def get_sprites(self):
     return [
         loadImages.load('imagenes/I0.png'),
         loadImages.load('imagenes/I1.png'),
         loadImages.load('imagenes/I2.png'),
         loadImages.load('imagenes/I3.png')
     ]
 def get_sprites(self):
     return [
         loadImages.load("megSprites/MD1.png"),
         loadImages.load("megSprites/P1.png"),
         loadImages.load("megsprites/P2.png"),
         loadImages.load("megsprites/P3.png")
     ]
 def get_sprites(self):
     return [
         loadImages.load('imagenes/D0.png'),
         loadImages.load('imagenes/D1.png'),
         loadImages.load('imagenes/D2.png'),
         loadImages.load('imagenes/D3.png')
     ]
    def ventana(numero):

        width = 900
        height = 600

        empezar = True

        pygame.init()
        posX = 100
        posY = 250

        pygame.display.set_caption("Prueba")
        auxDirector = Director()

        if numero == 1:
            auxDirector.setBuilder(GokuBuilder())
        else:
            if numero == 0:
                auxDirector.setBuilder(MegamanBuilder())
        charac = auxDirector.getChar()
        charac.defPositions(posX, posY)
        background = loadImages.load("background/mexBack.jpeg")
        screen = pygame.display.set_mode((width, height))
        while empezar:
            for i in pygame.event.get():
                if i.type == QUIT:
                    pygame.quit()
                    sys.exit()
                    empezar = False

            screen.blit(background, (0, 0))
            charac.update()
            charac.drawCharacter(screen)
            pygame.display.update()
 def get_sprites(self):
     return [
         loadImages.load("gokuSprites/GP1.png"),
         loadImages.load("gokuSprites/GP2.png"),
         loadImages.load("gokuSprites/GP3.png"),
         loadImages.load("gokuSprites/GP4.png"),
         loadImages.load("gokuSprites/GP5.png"),
         loadImages.load("gokuSprites/GP6.png"),
         loadImages.load("gokuSprites/GP7.png"),
         loadImages.load("gokuSprites/GP8.png")
     ]
Example #6
0
 def get_sprites(self):
     return [loadImages.load("megSprites/MD1.png"),
             loadImages.load("megSprites/MD2.png"),
             loadImages.load("megSprites/MD3.png"),
             loadImages.load("megSprites/MD4.png"),
             loadImages.load("megSprites/MD5.png"),
             loadImages.load("megSprites/MD6.png"),
             loadImages.load("megSprites/MD7.png")]
Example #7
0
 def get_sprites(self):
     return[loadImages.load("megSprites/MI1.png"),
            loadImages.load("megSprites/MI2.png"),
            loadImages.load("megSprites/MI3.png"),
            loadImages.load("megSprites/MI4.png"),
            loadImages.load("megSprites/MI5.png"),
            loadImages.load("megSprites/MI6.png"),
            loadImages.load("megSprites/MI7.png")]
 def get_sprites(self):
     return [
         loadImages.load("gokuSprites/GD1.png"),
         loadImages.load("gokuSprites/GD2.png"),
         loadImages.load("gokuSprites/GD3.png"),
         loadImages.load("gokuSprites/GD4.png"),
         loadImages.load("gokuSprites/GD5.png"),
         loadImages.load("gokuSprites/GD6.png"),
         loadImages.load("gokuSprites/GN.png")
     ]
 def get_sprites(self):
     return [
         loadImages.load("gokuSprites/GI1.png"),
         loadImages.load("gokuSprites/GI2.png"),
         loadImages.load("gokuSprites/GI3.png"),
         loadImages.load("gokuSprites/GI4.png"),
         loadImages.load("gokuSprites/GI5.png"),
         loadImages.load("gokuSprites/GI6.png"),
         loadImages.load("gokuSprites/GN.png")
     ]
Example #10
0
class Game():

    i = 0
    width = 900
    height = 600
    colour = (227, 166, 162)
    empezar = True
    Gaticornio = rightGaticornio()
    auxlist = Gaticornio.get_sprites()

    pygame.init()
    posX = 100
    posY = 320
    posTup = (posX, posY)
    screen = pygame.display.set_mode((width, height))
    pygame.display.set_caption("Prueba")
    speed = 20
    auxDirector = Director()
    auxDirector.setBuilder(GaticornioMoves())
    charac = auxDirector.getChar()
    charac.defPositions(posX, posY)
    jugando = True
    background = loadImages.load("background/espace.jpg")
    segundos = 0
    pygame.mixer.music.load('Ragnarok.mp3')
    pygame.mixer.music.set_endevent(pygame.constants.USEREVENT)
    pygame.mixer.music.play()

    while empezar:
        for i in pygame.event.get():

            if i.type == QUIT:
                score.main(segundos)
                pygame.quit()
                empezar = False
                sys.exit()
            elif i.type == pygame.constants.USEREVENT:

                pygame.mixer.music.load('Ragnarok.mp3')
                pygame.mixer.music.play()

        screen.blit(background, (0, 0))

        charac.update()

        charac.drawCharacter(screen)
        charac.drawCaida(screen)

        pygame.display.update()
        empezar = charac.colisiones()

        segundos += 0.06
 def get_sprites(self):
     return [
         loadImages.load("gokuSprites/GCD1.png"),
         loadImages.load("gokuSprites/GCD2.png"),
         loadImages.load("gokuSprites/GCD3.png"),
         loadImages.load("gokuSprites/GCD4.png"),
         loadImages.load("gokuSprites/GCD5.png"),
         loadImages.load("gokuSprites/GCD6.png")
     ]
 def get_sprites(self):
     return [
         loadImages.load("gokuSprites/GCI1.png"),
         loadImages.load("gokuSprites/GCI2.png"),
         loadImages.load("gokuSprites/GCI3.png"),
         loadImages.load("gokuSprites/GCI4.png"),
         loadImages.load("gokuSprites/GCI5.png"),
         loadImages.load("gokuSprites/GCI6.png")
     ]
Example #13
0
class Juego():
     
    i=0
    width = 900
    height = 600
    colour = (227,166,162)
    empezar = True
    opc = 0
            

    pygame.init()                
    posX=100
    posY=250
    posTup = (posX,posY)
    screen = pygame.display.set_mode((width, height))
    pygame.display.set_caption("Prueba")
    speed=20

    while opc != 1 and opc !=2:
        print ("Para elegir tu personaje ingresa:")
        print ("1-->Personaje Adaptado \n 2---> Personaje por defecto")
        opc = int(input())

    auxDirector = Director() 
    if opc == 1:
        auxDirector.setBuilder(jugUnoBuilder())
    elif opc == 2:
        auxDirector.setBuilder(GokuBuilder())

    charac = auxDirector.getChar(opc)
    charac.defPositions(posX,posY)
    jugando =True
    background = loadImages.load("background/mexBack.jpeg")
            
    while empezar:        
        for i in pygame.event.get():
            if i.type == QUIT:
                pygame.quit()
                empezar = False
                sys.exit()
                
        screen.blit(background,(0,0))
        charac.update()
        charac.drawCharacter(screen)
        pygame.display.update()
Example #14
0
class Juego():

    i = 0
    width = 900
    height = 600
    colour = (227, 166, 162)
    empezar = True
    megaman = rightMegaman()
    auxlist = megaman.get_sprites()

    pygame.init()
    posX = 100
    posY = 250
    posTup = (posX, posY)
    screen = pygame.display.set_mode((width, height))
    pygame.display.set_caption("Prueba")
    speed = 20
    auxDirector = Director()
    auxDirector.setBuilder(GokuBuilder())
    charac = auxDirector.getChar()
    charac.defPositions(posX, posY)
    jugando = True
    background = loadImages.load("background/mexBack.jpeg")

    while empezar:

        for i in pygame.event.get():
            if i.type == QUIT:
                pygame.quit()
                empezar = False
                sys.exit()

        screen.blit(background, (0, 0))
        charac.update()
        charac.drawCharacter(screen)
        pygame.display.update()
Example #15
0
 def get_sprites(self):
     return[
            loadImages.load("gaticornio/MR1.png")]
Example #16
0
 def get_sprites(self):
     return[loadImages.load("gaticornio/MI1.png"),
            loadImages.load("gaticornio/MI2.png"),
            loadImages.load("gaticornio/MI3.png"),
            loadImages.load("gaticornio/MI4.png"),
            loadImages.load("gaticornio/MI5.png")]
Example #17
0
 def get_sprites(self):
     return [
         loadImages.load("Meteoros/Met.png")]
 def get_sprites(self):
     return [
         loadImages.load("gokuSprites/GD2.png"),
         loadImages.load("gokuSprites/GU.png")
     ]
 def get_sprites(self):
     return [
         loadImages.load("megSprites/MD1.png"),
         loadImages.load("gokuSprites/GD1.png")
     ]
 def get_sprites(self):
     return [
         loadImages.load("megSprites/MCI1.png"),
         loadImages.load("megSprites/MCI2.png")
     ]