Exemplo n.º 1
0
    def setNumControls(self, numControls):

        # Add more controls
        if numControls > len(self.fkCtrlSpaces):
            for i in xrange(len(self.fkCtrlSpaces), numControls):
                if i == 0:
                    parent = self.ctrlCmpGrp
                else:
                    parent = self.fkCtrls[i - 1]

                boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
                boneFKCtrlSpace = CtrlSpace(boneName, parent=parent)

                boneFKCtrl = Control(boneName,
                                     parent=boneFKCtrlSpace,
                                     shape="cube")
                boneFKCtrl.alignOnXAxis()
                boneFKCtrl.lockScale(x=True, y=True, z=True)
                boneFKCtrl.lockTranslation(x=True, y=True, z=True)

                self.fkCtrlSpaces.append(boneFKCtrlSpace)
                self.fkCtrls.append(boneFKCtrl)

        # Remove extra ctrls
        elif numControls < len(self.fkCtrlSpaces):
            numExtraCtrls = len(self.fkCtrls) - numControls
            for i in xrange(numExtraCtrls):
                extraCtrlSpace = self.fkCtrlSpaces.pop()
                extraCtrl = self.fkCtrls.pop()
                extraCtrlSpace.getParent().removeChild(extraCtrlSpace)
                extraCtrl.getParent().removeChild(extraCtrl)
Exemplo n.º 2
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    def setNumControls(self, numControls):

        # Add more controls
        if numControls > len(self.fkCtrlSpaces):
            for i in xrange(len(self.fkCtrlSpaces), numControls):
                if i==0:
                    parent = self.ctrlCmpGrp
                else:
                    parent = self.fkCtrls[i - 1]

                boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
                boneFKCtrlSpace = CtrlSpace(boneName, parent=parent)

                boneFKCtrl = Control(boneName, parent=boneFKCtrlSpace, shape="cube")
                boneFKCtrl.alignOnXAxis()
                boneFKCtrl.lockScale(x=True, y=True, z=True)
                boneFKCtrl.lockTranslation(x=True, y=True, z=True)

                self.fkCtrlSpaces.append(boneFKCtrlSpace)
                self.fkCtrls.append(boneFKCtrl)

        # Remove extra ctrls
        elif numControls < len(self.fkCtrlSpaces):
            numExtraCtrls = len(self.fkCtrls) - numControls
            for i in xrange(numExtraCtrls):
                extraCtrlSpace = self.fkCtrlSpaces.pop()
                extraCtrl = self.fkCtrls.pop()
                extraCtrlSpace.getParent().removeChild(extraCtrlSpace)
                extraCtrl.getParent().removeChild(extraCtrl)
Exemplo n.º 3
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    def addFinger(self, name, data):

        fingerCtrls = []
        fingerJoints = []

        parentCtrl = self.handCtrl
        for i, joint in enumerate(data):
            if i == 0:
                jointName = name + 'Meta'
            else:
                jointName = name + str(i).zfill(2)

            jointXfo = joint.get('xfo', Xfo())
            jointCrvData = joint.get('curveData')

            # Create Controls
            newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl)
            newJointCtrl = Control(jointName,
                                   parent=newJointCtrlSpace,
                                   shape='square')
            newJointCtrl.lockScale(True, True, True)
            newJointCtrl.lockTranslation(True, True, True)

            if jointCrvData is not None:
                newJointCtrl.setCurveData(jointCrvData)

            fingerCtrls.append(newJointCtrl)

            # Create Deformers
            jointDef = Joint(jointName, parent=self.defCmpGrp)
            fingerJoints.append(jointDef)

            # Create Constraints

            # Set Xfos
            newJointCtrlSpace.xfo = jointXfo
            newJointCtrl.xfo = jointXfo

            parentCtrl = newJointCtrl

        # =================
        # Create Operators
        # =================
        # Add Deformer KL Op
        deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp',
                                          'MultiPoseConstraintSolver',
                                          'Kraken')
        self.addOperator(deformersToCtrlsKLOp)

        # Add Att Inputs
        deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls)

        # Add Xfo Outputs
        deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints)

        return deformersToCtrlsKLOp
Exemplo n.º 4
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    def addFinger(self, name, data):

        fingerCtrls = []
        fingerJoints = []

        parentCtrl = self.handCtrl
        for i, joint in enumerate(data):
            if i == 0:
                jointName = name + 'Meta'
            else:
                jointName = name + str(i).zfill(2)

            jointXfo = joint.get('xfo', Xfo())
            jointCrvData = joint.get('curveData')

            # Create Controls
            newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl)
            newJointCtrl = Control(jointName, parent=newJointCtrlSpace, shape='square')
            newJointCtrl.lockScale(True, True, True)
            newJointCtrl.lockTranslation(True, True, True)

            if jointCrvData is not None:
                newJointCtrl.setCurveData(jointCrvData)

            fingerCtrls.append(newJointCtrl)

            # Create Deformers
            jointDef = Joint(jointName, parent=self.defCmpGrp)
            fingerJoints.append(jointDef)

            # Create Constraints

            # Set Xfos
            newJointCtrlSpace.xfo = jointXfo
            newJointCtrl.xfo = jointXfo

            parentCtrl = newJointCtrl


        # =================
        # Create Operators
        # =================
        # Add Deformer KL Op
        deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(deformersToCtrlsKLOp)

        # Add Att Inputs
        deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls)

        # Add Xfo Outputs
        deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints)

        return deformersToCtrlsKLOp
Exemplo n.º 5
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    def setNumControls(self, numControls):

        # Add new control spaces and controls
        for i in xrange(len(self.fkCtrlSpaces), numControls):
            if i == 0:
                parent = self.ctrlCmpGrp
            else:
                parent = self.fkCtrls[i - 1]

            boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
            fkCtrlSpace = CtrlSpace(boneName, parent=parent)

            fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube")
            fkCtrl.alignOnXAxis()
            fkCtrl.lockScale(x=True, y=True, z=True)
            fkCtrl.lockTranslation(x=True, y=True, z=True)

            self.fkCtrlSpaces.append(fkCtrlSpace)
            self.fkCtrls.append(fkCtrl)
Exemplo n.º 6
0
    def setNumControls(self, numControls):

        # Add new control spaces and controls
        for i in xrange(len(self.fkCtrlSpaces), numControls):
            if i==0:
                parent = self.ctrlCmpGrp
            else:
                parent = self.fkCtrls[i - 1]

            boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
            fkCtrlSpace = CtrlSpace(boneName, parent=parent)

            fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube")
            fkCtrl.alignOnXAxis()
            fkCtrl.lockScale(x=True, y=True, z=True)
            fkCtrl.lockTranslation(x=True, y=True, z=True)

            self.fkCtrlSpaces.append(fkCtrlSpace)
            self.fkCtrls.append(fkCtrl)
Exemplo n.º 7
0
class HeadComponentRig(HeadComponent):
    """Head Component Rig"""
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight',
                                    parent=self.ctrlCmpGrp,
                                    shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt',
                                  parent=self.ctrlCmpGrp,
                                  shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.headCtrlSpace.getName(), 'To',
            self.neckRefInputTgt.getName()
        ]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join(
            [self.eyeLOutputTgt.getName(), 'To',
             self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join(
            [self.eyeROutputTgt.getName(), 'To',
             self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp',
                                         'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp',
                                          'DirectionConstraintSolver',
                                          'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)

        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt,
            self.eyeLOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(HeadComponentRig, self).loadData(data)

        headXfo = data.get('headXfo')
        headCrvData = data.get('headCrvData')
        eyeLeftXfo = data.get('eyeLeftXfo')
        eyeLeftCrvData = data.get('eyeLeftCrvData')
        eyeRightXfo = data.get('eyeRightXfo')
        eyeRightCrvData = data.get('eyeRightCrvData')
        jawXfo = data.get('jawXfo')
        jawCrvData = data.get('jawCrvData')

        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCrvData)

        # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo
        # self.eyeLeftCtrl.xfo = eyeLeftXfo
        self.eyeLeftCtrl.setCurveData(eyeLeftCrvData)

        # self.eyeRightCtrlSpace.xfo = eyeRightXfo
        # self.eyeRightCtrl.xfo = eyeRightXfo
        self.eyeRightCtrl.setCurveData(eyeRightCrvData)

        # LookAt
        eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo
        eyeRightRelXfo = headXfo.inverse() * eyeRightXfo
        eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate(
            eyeRightRelXfo.tr, 0.5)
        eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0)
        eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr)

        self.eyeLeftBase.xfo = eyeLeftXfo
        self.eyeRightBase.xfo = eyeRightXfo

        self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0))
        self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0))

        self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3(
            8.0, 0.0, 0.0))
        self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector(
            Vec3(8.0, 0.0, 0.0))

        lookAtXfo = headXfo.clone()
        lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos)

        self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0))
        self.lookAtCtrl.xfo = lookAtXfo
        self.lookAtCtrlSpace.xfo = lookAtXfo

        self.jawCtrlSpace.xfo = jawXfo
        self.jawCtrl.xfo = jawXfo
        self.jawCtrl.setCurveData(jawCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckRefInputTgt.xfo = headXfo
        self.worldRefInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo = jawXfo
        self.eyeLOutputTgt.xfo = eyeLeftXfo
        self.eyeROutputTgt.xfo = eyeRightXfo

        # Eval Constraints
        self.headInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
        self.eyeLOutputConstraint.evaluate()
        self.eyeROutputConstraint.evaluate()

        # Eval Operators
        self.eyeLeftDirKLOp.evaluate()
        self.eyeRightDirKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()

        # Have to set the eye control xfos to match the evaluated xfos from
        self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo
        self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
Exemplo n.º 8
0
class HandComponentRig(HandComponent):
    """Hand Component"""

    def __init__(self, name='Hand', parent=None):

        Profiler.getInstance().push("Construct Hand Rig Component:" + name)
        super(HandComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Hand
        self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp)
        self.handCtrl = Control('hand', parent=self.handCtrlSpace, shape="square")
        self.handCtrl.rotatePoints(0, 0, 90.0)
        self.handCtrl.lockScale(True, True, True)
        self.handCtrl.lockTranslation(True, True, True)


        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.handDef = Joint('hand', parent=self.defCmpGrp)
        self.handDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armEndInputConstraint = PoseConstraint('_'.join([self.handCtrlSpace.getName(), 'To', self.armEndInputTgt.getName()]))
        self.armEndInputConstraint.setMaintainOffset(True)
        self.armEndInputConstraint.addConstrainer(self.armEndInputTgt)
        self.handCtrlSpace.addConstraint(self.armEndInputConstraint)

        # Constraint outputs
        self.handOutputConstraint = PoseConstraint('_'.join([self.handOutputTgt.getName(), 'To', self.handCtrl.getName()]))
        self.handOutputConstraint.addConstrainer(self.handCtrl)
        self.handOutputTgt.addConstraint(self.handOutputConstraint)

        # Constraint deformers
        self.handDefConstraint = PoseConstraint('_'.join([self.handDef.getName(), 'To', self.handCtrl.getName()]))
        self.handDefConstraint.addConstrainer(self.handCtrl)
        self.handDef.addConstraint(self.handDefConstraint)

        Profiler.getInstance().pop()


    def addFinger(self, name, data):

        fingerCtrls = []
        fingerJoints = []

        parentCtrl = self.handCtrl
        for i, joint in enumerate(data):
            if i == 0:
                jointName = name + 'Meta'
            else:
                jointName = name + str(i).zfill(2)

            jointXfo = joint.get('xfo', Xfo())
            jointCrvData = joint.get('curveData')

            # Create Controls
            newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl)
            newJointCtrl = Control(jointName, parent=newJointCtrlSpace, shape='square')
            newJointCtrl.lockScale(True, True, True)
            newJointCtrl.lockTranslation(True, True, True)

            if jointCrvData is not None:
                newJointCtrl.setCurveData(jointCrvData)

            fingerCtrls.append(newJointCtrl)

            # Create Deformers
            jointDef = Joint(jointName, parent=self.defCmpGrp)
            fingerJoints.append(jointDef)

            # Create Constraints

            # Set Xfos
            newJointCtrlSpace.xfo = jointXfo
            newJointCtrl.xfo = jointXfo

            parentCtrl = newJointCtrl


        # =================
        # Create Operators
        # =================
        # Add Deformer KL Op
        deformersToCtrlsKLOp = KLOperator(name + 'DefConstraint', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(deformersToCtrlsKLOp)

        # Add Att Inputs
        deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls)

        # Add Xfo Outputs
        deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints)

        return deformersToCtrlsKLOp


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(HandComponentRig, self).loadData(data)

        # Data
        fingerData = data.get('fingerData')
        handXfo = data.get('handXfo', Xfo())

        self.handCtrlSpace.xfo = handXfo
        self.handCtrl.xfo = handXfo

        fingerOps = []
        for finger in fingerData.keys():
            fingerOp = self.addFinger(finger, fingerData[finger])
            fingerOps.append(fingerOp)

        # ============
        # Set IO Xfos
        # ============
        self.armEndInputTgt.xfo = handXfo
        self.handOutputTgt.xfo = handXfo

        # Eval Constraints
        self.armEndInputConstraint.evaluate()
        self.handOutputConstraint.evaluate()
        self.handDefConstraint.evaluate()

        # Eval Operators
        for op in fingerOps:
            op.evaluate()
Exemplo n.º 9
0
class LegComponentRig(LegComponent):
    """Leg Component"""

    def __init__(self, name='leg', parent=None):

        Profiler.getInstance().push("Construct Leg Rig Component:" + name)
        super(LegComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Femur
        self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp)
        self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube")
        self.femurFKCtrl.alignOnXAxis()
        self.femurFKCtrl.lockTranslation(True, True, True)
        self.femurFKCtrl.lockScale(True, True, True)

        # Shin
        self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl)
        self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube")
        self.shinFKCtrl.alignOnXAxis()
        self.shinFKCtrl.lockTranslation(True, True, True)
        self.shinFKCtrl.lockScale(True, True, True)

        # IK Handle
        self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin")
        self.legIKCtrl.lockScale(True, True, True)

        # Add Component Params to IK control
        legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl)
        legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp)
        self.legRightSideInputAttr = BoolAttribute('rightSide', value=False, parent=legSettingsAttrGrp)
        self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp)
        self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp)
        legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikRootPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(legDrawDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(legDrawDebugInputAttr)
        self.ikBlendOutputAttr.connect(legIKBlendInputAttr)

        # UpV
        self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle")
        self.legUpVCtrl.alignOnZAxis()
        self.legUpVCtrl.lockRotation(True, True, True)
        self.legUpVCtrl.lockScale(True, True, True)


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        femurDef = Joint('femur', parent=self.defCmpGrp)
        femurDef.setComponent(self)

        kneeDef = Joint('knee', parent=self.defCmpGrp)
        kneeDef.setComponent(self)

        shinDef = Joint('shin', parent=self.defCmpGrp)
        shinDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint)

        self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint)

        self.legRootInputConstraint = PoseConstraint('_'.join([self.femurFKCtrlSpace.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.legRootInputConstraint.setMaintainOffset(True)
        self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint)

        self.ikRootPosInputConstraint = PoseConstraint('_'.join([self.ikRootPosition.getName(), 'To', self.legPelvisInputTgt.getName()]))
        self.ikRootPosInputConstraint.setMaintainOffset(True)
        self.ikRootPosInputConstraint.addConstrainer(self.legPelvisInputTgt)
        self.ikRootPosition.addConstraint(self.ikRootPosInputConstraint)

        # Constraint outputs
        self.legEndFKOutputConstraint = PoseConstraint('_'.join([self.legEndFKOutputTgt.getName(), 'To', self.shinFKCtrl.getName()]))
        self.legEndFKOutputConstraint.setMaintainOffset(True)
        self.legEndFKOutputConstraint.addConstrainer(self.shinFKCtrl)
        self.legEndFKOutputTgt.addConstraint(self.legEndFKOutputConstraint)

        self.ikHandleOutputConstraint = PoseConstraint('_'.join([self.ikHandleOutputTgt.getName(), 'To', self.legIKCtrl.getName()]))
        self.ikHandleOutputConstraint.setMaintainOffset(True)
        self.ikHandleOutputConstraint.addConstrainer(self.legIKCtrl)
        self.ikHandleOutputTgt.addConstraint(self.ikHandleOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Leg Splice Op
        self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken')
        self.addOperator(self.legIKKLOp)

        # Add Att Inputs
        self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr)

        self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr)
        self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr)
        self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr)
        self.legIKKLOp.setInput('rightSide', self.legRightSideInputAttr)

        # Add Xfo Inputs
        self.legIKKLOp.setInput('root', self.ikRootPosition)
        self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl)
        self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl)
        self.legIKKLOp.setInput('ikHandle', self.legIKTargetInputTgt)
        self.legIKKLOp.setInput('upV', self.legUpVCtrl)

        # Add Xfo Outputs
        self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt)
        self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt)
        self.legIKKLOp.setOutput('bone2Out', self.legEndOutputTgt)
        self.legIKKLOp.setOutput('midJointOut', self.kneeOutputTgt)


        # Add Leg Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.kneeOutputTgt, self.shinOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, kneeDef, shinDef])

        Profiler.getInstance().pop()

    # =============
    # Data Methods
    # =============
    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(LegComponentRig, self).loadData( data )

        createIKHandle = data.get('createIKHandle')
        femurXfo = data.get('femurXfo')
        kneeXfo = data.get('kneeXfo')
        handleXfo = data.get('handleXfo')
        upVXfo = data.get('upVXfo')
        femurLen = data.get('femurLen')
        shinLen = data.get('shinLen')

        self.femurFKCtrlSpace.xfo = femurXfo
        self.femurFKCtrl.xfo = femurXfo
        self.femurFKCtrl.scalePoints(Vec3(femurLen, 1.75, 1.75))

        self.femurOutputTgt.xfo = femurXfo
        self.shinOutputTgt.xfo = kneeXfo

        self.shinFKCtrlSpace.xfo = kneeXfo
        self.shinFKCtrl.xfo = kneeXfo
        self.shinFKCtrl.scalePoints(Vec3(shinLen, 1.5, 1.5))

        self.legEndFKOutputTgt.xfo.tr = handleXfo.tr
        self.legEndFKOutputTgt.xfo.ori = kneeXfo.ori

        self.ikHandleOutputTgt.xfo = handleXfo

        self.ikRootPosition.xfo = femurXfo

        self.legIKCtrlSpace.xfo = handleXfo
        self.legIKCtrl.xfo = handleXfo

        if self.getLocation() == 'R':
            self.legIKCtrl.rotatePoints(0, 90, 0)
            self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0))
        else:
            self.legIKCtrl.rotatePoints(0, -90, 0)
            self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0))

        self.legUpVCtrlSpace.xfo.tr = upVXfo.tr
        self.legUpVCtrl.xfo.tr = upVXfo.tr

        self.legRightSideInputAttr.setValue(self.getLocation() is 'R')
        self.legBone0LenInputAttr.setMin(0.0)
        self.legBone0LenInputAttr.setMax(femurLen * 3.0)
        self.legBone0LenInputAttr.setValue(femurLen)
        self.legBone1LenInputAttr.setMin(0.0)
        self.legBone1LenInputAttr.setMax(shinLen * 3.0)
        self.legBone1LenInputAttr.setValue(shinLen)

        self.legPelvisInputTgt.xfo = femurXfo
        self.legIKTargetInputTgt.xfo = handleXfo

        # TODO: We need the Rig class to be modified to handle the ability to
        # query if the ports are connected during loadData. Currently just a
        # place holder until that happens.

        # If IK Target input is not connected, switch to legIKCtrl
        # ikTargetInput = self.getInputByName('ikTarget')
        # if not ikTargetInput.isConnected():
            # self.legIKKLOp.setInput('ikHandle', self.legIKCtrl)

        # Eval Input Constraints
        self.ikRootPosInputConstraint.evaluate()
        self.legIKCtrlSpaceInputConstraint.evaluate()
        self.legUpVCtrlSpaceInputConstraint.evaluate()
        self.legRootInputConstraint.evaluate()

        # Eval Operators
        self.legIKKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()

        # Eval Output Constraints
        self.legEndFKOutputConstraint.evaluate()
        self.ikHandleOutputConstraint.evaluate()
Exemplo n.º 10
0
class ArmComponentRig(ArmComponent):
    """Arm Component Rig"""
    def __init__(self, name='arm', parent=None):

        Profiler.getInstance().push("Construct Arm Rig Component:" + name)
        super(ArmComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Bicep
        self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp)

        self.bicepFKCtrl = Control('bicepFK',
                                   parent=self.bicepFKCtrlSpace,
                                   shape="cube")
        self.bicepFKCtrl.alignOnXAxis()
        self.bicepFKCtrl.lockScale(True, True, True)
        self.bicepFKCtrl.lockTranslation(True, True, True)

        # Forearm
        self.forearmFKCtrlSpace = CtrlSpace('forearmFK',
                                            parent=self.bicepFKCtrl)

        self.forearmFKCtrl = Control('forearmFK',
                                     parent=self.forearmFKCtrlSpace,
                                     shape="cube")
        self.forearmFKCtrl.alignOnXAxis()
        self.forearmFKCtrl.lockScale(True, True, True)
        self.forearmFKCtrl.lockTranslation(True, True, True)

        # Arm IK
        self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp)
        self.armIKCtrl = Control('IK',
                                 parent=self.armIKCtrlSpace,
                                 shape="jack")
        self.armIKCtrl.scalePoints(Vec3(2.0, 2.0, 2.0))
        self.armIKCtrl.lockScale(True, True, True)

        # Add Params to IK control
        armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings",
                                            parent=self.armIKCtrl)
        self.armDebugInputAttr = BoolAttribute('drawDebug',
                                               value=False,
                                               parent=armSettingsAttrGrp)
        self.armBone0LenInputAttr = ScalarAttribute('bone1Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armBone1LenInputAttr = ScalarAttribute('bone2Len',
                                                    value=0.0,
                                                    parent=armSettingsAttrGrp)
        self.armIKBlendInputAttr = ScalarAttribute('fkik',
                                                   value=0.0,
                                                   minValue=0.0,
                                                   maxValue=1.0,
                                                   parent=armSettingsAttrGrp)

        # Util Objects
        self.ikRootPosition = Transform("ikPosition", parent=self.ctrlCmpGrp)

        # Connect Input Attrs
        self.drawDebugInputAttr.connect(self.armDebugInputAttr)

        # Connect Output Attrs
        self.drawDebugOutputAttr.connect(self.armDebugInputAttr)
        self.ikBlendOutputAttr.connect(self.armIKBlendInputAttr)

        # UpV
        self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp)
        self.armUpVCtrl = Control('UpV',
                                  parent=self.armUpVCtrlSpace,
                                  shape="triangle")
        self.armUpVCtrl.alignOnZAxis()
        self.armUpVCtrl.rotatePoints(180, 0, 0)
        self.armIKCtrl.lockScale(True, True, True)
        self.armIKCtrl.lockRotation(True, True, True)

        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.bicepDef = Joint('bicep', parent=self.defCmpGrp)
        self.bicepDef.setComponent(self)

        self.elbowDef = Joint('elbow', parent=self.defCmpGrp)
        self.elbowDef.setComponent(self)

        self.forearmDef = Joint('forearm', parent=self.defCmpGrp)
        self.forearmDef.setComponent(self)

        self.wristDef = Joint('wrist', parent=self.defCmpGrp)
        self.wristDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armIKCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armIKCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint)

        self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([
            self.armUpVCtrlSpace.getName(), 'To',
            self.globalSRTInputTgt.getName()
        ]))
        self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True)
        self.armUpVCtrlSpaceInputConstraint.addConstrainer(
            self.globalSRTInputTgt)
        self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint)

        self.armRootInputConstraint = PoseConstraint('_'.join([
            self.bicepFKCtrlSpace.getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.armRootInputConstraint.setMaintainOffset(True)
        self.armRootInputConstraint.addConstrainer(self.rootInputTgt)
        self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint)

        self.ikPosInputConstraint = PoseConstraint('_'.join(
            [self.ikRootPosition.getName(), 'To',
             self.rootInputTgt.getName()]))
        self.ikPosInputConstraint.setMaintainOffset(True)
        self.ikPosInputConstraint.addConstrainer(self.rootInputTgt)
        self.ikRootPosition.addConstraint(self.ikPosInputConstraint)

        # Constraint outputs

        # ===============
        # Add Splice Ops
        # ===============
        # Add Splice Op
        self.armSolverKLOperator = KLOperator('ikSolver', 'TwoBoneIKSolver',
                                              'Kraken')
        self.addOperator(self.armSolverKLOperator)

        # Add Att Inputs
        self.armSolverKLOperator.setInput('drawDebug', self.drawDebugInputAttr)
        self.armSolverKLOperator.setInput('rigScale', self.rigScaleInputAttr)

        self.armSolverKLOperator.setInput('bone0Len',
                                          self.armBone0LenInputAttr)
        self.armSolverKLOperator.setInput('bone1Len',
                                          self.armBone1LenInputAttr)
        self.armSolverKLOperator.setInput('ikblend', self.armIKBlendInputAttr)
        self.armSolverKLOperator.setInput('rightSide', self.rightSideInputAttr)

        # Add Xfo Inputs
        self.armSolverKLOperator.setInput('root', self.ikRootPosition)
        self.armSolverKLOperator.setInput('bone0FK', self.bicepFKCtrl)
        self.armSolverKLOperator.setInput('bone1FK', self.forearmFKCtrl)
        self.armSolverKLOperator.setInput('ikHandle', self.armIKCtrl)
        self.armSolverKLOperator.setInput('upV', self.armUpVCtrl)

        # Add Xfo Outputs
        self.armSolverKLOperator.setOutput('bone0Out', self.bicepOutputTgt)
        self.armSolverKLOperator.setOutput('bone1Out', self.forearmOutputTgt)
        self.armSolverKLOperator.setOutput('bone2Out', self.wristOutputTgt)
        self.armSolverKLOperator.setOutput('midJointOut', self.elbowOutputTgt)

        # Add Deformer Splice Op
        self.outputsToDeformersKLOp = KLOperator('defConstraint',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.bicepOutputTgt, self.elbowOutputTgt, self.forearmOutputTgt,
            self.wristOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees',
            [self.bicepDef, self.elbowDef, self.forearmDef, self.wristDef])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(ArmComponentRig, self).loadData(data)

        bicepXfo = data.get('bicepXfo')
        forearmXfo = data.get('forearmXfo')
        wristXfo = data.get('wristXfo')
        upVXfo = data.get('upVXfo')
        bicepLen = data.get('bicepLen')
        forearmLen = data.get('forearmLen')
        bicepFKCtrlSize = data.get('bicepFKCtrlSize')
        forearmFKCtrlSize = data.get('forearmFKCtrlSize')

        self.rootInputTgt.xfo.tr = bicepXfo.tr

        self.bicepFKCtrlSpace.xfo = bicepXfo
        self.bicepFKCtrl.xfo = bicepXfo
        self.bicepFKCtrl.scalePoints(
            Vec3(bicepLen, bicepFKCtrlSize, bicepFKCtrlSize))

        self.forearmFKCtrlSpace.xfo = forearmXfo
        self.forearmFKCtrl.xfo = forearmXfo
        self.forearmFKCtrl.scalePoints(
            Vec3(forearmLen, forearmFKCtrlSize, forearmFKCtrlSize))

        self.ikRootPosition.xfo = bicepXfo

        self.armIKCtrlSpace.xfo.tr = wristXfo.tr
        self.armIKCtrl.xfo.tr = wristXfo.tr

        if self.getLocation() == "R":
            self.armIKCtrl.rotatePoints(0, 90, 0)
        else:
            self.armIKCtrl.rotatePoints(0, -90, 0)

        self.armUpVCtrlSpace.xfo.tr = upVXfo.tr
        self.armUpVCtrl.xfo.tr = upVXfo.tr

        self.rightSideInputAttr.setValue(self.getLocation() is 'R')
        self.armBone0LenInputAttr.setMin(0.0)
        self.armBone0LenInputAttr.setMax(bicepLen * 3.0)
        self.armBone0LenInputAttr.setValue(bicepLen)
        self.armBone1LenInputAttr.setMin(0.0)
        self.armBone1LenInputAttr.setMax(forearmLen * 3.0)
        self.armBone1LenInputAttr.setValue(forearmLen)

        # Outputs
        self.bicepOutputTgt.xfo = bicepXfo
        self.forearmOutputTgt.xfo = forearmXfo
        self.wristOutputTgt.xfo = wristXfo

        # Eval Constraints
        self.ikPosInputConstraint.evaluate()
        self.armIKCtrlSpaceInputConstraint.evaluate()
        self.armUpVCtrlSpaceInputConstraint.evaluate()
        self.armRootInputConstraint.evaluate()
        self.armRootInputConstraint.evaluate()

        # Eval Operators
        self.armSolverKLOperator.evaluate()
        self.outputsToDeformersKLOp.evaluate()
Exemplo n.º 11
0
class HandComponentRig(HandComponent):
    """Hand Component"""

    def __init__(self, name='Hand', parent=None):

        Profiler.getInstance().push("Construct Hand Rig Component:" + name)
        super(HandComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Hand
        self.handCtrlSpace = CtrlSpace('hand', parent=self.ctrlCmpGrp)
        self.handCtrl = Control('hand', parent=self.handCtrlSpace, shape="square")
        self.handCtrl.rotatePoints(0, 0, 90.0)
        self.handCtrl.lockScale(True, True, True)
        self.handCtrl.lockTranslation(True, True, True)


        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.handDef = Joint('hand', parent=self.defCmpGrp)
        self.handDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.armEndInputConstraint = PoseConstraint('_'.join([self.handCtrlSpace.getName(), 'To', self.armEndInputTgt.getName()]))
        self.armEndInputConstraint.setMaintainOffset(True)
        self.armEndInputConstraint.addConstrainer(self.armEndInputTgt)
        self.handCtrlSpace.addConstraint(self.armEndInputConstraint)

        # Constraint outputs
        self.handOutputConstraint = PoseConstraint('_'.join([self.handOutputTgt.getName(), 'To', self.handCtrl.getName()]))
        self.handOutputConstraint.addConstrainer(self.handCtrl)
        self.handOutputTgt.addConstraint(self.handOutputConstraint)

        # Constraint deformers
        self.handDefConstraint = PoseConstraint('_'.join([self.handDef.getName(), 'To', self.handCtrl.getName()]))
        self.handDefConstraint.addConstrainer(self.handCtrl)
        self.handDef.addConstraint(self.handDefConstraint)

        Profiler.getInstance().pop()


    def addFinger(self, name, data):

        fingerCtrls = []
        fingerJoints = []

        parentCtrl = self.handCtrl
        for i, joint in enumerate(data):
            if i == 0:
                jointName = name + 'Meta'
            else:
                jointName = name + str(i).zfill(2)

            jointXfo = joint.get('xfo', Xfo())
            jointCrvData = joint.get('curveData')

            # Create Controls
            newJointCtrlSpace = CtrlSpace(jointName, parent=parentCtrl)
            newJointCtrl = Control(jointName, parent=newJointCtrlSpace, shape='square')
            newJointCtrl.lockScale(True, True, True)
            newJointCtrl.lockTranslation(True, True, True)

            if jointCrvData is not None:
                newJointCtrl.setCurveData(jointCrvData)

            fingerCtrls.append(newJointCtrl)

            # Create Deformers
            jointDef = Joint(jointName, parent=self.defCmpGrp)
            fingerJoints.append(jointDef)

            # Create Constraints

            # Set Xfos
            newJointCtrlSpace.xfo = jointXfo
            newJointCtrl.xfo = jointXfo

            parentCtrl = newJointCtrl


        # =================
        # Create Operators
        # =================
        # Add Deformer KL Op
        deformersToCtrlsKLOp = KLOperator(name + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(deformersToCtrlsKLOp)

        # Add Att Inputs
        deformersToCtrlsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        deformersToCtrlsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        deformersToCtrlsKLOp.setInput('constrainers', fingerCtrls)

        # Add Xfo Outputs
        deformersToCtrlsKLOp.setOutput('constrainees', fingerJoints)

        return deformersToCtrlsKLOp


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(HandComponentRig, self).loadData(data)

        # Data
        fingerData = data.get('fingerData')
        handXfo = data.get('handXfo', Xfo())

        self.handCtrlSpace.xfo = handXfo
        self.handCtrl.xfo = handXfo

        fingerOps = []
        for finger in fingerData.keys():
            fingerOp = self.addFinger(finger, fingerData[finger])
            fingerOps.append(fingerOp)

        # ============
        # Set IO Xfos
        # ============
        self.armEndInputTgt.xfo = handXfo
        self.handOutputTgt.xfo = handXfo

        # Eval Constraints
        self.armEndInputConstraint.evaluate()
        self.handOutputConstraint.evaluate()
        self.handDefConstraint.evaluate()

        # Eval Operators
        for op in fingerOps:
            op.evaluate()
Exemplo n.º 12
0
class FabriceHeadRig(FabriceHead):
    """Fabrice Head Component Rig"""
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim',
                                   parent=self.headAimCtrlSpace,
                                   shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head',
                                parent=self.headCtrlSpace,
                                shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join(
            [self.headCtrlSpace.getName(), 'To',
             self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([
            self.headAimCtrlSpace.getName(), 'To',
            self.headBaseInputTgt.getName()
        ]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator(
            'headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput(
            'constrainers', [self.headOutputTgt, self.jawOutputTgt])

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              [headDef, jawDef])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FabriceHeadRig, self).loadData(data)

        headXfo = data['headXfo']
        headCtrlCrvData = data['headCtrlCrvData']
        jawPosition = data['jawPosition']
        jawCtrlCrvData = data['jawCtrlCrvData']

        self.headAimCtrlSpace.xfo.ori = headXfo.ori
        self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4))
        self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo

        self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori
        self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0))

        self.headAim.xfo = headXfo
        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCtrlCrvData)

        self.jawCtrlSpace.xfo.tr = jawPosition
        self.jawCtrl.xfo.tr = jawPosition
        self.jawCtrl.setCurveData(jawCtrlCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.headBaseInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo.tr = jawPosition

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the constraint op so that all the joint transforms are updated.
        self.headAimCanvasOp.evaluate()
        self.deformersToOutputsKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.headToAimConstraint.evaluate()
        self.headAimInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
Exemplo n.º 13
0
class HeadComponentRig(HeadComponent):
    """Head Component Rig"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp', 'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp', 'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)


        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt, self.eyeLOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(HeadComponentRig, self).loadData(data)

        headXfo = data.get('headXfo')
        headCrvData = data.get('headCrvData')
        eyeLeftXfo = data.get('eyeLeftXfo')
        eyeLeftCrvData = data.get('eyeLeftCrvData')
        eyeRightXfo = data.get('eyeRightXfo')
        eyeRightCrvData = data.get('eyeRightCrvData')
        jawXfo = data.get('jawXfo')
        jawCrvData = data.get('jawCrvData')

        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCrvData)

        # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo
        # self.eyeLeftCtrl.xfo = eyeLeftXfo
        self.eyeLeftCtrl.setCurveData(eyeLeftCrvData)

        # self.eyeRightCtrlSpace.xfo = eyeRightXfo
        # self.eyeRightCtrl.xfo = eyeRightXfo
        self.eyeRightCtrl.setCurveData(eyeRightCrvData)

        # LookAt
        eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo
        eyeRightRelXfo = headXfo.inverse() * eyeRightXfo
        eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate(eyeRightRelXfo.tr, 0.5)
        eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0)
        eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr)

        self.eyeLeftBase.xfo = eyeLeftXfo
        self.eyeRightBase.xfo = eyeRightXfo

        self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0))
        self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0))

        self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3(8.0, 0.0, 0.0))
        self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector(Vec3(8.0, 0.0, 0.0))

        lookAtXfo = headXfo.clone()
        lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos)

        self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0))
        self.lookAtCtrl.xfo = lookAtXfo
        self.lookAtCtrlSpace.xfo = lookAtXfo

        self.jawCtrlSpace.xfo = jawXfo
        self.jawCtrl.xfo = jawXfo
        self.jawCtrl.setCurveData(jawCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckRefInputTgt.xfo = headXfo
        self.worldRefInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo = jawXfo
        self.eyeLOutputTgt.xfo = eyeLeftXfo
        self.eyeROutputTgt.xfo = eyeRightXfo

        # Eval Constraints
        self.headInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
        self.eyeLOutputConstraint.evaluate()
        self.eyeROutputConstraint.evaluate()

        # Eval Operators
        self.eyeLeftDirKLOp.evaluate()
        self.eyeRightDirKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()

        # Have to set the eye control xfos to match the evaluated xfos from
        self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo
        self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
Exemplo n.º 14
0
class FabriceHeadRig(FabriceHead):
    """Fabrice Head Component Rig"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(FabriceHeadRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head Aim
        self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp)
        self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere")
        self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35))
        self.headAimCtrl.lockScale(x=True, y=True, z=True)

        self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl)
        self.headAimUpV.setShapeVisibility(False)

        # Head
        self.headAim = Locator('headAim', parent=self.ctrlCmpGrp)
        self.headAim.setShapeVisibility(False)

        self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp)
        self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle")
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrl.lockScale(x=True, y=True, z=True)

        # Jaw
        self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl)
        self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube")
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.setColor("orange")

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=defCmpGrp)
        jawDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        self.headToAimConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headAim.getName()]))
        self.headToAimConstraint.setMaintainOffset(True)
        self.headToAimConstraint.addConstrainer(self.headAim)
        self.headCtrlSpace.addConstraint(self.headToAimConstraint)

        # Constraint inputs
        self.headAimInputConstraint = PoseConstraint('_'.join([self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()]))
        self.headAimInputConstraint.setMaintainOffset(True)
        self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt)
        self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint)

        # # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        # ==============
        # Add Operators
        # ==============

        # Add Aim Canvas Op
        # =================
        self.headAimCanvasOp = CanvasOperator('headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver')
        self.addOperator(self.headAimCanvasOp)

        # Add Att Inputs
        self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.headAimCanvasOp.setInput('position', self.headBaseInputTgt)
        self.headAimCanvasOp.setInput('upVector', self.headAimUpV)
        self.headAimCanvasOp.setInput('atVector', self.headAimCtrl)

        # Add Xfo Outputs
        self.headAimCanvasOp.setOutput('constrainee', self.headAim)

        # Add Deformer KL Op
        # ==================
        self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt])

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', [headDef, jawDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FabriceHeadRig, self).loadData( data )

        headXfo = data['headXfo']
        headCtrlCrvData = data['headCtrlCrvData']
        jawPosition = data['jawPosition']
        jawCtrlCrvData = data['jawCtrlCrvData']

        self.headAimCtrlSpace.xfo.ori = headXfo.ori
        self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4))
        self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo

        self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori
        self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0))

        self.headAim.xfo = headXfo
        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCtrlCrvData)

        self.jawCtrlSpace.xfo.tr = jawPosition
        self.jawCtrl.xfo.tr = jawPosition
        self.jawCtrl.setCurveData(jawCtrlCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.headBaseInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo.tr = jawPosition

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the constraint op so that all the joint transforms are updated.
        self.headAimCanvasOp.evaluate()
        self.deformersToOutputsKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.headToAimConstraint.evaluate()
        self.headAimInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
Exemplo n.º 15
0
class SpineComponentRig(SpineComponent):
    """Spine Component"""

    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(SpineComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.cogCtrl.setColor("orange")
        self.cogCtrl.lockScale(True, True, True)

        # Spine01
        self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl)
        self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle")
        self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0))
        self.spine01Ctrl.lockScale(True, True, True)

        # Spine02
        self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl)
        self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle")
        self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine02Ctrl.lockScale(True, True, True)
        self.spine02Ctrl.setColor("blue")


        # Spine04
        self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl)
        self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle")
        self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.spine04Ctrl.lockScale(True, True, True)

        # Spine03
        self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl)
        self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle")
        self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine03Ctrl.lockScale(True, True, True)
        self.spine03Ctrl.setColor("blue")

        # Pelvis
        self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl)
        self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube")
        self.pelvisCtrl.alignOnYAxis(negative=True)
        self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75))
        self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25))
        self.pelvisCtrl.lockTranslation(True, True, True)
        self.pelvisCtrl.lockScale(True, True, True)
        self.pelvisCtrl.setColor("blueLightMuted")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        pelvisDef = Joint('pelvis', parent=self.defCmpGrp)
        pelvisDef.setComponent(self)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint)

        self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()]))
        self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl)
        self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint)

        self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)


        # ===============
        # Add Splice Ops
        # ===============
        # Add Spine Splice Op
        self.bezierSpineKLOp = KLOperator('spineKLOp', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.spine01Ctrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.spine02Ctrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.spine03Ctrl)
        self.bezierSpineKLOp.setInput('tip', self.spine04Ctrl)

        # Add Xfo Outputs
        self.bezierSpineKLOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Splice Op
        self.deformersToOutputsKLOp = KLOperator('spineDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints)

        # Add Pelvis Splice Op
        self.pelvisDefKLOp = KLOperator('pelvisDeformerKLOp', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.pelvisDefKLOp)

        # Add Att Inputs
        self.pelvisDefKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.pelvisDefKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.pelvisDefKLOp.setInput('constrainer', self.pelvisOutputTgt)

        # Add Xfo Outputs
        self.pelvisDefKLOp.setOutput('constrainee', pelvisDef)


        Profiler.getInstance().pop()


    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.spineOutputs), numDeformers):
            name = 'spine' + str(i + 1).zfill(2)
            spineOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.spineOutputs.append(spineOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = 'spine' + str(i + 1).zfill(2)
            spineDef = Joint(name, parent=self.defCmpGrp)
            spineDef.setComponent(self)
            self.deformerJoints.append(spineDef)

        return True


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(SpineComponentRig, self).loadData( data )

        cogPosition = data['cogPosition']
        spine01Position = data['spine01Position']
        spine02Position = data['spine02Position']
        spine03Position = data['spine03Position']
        spine04Position = data['spine04Position']
        numDeformers = data['numDeformers']

        self.cogCtrlSpace.xfo.tr = cogPosition
        self.cogCtrl.xfo.tr = cogPosition

        self.pelvisCtrlSpace.xfo.tr = cogPosition
        self.pelvisCtrl.xfo.tr = cogPosition

        self.spine01CtrlSpace.xfo.tr = spine01Position
        self.spine01Ctrl.xfo.tr = spine01Position

        self.spine02CtrlSpace.xfo.tr = spine02Position
        self.spine02Ctrl.xfo.tr = spine02Position

        self.spine03CtrlSpace.xfo.tr = spine03Position
        self.spine03Ctrl.xfo.tr = spine03Position

        self.spine04CtrlSpace.xfo.tr = spine04Position
        self.spine04Ctrl.xfo.tr = spine04Position

        length = spine01Position.distanceTo(spine02Position) + spine02Position.distanceTo(spine03Position) + spine03Position.distanceTo(spine04Position)
        self.lengthInputAttr.setMax(length * 3.0)
        self.lengthInputAttr.setValue(length)

        # Update number of deformers and outputs
        self.setNumDeformers(numDeformers)

        # Updating constraint to use the updated last output.
        self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0)

        # ============
        # Set IO Xfos
        # ============

        # ====================
        # Evaluate Splice Ops
        # ====================
        # evaluate the spine op so that all the output transforms are updated.
        self.bezierSpineKLOp.evaluate()

        # evaluate the constraint op so that all the joint transforms are updated.
        self.deformersToOutputsKLOp.evaluate()
        self.pelvisDefKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        self.spineCogOutputConstraint.evaluate()
        self.spineBaseOutputConstraint.evaluate()
        self.pelvisOutputConstraint.evaluate()
        self.spineEndOutputConstraint.evaluate()
Exemplo n.º 16
0
class mjEyelidComponentRig(mjEyelidComponent):
    """Eyelid Component Rig"""
    def __init__(self, name='mjEyelid', parent=None):
        Profiler.getInstance().push("Construct Eyelid Rig Component:" + name)
        super(mjEyelidComponentRig, self).__init__(name, parent)

        # =========
        # Controls // Get the Guide Xfos data and create the final controllers, offset them if needed.
        # =========

        # Inputs
        self.eyelidCtrlSpace = CtrlSpace('eyelid', parent=self.ctrlCmpGrp)

        self.eyeballLocator = Locator('eyeball', parent=self.ctrlCmpGrp)
        self.eyeballLocator.setShapeVisibility(False)

        self.eyelidUpVLocator = Locator('eyelid_Upv',
                                        parent=self.eyelidCtrlSpace)
        self.eyelidUpVLocator.setShapeVisibility(False)

        # Lid Sides
        self.lidMedialLocator = Locator('lid_Medial',
                                        parent=self.eyelidCtrlSpace)
        self.lidMedialLocator.setShapeVisibility(False)

        self.lidLateralLocator = Locator('lid_Lateral',
                                         parent=self.eyelidCtrlSpace)
        self.lidLateralLocator.setShapeVisibility(False)

        # Lid Upper
        self.lidUpCtrlSpace = CtrlSpace('lid_Up', parent=self.eyelidCtrlSpace)
        self.lidUpCtrl = Control('lid_Up',
                                 parent=self.lidUpCtrlSpace,
                                 shape="cube")
        self.lidUpCtrl.scalePoints(Vec3(0.05, 0.05, 0.05))
        self.lidUpCtrl.lockTranslation(x=True, y=False, z=True)
        self.lidUpCtrl.setColor("yellow")

        self.lipUpMedialLocator = Locator('lid_Up_Medial',
                                          parent=self.eyelidCtrlSpace)
        self.lipUpMedialLocator.setShapeVisibility(False)
        self.lipUpLateralLocator = Locator('lid_Up_Lateral',
                                           parent=self.eyelidCtrlSpace)
        self.lipUpLateralLocator.setShapeVisibility(False)

        # Lid Lower
        self.lidLowCtrlSpace = CtrlSpace('lid_Low',
                                         parent=self.eyelidCtrlSpace)
        self.lidLowCtrl = Control('lid_Low',
                                  parent=self.lidLowCtrlSpace,
                                  shape="cube")
        self.lidLowCtrl.scalePoints(Vec3(0.05, 0.05, 0.05))
        self.lidLowCtrl.lockTranslation(x=True, y=False, z=True)
        self.lidLowCtrl.setColor("yellow")

        self.lidLowMedialLocator = Locator('lid_Low_Medial',
                                           parent=self.eyelidCtrlSpace)
        self.lidLowMedialLocator.setShapeVisibility(False)
        self.lidLowLateralLocator = Locator('lid_Low_Lateral',
                                            parent=self.eyelidCtrlSpace)
        self.lidLowLateralLocator.setShapeVisibility(False)

        # Lid Attributes
        lidUp_AttrGrp = AttributeGroup("Eyelid_Settings",
                                       parent=self.lidUpCtrl)
        lidLow_AttrGrp = AttributeGroup("Eyelid_Settings",
                                        parent=self.lidLowCtrl)

        self.lidUp_OffsetInputAttr = BoolAttribute('Eyeball_Offset',
                                                   value=True,
                                                   parent=lidUp_AttrGrp)
        self.lidUp_FollowFactorInputAttr = ScalarAttribute(
            'Eyeball_Follow_Factor', value=1.0, parent=lidUp_AttrGrp)
        self.lidUp_DebugInputAttr = BoolAttribute('DrawDebug',
                                                  value=False,
                                                  parent=lidUp_AttrGrp)
        self.lidUp_MedialBlinkInputAttr = ScalarAttribute(
            'Medial_Blink_Factor', value=0.25, parent=lidUp_AttrGrp)
        self.lidUp_LateralBlinkInputAttr = ScalarAttribute(
            'Lateral_Blink_Factor', value=0.65, parent=lidUp_AttrGrp)
        self.lidUp_DefCountInputAttr = IntegerAttribute('numDeformers',
                                                        value=10,
                                                        parent=lidUp_AttrGrp)

        self.lidLow_OffsetInputAttr = BoolAttribute('Eyeball_Offset',
                                                    value=True,
                                                    parent=lidLow_AttrGrp)
        self.lidLow_FollowFactorInputAttr = ScalarAttribute(
            'Eyeball_Follow_Factor', value=0.8, parent=lidLow_AttrGrp)
        self.lidLow_DebugInputAttr = BoolAttribute('DrawDebug',
                                                   value=False,
                                                   parent=lidLow_AttrGrp)
        self.lidLow_MedialBlinkInputAttr = ScalarAttribute(
            'Medial_Blink_Factor', value=0.25, parent=lidLow_AttrGrp)
        self.lidLow_LateralBlinkInputAttr = ScalarAttribute(
            'Lateral_Blink_Factor', value=0.65, parent=lidLow_AttrGrp)
        self.lidLow_DefCountInputAttr = IntegerAttribute('numDeformers',
                                                         value=10,
                                                         parent=lidLow_AttrGrp)

        self.lidUp_DebugInputAttr.connect(self.drawDebugInputAttr)
        self.lidLow_DebugInputAttr.connect(self.drawDebugInputAttr)
        self.lidUp_DefCountInputAttr.connect(self.numUpDeformersInputAttr)
        self.lidLow_DefCountInputAttr.connect(self.numLowDeformersInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)

        # Lid Sides
        lidMedialDef = Joint('lid_Medial', parent=self.defCmpGrp)
        lidMedialDef.setComponent(self)

        lidLateralDef = Joint('lid_Lateral', parent=self.defCmpGrp)
        lidLateralDef.setComponent(self)

        # Lid Up
        self.eyelidUpDef = []
        self.eyelidUpOutputs = []
        self.setNumUpDeformers(1)

        # Lid Low
        self.eyelidLowDef = []
        self.eyelidLowOutputs = []
        self.setNumLowDeformers(1)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.eyelidUpOutput.setTarget(self.eyelidUpOutputs)
        self.eyelidLowOutput.setTarget(self.eyelidLowOutputs)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.eyelidCtrlSpace.getName(), 'To',
            self.headInputTgt.getName()
        ]))
        self.headInputConstraint.addConstrainer(self.headInputTgt)
        self.eyelidCtrlSpace.addConstraint(self.headInputConstraint)

        self.eyeballInputConstraint = PoseConstraint('_'.join([
            self.eyeballLocator.getName(), 'To',
            self.eyeballInputTgt.getName()
        ]))
        self.eyeballInputConstraint.setMaintainOffset(True)
        self.eyeballInputConstraint.addConstrainer(self.eyeballInputTgt)
        self.eyeballLocator.addConstraint(self.eyeballInputConstraint)

        # ===============
        # Add Splice Ops
        # ===============
        # Add MultiPoseConstraint Joints Splice Op
        self.outputsToDeformersKLOp = KLOperator('Canvas_Eyelid_Side_Op',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)
        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)
        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.lidMedialLocator,
            self.lidLateralLocator,
        ])
        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [
            lidMedialDef,
            lidLateralDef,
        ])

        # Add Lid Up Canvas Op
        self.lidUpCanvasOp = CanvasOperator(
            'Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidConstraintSolver')
        self.addOperator(self.lidUpCanvasOp)

        # Add Attributes Inputs
        self.lidUpCanvasOp.setInput('drawDebug', self.lidUp_DebugInputAttr)
        self.lidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.lidUpCanvasOp.setInput('Eyeball_Offset',
                                    self.lidUp_OffsetInputAttr)
        self.lidUpCanvasOp.setInput('Eyeball_Follow_Factor',
                                    self.lidUp_FollowFactorInputAttr)
        self.lidUpCanvasOp.setInput('Medial_Blink_Factor',
                                    self.lidUp_MedialBlinkInputAttr)
        self.lidUpCanvasOp.setInput('Lateral_Blink_Factor',
                                    self.lidUp_LateralBlinkInputAttr)
        self.lidUpCanvasOp.setInput('Deformer_Count',
                                    self.lidUp_DefCountInputAttr)

        # Add Xfo Inputs
        self.lidUpCanvasOp.setInput('Eye_Center', self.eyeballLocator)
        self.lidUpCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace)
        self.lidUpCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator)
        self.lidUpCanvasOp.setInput('Lid_Medial', self.lidMedialLocator)
        self.lidUpCanvasOp.setInput('Lid_MedialCen', self.lipUpMedialLocator)
        self.lidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrlSpace)
        self.lidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl)
        self.lidUpCanvasOp.setInput('Lid_LateralCen', self.lipUpLateralLocator)
        self.lidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator)
        #Add Xfo Outputs
        self.lidUpCanvasOp.setOutput('result', self.eyelidUpDef)

        # Add Lid Low Canvas Op
        self.lidLowCanvasOp = CanvasOperator(
            'Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidConstraintSolver')
        self.addOperator(self.lidLowCanvasOp)

        # Add Attributes Inputs
        self.lidLowCanvasOp.setInput('drawDebug', self.lidLow_DebugInputAttr)
        self.lidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.lidLowCanvasOp.setInput('Eyeball_Offset',
                                     self.lidLow_OffsetInputAttr)
        self.lidLowCanvasOp.setInput('Eyeball_Follow_Factor',
                                     self.lidLow_FollowFactorInputAttr)
        self.lidLowCanvasOp.setInput('Medial_Blink_Factor',
                                     self.lidLow_MedialBlinkInputAttr)
        self.lidLowCanvasOp.setInput('Lateral_Blink_Factor',
                                     self.lidLow_LateralBlinkInputAttr)
        self.lidLowCanvasOp.setInput('Deformer_Count',
                                     self.lidLow_DefCountInputAttr)

        # Add Xfo Inputs
        self.lidLowCanvasOp.setInput('Eye_Center', self.eyeballLocator)
        self.lidLowCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace)
        self.lidLowCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator)
        self.lidLowCanvasOp.setInput('Lid_Medial', self.lidMedialLocator)
        self.lidLowCanvasOp.setInput('Lid_MedialCen', self.lidLowMedialLocator)
        self.lidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrlSpace)
        self.lidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl)
        self.lidLowCanvasOp.setInput('Lid_LateralCen',
                                     self.lidLowLateralLocator)
        self.lidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator)

        #Add Xfo Outputs
        self.lidLowCanvasOp.setOutput('result', self.eyelidLowDef)

        Profiler.getInstance().pop()

    def setNumUpDeformers(self, numUpDeformers):

        # Add Up Deformers and Outputs
        for i in xrange(len(self.eyelidUpOutputs), numUpDeformers):
            name = 'Lid_Up_' + str(i + 1).zfill(2)
            lidUpOutputs = ComponentOutput(name, parent=self.outputHrcGrp)
            self.eyelidUpOutputs.append(lidUpOutputs)

        for i in xrange(len(self.eyelidUpDef), numUpDeformers):
            name = 'Lid_Up_' + str(i + 1).zfill(2)
            lidUpDef = Joint(name, parent=self.defCmpGrp)
            lidUpDef.setComponent(self)
            self.eyelidUpDef.append(lidUpDef)

        return True

    def setNumLowDeformers(self, numLowDeformers):

        # Add Low Deformers and Outputs
        for i in xrange(len(self.eyelidLowOutputs), numLowDeformers):
            name = 'Lid_Low_' + str(i + 1).zfill(2)
            lidLowOutputs = ComponentOutput(name, parent=self.outputHrcGrp)
            self.eyelidLowOutputs.append(lidLowOutputs)

        for i in xrange(len(self.eyelidLowDef), numLowDeformers):
            name = 'Lid_Low_' + str(i + 1).zfill(2)
            lidLowDef = Joint(name, parent=self.defCmpGrp)
            lidLowDef.setComponent(self)
            self.eyelidLowDef.append(lidLowDef)

        return True

    def loadData(self, data=None):

        super(mjEyelidComponentRig, self).loadData(data)

        # Set CtrlSpace Xfos
        self.eyelidCtrlSpace.xfo = data['eyeballXfo']
        self.eyeballLocator.xfo = data['eyeballXfo']

        self.eyelidUpVLocator.xfo = data['eyelidUpVXfo']

        self.lidMedialLocator.xfo = data['lidMedialXfo']
        self.lidLateralLocator.xfo = data['lidLateralXfo']

        self.lidUpCtrlSpace.xfo = data['lidUpXfo']
        self.lidUpCtrl.xfo = data['lidUpXfo']
        self.lipUpMedialLocator.xfo = data['lidUpMedialXfo']
        self.lipUpLateralLocator.xfo = data['lidUpLateralXfo']

        self.lidLowCtrlSpace.xfo = data['lidLowXfo']
        self.lidLowCtrl.xfo = data['lidLowXfo']
        self.lidLowMedialLocator.xfo = data['lidLowMedialXfo']
        self.lidLowLateralLocator.xfo = data['lidLowLateralXfo']

        # Update number of deformers and outputs
        self.setNumUpDeformers(data['numUpDeformers'])
        self.setNumLowDeformers(data['numLowDeformers'])

        # Set Attributes
        self.upMedialFactorInputAttr.setValue(data['lidUpMedialBlink'])
        self.upLateralFactorInputAttr.setValue(data['lidUpLateralBlink'])
        self.numUpDeformersInputAttr.setValue(data['numUpDeformers'])

        self.lowMedialFactorInputAttr.setValue(data['lidLowMedialBlink'])
        self.lowLateralFactorInputAttr.setValue(data['lidLowLateralBlink'])
        self.numLowDeformersInputAttr.setValue(data['numLowDeformers'])

        self.lidUp_MedialBlinkInputAttr.setValue(data['lidUpMedialBlink'])
        self.lidUp_LateralBlinkInputAttr.setValue(data['lidUpLateralBlink'])
        self.lidLow_MedialBlinkInputAttr.setValue(data['lidLowMedialBlink'])
        self.lidLow_LateralBlinkInputAttr.setValue(data['lidLowLateralBlink'])

        # Set I/O Xfos
        self.headInputTgt.xfo = data['eyeballXfo']
        self.eyeballInputTgt.xfo = data['eyeballXfo']

        self.eyelidUpOutputTgt = self.eyelidUpDef
        self.eyelidLowOutputTgt = self.eyelidLowDef

        # Evaluate Constraints
        self.headInputConstraint.evaluate()
        self.eyeballInputConstraint.evaluate()

        # Evaluate Operators
        self.lidUpCanvasOp.evaluate()
        self.lidLowCanvasOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()
Exemplo n.º 17
0
class NeckComponentRig(NeckComponent):
    """Neck Component"""

    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Neck
        self.neck01Ctrl = Control('neck01', parent=self.ctrlCmpGrp, shape="pin")
        self.neck01Ctrl.setColor("orange")
        self.neck01Ctrl.lockTranslation(True, True, True)
        self.neck01Ctrl.lockScale(True, True, True)

        self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')

        self.neck02Ctrl = Control('neck02', parent=self.neck01Ctrl, shape="pin")
        self.neck02Ctrl.setColor("orange")
        self.neck02Ctrl.lockTranslation(True, True, True)
        self.neck02Ctrl.lockScale(True, True, True)

        self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
        self.neck01Def.setComponent(self)

        self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
        self.neck02Def.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        neckInputConstraintName = '_'.join([self.neck01CtrlSpace.getName(),
                                            'To',
                                            self.neckBaseInputTgt.getName()])

        self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
            self.neckBaseInputTgt,
            'Pose',
            maintainOffset=True,
            name=neckInputConstraintName)


        # Constraint outputs
        neck01OutCnstrName = '_'.join([self.neck01OutputTgt.getName(),
                                       'To',
                                       self.neck01Ctrl.getName()])

        self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
            self.neck01Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck01OutCnstrName)

        neck02OutCnstrName = '_'.join([self.neck02OutputTgt.getName(),
                                       'To',
                                       self.neck02Ctrl.getName()])

        self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck02OutCnstrName)

        neckEndCnstrName = '_'.join([self.neckEndOutputTgt.getName(),
                                     'To',
                                     self.neck02Ctrl.getName()])

        self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=True,
            name=neckEndCnstrName)


        # ==============
        # Add Operators
        # ==============
        # Add Deformer KL Op
        self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
                                           'MultiPoseConstraintSolver',
                                           'Kraken')

        self.addOperator(self.neckDeformerKLOp)

        # Add Att Inputs
        self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        self.neckDeformerKLOp.setInput('constrainers',
                                       [self.neck01Ctrl, self.neck02Ctrl])

        # Add Xfo Outputs
        self.neckDeformerKLOp.setOutput('constrainees',
                                        [self.neck01Def, self.neck02Def])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(NeckComponentRig, self).loadData(data)
        neckXfo = data.get('neckXfo')
        neckCrvData = data.get('neckCrvData')
        neckMidXfo = data.get('neckMidXfo')
        neckMidCrvData = data.get('neckMidCrvData')
        neckEndXfo = data.get('neckEndXfo')

        self.neck01CtrlSpace.xfo = neckXfo
        self.neck01Ctrl.xfo = neckXfo
        self.neck01Ctrl.setCurveData(neckCrvData)

        self.neck02CtrlSpace.xfo = neckMidXfo
        self.neck02Ctrl.xfo = neckMidXfo
        self.neck02Ctrl.setCurveData(neckMidCrvData)


        # ============
        # Set IO Xfos
        # ============
        self.neckBaseInputTgt.xfo = neckXfo
        self.neck01OutputTgt.xfo = neckXfo
        self.neck02OutputTgt.xfo = neckMidXfo
        self.neckEndOutputTgt.xfo = neckEndXfo

        # Evaluate Constraints
        self.neckInputCnstr.evaluate()
        self.neck01OutCnstr.evaluate()
        self.neck02OutCnstr.evaluate()
        self.neckEndCnstr.evaluate()
Exemplo n.º 18
0
class NeckComponentRig(NeckComponent):
    """Neck Component"""
    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Neck
        self.neck01Ctrl = Control('neck01',
                                  parent=self.ctrlCmpGrp,
                                  shape="pin")
        self.neck01Ctrl.setColor("orange")
        self.neck01Ctrl.lockTranslation(True, True, True)
        self.neck01Ctrl.lockScale(True, True, True)

        self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')

        self.neck02Ctrl = Control('neck02',
                                  parent=self.neck01Ctrl,
                                  shape="pin")
        self.neck02Ctrl.setColor("orange")
        self.neck02Ctrl.lockTranslation(True, True, True)
        self.neck02Ctrl.lockScale(True, True, True)

        self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
        self.neck01Def.setComponent(self)

        self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
        self.neck02Def.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        neckInputConstraintName = '_'.join([
            self.neck01CtrlSpace.getName(), 'To',
            self.neckBaseInputTgt.getName()
        ])

        self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
            self.neckBaseInputTgt,
            'Pose',
            maintainOffset=True,
            name=neckInputConstraintName)

        # Constraint outputs
        neck01OutCnstrName = '_'.join(
            [self.neck01OutputTgt.getName(), 'To',
             self.neck01Ctrl.getName()])

        self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
            self.neck01Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck01OutCnstrName)

        neck02OutCnstrName = '_'.join(
            [self.neck02OutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck02OutCnstrName)

        neckEndCnstrName = '_'.join(
            [self.neckEndOutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=True,
            name=neckEndCnstrName)

        # ==============
        # Add Operators
        # ==============
        # Add Deformer KL Op
        self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
                                           'MultiPoseConstraintSolver',
                                           'Kraken')

        self.addOperator(self.neckDeformerKLOp)

        # Add Att Inputs
        self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        self.neckDeformerKLOp.setInput('constrainers',
                                       [self.neck01Ctrl, self.neck02Ctrl])

        # Add Xfo Outputs
        self.neckDeformerKLOp.setOutput('constrainees',
                                        [self.neck01Def, self.neck02Def])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(NeckComponentRig, self).loadData(data)
        neckXfo = data.get('neckXfo')
        neckCrvData = data.get('neckCrvData')
        neckMidXfo = data.get('neckMidXfo')
        neckMidCrvData = data.get('neckMidCrvData')
        neckEndXfo = data.get('neckEndXfo')

        self.neck01CtrlSpace.xfo = neckXfo
        self.neck01Ctrl.xfo = neckXfo
        self.neck01Ctrl.setCurveData(neckCrvData)

        self.neck02CtrlSpace.xfo = neckMidXfo
        self.neck02Ctrl.xfo = neckMidXfo
        self.neck02Ctrl.setCurveData(neckMidCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckBaseInputTgt.xfo = neckXfo
        self.neck01OutputTgt.xfo = neckXfo
        self.neck02OutputTgt.xfo = neckMidXfo
        self.neckEndOutputTgt.xfo = neckEndXfo

        # Evaluate Constraints
        self.neckInputCnstr.evaluate()
        self.neck01OutCnstr.evaluate()
        self.neck02OutCnstr.evaluate()
        self.neckEndCnstr.evaluate()
Exemplo n.º 19
0
class ClavicleComponentRig(ClavicleComponent):
    """Clavicle Component"""

    def __init__(self, name='Clavicle', parent=None):

        Profiler.getInstance().push("Construct Clavicle Rig Component:" + name)
        super(ClavicleComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Clavicle
        self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp)
        self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube")
        self.clavicleCtrl.alignOnXAxis()
        self.clavicleCtrl.lockTranslation(True, True, True)
        self.clavicleCtrl.lockScale(True, True, True)


        # ==========
        # Deformers
        # ==========
        self.deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.clavicleDef = Joint('clavicle', parent=self.defCmpGrp)
        self.clavicleDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()]))
        self.clavicleInputConstraint.setMaintainOffset(True)
        self.clavicleInputConstraint.addConstrainer(self.spineEndInputTgt)
        self.clavicleCtrlSpace.addConstraint(self.clavicleInputConstraint)

        # Constraint outputs
        self.clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        self.clavicleConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleOutputTgt.addConstraint(self.clavicleConstraint)

        self.clavicleEndConstraint = PoseConstraint('_'.join([self.clavicleEndOutputTgt.getName(), 'To', self.clavicleCtrl.getName()]))
        self.clavicleEndConstraint.setMaintainOffset(True)
        self.clavicleEndConstraint.addConstrainer(self.clavicleCtrl)
        self.clavicleEndOutputTgt.addConstraint(self.clavicleEndConstraint)


        # ===============
        # Add Canavs Ops
        # ===============
        # Add Deformer Canvas Op
        self.clavicleDefOp = KLOperator('defConstraint', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.clavicleDefOp)

        # Add Att Inputs
        self.clavicleDefOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.clavicleDefOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.clavicleDefOp.setInput('constrainer', self.clavicleOutputTgt)

        # Add Xfo Outputs
        self.clavicleDefOp.setOutput('constrainee', self.clavicleDef)

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(ClavicleComponentRig, self).loadData( data )

        clavicleXfo = data.get('clavicleXfo')
        clavicleLen = data.get('clavicleLen')

        clavicleLenVec = Vec3(clavicleLen, 0.75, 0.75)

        self.clavicleCtrlSpace.xfo = clavicleXfo
        self.clavicleCtrl.xfo = clavicleXfo
        self.clavicleCtrl.scalePoints(clavicleLenVec)

        if data['location'] == "R":
            self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, -1.0))
        else:
            self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, 1.0))


        # Set IO Xfos
        self.spineEndInputTgt.xfo = clavicleXfo
        self.clavicleEndOutputTgt.xfo = clavicleXfo
        self.clavicleEndOutputTgt.xfo.tr = clavicleXfo.transformVector(Vec3(clavicleLen, 0.0, 0.0))
        self.clavicleOutputTgt.xfo = clavicleXfo

        # Eval Constraints
        self.clavicleInputConstraint.evaluate()
        self.clavicleConstraint.evaluate()
        self.clavicleEndConstraint.evaluate()

        # Eval Operators
        self.clavicleDefOp.evaluate()
Exemplo n.º 20
0
class SpineComponentRig(SpineComponent):
    """Spine Component"""

    def __init__(self, name="spine", parent=None):

        Profiler.getInstance().push("Construct Spine Rig Component:" + name)
        super(SpineComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # COG
        self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp)
        self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle")
        self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.cogCtrl.setColor("orange")
        self.cogCtrl.lockScale(True, True, True)

        # Spine01
        self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl)
        self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle")
        self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0))
        self.spine01Ctrl.lockScale(True, True, True)

        # Spine02
        self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl)
        self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle")
        self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine02Ctrl.lockScale(True, True, True)
        self.spine02Ctrl.setColor("blue")


        # Spine04
        self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl)
        self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle")
        self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0))
        self.spine04Ctrl.lockScale(True, True, True)

        # Spine03
        self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl)
        self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle")
        self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5))
        self.spine03Ctrl.lockScale(True, True, True)
        self.spine03Ctrl.setColor("blue")

        # Pelvis
        self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl)
        self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube")
        self.pelvisCtrl.alignOnYAxis(negative=True)
        self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75))
        self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25))
        self.pelvisCtrl.lockTranslation(True, True, True)
        self.pelvisCtrl.lockScale(True, True, True)
        self.pelvisCtrl.setColor("dodgerblue")


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.spineOutputs = []
        self.setNumDeformers(1)

        pelvisDef = Joint('pelvis', parent=self.defCmpGrp)
        pelvisDef.setComponent(self)

        # =====================
        # Create Component I/O
        # =====================
        # Setup component Xfo I/O's
        self.spineVertebraeOutput.setTarget(self.spineOutputs)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()]))
        self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt)
        self.spineSrtInputConstraint.setMaintainOffset(True)
        self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint)

        # Constraint outputs
        self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()]))
        self.spineCogOutputConstraint.addConstrainer(self.cogCtrl)
        self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint)

        self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase']))
        self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint)

        self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()]))
        self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl)
        self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint)

        self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd']))
        self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0])
        self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint)


        # ===============
        # Add Canvas Ops
        # ===============
        # Add Spine Canvas Op
        self.bezierSpineKLOp = KLOperator('spine', 'BezierSpineSolver', 'Kraken')
        self.addOperator(self.bezierSpineKLOp)

        # Add Att Inputs
        self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr)
        self.bezierSpineKLOp.setInput('length', self.lengthInputAttr)

        # Add Xfo Inputs
        self.bezierSpineKLOp.setInput('base', self.spine01Ctrl)
        self.bezierSpineKLOp.setInput('baseHandle', self.spine02Ctrl)
        self.bezierSpineKLOp.setInput('tipHandle', self.spine03Ctrl)
        self.bezierSpineKLOp.setInput('tip', self.spine04Ctrl)

        # Add Xfo Outputs
        self.bezierSpineKLOp.setOutput('outputs', self.spineOutputs)

        # Add Deformer Canvas Op
        self.deformersToOutputsKLOp = KLOperator('defConstraint', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setInput('constrainers', self.spineOutputs)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints)

        # Add Pelvis Canvas Op
        self.pelvisDefKLOp = KLOperator('pelvisDefConstraint', 'PoseConstraintSolver', 'Kraken')
        self.addOperator(self.pelvisDefKLOp)

        # Add Att Inputs
        self.pelvisDefKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.pelvisDefKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.pelvisDefKLOp.setInput('constrainer', self.pelvisOutputTgt)

        # Add Xfo Outputs
        self.pelvisDefKLOp.setOutput('constrainee', pelvisDef)


        Profiler.getInstance().pop()


    def setNumDeformers(self, numDeformers):

        # Add new deformers and outputs
        for i in xrange(len(self.spineOutputs), numDeformers):
            name = 'spine' + str(i + 1).zfill(2)
            spineOutput = ComponentOutput(name, parent=self.outputHrcGrp)
            self.spineOutputs.append(spineOutput)

        for i in xrange(len(self.deformerJoints), numDeformers):
            name = 'spine' + str(i + 1).zfill(2)
            spineDef = Joint(name, parent=self.defCmpGrp)
            spineDef.setComponent(self)
            self.deformerJoints.append(spineDef)

        return True


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(SpineComponentRig, self).loadData( data )

        cogPosition = data['cogPosition']
        spine01Position = data['spine01Position']
        spine02Position = data['spine02Position']
        spine03Position = data['spine03Position']
        spine04Position = data['spine04Position']
        numDeformers = data['numDeformers']

        self.cogCtrlSpace.xfo.tr = cogPosition
        self.cogCtrl.xfo.tr = cogPosition

        self.pelvisCtrlSpace.xfo.tr = cogPosition
        self.pelvisCtrl.xfo.tr = cogPosition

        self.spine01CtrlSpace.xfo.tr = spine01Position
        self.spine01Ctrl.xfo.tr = spine01Position

        self.spine02CtrlSpace.xfo.tr = spine02Position
        self.spine02Ctrl.xfo.tr = spine02Position

        self.spine03CtrlSpace.xfo.tr = spine03Position
        self.spine03Ctrl.xfo.tr = spine03Position

        self.spine04CtrlSpace.xfo.tr = spine04Position
        self.spine04Ctrl.xfo.tr = spine04Position

        length = spine01Position.distanceTo(spine02Position) + spine02Position.distanceTo(spine03Position) + spine03Position.distanceTo(spine04Position)
        self.lengthInputAttr.setMax(length * 3.0)
        self.lengthInputAttr.setValue(length)

        # Update number of deformers and outputs
        self.setNumDeformers(numDeformers)

        # Updating constraint to use the updated last output.
        self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0)

        # ============
        # Set IO Xfos
        # ============

        # Evaluate Constraints
        self.spineSrtInputConstraint.evaluate()
        self.spineCogOutputConstraint.evaluate()
        self.spineBaseOutputConstraint.evaluate()
        self.pelvisOutputConstraint.evaluate()
        self.spineEndOutputConstraint.evaluate()

        # Evaluate Operators
        self.bezierSpineKLOp.evaluate()
        self.deformersToOutputsKLOp.evaluate()
        self.pelvisDefKLOp.evaluate()
Exemplo n.º 21
0
class FootComponentRig(FootComponent):
    """Foot Component"""

    def __init__(self, name="foot", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(FootComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp)

        self.footAll = Locator('footAll', parent=self.ctrlCmpGrp)
        self.footAll.setShapeVisibility(False)

        self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll)
        self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square")
        self.ankleIKCtrl.alignOnXAxis(negative=True)
        self.ankleIKCtrl.lockTranslation(True, True, True)
        self.ankleIKCtrl.lockScale(True, True, True)

        self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll)
        self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square")
        self.toeIKCtrl.alignOnXAxis()
        self.toeIKCtrl.lockTranslation(True, True, True)
        self.toeIKCtrl.lockScale(True, True, True)

        self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp)
        self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube")
        self.ankleFKCtrl.alignOnXAxis()
        self.ankleFKCtrl.lockTranslation(True, True, True)
        self.ankleFKCtrl.lockScale(True, True, True)

        self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl)
        self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube")
        self.toeFKCtrl.alignOnXAxis()
        self.toeFKCtrl.lockTranslation(True, True, True)
        self.toeFKCtrl.lockScale(True, True, True)

        self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl)
        self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp)
        self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
        self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)

        self.drawDebugInputAttr.connect(self.footDebugInputAttr)

        self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp)
        self.pivotAll.setShapeVisibility(False)

        self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.backPivotCtrl.lockScale(True, True, True)
        self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace()

        self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
        self.frontPivotCtrl.lockScale(True, True, True)
        self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace()
        self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0)
        self.outerPivotCtrl.lockScale(True, True, True)
        self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace()
        self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0)
        self.innerPivotCtrl.lockScale(True, True, True)
        self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace()
        self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.ankleDef = Joint('ankle', parent=self.defCmpGrp)
        self.ankleDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint to inputs
        self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()]))
        self.pivotAllInputConstraint.setMaintainOffset(True)
        self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt)
        self.pivotAll.addConstraint(self.pivotAllInputConstraint)

        self.ankleFKInputConstraint = PoseConstraint('_'.join([self.ankleFKCtrlSpace.getName(), 'To', self.legEndFKInputTgt.getName()]))
        self.ankleFKInputConstraint.setMaintainOffset(True)
        self.ankleFKInputConstraint.addConstrainer(self.legEndFKInputTgt)
        self.ankleFKCtrlSpace.addConstraint(self.ankleFKInputConstraint)

        # Constraint outputs
        self.ikTargetOutputConstraint = PoseConstraint('_'.join([self.ikTargetOutputTgt.getName(), 'To', self.ankleIKCtrl.getName()]))
        self.ikTargetOutputConstraint.setMaintainOffset(True)
        self.ikTargetOutputConstraint.addConstrainer(self.ankleIKCtrl)
        self.ikTargetOutputTgt.addConstraint(self.ikTargetOutputConstraint)


        # =========================
        # Add Foot Pivot Canvas Op
        # =========================
        # self.footPivotCanvasOp = CanvasOperator('footPivotCanvasOp', 'Kraken.Solvers.Biped.BipedFootPivotSolver')
        self.footPivotCanvasOp = KLOperator('footPivotKLOp', 'BipedFootPivotSolver', 'Kraken')

        self.addOperator(self.footPivotCanvasOp)

        # Add Att Inputs
        self.footPivotCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footPivotCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footPivotCanvasOp.setInput('rightSide', self.rightSideInputAttr)
        self.footPivotCanvasOp.setInput('footRock', self.footRockInputAttr)
        self.footPivotCanvasOp.setInput('footBank', self.footBankInputAttr)

        # Add Xfo Inputs
        self.footPivotCanvasOp.setInput('pivotAll', self.pivotAll)
        self.footPivotCanvasOp.setInput('backPivot', self.backPivotCtrl)
        self.footPivotCanvasOp.setInput('frontPivot', self.frontPivotCtrl)
        self.footPivotCanvasOp.setInput('outerPivot', self.outerPivotCtrl)
        self.footPivotCanvasOp.setInput('innerPivot', self.innerPivotCtrl)

        # Add Xfo Outputs
        self.footPivotCanvasOp.setOutput('result', self.footAll)


        # =========================
        # Add Foot Solver Canvas Op
        # =========================
        # self.footSolverCanvasOp = CanvasOperator('footSolverCanvasOp', 'Kraken.Solvers.Biped.BipedFootSolver')
        self.footSolverCanvasOp = KLOperator('footSolverKLOp', 'BipedFootSolver', 'Kraken')
        self.addOperator(self.footSolverCanvasOp)

        # Add Att Inputs
        self.footSolverCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footSolverCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footSolverCanvasOp.setInput('ikBlend', self.ikBlendInputAttr)
        self.footSolverCanvasOp.setInput('ankleLen', self.ankleLenInputAttr)
        self.footSolverCanvasOp.setInput('toeLen', self.toeLenInputAttr)

        # Add Xfo Inputs
        self.footSolverCanvasOp.setInput('legEnd', self.legEndInputTgt)
        self.footSolverCanvasOp.setInput('ankleIK', self.ankleIKCtrl)
        self.footSolverCanvasOp.setInput('toeIK', self.toeIKCtrl)
        self.footSolverCanvasOp.setInput('ankleFK', self.ankleFKCtrl)
        self.footSolverCanvasOp.setInput('toeFK', self.toeFKCtrl)

        # Add Xfo Outputs
        self.footSolverCanvasOp.setOutput('ankle_result', self.ankleOutputTgt)
        self.footSolverCanvasOp.setOutput('toe_result', self.toeOutputTgt)


        # ===================
        # Add Deformer KL Op
        # ===================
        self.outputsToDeformersKLOp = KLOperator('foot' + self.getLocation() + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.ankleOutputTgt, self.toeOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [self.ankleDef, self.toeDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FootComponentRig, self).loadData( data )

        footXfo = data.get('footXfo')
        ankleXfo = data.get('ankleXfo')
        toeXfo = data.get('toeXfo')
        ankleFKXfo = data.get('ankleFKXfo')
        toeFKXfo = data.get('toeFKXfo')
        ankleLen = data.get('ankleLen')
        toeLen = data.get('toeLen')
        backPivotXfo = data.get('backPivotXfo')
        frontPivotXfo = data.get('frontPivotXfo')
        outerPivotXfo = data.get('outerPivotXfo')
        innerPivotXfo = data.get('innerPivotXfo')

        self.footAll.xfo = footXfo
        self.ankleIKCtrlSpace.xfo = ankleXfo
        self.ankleIKCtrl.xfo = ankleXfo
        self.toeIKCtrlSpace.xfo = toeXfo
        self.toeIKCtrl.xfo = toeXfo

        self.ankleFKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.0))
        self.toeFKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.0))

        self.ankleFKCtrlSpace.xfo.tr = footXfo.tr
        self.ankleFKCtrlSpace.xfo.ori = ankleFKXfo.ori
        self.ankleFKCtrl.xfo.tr = footXfo.tr
        self.ankleFKCtrl.xfo.ori = ankleFKXfo.ori
        self.toeFKCtrlSpace.xfo = toeFKXfo
        self.toeFKCtrl.xfo = toeFKXfo

        self.pivotAll.xfo = footXfo
        self.backPivotCtrlSpace.xfo = backPivotXfo
        self.backPivotCtrl.xfo = backPivotXfo
        self.frontPivotCtrlSpace.xfo = frontPivotXfo
        self.frontPivotCtrl.xfo = frontPivotXfo
        self.outerPivotCtrlSpace.xfo = outerPivotXfo
        self.outerPivotCtrl.xfo = outerPivotXfo
        self.innerPivotCtrlSpace.xfo = innerPivotXfo
        self.innerPivotCtrl.xfo = innerPivotXfo

        if self.getLocation() == 'R':
            self.outerPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
            self.innerPivotCtrl.rotatePoints(0.0, 180.0, 0.0)

        self.ankleIKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.5))
        self.toeIKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.5))

        # Set Attribute Values
        self.rightSideInputAttr.setValue(self.getLocation() is 'R')
        self.ankleLenInputAttr.setValue(ankleLen)
        self.ankleLenInputAttr.setMax(ankleLen * 3.0)
        self.toeLenInputAttr.setValue(toeLen)
        self.toeLenInputAttr.setMax(toeLen * 3.0)

        # Set IO Xfos
        self.ikHandleInputTgt.xfo = footXfo
        self.legEndInputTgt.xfo.tr = footXfo.tr
        self.legEndInputTgt.xfo.ori = ankleXfo.ori
        self.legEndFKInputTgt.xfo.tr = footXfo.tr
        self.legEndFKInputTgt.xfo.ori = ankleXfo.ori

        self.ikTargetOutputTgt.xfo.tr = footXfo.tr
        self.ikTargetOutputTgt.xfo.ori = ankleXfo.ori

        # Eval Canvas Ops
        self.footPivotCanvasOp.evaluate()
        self.footSolverCanvasOp.evaluate()

        # Eval Constraints
        self.ikTargetOutputConstraint.evaluate()
        self.ankleFKInputConstraint.evaluate()