConstraint.setMaintainOffset(True) self.headInputConstraint.addConstrainer(self.neckRefInputTgt) self.headCtrlSpace.addConstraint(self.headInputConstraint) # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join( [self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join( [self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) self.eyeLOutputConstraint = PoseConstraint('_'.join( [self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()])) self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl) self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint) self.eyeROutputConstraint = PoseConstraint('_'.join( [self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()])) self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl) self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint) # Add Eye Left Direction KL Op self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.eyeLeftDirKLOp) # Add Att Inputs self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase) self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV) self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV) # Add Xfo Outputs self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace) # Add Eye Right Direction KL Op self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.eyeRightDirKLOp) # Add Att Inputs self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.eyeRightDirKLOp.setInput('position', self.eyeRightBase) self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV) self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV) # Add Xfo Outputs self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace) # Add Deformer Joints KL Op self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt, self.eyeLOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput( 'constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HeadComponentRig, self).loadData(data) headXfo = data.get('headXfo') headCrvData = data.get('headCrvData') eyeLeftXfo = data.get('eyeLeftXfo') eyeLeftCrvData = data.get('eyeLeftCrvData') eyeRightXfo = data.get('eyeRightXfo') eyeRightCrvData = data.get('eyeRightCrvData') jawXfo = data.get('jawXfo') jawCrvData = data.get('jawCrvData') self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCrvData) # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo # self.eyeLeftCtrl.xfo = eyeLeftXfo self.eyeLeftCtrl.setCurveData(eyeLeftCrvData) # self.eyeRightCtrlSpace.xfo = eyeRightXfo # self.eyeRightCtrl.xfo = eyeRightXfo self.eyeRightCtrl.setCurveData(eyeRightCrvData) # LookAt eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo eyeRightRelXfo = headXfo.inverse() * eyeRightXfo eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate( eyeRightRelXfo.tr, 0.5) eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0) eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr) self.eyeLeftBase.xfo = eyeLeftXfo self.eyeRightBase.xfo = eyeRightXfo self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0)) self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0)) self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3( 8.0, 0.0, 0.0)) self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector( Vec3(8.0, 0.0, 0.0)) lookAtXfo = headXfo.clone() lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos) self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0)) self.lookAtCtrl.xfo = lookAtXfo self.lookAtCtrlSpace.xfo = lookAtXfo self.jawCtrlSpace.xfo = jawXfo self.jawCtrl.xfo = jawXfo self.jawCtrl.setCurveData(jawCrvData) # ============ # Set IO Xfos # ============ self.neckRefInputTgt.xfo = headXfo self.worldRefInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo = jawXfo self.eyeLOutputTgt.xfo = eyeLeftXfo self.eyeROutputTgt.xfo = eyeRightXfo # Eval Constraints self.headInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate() self.eyeLOutputConstraint.evaluate() self.eyeROutputConstraint.evaluate() # Eval Operators self.eyeLeftDirKLOp.evaluate() self.eyeRightDirKLOp.evaluate() self.outputsToDeformersKLOp.evaluate() # Have to set the eye control xfos to match the evaluated xfos from self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
class HandComponentRig(HandComponent): """Hand Component""" def __init__(self, name='Hand', parent=None): Profiler.getInstance().push("Construct Hand Rig Component:" + name) super(HandComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Hand self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp) self.handCtrl = Control('hand', parent=self.handCtrlSpace, shape="square") self.handCtrl.rotatePoints(0, 0, 90.0) self.handCtrl.lockScale(True, True, True) self.handCtrl.lockTranslation(True, True, True) # ========== # Deformers # ========== self.deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.handDef = Joint('hand', parent=self.defCmpGrp) self.handDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armEndInputConstraint = PoseConstraint('_'.join([self.handCtrlSpace.getName(), 'To', self.armEndInputTgt.getName()])) self.armEndInputConstraint.setMaintainOffset(True) self.armEndInputConstraint.addConstrainer(self.armEndInputTgt) self.handCtrlSpace.addConstraint(self.armEndInputConstraint) # Constraint outputs self.handOutputConstraint = PoseConstraint('_'.join([self.handOutputTgt.getName(), 'To', self.handCtrl.getName()])) self.handOutputConstraint.addConstrainer(self.handCtrl) self.handOutputTgt.addConstraint(self.handOutputConstraint) # Constraint deformers self.handDefConstraint = PoseConstraint('_'.join([self.handDef.getName(), 'To', self.handCtrl.getName()])) self.handDefConstraint.addConstrainer(self.handCtrl) self.handDef.addConstraint(self.handDefConstraint) Profiler.getInstance().pop() def addFinger(self, name, data): fingerCtrls = [] fingerJoints = [] parentCtrl = self.handCtrl for i, joint in enumerate(data): if i == 0: jointName = name + 'Meta' else: jointName = name + str(i).zfill(2) jointXfo = joint.get('xfo', Xfo()) jointCrvData = joint.get('curveData') # Create Controls newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl) newJointCtrl = Control(jointName, parent=newJointCtrlSpace, shape='square') newJointCtrl.lockScale(True, True, True) newJointCtrl.lockTranslation(True, True, True) if jointCrvData is not None: newJointCtrl.setCurveData(jointCrvData) fingerCtrls.append(newJointCtrl) # Create Deformers jointDef = Joint(jointName, parent=self.defCmpGrp) fingerJoints.append(jointDef) # Create Constraints # Set Xfos newJointCtrlSpace.xfo = jointXfo newJointCtrl.xfo = jointXfo parentCtrl = newJointCtrl # ================= # Create Operators # ================= # Add Deformer KL Op deformersToCtrlsKLOp = KLOperator(name + 'DefConstraint', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(deformersToCtrlsKLOp) # Add Att Inputs deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr) deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls) # Add Xfo Outputs deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints) return deformersToCtrlsKLOp def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HandComponentRig, self).loadData(data) # Data fingerData = data.get('fingerData') handXfo = data.get('handXfo', Xfo()) self.handCtrlSpace.xfo = handXfo self.handCtrl.xfo = handXfo fingerOps = [] for finger in fingerData.keys(): fingerOp = self.addFinger(finger, fingerData[finger]) fingerOps.append(fingerOp) # ============ # Set IO Xfos # ============ self.armEndInputTgt.xfo = handXfo self.handOutputTgt.xfo = handXfo # Eval Constraints self.armEndInputConstraint.evaluate() self.handOutputConstraint.evaluate() self.handDefConstraint.evaluate() # Eval Operators for op in fingerOps: op.evaluate()
class LegComponentRig(LegComponent): """Leg Component""" def __init__(self, name='leg', parent=None): Profiler.getInstance().push("Construct Leg Rig Component:" + name) super(LegComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Femur self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp) self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube") self.femurFKCtrl.alignOnXAxis() self.femurFKCtrl.lockTranslation(True, True, True) self.femurFKCtrl.lockScale(True, True, True) # Shin self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl) self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube") self.shinFKCtrl.alignOnXAxis() self.shinFKCtrl.lockTranslation(True, True, True) self.shinFKCtrl.lockScale(True, True, True) # IK Handle self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin") self.legIKCtrl.lockScale(True, True, True) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl) legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) self.legRightSideInputAttr = BoolAttribute('rightSide', value=False, parent=legSettingsAttrGrp) self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp) self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp) legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) # Util Objects self.ikRootPosition = Transform("ikRootPosition", parent=self.ctrlCmpGrp) # Connect Input Attrs self.drawDebugInputAttr.connect(legDrawDebugInputAttr) # Connect Output Attrs self.drawDebugOutputAttr.connect(legDrawDebugInputAttr) self.ikBlendOutputAttr.connect(legIKBlendInputAttr) # UpV self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle") self.legUpVCtrl.alignOnZAxis() self.legUpVCtrl.lockRotation(True, True, True) self.legUpVCtrl.lockScale(True, True, True) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) femurDef = Joint('femur', parent=self.defCmpGrp) femurDef.setComponent(self) kneeDef = Joint('knee', parent=self.defCmpGrp) kneeDef.setComponent(self) shinDef = Joint('shin', parent=self.defCmpGrp) shinDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint) self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint) self.legRootInputConstraint = PoseConstraint('_'.join([self.femurFKCtrlSpace.getName(), 'To', self.legPelvisInputTgt.getName()])) self.legRootInputConstraint.setMaintainOffset(True) self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt) self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint) self.ikRootPosInputConstraint = PoseConstraint('_'.join([self.ikRootPosition.getName(), 'To', self.legPelvisInputTgt.getName()])) self.ikRootPosInputConstraint.setMaintainOffset(True) self.ikRootPosInputConstraint.addConstrainer(self.legPelvisInputTgt) self.ikRootPosition.addConstraint(self.ikRootPosInputConstraint) # Constraint outputs self.legEndFKOutputConstraint = PoseConstraint('_'.join([self.legEndFKOutputTgt.getName(), 'To', self.shinFKCtrl.getName()])) self.legEndFKOutputConstraint.setMaintainOffset(True) self.legEndFKOutputConstraint.addConstrainer(self.shinFKCtrl) self.legEndFKOutputTgt.addConstraint(self.legEndFKOutputConstraint) self.ikHandleOutputConstraint = PoseConstraint('_'.join([self.ikHandleOutputTgt.getName(), 'To', self.legIKCtrl.getName()])) self.ikHandleOutputConstraint.setMaintainOffset(True) self.ikHandleOutputConstraint.addConstrainer(self.legIKCtrl) self.ikHandleOutputTgt.addConstraint(self.ikHandleOutputConstraint) # =============== # Add Splice Ops # =============== # Add Leg Splice Op self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.legIKKLOp) # Add Att Inputs self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr) self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr) self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr) self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr) self.legIKKLOp.setInput('rightSide', self.legRightSideInputAttr) # Add Xfo Inputs self.legIKKLOp.setInput('root', self.ikRootPosition) self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl) self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl) self.legIKKLOp.setInput('ikHandle', self.legIKTargetInputTgt) self.legIKKLOp.setInput('upV', self.legUpVCtrl) # Add Xfo Outputs self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt) self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt) self.legIKKLOp.setOutput('bone2Out', self.legEndOutputTgt) self.legIKKLOp.setOutput('midJointOut', self.kneeOutputTgt) # Add Leg Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.kneeOutputTgt, self.shinOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, kneeDef, shinDef]) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(LegComponentRig, self).loadData( data ) createIKHandle = data.get('createIKHandle') femurXfo = data.get('femurXfo') kneeXfo = data.get('kneeXfo') handleXfo = data.get('handleXfo') upVXfo = data.get('upVXfo') femurLen = data.get('femurLen') shinLen = data.get('shinLen') self.femurFKCtrlSpace.xfo = femurXfo self.femurFKCtrl.xfo = femurXfo self.femurFKCtrl.scalePoints(Vec3(femurLen, 1.75, 1.75)) self.femurOutputTgt.xfo = femurXfo self.shinOutputTgt.xfo = kneeXfo self.shinFKCtrlSpace.xfo = kneeXfo self.shinFKCtrl.xfo = kneeXfo self.shinFKCtrl.scalePoints(Vec3(shinLen, 1.5, 1.5)) self.legEndFKOutputTgt.xfo.tr = handleXfo.tr self.legEndFKOutputTgt.xfo.ori = kneeXfo.ori self.ikHandleOutputTgt.xfo = handleXfo self.ikRootPosition.xfo = femurXfo self.legIKCtrlSpace.xfo = handleXfo self.legIKCtrl.xfo = handleXfo if self.getLocation() == 'R': self.legIKCtrl.rotatePoints(0, 90, 0) self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.legIKCtrl.rotatePoints(0, -90, 0) self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.legUpVCtrlSpace.xfo.tr = upVXfo.tr self.legUpVCtrl.xfo.tr = upVXfo.tr self.legRightSideInputAttr.setValue(self.getLocation() is 'R') self.legBone0LenInputAttr.setMin(0.0) self.legBone0LenInputAttr.setMax(femurLen * 3.0) self.legBone0LenInputAttr.setValue(femurLen) self.legBone1LenInputAttr.setMin(0.0) self.legBone1LenInputAttr.setMax(shinLen * 3.0) self.legBone1LenInputAttr.setValue(shinLen) self.legPelvisInputTgt.xfo = femurXfo self.legIKTargetInputTgt.xfo = handleXfo # TODO: We need the Rig class to be modified to handle the ability to # query if the ports are connected during loadData. Currently just a # place holder until that happens. # If IK Target input is not connected, switch to legIKCtrl # ikTargetInput = self.getInputByName('ikTarget') # if not ikTargetInput.isConnected(): # self.legIKKLOp.setInput('ikHandle', self.legIKCtrl) # Eval Input Constraints self.ikRootPosInputConstraint.evaluate() self.legIKCtrlSpaceInputConstraint.evaluate() self.legUpVCtrlSpaceInputConstraint.evaluate() self.legRootInputConstraint.evaluate() # Eval Operators self.legIKKLOp.evaluate() self.outputsToDeformersKLOp.evaluate() # Eval Output Constraints self.legEndFKOutputConstraint.evaluate() self.ikHandleOutputConstraint.evaluate()
class ArmComponentRig(ArmComponent): """Arm Component Rig""" def __init__(self, name='arm', parent=None): Profiler.getInstance().push("Construct Arm Rig Component:" + name) super(ArmComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Bicep self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp) self.bicepFKCtrl = Control('bicepFK', parent=self.bicepFKCtrlSpace, shape="cube") self.bicepFKCtrl.alignOnXAxis() self.bicepFKCtrl.lockScale(True, True, True) self.bicepFKCtrl.lockTranslation(True, True, True) # Forearm self.forearmFKCtrlSpace = CtrlSpace('forearmFK', parent=self.bicepFKCtrl) self.forearmFKCtrl = Control('forearmFK', parent=self.forearmFKCtrlSpace, shape="cube") self.forearmFKCtrl.alignOnXAxis() self.forearmFKCtrl.lockScale(True, True, True) self.forearmFKCtrl.lockTranslation(True, True, True) # Arm IK self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.armIKCtrl = Control('IK', parent=self.armIKCtrlSpace, shape="jack") self.armIKCtrl.scalePoints(Vec3(2.0, 2.0, 2.0)) self.armIKCtrl.lockScale(True, True, True) # Add Params to IK control armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl) self.armDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=armSettingsAttrGrp) self.armBone0LenInputAttr = ScalarAttribute('bone1Len', value=0.0, parent=armSettingsAttrGrp) self.armBone1LenInputAttr = ScalarAttribute('bone2Len', value=0.0, parent=armSettingsAttrGrp) self.armIKBlendInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) # Util Objects self.ikRootPosition = Transform("ikPosition", parent=self.ctrlCmpGrp) # Connect Input Attrs self.drawDebugInputAttr.connect(self.armDebugInputAttr) # Connect Output Attrs self.drawDebugOutputAttr.connect(self.armDebugInputAttr) self.ikBlendOutputAttr.connect(self.armIKBlendInputAttr) # UpV self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.armUpVCtrl = Control('UpV', parent=self.armUpVCtrlSpace, shape="triangle") self.armUpVCtrl.alignOnZAxis() self.armUpVCtrl.rotatePoints(180, 0, 0) self.armIKCtrl.lockScale(True, True, True) self.armIKCtrl.lockRotation(True, True, True) # ========== # Deformers # ========== self.deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.bicepDef = Joint('bicep', parent=self.defCmpGrp) self.bicepDef.setComponent(self) self.elbowDef = Joint('elbow', parent=self.defCmpGrp) self.elbowDef.setComponent(self) self.forearmDef = Joint('forearm', parent=self.defCmpGrp) self.forearmDef.setComponent(self) self.wristDef = Joint('wrist', parent=self.defCmpGrp) self.wristDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.armIKCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint) self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.armUpVCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint) self.armRootInputConstraint = PoseConstraint('_'.join([ self.bicepFKCtrlSpace.getName(), 'To', self.rootInputTgt.getName() ])) self.armRootInputConstraint.setMaintainOffset(True) self.armRootInputConstraint.addConstrainer(self.rootInputTgt) self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint) self.ikPosInputConstraint = PoseConstraint('_'.join( [self.ikRootPosition.getName(), 'To', self.rootInputTgt.getName()])) self.ikPosInputConstraint.setMaintainOffset(True) self.ikPosInputConstraint.addConstrainer(self.rootInputTgt) self.ikRootPosition.addConstraint(self.ikPosInputConstraint) # Constraint outputs # =============== # Add Splice Ops # =============== # Add Splice Op self.armSolverKLOperator = KLOperator('ikSolver', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.armSolverKLOperator) # Add Att Inputs self.armSolverKLOperator.setInput('drawDebug', self.drawDebugInputAttr) self.armSolverKLOperator.setInput('rigScale', self.rigScaleInputAttr) self.armSolverKLOperator.setInput('bone0Len', self.armBone0LenInputAttr) self.armSolverKLOperator.setInput('bone1Len', self.armBone1LenInputAttr) self.armSolverKLOperator.setInput('ikblend', self.armIKBlendInputAttr) self.armSolverKLOperator.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.armSolverKLOperator.setInput('root', self.ikRootPosition) self.armSolverKLOperator.setInput('bone0FK', self.bicepFKCtrl) self.armSolverKLOperator.setInput('bone1FK', self.forearmFKCtrl) self.armSolverKLOperator.setInput('ikHandle', self.armIKCtrl) self.armSolverKLOperator.setInput('upV', self.armUpVCtrl) # Add Xfo Outputs self.armSolverKLOperator.setOutput('bone0Out', self.bicepOutputTgt) self.armSolverKLOperator.setOutput('bone1Out', self.forearmOutputTgt) self.armSolverKLOperator.setOutput('bone2Out', self.wristOutputTgt) self.armSolverKLOperator.setOutput('midJointOut', self.elbowOutputTgt) # Add Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('defConstraint', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.bicepOutputTgt, self.elbowOutputTgt, self.forearmOutputTgt, self.wristOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput( 'constrainees', [self.bicepDef, self.elbowDef, self.forearmDef, self.wristDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ArmComponentRig, self).loadData(data) bicepXfo = data.get('bicepXfo') forearmXfo = data.get('forearmXfo') wristXfo = data.get('wristXfo') upVXfo = data.get('upVXfo') bicepLen = data.get('bicepLen') forearmLen = data.get('forearmLen') bicepFKCtrlSize = data.get('bicepFKCtrlSize') forearmFKCtrlSize = data.get('forearmFKCtrlSize') self.rootInputTgt.xfo.tr = bicepXfo.tr self.bicepFKCtrlSpace.xfo = bicepXfo self.bicepFKCtrl.xfo = bicepXfo self.bicepFKCtrl.scalePoints( Vec3(bicepLen, bicepFKCtrlSize, bicepFKCtrlSize)) self.forearmFKCtrlSpace.xfo = forearmXfo self.forearmFKCtrl.xfo = forearmXfo self.forearmFKCtrl.scalePoints( Vec3(forearmLen, forearmFKCtrlSize, forearmFKCtrlSize)) self.ikRootPosition.xfo = bicepXfo self.armIKCtrlSpace.xfo.tr = wristXfo.tr self.armIKCtrl.xfo.tr = wristXfo.tr if self.getLocation() == "R": self.armIKCtrl.rotatePoints(0, 90, 0) else: self.armIKCtrl.rotatePoints(0, -90, 0) self.armUpVCtrlSpace.xfo.tr = upVXfo.tr self.armUpVCtrl.xfo.tr = upVXfo.tr self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.armBone0LenInputAttr.setMin(0.0) self.armBone0LenInputAttr.setMax(bicepLen * 3.0) self.armBone0LenInputAttr.setValue(bicepLen) self.armBone1LenInputAttr.setMin(0.0) self.armBone1LenInputAttr.setMax(forearmLen * 3.0) self.armBone1LenInputAttr.setValue(forearmLen) # Outputs self.bicepOutputTgt.xfo = bicepXfo self.forearmOutputTgt.xfo = forearmXfo self.wristOutputTgt.xfo = wristXfo # Eval Constraints self.ikPosInputConstraint.evaluate() self.armIKCtrlSpaceInputConstraint.evaluate() self.armUpVCtrlSpaceInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.armRootInputConstraint.evaluate() # Eval Operators self.armSolverKLOperator.evaluate() self.outputsToDeformersKLOp.evaluate()
class HandComponentRig(HandComponent): """Hand Component""" def __init__(self, name='Hand', parent=None): Profiler.getInstance().push("Construct Hand Rig Component:" + name) super(HandComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Hand self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp) self.handCtrl = Control('hand', parent=self.handCtrlSpace, shape="square") self.handCtrl.rotatePoints(0, 0, 90.0) self.handCtrl.lockScale(True, True, True) self.handCtrl.lockTranslation(True, True, True) # ========== # Deformers # ========== self.deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.handDef = Joint('hand', parent=self.defCmpGrp) self.handDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armEndInputConstraint = PoseConstraint('_'.join([self.handCtrlSpace.getName(), 'To', self.armEndInputTgt.getName()])) self.armEndInputConstraint.setMaintainOffset(True) self.armEndInputConstraint.addConstrainer(self.armEndInputTgt) self.handCtrlSpace.addConstraint(self.armEndInputConstraint) # Constraint outputs self.handOutputConstraint = PoseConstraint('_'.join([self.handOutputTgt.getName(), 'To', self.handCtrl.getName()])) self.handOutputConstraint.addConstrainer(self.handCtrl) self.handOutputTgt.addConstraint(self.handOutputConstraint) # Constraint deformers self.handDefConstraint = PoseConstraint('_'.join([self.handDef.getName(), 'To', self.handCtrl.getName()])) self.handDefConstraint.addConstrainer(self.handCtrl) self.handDef.addConstraint(self.handDefConstraint) Profiler.getInstance().pop() def addFinger(self, name, data): fingerCtrls = [] fingerJoints = [] parentCtrl = self.handCtrl for i, joint in enumerate(data): if i == 0: jointName = name + 'Meta' else: jointName = name + str(i).zfill(2) jointXfo = joint.get('xfo', Xfo()) jointCrvData = joint.get('curveData') # Create Controls newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl) newJointCtrl = Control(jointName, parent=newJointCtrlSpace, shape='square') newJointCtrl.lockScale(True, True, True) newJointCtrl.lockTranslation(True, True, True) if jointCrvData is not None: newJointCtrl.setCurveData(jointCrvData) fingerCtrls.append(newJointCtrl) # Create Deformers jointDef = Joint(jointName, parent=self.defCmpGrp) fingerJoints.append(jointDef) # Create Constraints # Set Xfos newJointCtrlSpace.xfo = jointXfo newJointCtrl.xfo = jointXfo parentCtrl = newJointCtrl # ================= # Create Operators # ================= # Add Deformer KL Op deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(deformersToCtrlsKLOp) # Add Att Inputs deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr) deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls) # Add Xfo Outputs deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints) return deformersToCtrlsKLOp def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HandComponentRig, self).loadData(data) # Data fingerData = data.get('fingerData') handXfo = data.get('handXfo', Xfo()) self.handCtrlSpace.xfo = handXfo self.handCtrl.xfo = handXfo fingerOps = [] for finger in fingerData.keys(): fingerOp = self.addFinger(finger, fingerData[finger]) fingerOps.append(fingerOp) # ============ # Set IO Xfos # ============ self.armEndInputTgt.xfo = handXfo self.handOutputTgt.xfo = handXfo # Eval Constraints self.armEndInputConstraint.evaluate() self.handOutputConstraint.evaluate() self.handDefConstraint.evaluate() # Eval Operators for op in fingerOps: op.evaluate()
class FabriceHeadRig(FabriceHead): """Fabrice Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(FabriceHeadRig, self).__init__(name, parent) # ========= # Controls # ========= # Head Aim self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp) self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere") self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35)) self.headAimCtrl.lockScale(x=True, y=True, z=True) self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl) self.headAimUpV.setShapeVisibility(False) # Head self.headAim = Locator('headAim', parent=self.ctrlCmpGrp) self.headAim.setShapeVisibility(False) self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp) self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle") self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrl.lockScale(x=True, y=True, z=True) # Jaw self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl) self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube") self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) headDef = Joint('head', parent=defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=defCmpGrp) jawDef.setComponent(self) # ============== # Constrain I/O # ============== self.headToAimConstraint = PoseConstraint('_'.join( [self.headCtrlSpace.getName(), 'To', self.headAim.getName()])) self.headToAimConstraint.setMaintainOffset(True) self.headToAimConstraint.addConstrainer(self.headAim) self.headCtrlSpace.addConstraint(self.headToAimConstraint) # Constraint inputs self.headAimInputConstraint = PoseConstraint('_'.join([ self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName() ])) self.headAimInputConstraint.setMaintainOffset(True) self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt) self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint) # # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join( [self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join( [self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) # ============== # Add Operators # ============== # Add Aim Canvas Op # ================= self.headAimCanvasOp = CanvasOperator( 'headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver') self.addOperator(self.headAimCanvasOp) # Add Att Inputs self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.headAimCanvasOp.setInput('position', self.headBaseInputTgt) self.headAimCanvasOp.setInput('upVector', self.headAimUpV) self.headAimCanvasOp.setInput('atVector', self.headAimCtrl) # Add Xfo Outputs self.headAimCanvasOp.setOutput('constrainee', self.headAim) # Add Deformer KL Op # ================== self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput( 'constrainers', [self.headOutputTgt, self.jawOutputTgt]) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', [headDef, jawDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceHeadRig, self).loadData(data) headXfo = data['headXfo'] headCtrlCrvData = data['headCtrlCrvData'] jawPosition = data['jawPosition'] jawCtrlCrvData = data['jawCtrlCrvData'] self.headAimCtrlSpace.xfo.ori = headXfo.ori self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4)) self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0)) self.headAim.xfo = headXfo self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCtrlCrvData) self.jawCtrlSpace.xfo.tr = jawPosition self.jawCtrl.xfo.tr = jawPosition self.jawCtrl.setCurveData(jawCtrlCrvData) # ============ # Set IO Xfos # ============ self.headBaseInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo.tr = jawPosition # ==================== # Evaluate Splice Ops # ==================== # evaluate the constraint op so that all the joint transforms are updated. self.headAimCanvasOp.evaluate() self.deformersToOutputsKLOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.headToAimConstraint.evaluate() self.headAimInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate()
class HeadComponentRig(HeadComponent): """Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(HeadComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Head self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle') self.headCtrl.lockScale(x=True, y=True, z=True) self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrlSpace = self.headCtrl.insertCtrlSpace() self.headCtrl.rotatePoints(0, 0, 90) self.headCtrl.scalePoints(Vec3(3, 3, 3)) self.headCtrl.translatePoints(Vec3(0, 1, 0.25)) # Eye Left self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere') self.eyeLeftCtrl.lockScale(x=True, y=True, z=True) self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True) self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace() self.eyeLeftCtrl.rotatePoints(0, 90, 0) self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeLeftCtrl.setColor('blueMedium') # Eye Right self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere') self.eyeRightCtrl.lockScale(x=True, y=True, z=True) self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True) self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace() self.eyeRightCtrl.rotatePoints(0, 90, 0) self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeRightCtrl.setColor('blueMedium') # LookAt Control self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square') self.lookAtCtrl.lockScale(x=True, y=True, z=True) self.lookAtCtrl.rotatePoints(90, 0, 0) self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace() self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl) self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl) self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl) self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl) self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl) self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl) # Jaw self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube') self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace() self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.alignOnYAxis(negative=True) self.jawCtrl.alignOnZAxis() self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25)) self.jawCtrl.translatePoints(Vec3(0, -0.25, 0)) self.jawCtrl.setColor('orange') # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) headDef = Joint('head', parent=self.defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=self.defCmpGrp) jawDef.setComponent(self) eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp) eyeLeftDef.setComponent(self) eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp) eyeRightDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()])) self.headInputConstraint.setMaintainOffset(True) self.headInputConstraint.addConstrainer(self.neckRefInputTgt) self.headCtrlSpace.addConstraint(self.headInputConstraint) # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) self.eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()])) self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl) self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint) self.eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()])) self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl) self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint) # Add Eye Left Direction KL Op self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.eyeLeftDirKLOp) # Add Att Inputs self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase) self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV) self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV) # Add Xfo Outputs self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace) # Add Eye Right Direction KL Op self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.eyeRightDirKLOp) # Add Att Inputs self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.eyeRightDirKLOp.setInput('position', self.eyeRightBase) self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV) self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV) # Add Xfo Outputs self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace) # Add Deformer Joints KL Op self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt, self.eyeLOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HeadComponentRig, self).loadData(data) headXfo = data.get('headXfo') headCrvData = data.get('headCrvData') eyeLeftXfo = data.get('eyeLeftXfo') eyeLeftCrvData = data.get('eyeLeftCrvData') eyeRightXfo = data.get('eyeRightXfo') eyeRightCrvData = data.get('eyeRightCrvData') jawXfo = data.get('jawXfo') jawCrvData = data.get('jawCrvData') self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCrvData) # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo # self.eyeLeftCtrl.xfo = eyeLeftXfo self.eyeLeftCtrl.setCurveData(eyeLeftCrvData) # self.eyeRightCtrlSpace.xfo = eyeRightXfo # self.eyeRightCtrl.xfo = eyeRightXfo self.eyeRightCtrl.setCurveData(eyeRightCrvData) # LookAt eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo eyeRightRelXfo = headXfo.inverse() * eyeRightXfo eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate(eyeRightRelXfo.tr, 0.5) eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0) eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr) self.eyeLeftBase.xfo = eyeLeftXfo self.eyeRightBase.xfo = eyeRightXfo self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0)) self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0)) self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3(8.0, 0.0, 0.0)) self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector(Vec3(8.0, 0.0, 0.0)) lookAtXfo = headXfo.clone() lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos) self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0)) self.lookAtCtrl.xfo = lookAtXfo self.lookAtCtrlSpace.xfo = lookAtXfo self.jawCtrlSpace.xfo = jawXfo self.jawCtrl.xfo = jawXfo self.jawCtrl.setCurveData(jawCrvData) # ============ # Set IO Xfos # ============ self.neckRefInputTgt.xfo = headXfo self.worldRefInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo = jawXfo self.eyeLOutputTgt.xfo = eyeLeftXfo self.eyeROutputTgt.xfo = eyeRightXfo # Eval Constraints self.headInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate() self.eyeLOutputConstraint.evaluate() self.eyeROutputConstraint.evaluate() # Eval Operators self.eyeLeftDirKLOp.evaluate() self.eyeRightDirKLOp.evaluate() self.outputsToDeformersKLOp.evaluate() # Have to set the eye control xfos to match the evaluated xfos from self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
class FabriceHeadRig(FabriceHead): """Fabrice Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(FabriceHeadRig, self).__init__(name, parent) # ========= # Controls # ========= # Head Aim self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp) self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere") self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35)) self.headAimCtrl.lockScale(x=True, y=True, z=True) self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl) self.headAimUpV.setShapeVisibility(False) # Head self.headAim = Locator('headAim', parent=self.ctrlCmpGrp) self.headAim.setShapeVisibility(False) self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp) self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle") self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrl.lockScale(x=True, y=True, z=True) # Jaw self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl) self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube") self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) headDef = Joint('head', parent=defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=defCmpGrp) jawDef.setComponent(self) # ============== # Constrain I/O # ============== self.headToAimConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headAim.getName()])) self.headToAimConstraint.setMaintainOffset(True) self.headToAimConstraint.addConstrainer(self.headAim) self.headCtrlSpace.addConstraint(self.headToAimConstraint) # Constraint inputs self.headAimInputConstraint = PoseConstraint('_'.join([self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()])) self.headAimInputConstraint.setMaintainOffset(True) self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt) self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint) # # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) # ============== # Add Operators # ============== # Add Aim Canvas Op # ================= self.headAimCanvasOp = CanvasOperator('headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver') self.addOperator(self.headAimCanvasOp) # Add Att Inputs self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.headAimCanvasOp.setInput('position', self.headBaseInputTgt) self.headAimCanvasOp.setInput('upVector', self.headAimUpV) self.headAimCanvasOp.setInput('atVector', self.headAimCtrl) # Add Xfo Outputs self.headAimCanvasOp.setOutput('constrainee', self.headAim) # Add Deformer KL Op # ================== self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt]) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', [headDef, jawDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceHeadRig, self).loadData( data ) headXfo = data['headXfo'] headCtrlCrvData = data['headCtrlCrvData'] jawPosition = data['jawPosition'] jawCtrlCrvData = data['jawCtrlCrvData'] self.headAimCtrlSpace.xfo.ori = headXfo.ori self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4)) self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0)) self.headAim.xfo = headXfo self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCtrlCrvData) self.jawCtrlSpace.xfo.tr = jawPosition self.jawCtrl.xfo.tr = jawPosition self.jawCtrl.setCurveData(jawCtrlCrvData) # ============ # Set IO Xfos # ============ self.headBaseInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo.tr = jawPosition # ==================== # Evaluate Splice Ops # ==================== # evaluate the constraint op so that all the joint transforms are updated. self.headAimCanvasOp.evaluate() self.deformersToOutputsKLOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.headToAimConstraint.evaluate() self.headAimInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate()
class SpineComponentRig(SpineComponent): """Spine Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(SpineComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # COG self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp) self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle") self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.cogCtrl.setColor("orange") self.cogCtrl.lockScale(True, True, True) # Spine01 self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl) self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle") self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0)) self.spine01Ctrl.lockScale(True, True, True) # Spine02 self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl) self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle") self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine02Ctrl.lockScale(True, True, True) self.spine02Ctrl.setColor("blue") # Spine04 self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl) self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle") self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.spine04Ctrl.lockScale(True, True, True) # Spine03 self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl) self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle") self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine03Ctrl.lockScale(True, True, True) self.spine03Ctrl.setColor("blue") # Pelvis self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl) self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube") self.pelvisCtrl.alignOnYAxis(negative=True) self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75)) self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25)) self.pelvisCtrl.lockTranslation(True, True, True) self.pelvisCtrl.lockScale(True, True, True) self.pelvisCtrl.setColor("blueLightMuted") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.deformerJoints = [] self.spineOutputs = [] self.setNumDeformers(1) pelvisDef = Joint('pelvis', parent=self.defCmpGrp) pelvisDef.setComponent(self) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.spineVertebraeOutput.setTarget(self.spineOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt) self.spineSrtInputConstraint.setMaintainOffset(True) self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint) # Constraint outputs self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()])) self.spineCogOutputConstraint.addConstrainer(self.cogCtrl) self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint) self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase'])) self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint) self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()])) self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl) self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint) self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd'])) self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint) # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.bezierSpineKLOp = KLOperator('spineKLOp', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierSpineKLOp) # Add Att Inputs self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineKLOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineKLOp.setInput('base', self.spine01Ctrl) self.bezierSpineKLOp.setInput('baseHandle', self.spine02Ctrl) self.bezierSpineKLOp.setInput('tipHandle', self.spine03Ctrl) self.bezierSpineKLOp.setInput('tip', self.spine04Ctrl) # Add Xfo Outputs self.bezierSpineKLOp.setOutput('outputs', self.spineOutputs) # Add Deformer Splice Op self.deformersToOutputsKLOp = KLOperator('spineDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput('constrainers', self.spineOutputs) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints) # Add Pelvis Splice Op self.pelvisDefKLOp = KLOperator('pelvisDeformerKLOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.pelvisDefKLOp) # Add Att Inputs self.pelvisDefKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.pelvisDefKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.pelvisDefKLOp.setInput('constrainer', self.pelvisOutputTgt) # Add Xfo Outputs self.pelvisDefKLOp.setOutput('constrainee', pelvisDef) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.spineOutputs), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.spineOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SpineComponentRig, self).loadData( data ) cogPosition = data['cogPosition'] spine01Position = data['spine01Position'] spine02Position = data['spine02Position'] spine03Position = data['spine03Position'] spine04Position = data['spine04Position'] numDeformers = data['numDeformers'] self.cogCtrlSpace.xfo.tr = cogPosition self.cogCtrl.xfo.tr = cogPosition self.pelvisCtrlSpace.xfo.tr = cogPosition self.pelvisCtrl.xfo.tr = cogPosition self.spine01CtrlSpace.xfo.tr = spine01Position self.spine01Ctrl.xfo.tr = spine01Position self.spine02CtrlSpace.xfo.tr = spine02Position self.spine02Ctrl.xfo.tr = spine02Position self.spine03CtrlSpace.xfo.tr = spine03Position self.spine03Ctrl.xfo.tr = spine03Position self.spine04CtrlSpace.xfo.tr = spine04Position self.spine04Ctrl.xfo.tr = spine04Position length = spine01Position.distanceTo(spine02Position) + spine02Position.distanceTo(spine03Position) + spine03Position.distanceTo(spine04Position) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # ==================== # Evaluate Splice Ops # ==================== # evaluate the spine op so that all the output transforms are updated. self.bezierSpineKLOp.evaluate() # evaluate the constraint op so that all the joint transforms are updated. self.deformersToOutputsKLOp.evaluate() self.pelvisDefKLOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.spineCogOutputConstraint.evaluate() self.spineBaseOutputConstraint.evaluate() self.pelvisOutputConstraint.evaluate() self.spineEndOutputConstraint.evaluate()
class mjEyelidComponentRig(mjEyelidComponent): """Eyelid Component Rig""" def __init__(self, name='mjEyelid', parent=None): Profiler.getInstance().push("Construct Eyelid Rig Component:" + name) super(mjEyelidComponentRig, self).__init__(name, parent) # ========= # Controls // Get the Guide Xfos data and create the final controllers, offset them if needed. # ========= # Inputs self.eyelidCtrlSpace = CtrlSpace('eyelid', parent=self.ctrlCmpGrp) self.eyeballLocator = Locator('eyeball', parent=self.ctrlCmpGrp) self.eyeballLocator.setShapeVisibility(False) self.eyelidUpVLocator = Locator('eyelid_Upv', parent=self.eyelidCtrlSpace) self.eyelidUpVLocator.setShapeVisibility(False) # Lid Sides self.lidMedialLocator = Locator('lid_Medial', parent=self.eyelidCtrlSpace) self.lidMedialLocator.setShapeVisibility(False) self.lidLateralLocator = Locator('lid_Lateral', parent=self.eyelidCtrlSpace) self.lidLateralLocator.setShapeVisibility(False) # Lid Upper self.lidUpCtrlSpace = CtrlSpace('lid_Up', parent=self.eyelidCtrlSpace) self.lidUpCtrl = Control('lid_Up', parent=self.lidUpCtrlSpace, shape="cube") self.lidUpCtrl.scalePoints(Vec3(0.05, 0.05, 0.05)) self.lidUpCtrl.lockTranslation(x=True, y=False, z=True) self.lidUpCtrl.setColor("yellow") self.lipUpMedialLocator = Locator('lid_Up_Medial', parent=self.eyelidCtrlSpace) self.lipUpMedialLocator.setShapeVisibility(False) self.lipUpLateralLocator = Locator('lid_Up_Lateral', parent=self.eyelidCtrlSpace) self.lipUpLateralLocator.setShapeVisibility(False) # Lid Lower self.lidLowCtrlSpace = CtrlSpace('lid_Low', parent=self.eyelidCtrlSpace) self.lidLowCtrl = Control('lid_Low', parent=self.lidLowCtrlSpace, shape="cube") self.lidLowCtrl.scalePoints(Vec3(0.05, 0.05, 0.05)) self.lidLowCtrl.lockTranslation(x=True, y=False, z=True) self.lidLowCtrl.setColor("yellow") self.lidLowMedialLocator = Locator('lid_Low_Medial', parent=self.eyelidCtrlSpace) self.lidLowMedialLocator.setShapeVisibility(False) self.lidLowLateralLocator = Locator('lid_Low_Lateral', parent=self.eyelidCtrlSpace) self.lidLowLateralLocator.setShapeVisibility(False) # Lid Attributes lidUp_AttrGrp = AttributeGroup("Eyelid_Settings", parent=self.lidUpCtrl) lidLow_AttrGrp = AttributeGroup("Eyelid_Settings", parent=self.lidLowCtrl) self.lidUp_OffsetInputAttr = BoolAttribute('Eyeball_Offset', value=True, parent=lidUp_AttrGrp) self.lidUp_FollowFactorInputAttr = ScalarAttribute( 'Eyeball_Follow_Factor', value=1.0, parent=lidUp_AttrGrp) self.lidUp_DebugInputAttr = BoolAttribute('DrawDebug', value=False, parent=lidUp_AttrGrp) self.lidUp_MedialBlinkInputAttr = ScalarAttribute( 'Medial_Blink_Factor', value=0.25, parent=lidUp_AttrGrp) self.lidUp_LateralBlinkInputAttr = ScalarAttribute( 'Lateral_Blink_Factor', value=0.65, parent=lidUp_AttrGrp) self.lidUp_DefCountInputAttr = IntegerAttribute('numDeformers', value=10, parent=lidUp_AttrGrp) self.lidLow_OffsetInputAttr = BoolAttribute('Eyeball_Offset', value=True, parent=lidLow_AttrGrp) self.lidLow_FollowFactorInputAttr = ScalarAttribute( 'Eyeball_Follow_Factor', value=0.8, parent=lidLow_AttrGrp) self.lidLow_DebugInputAttr = BoolAttribute('DrawDebug', value=False, parent=lidLow_AttrGrp) self.lidLow_MedialBlinkInputAttr = ScalarAttribute( 'Medial_Blink_Factor', value=0.25, parent=lidLow_AttrGrp) self.lidLow_LateralBlinkInputAttr = ScalarAttribute( 'Lateral_Blink_Factor', value=0.65, parent=lidLow_AttrGrp) self.lidLow_DefCountInputAttr = IntegerAttribute('numDeformers', value=10, parent=lidLow_AttrGrp) self.lidUp_DebugInputAttr.connect(self.drawDebugInputAttr) self.lidLow_DebugInputAttr.connect(self.drawDebugInputAttr) self.lidUp_DefCountInputAttr.connect(self.numUpDeformersInputAttr) self.lidLow_DefCountInputAttr.connect(self.numLowDeformersInputAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) # Lid Sides lidMedialDef = Joint('lid_Medial', parent=self.defCmpGrp) lidMedialDef.setComponent(self) lidLateralDef = Joint('lid_Lateral', parent=self.defCmpGrp) lidLateralDef.setComponent(self) # Lid Up self.eyelidUpDef = [] self.eyelidUpOutputs = [] self.setNumUpDeformers(1) # Lid Low self.eyelidLowDef = [] self.eyelidLowOutputs = [] self.setNumLowDeformers(1) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.eyelidUpOutput.setTarget(self.eyelidUpOutputs) self.eyelidLowOutput.setTarget(self.eyelidLowOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.headInputConstraint = PoseConstraint('_'.join([ self.eyelidCtrlSpace.getName(), 'To', self.headInputTgt.getName() ])) self.headInputConstraint.addConstrainer(self.headInputTgt) self.eyelidCtrlSpace.addConstraint(self.headInputConstraint) self.eyeballInputConstraint = PoseConstraint('_'.join([ self.eyeballLocator.getName(), 'To', self.eyeballInputTgt.getName() ])) self.eyeballInputConstraint.setMaintainOffset(True) self.eyeballInputConstraint.addConstrainer(self.eyeballInputTgt) self.eyeballLocator.addConstraint(self.eyeballInputConstraint) # =============== # Add Splice Ops # =============== # Add MultiPoseConstraint Joints Splice Op self.outputsToDeformersKLOp = KLOperator('Canvas_Eyelid_Side_Op', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.lidMedialLocator, self.lidLateralLocator, ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [ lidMedialDef, lidLateralDef, ]) # Add Lid Up Canvas Op self.lidUpCanvasOp = CanvasOperator( 'Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidConstraintSolver') self.addOperator(self.lidUpCanvasOp) # Add Attributes Inputs self.lidUpCanvasOp.setInput('drawDebug', self.lidUp_DebugInputAttr) self.lidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.lidUpCanvasOp.setInput('Eyeball_Offset', self.lidUp_OffsetInputAttr) self.lidUpCanvasOp.setInput('Eyeball_Follow_Factor', self.lidUp_FollowFactorInputAttr) self.lidUpCanvasOp.setInput('Medial_Blink_Factor', self.lidUp_MedialBlinkInputAttr) self.lidUpCanvasOp.setInput('Lateral_Blink_Factor', self.lidUp_LateralBlinkInputAttr) self.lidUpCanvasOp.setInput('Deformer_Count', self.lidUp_DefCountInputAttr) # Add Xfo Inputs self.lidUpCanvasOp.setInput('Eye_Center', self.eyeballLocator) self.lidUpCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace) self.lidUpCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator) self.lidUpCanvasOp.setInput('Lid_Medial', self.lidMedialLocator) self.lidUpCanvasOp.setInput('Lid_MedialCen', self.lipUpMedialLocator) self.lidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrlSpace) self.lidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl) self.lidUpCanvasOp.setInput('Lid_LateralCen', self.lipUpLateralLocator) self.lidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator) #Add Xfo Outputs self.lidUpCanvasOp.setOutput('result', self.eyelidUpDef) # Add Lid Low Canvas Op self.lidLowCanvasOp = CanvasOperator( 'Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidConstraintSolver') self.addOperator(self.lidLowCanvasOp) # Add Attributes Inputs self.lidLowCanvasOp.setInput('drawDebug', self.lidLow_DebugInputAttr) self.lidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.lidLowCanvasOp.setInput('Eyeball_Offset', self.lidLow_OffsetInputAttr) self.lidLowCanvasOp.setInput('Eyeball_Follow_Factor', self.lidLow_FollowFactorInputAttr) self.lidLowCanvasOp.setInput('Medial_Blink_Factor', self.lidLow_MedialBlinkInputAttr) self.lidLowCanvasOp.setInput('Lateral_Blink_Factor', self.lidLow_LateralBlinkInputAttr) self.lidLowCanvasOp.setInput('Deformer_Count', self.lidLow_DefCountInputAttr) # Add Xfo Inputs self.lidLowCanvasOp.setInput('Eye_Center', self.eyeballLocator) self.lidLowCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace) self.lidLowCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator) self.lidLowCanvasOp.setInput('Lid_Medial', self.lidMedialLocator) self.lidLowCanvasOp.setInput('Lid_MedialCen', self.lidLowMedialLocator) self.lidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrlSpace) self.lidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl) self.lidLowCanvasOp.setInput('Lid_LateralCen', self.lidLowLateralLocator) self.lidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator) #Add Xfo Outputs self.lidLowCanvasOp.setOutput('result', self.eyelidLowDef) Profiler.getInstance().pop() def setNumUpDeformers(self, numUpDeformers): # Add Up Deformers and Outputs for i in xrange(len(self.eyelidUpOutputs), numUpDeformers): name = 'Lid_Up_' + str(i + 1).zfill(2) lidUpOutputs = ComponentOutput(name, parent=self.outputHrcGrp) self.eyelidUpOutputs.append(lidUpOutputs) for i in xrange(len(self.eyelidUpDef), numUpDeformers): name = 'Lid_Up_' + str(i + 1).zfill(2) lidUpDef = Joint(name, parent=self.defCmpGrp) lidUpDef.setComponent(self) self.eyelidUpDef.append(lidUpDef) return True def setNumLowDeformers(self, numLowDeformers): # Add Low Deformers and Outputs for i in xrange(len(self.eyelidLowOutputs), numLowDeformers): name = 'Lid_Low_' + str(i + 1).zfill(2) lidLowOutputs = ComponentOutput(name, parent=self.outputHrcGrp) self.eyelidLowOutputs.append(lidLowOutputs) for i in xrange(len(self.eyelidLowDef), numLowDeformers): name = 'Lid_Low_' + str(i + 1).zfill(2) lidLowDef = Joint(name, parent=self.defCmpGrp) lidLowDef.setComponent(self) self.eyelidLowDef.append(lidLowDef) return True def loadData(self, data=None): super(mjEyelidComponentRig, self).loadData(data) # Set CtrlSpace Xfos self.eyelidCtrlSpace.xfo = data['eyeballXfo'] self.eyeballLocator.xfo = data['eyeballXfo'] self.eyelidUpVLocator.xfo = data['eyelidUpVXfo'] self.lidMedialLocator.xfo = data['lidMedialXfo'] self.lidLateralLocator.xfo = data['lidLateralXfo'] self.lidUpCtrlSpace.xfo = data['lidUpXfo'] self.lidUpCtrl.xfo = data['lidUpXfo'] self.lipUpMedialLocator.xfo = data['lidUpMedialXfo'] self.lipUpLateralLocator.xfo = data['lidUpLateralXfo'] self.lidLowCtrlSpace.xfo = data['lidLowXfo'] self.lidLowCtrl.xfo = data['lidLowXfo'] self.lidLowMedialLocator.xfo = data['lidLowMedialXfo'] self.lidLowLateralLocator.xfo = data['lidLowLateralXfo'] # Update number of deformers and outputs self.setNumUpDeformers(data['numUpDeformers']) self.setNumLowDeformers(data['numLowDeformers']) # Set Attributes self.upMedialFactorInputAttr.setValue(data['lidUpMedialBlink']) self.upLateralFactorInputAttr.setValue(data['lidUpLateralBlink']) self.numUpDeformersInputAttr.setValue(data['numUpDeformers']) self.lowMedialFactorInputAttr.setValue(data['lidLowMedialBlink']) self.lowLateralFactorInputAttr.setValue(data['lidLowLateralBlink']) self.numLowDeformersInputAttr.setValue(data['numLowDeformers']) self.lidUp_MedialBlinkInputAttr.setValue(data['lidUpMedialBlink']) self.lidUp_LateralBlinkInputAttr.setValue(data['lidUpLateralBlink']) self.lidLow_MedialBlinkInputAttr.setValue(data['lidLowMedialBlink']) self.lidLow_LateralBlinkInputAttr.setValue(data['lidLowLateralBlink']) # Set I/O Xfos self.headInputTgt.xfo = data['eyeballXfo'] self.eyeballInputTgt.xfo = data['eyeballXfo'] self.eyelidUpOutputTgt = self.eyelidUpDef self.eyelidLowOutputTgt = self.eyelidLowDef # Evaluate Constraints self.headInputConstraint.evaluate() self.eyeballInputConstraint.evaluate() # Evaluate Operators self.lidUpCanvasOp.evaluate() self.lidLowCanvasOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class NeckComponentRig(NeckComponent): """Neck Component""" def __init__(self, name="neck", parent=None): Profiler.getInstance().push("Construct Neck Rig Component:" + name) super(NeckComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Neck self.neck01Ctrl = Control('neck01', parent=self.ctrlCmpGrp, shape="pin") self.neck01Ctrl.setColor("orange") self.neck01Ctrl.lockTranslation(True, True, True) self.neck01Ctrl.lockScale(True, True, True) self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01') self.neck02Ctrl = Control('neck02', parent=self.neck01Ctrl, shape="pin") self.neck02Ctrl.setColor("orange") self.neck02Ctrl.lockTranslation(True, True, True) self.neck02Ctrl.lockScale(True, True, True) self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02') # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.neck01Def = Joint('neck01', parent=self.defCmpGrp) self.neck01Def.setComponent(self) self.neck02Def = Joint('neck02', parent=self.defCmpGrp) self.neck02Def.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs neckInputConstraintName = '_'.join([self.neck01CtrlSpace.getName(), 'To', self.neckBaseInputTgt.getName()]) self.neckInputCnstr = self.neck01CtrlSpace.constrainTo( self.neckBaseInputTgt, 'Pose', maintainOffset=True, name=neckInputConstraintName) # Constraint outputs neck01OutCnstrName = '_'.join([self.neck01OutputTgt.getName(), 'To', self.neck01Ctrl.getName()]) self.neck01OutCnstr = self.neck01OutputTgt.constrainTo( self.neck01Ctrl, 'Pose', maintainOffset=False, name=neck01OutCnstrName) neck02OutCnstrName = '_'.join([self.neck02OutputTgt.getName(), 'To', self.neck02Ctrl.getName()]) self.neck02OutCnstr = self.neck02OutputTgt.constrainTo( self.neck02Ctrl, 'Pose', maintainOffset=False, name=neck02OutCnstrName) neckEndCnstrName = '_'.join([self.neckEndOutputTgt.getName(), 'To', self.neck02Ctrl.getName()]) self.neckEndCnstr = self.neckEndOutputTgt.constrainTo( self.neck02Ctrl, 'Pose', maintainOffset=True, name=neckEndCnstrName) # ============== # Add Operators # ============== # Add Deformer KL Op self.neckDeformerKLOp = KLOperator('neckDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.neckDeformerKLOp) # Add Att Inputs self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputstrl) self.neckDeformerKLOp.setInput('constrainers', [self.neck01Ctrl, self.neck02Ctrl]) # Add Xfo Outputs self.neckDeformerKLOp.setOutput('constrainees', [self.neck01Def, self.neck02Def]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(NeckComponentRig, self).loadData(data) neckXfo = data.get('neckXfo') neckCrvData = data.get('neckCrvData') neckMidXfo = data.get('neckMidXfo') neckMidCrvData = data.get('neckMidCrvData') neckEndXfo = data.get('neckEndXfo') self.neck01CtrlSpace.xfo = neckXfo self.neck01Ctrl.xfo = neckXfo self.neck01Ctrl.setCurveData(neckCrvData) self.neck02CtrlSpace.xfo = neckMidXfo self.neck02Ctrl.xfo = neckMidXfo self.neck02Ctrl.setCurveData(neckMidCrvData) # ============ # Set IO Xfos # ============ self.neckBaseInputTgt.xfo = neckXfo self.neck01OutputTgt.xfo = neckXfo self.neck02OutputTgt.xfo = neckMidXfo self.neckEndOutputTgt.xfo = neckEndXfo # Evaluate Constraints self.neckInputCnstr.evaluate() self.neck01OutCnstr.evaluate() self.neck02OutCnstr.evaluate() self.neckEndCnstr.evaluate()
class NeckComponentRig(NeckComponent): """Neck Component""" def __init__(self, name="neck", parent=None): Profiler.getInstance().push("Construct Neck Rig Component:" + name) super(NeckComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Neck self.neck01Ctrl = Control('neck01', parent=self.ctrlCmpGrp, shape="pin") self.neck01Ctrl.setColor("orange") self.neck01Ctrl.lockTranslation(True, True, True) self.neck01Ctrl.lockScale(True, True, True) self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01') self.neck02Ctrl = Control('neck02', parent=self.neck01Ctrl, shape="pin") self.neck02Ctrl.setColor("orange") self.neck02Ctrl.lockTranslation(True, True, True) self.neck02Ctrl.lockScale(True, True, True) self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02') # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.neck01Def = Joint('neck01', parent=self.defCmpGrp) self.neck01Def.setComponent(self) self.neck02Def = Joint('neck02', parent=self.defCmpGrp) self.neck02Def.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs neckInputConstraintName = '_'.join([ self.neck01CtrlSpace.getName(), 'To', self.neckBaseInputTgt.getName() ]) self.neckInputCnstr = self.neck01CtrlSpace.constrainTo( self.neckBaseInputTgt, 'Pose', maintainOffset=True, name=neckInputConstraintName) # Constraint outputs neck01OutCnstrName = '_'.join( [self.neck01OutputTgt.getName(), 'To', self.neck01Ctrl.getName()]) self.neck01OutCnstr = self.neck01OutputTgt.constrainTo( self.neck01Ctrl, 'Pose', maintainOffset=False, name=neck01OutCnstrName) neck02OutCnstrName = '_'.join( [self.neck02OutputTgt.getName(), 'To', self.neck02Ctrl.getName()]) self.neck02OutCnstr = self.neck02OutputTgt.constrainTo( self.neck02Ctrl, 'Pose', maintainOffset=False, name=neck02OutCnstrName) neckEndCnstrName = '_'.join( [self.neckEndOutputTgt.getName(), 'To', self.neck02Ctrl.getName()]) self.neckEndCnstr = self.neckEndOutputTgt.constrainTo( self.neck02Ctrl, 'Pose', maintainOffset=True, name=neckEndCnstrName) # ============== # Add Operators # ============== # Add Deformer KL Op self.neckDeformerKLOp = KLOperator('neckDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.neckDeformerKLOp) # Add Att Inputs self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputstrl) self.neckDeformerKLOp.setInput('constrainers', [self.neck01Ctrl, self.neck02Ctrl]) # Add Xfo Outputs self.neckDeformerKLOp.setOutput('constrainees', [self.neck01Def, self.neck02Def]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(NeckComponentRig, self).loadData(data) neckXfo = data.get('neckXfo') neckCrvData = data.get('neckCrvData') neckMidXfo = data.get('neckMidXfo') neckMidCrvData = data.get('neckMidCrvData') neckEndXfo = data.get('neckEndXfo') self.neck01CtrlSpace.xfo = neckXfo self.neck01Ctrl.xfo = neckXfo self.neck01Ctrl.setCurveData(neckCrvData) self.neck02CtrlSpace.xfo = neckMidXfo self.neck02Ctrl.xfo = neckMidXfo self.neck02Ctrl.setCurveData(neckMidCrvData) # ============ # Set IO Xfos # ============ self.neckBaseInputTgt.xfo = neckXfo self.neck01OutputTgt.xfo = neckXfo self.neck02OutputTgt.xfo = neckMidXfo self.neckEndOutputTgt.xfo = neckEndXfo # Evaluate Constraints self.neckInputCnstr.evaluate() self.neck01OutCnstr.evaluate() self.neck02OutCnstr.evaluate() self.neckEndCnstr.evaluate()
class ClavicleComponentRig(ClavicleComponent): """Clavicle Component""" def __init__(self, name='Clavicle', parent=None): Profiler.getInstance().push("Construct Clavicle Rig Component:" + name) super(ClavicleComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Clavicle self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp) self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube") self.clavicleCtrl.alignOnXAxis() self.clavicleCtrl.lockTranslation(True, True, True) self.clavicleCtrl.lockScale(True, True, True) # ========== # Deformers # ========== self.deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.clavicleDef = Joint('clavicle', parent=self.defCmpGrp) self.clavicleDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()])) self.clavicleInputConstraint.setMaintainOffset(True) self.clavicleInputConstraint.addConstrainer(self.spineEndInputTgt) self.clavicleCtrlSpace.addConstraint(self.clavicleInputConstraint) # Constraint outputs self.clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()])) self.clavicleConstraint.addConstrainer(self.clavicleCtrl) self.clavicleOutputTgt.addConstraint(self.clavicleConstraint) self.clavicleEndConstraint = PoseConstraint('_'.join([self.clavicleEndOutputTgt.getName(), 'To', self.clavicleCtrl.getName()])) self.clavicleEndConstraint.setMaintainOffset(True) self.clavicleEndConstraint.addConstrainer(self.clavicleCtrl) self.clavicleEndOutputTgt.addConstraint(self.clavicleEndConstraint) # =============== # Add Canavs Ops # =============== # Add Deformer Canvas Op self.clavicleDefOp = KLOperator('defConstraint', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.clavicleDefOp) # Add Att Inputs self.clavicleDefOp.setInput('drawDebug', self.drawDebugInputAttr) self.clavicleDefOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.clavicleDefOp.setInput('constrainer', self.clavicleOutputTgt) # Add Xfo Outputs self.clavicleDefOp.setOutput('constrainee', self.clavicleDef) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ClavicleComponentRig, self).loadData( data ) clavicleXfo = data.get('clavicleXfo') clavicleLen = data.get('clavicleLen') clavicleLenVec = Vec3(clavicleLen, 0.75, 0.75) self.clavicleCtrlSpace.xfo = clavicleXfo self.clavicleCtrl.xfo = clavicleXfo self.clavicleCtrl.scalePoints(clavicleLenVec) if data['location'] == "R": self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, -1.0)) else: self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, 1.0)) # Set IO Xfos self.spineEndInputTgt.xfo = clavicleXfo self.clavicleEndOutputTgt.xfo = clavicleXfo self.clavicleEndOutputTgt.xfo.tr = clavicleXfo.transformVector(Vec3(clavicleLen, 0.0, 0.0)) self.clavicleOutputTgt.xfo = clavicleXfo # Eval Constraints self.clavicleInputConstraint.evaluate() self.clavicleConstraint.evaluate() self.clavicleEndConstraint.evaluate() # Eval Operators self.clavicleDefOp.evaluate()
class SpineComponentRig(SpineComponent): """Spine Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(SpineComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # COG self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp) self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle") self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.cogCtrl.setColor("orange") self.cogCtrl.lockScale(True, True, True) # Spine01 self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl) self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle") self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0)) self.spine01Ctrl.lockScale(True, True, True) # Spine02 self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl) self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle") self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine02Ctrl.lockScale(True, True, True) self.spine02Ctrl.setColor("blue") # Spine04 self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl) self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle") self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.spine04Ctrl.lockScale(True, True, True) # Spine03 self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl) self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle") self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine03Ctrl.lockScale(True, True, True) self.spine03Ctrl.setColor("blue") # Pelvis self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl) self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube") self.pelvisCtrl.alignOnYAxis(negative=True) self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75)) self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25)) self.pelvisCtrl.lockTranslation(True, True, True) self.pelvisCtrl.lockScale(True, True, True) self.pelvisCtrl.setColor("dodgerblue") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.deformerJoints = [] self.spineOutputs = [] self.setNumDeformers(1) pelvisDef = Joint('pelvis', parent=self.defCmpGrp) pelvisDef.setComponent(self) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.spineVertebraeOutput.setTarget(self.spineOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt) self.spineSrtInputConstraint.setMaintainOffset(True) self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint) # Constraint outputs self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()])) self.spineCogOutputConstraint.addConstrainer(self.cogCtrl) self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint) self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase'])) self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint) self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()])) self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl) self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint) self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd'])) self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint) # =============== # Add Canvas Ops # =============== # Add Spine Canvas Op self.bezierSpineKLOp = KLOperator('spine', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierSpineKLOp) # Add Att Inputs self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineKLOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineKLOp.setInput('base', self.spine01Ctrl) self.bezierSpineKLOp.setInput('baseHandle', self.spine02Ctrl) self.bezierSpineKLOp.setInput('tipHandle', self.spine03Ctrl) self.bezierSpineKLOp.setInput('tip', self.spine04Ctrl) # Add Xfo Outputs self.bezierSpineKLOp.setOutput('outputs', self.spineOutputs) # Add Deformer Canvas Op self.deformersToOutputsKLOp = KLOperator('defConstraint', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput('constrainers', self.spineOutputs) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints) # Add Pelvis Canvas Op self.pelvisDefKLOp = KLOperator('pelvisDefConstraint', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.pelvisDefKLOp) # Add Att Inputs self.pelvisDefKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.pelvisDefKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.pelvisDefKLOp.setInput('constrainer', self.pelvisOutputTgt) # Add Xfo Outputs self.pelvisDefKLOp.setOutput('constrainee', pelvisDef) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.spineOutputs), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.spineOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SpineComponentRig, self).loadData( data ) cogPosition = data['cogPosition'] spine01Position = data['spine01Position'] spine02Position = data['spine02Position'] spine03Position = data['spine03Position'] spine04Position = data['spine04Position'] numDeformers = data['numDeformers'] self.cogCtrlSpace.xfo.tr = cogPosition self.cogCtrl.xfo.tr = cogPosition self.pelvisCtrlSpace.xfo.tr = cogPosition self.pelvisCtrl.xfo.tr = cogPosition self.spine01CtrlSpace.xfo.tr = spine01Position self.spine01Ctrl.xfo.tr = spine01Position self.spine02CtrlSpace.xfo.tr = spine02Position self.spine02Ctrl.xfo.tr = spine02Position self.spine03CtrlSpace.xfo.tr = spine03Position self.spine03Ctrl.xfo.tr = spine03Position self.spine04CtrlSpace.xfo.tr = spine04Position self.spine04Ctrl.xfo.tr = spine04Position length = spine01Position.distanceTo(spine02Position) + spine02Position.distanceTo(spine03Position) + spine03Position.distanceTo(spine04Position) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # Evaluate Constraints self.spineSrtInputConstraint.evaluate() self.spineCogOutputConstraint.evaluate() self.spineBaseOutputConstraint.evaluate() self.pelvisOutputConstraint.evaluate() self.spineEndOutputConstraint.evaluate() # Evaluate Operators self.bezierSpineKLOp.evaluate() self.deformersToOutputsKLOp.evaluate() self.pelvisDefKLOp.evaluate()
class FootComponentRig(FootComponent): """Foot Component""" def __init__(self, name="foot", parent=None): Profiler.getInstance().push("Construct Neck Rig Component:" + name) super(FootComponentRig, self).__init__(name, parent) # ========= # Controls # ========= self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp) self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp) self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp) self.footAll = Locator('footAll', parent=self.ctrlCmpGrp) self.footAll.setShapeVisibility(False) self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll) self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square") self.ankleIKCtrl.alignOnXAxis(negative=True) self.ankleIKCtrl.lockTranslation(True, True, True) self.ankleIKCtrl.lockScale(True, True, True) self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll) self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square") self.toeIKCtrl.alignOnXAxis() self.toeIKCtrl.lockTranslation(True, True, True) self.toeIKCtrl.lockScale(True, True, True) self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp) self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube") self.ankleFKCtrl.alignOnXAxis() self.ankleFKCtrl.lockTranslation(True, True, True) self.ankleFKCtrl.lockScale(True, True, True) self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl) self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube") self.toeFKCtrl.alignOnXAxis() self.toeFKCtrl.lockTranslation(True, True, True) self.toeFKCtrl.lockScale(True, True, True) self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl) self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp) self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp) self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp) self.drawDebugInputAttr.connect(self.footDebugInputAttr) self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp) self.pivotAll.setShapeVisibility(False) self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget") self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.backPivotCtrl.lockScale(True, True, True) self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace() self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget") self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.frontPivotCtrl.lockScale(True, True, True) self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace() self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget") self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0) self.outerPivotCtrl.lockScale(True, True, True) self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace() self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget") self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0) self.innerPivotCtrl.lockScale(True, True, True) self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace() self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.ankleDef = Joint('ankle', parent=self.defCmpGrp) self.ankleDef.setComponent(self) self.toeDef = Joint('toe', parent=self.defCmpGrp) self.toeDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint to inputs self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()])) self.pivotAllInputConstraint.setMaintainOffset(True) self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt) self.pivotAll.addConstraint(self.pivotAllInputConstraint) self.ankleFKInputConstraint = PoseConstraint('_'.join([self.ankleFKCtrlSpace.getName(), 'To', self.legEndFKInputTgt.getName()])) self.ankleFKInputConstraint.setMaintainOffset(True) self.ankleFKInputConstraint.addConstrainer(self.legEndFKInputTgt) self.ankleFKCtrlSpace.addConstraint(self.ankleFKInputConstraint) # Constraint outputs self.ikTargetOutputConstraint = PoseConstraint('_'.join([self.ikTargetOutputTgt.getName(), 'To', self.ankleIKCtrl.getName()])) self.ikTargetOutputConstraint.setMaintainOffset(True) self.ikTargetOutputConstraint.addConstrainer(self.ankleIKCtrl) self.ikTargetOutputTgt.addConstraint(self.ikTargetOutputConstraint) # ========================= # Add Foot Pivot Canvas Op # ========================= # self.footPivotCanvasOp = CanvasOperator('footPivotCanvasOp', 'Kraken.Solvers.Biped.BipedFootPivotSolver') self.footPivotCanvasOp = KLOperator('footPivotKLOp', 'BipedFootPivotSolver', 'Kraken') self.addOperator(self.footPivotCanvasOp) # Add Att Inputs self.footPivotCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.footPivotCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.footPivotCanvasOp.setInput('rightSide', self.rightSideInputAttr) self.footPivotCanvasOp.setInput('footRock', self.footRockInputAttr) self.footPivotCanvasOp.setInput('footBank', self.footBankInputAttr) # Add Xfo Inputs self.footPivotCanvasOp.setInput('pivotAll', self.pivotAll) self.footPivotCanvasOp.setInput('backPivot', self.backPivotCtrl) self.footPivotCanvasOp.setInput('frontPivot', self.frontPivotCtrl) self.footPivotCanvasOp.setInput('outerPivot', self.outerPivotCtrl) self.footPivotCanvasOp.setInput('innerPivot', self.innerPivotCtrl) # Add Xfo Outputs self.footPivotCanvasOp.setOutput('result', self.footAll) # ========================= # Add Foot Solver Canvas Op # ========================= # self.footSolverCanvasOp = CanvasOperator('footSolverCanvasOp', 'Kraken.Solvers.Biped.BipedFootSolver') self.footSolverCanvasOp = KLOperator('footSolverKLOp', 'BipedFootSolver', 'Kraken') self.addOperator(self.footSolverCanvasOp) # Add Att Inputs self.footSolverCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.footSolverCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.footSolverCanvasOp.setInput('ikBlend', self.ikBlendInputAttr) self.footSolverCanvasOp.setInput('ankleLen', self.ankleLenInputAttr) self.footSolverCanvasOp.setInput('toeLen', self.toeLenInputAttr) # Add Xfo Inputs self.footSolverCanvasOp.setInput('legEnd', self.legEndInputTgt) self.footSolverCanvasOp.setInput('ankleIK', self.ankleIKCtrl) self.footSolverCanvasOp.setInput('toeIK', self.toeIKCtrl) self.footSolverCanvasOp.setInput('ankleFK', self.ankleFKCtrl) self.footSolverCanvasOp.setInput('toeFK', self.toeFKCtrl) # Add Xfo Outputs self.footSolverCanvasOp.setOutput('ankle_result', self.ankleOutputTgt) self.footSolverCanvasOp.setOutput('toe_result', self.toeOutputTgt) # =================== # Add Deformer KL Op # =================== self.outputsToDeformersKLOp = KLOperator('foot' + self.getLocation() + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.ankleOutputTgt, self.toeOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [self.ankleDef, self.toeDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FootComponentRig, self).loadData( data ) footXfo = data.get('footXfo') ankleXfo = data.get('ankleXfo') toeXfo = data.get('toeXfo') ankleFKXfo = data.get('ankleFKXfo') toeFKXfo = data.get('toeFKXfo') ankleLen = data.get('ankleLen') toeLen = data.get('toeLen') backPivotXfo = data.get('backPivotXfo') frontPivotXfo = data.get('frontPivotXfo') outerPivotXfo = data.get('outerPivotXfo') innerPivotXfo = data.get('innerPivotXfo') self.footAll.xfo = footXfo self.ankleIKCtrlSpace.xfo = ankleXfo self.ankleIKCtrl.xfo = ankleXfo self.toeIKCtrlSpace.xfo = toeXfo self.toeIKCtrl.xfo = toeXfo self.ankleFKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.0)) self.toeFKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.0)) self.ankleFKCtrlSpace.xfo.tr = footXfo.tr self.ankleFKCtrlSpace.xfo.ori = ankleFKXfo.ori self.ankleFKCtrl.xfo.tr = footXfo.tr self.ankleFKCtrl.xfo.ori = ankleFKXfo.ori self.toeFKCtrlSpace.xfo = toeFKXfo self.toeFKCtrl.xfo = toeFKXfo self.pivotAll.xfo = footXfo self.backPivotCtrlSpace.xfo = backPivotXfo self.backPivotCtrl.xfo = backPivotXfo self.frontPivotCtrlSpace.xfo = frontPivotXfo self.frontPivotCtrl.xfo = frontPivotXfo self.outerPivotCtrlSpace.xfo = outerPivotXfo self.outerPivotCtrl.xfo = outerPivotXfo self.innerPivotCtrlSpace.xfo = innerPivotXfo self.innerPivotCtrl.xfo = innerPivotXfo if self.getLocation() == 'R': self.outerPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.innerPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.ankleIKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.5)) self.toeIKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.5)) # Set Attribute Values self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.ankleLenInputAttr.setValue(ankleLen) self.ankleLenInputAttr.setMax(ankleLen * 3.0) self.toeLenInputAttr.setValue(toeLen) self.toeLenInputAttr.setMax(toeLen * 3.0) # Set IO Xfos self.ikHandleInputTgt.xfo = footXfo self.legEndInputTgt.xfo.tr = footXfo.tr self.legEndInputTgt.xfo.ori = ankleXfo.ori self.legEndFKInputTgt.xfo.tr = footXfo.tr self.legEndFKInputTgt.xfo.ori = ankleXfo.ori self.ikTargetOutputTgt.xfo.tr = footXfo.tr self.ikTargetOutputTgt.xfo.ori = ankleXfo.ori # Eval Canvas Ops self.footPivotCanvasOp.evaluate() self.footSolverCanvasOp.evaluate() # Eval Constraints self.ikTargetOutputConstraint.evaluate() self.ankleFKInputConstraint.evaluate()