Example #1
0
 def test_inverse(self):
     s = cube2x2.initial_state
     for a in cube2x2.Action:
         s = cube2x2.transform(s, a)
         r = cube2x2.render(s)
         s = cube2x2.transform(s, cube2x2.inverse_action(a))
         r2 = cube2x2.render(s)
     self.assertEqual(s, cube2x2.initial_state)
    def test_sequence(self):
        acts = [cube2x2.Action.R, cube2x2.Action.t, cube2x2.Action.R, cube2x2.Action.D, cube2x2.Action.F,
                cube2x2.Action.d, cube2x2.Action.T, cube2x2.Action.R, cube2x2.Action.D, cube2x2.Action.F]

        s = cube2x2.initial_state
        for a in acts:
            s = cube2x2.transform(s, a)
        r = cube2x2.render(s)
        for a in reversed(acts):
            s = cube2x2.transform(s, cube2x2.inverse_action(a))
        r = cube2x2.render(s)
        self.assertEqual(s, cube2x2.initial_state)
Example #3
0
 def test_left_rev(self):
     s = cube2x2.initial_state
     s = cube2x2.transform(s, cube2x2.Action.l)
     r = cube2x2.render(s)
     self.assertEqual(r.back, ["O", "W"] * 2)
     self.assertEqual(r.bottom, ["O", "Y"] * 2)
     self.assertEqual(r.front, ["Y", "R"] * 2)
     self.assertEqual(r.left, ["G"] * 4)
     self.assertEqual(r.right, ["B"] * 4)
     self.assertEqual(r.top, ["R", "W"] * 2)
Example #4
0
 def test_init_render(self):
     state = cube2x2.initial_state
     render = cube2x2.render(state)
     self.assertIsInstance(render, cube2x2.RenderedState)
     self.assertEqual(render.top, ["W"] * 4)
     self.assertEqual(render.back, ["O"] * 4)
     self.assertEqual(render.bottom, ["Y"] * 4)
     self.assertEqual(render.front, ["R"] * 4)
     self.assertEqual(render.left, ["G"] * 4)
     self.assertEqual(render.right, ["B"] * 4)
 def test_left_rev(self):
     s = cube2x2.initial_state
     s = cube2x2.transform(s, cube2x2.Action.l)
     r = cube2x2.render(s)
     self.assertEqual(r.back, ['O', 'W'] * 2)
     self.assertEqual(r.bottom, ['O', 'Y'] * 2)
     self.assertEqual(r.front, ['Y', 'R'] * 2)
     self.assertEqual(r.left, ['G'] * 4)
     self.assertEqual(r.right, ['B'] * 4)
     self.assertEqual(r.top, ['R', 'W'] * 2)
 def test_init_render(self):
     state = cube2x2.initial_state
     render = cube2x2.render(state)
     self.assertIsInstance(render, cube2x2.RenderedState)
     self.assertEqual(render.top, ['W'] * 4)
     self.assertEqual(render.back, ['O'] * 4)
     self.assertEqual(render.bottom, ['Y'] * 4)
     self.assertEqual(render.front, ['R'] * 4)
     self.assertEqual(render.left, ['G'] * 4)
     self.assertEqual(render.right, ['B'] * 4)