def get_sprites(self): return [ loadImages.load('imagenes/I0.png'), loadImages.load('imagenes/I1.png'), loadImages.load('imagenes/I2.png'), loadImages.load('imagenes/I3.png') ]
def get_sprites(self): return [ loadImages.load("megSprites/MD1.png"), loadImages.load("megSprites/P1.png"), loadImages.load("megsprites/P2.png"), loadImages.load("megsprites/P3.png") ]
def get_sprites(self): return [ loadImages.load('imagenes/D0.png'), loadImages.load('imagenes/D1.png'), loadImages.load('imagenes/D2.png'), loadImages.load('imagenes/D3.png') ]
def ventana(numero): width = 900 height = 600 empezar = True pygame.init() posX = 100 posY = 250 pygame.display.set_caption("Prueba") auxDirector = Director() if numero == 1: auxDirector.setBuilder(GokuBuilder()) else: if numero == 0: auxDirector.setBuilder(MegamanBuilder()) charac = auxDirector.getChar() charac.defPositions(posX, posY) background = loadImages.load("background/mexBack.jpeg") screen = pygame.display.set_mode((width, height)) while empezar: for i in pygame.event.get(): if i.type == QUIT: pygame.quit() sys.exit() empezar = False screen.blit(background, (0, 0)) charac.update() charac.drawCharacter(screen) pygame.display.update()
def get_sprites(self): return [ loadImages.load("gokuSprites/GP1.png"), loadImages.load("gokuSprites/GP2.png"), loadImages.load("gokuSprites/GP3.png"), loadImages.load("gokuSprites/GP4.png"), loadImages.load("gokuSprites/GP5.png"), loadImages.load("gokuSprites/GP6.png"), loadImages.load("gokuSprites/GP7.png"), loadImages.load("gokuSprites/GP8.png") ]
def get_sprites(self): return [loadImages.load("megSprites/MD1.png"), loadImages.load("megSprites/MD2.png"), loadImages.load("megSprites/MD3.png"), loadImages.load("megSprites/MD4.png"), loadImages.load("megSprites/MD5.png"), loadImages.load("megSprites/MD6.png"), loadImages.load("megSprites/MD7.png")]
def get_sprites(self): return[loadImages.load("megSprites/MI1.png"), loadImages.load("megSprites/MI2.png"), loadImages.load("megSprites/MI3.png"), loadImages.load("megSprites/MI4.png"), loadImages.load("megSprites/MI5.png"), loadImages.load("megSprites/MI6.png"), loadImages.load("megSprites/MI7.png")]
def get_sprites(self): return [ loadImages.load("gokuSprites/GD1.png"), loadImages.load("gokuSprites/GD2.png"), loadImages.load("gokuSprites/GD3.png"), loadImages.load("gokuSprites/GD4.png"), loadImages.load("gokuSprites/GD5.png"), loadImages.load("gokuSprites/GD6.png"), loadImages.load("gokuSprites/GN.png") ]
def get_sprites(self): return [ loadImages.load("gokuSprites/GI1.png"), loadImages.load("gokuSprites/GI2.png"), loadImages.load("gokuSprites/GI3.png"), loadImages.load("gokuSprites/GI4.png"), loadImages.load("gokuSprites/GI5.png"), loadImages.load("gokuSprites/GI6.png"), loadImages.load("gokuSprites/GN.png") ]
class Game(): i = 0 width = 900 height = 600 colour = (227, 166, 162) empezar = True Gaticornio = rightGaticornio() auxlist = Gaticornio.get_sprites() pygame.init() posX = 100 posY = 320 posTup = (posX, posY) screen = pygame.display.set_mode((width, height)) pygame.display.set_caption("Prueba") speed = 20 auxDirector = Director() auxDirector.setBuilder(GaticornioMoves()) charac = auxDirector.getChar() charac.defPositions(posX, posY) jugando = True background = loadImages.load("background/espace.jpg") segundos = 0 pygame.mixer.music.load('Ragnarok.mp3') pygame.mixer.music.set_endevent(pygame.constants.USEREVENT) pygame.mixer.music.play() while empezar: for i in pygame.event.get(): if i.type == QUIT: score.main(segundos) pygame.quit() empezar = False sys.exit() elif i.type == pygame.constants.USEREVENT: pygame.mixer.music.load('Ragnarok.mp3') pygame.mixer.music.play() screen.blit(background, (0, 0)) charac.update() charac.drawCharacter(screen) charac.drawCaida(screen) pygame.display.update() empezar = charac.colisiones() segundos += 0.06
def get_sprites(self): return [ loadImages.load("gokuSprites/GCD1.png"), loadImages.load("gokuSprites/GCD2.png"), loadImages.load("gokuSprites/GCD3.png"), loadImages.load("gokuSprites/GCD4.png"), loadImages.load("gokuSprites/GCD5.png"), loadImages.load("gokuSprites/GCD6.png") ]
def get_sprites(self): return [ loadImages.load("gokuSprites/GCI1.png"), loadImages.load("gokuSprites/GCI2.png"), loadImages.load("gokuSprites/GCI3.png"), loadImages.load("gokuSprites/GCI4.png"), loadImages.load("gokuSprites/GCI5.png"), loadImages.load("gokuSprites/GCI6.png") ]
class Juego(): i=0 width = 900 height = 600 colour = (227,166,162) empezar = True opc = 0 pygame.init() posX=100 posY=250 posTup = (posX,posY) screen = pygame.display.set_mode((width, height)) pygame.display.set_caption("Prueba") speed=20 while opc != 1 and opc !=2: print ("Para elegir tu personaje ingresa:") print ("1-->Personaje Adaptado \n 2---> Personaje por defecto") opc = int(input()) auxDirector = Director() if opc == 1: auxDirector.setBuilder(jugUnoBuilder()) elif opc == 2: auxDirector.setBuilder(GokuBuilder()) charac = auxDirector.getChar(opc) charac.defPositions(posX,posY) jugando =True background = loadImages.load("background/mexBack.jpeg") while empezar: for i in pygame.event.get(): if i.type == QUIT: pygame.quit() empezar = False sys.exit() screen.blit(background,(0,0)) charac.update() charac.drawCharacter(screen) pygame.display.update()
class Juego(): i = 0 width = 900 height = 600 colour = (227, 166, 162) empezar = True megaman = rightMegaman() auxlist = megaman.get_sprites() pygame.init() posX = 100 posY = 250 posTup = (posX, posY) screen = pygame.display.set_mode((width, height)) pygame.display.set_caption("Prueba") speed = 20 auxDirector = Director() auxDirector.setBuilder(GokuBuilder()) charac = auxDirector.getChar() charac.defPositions(posX, posY) jugando = True background = loadImages.load("background/mexBack.jpeg") while empezar: for i in pygame.event.get(): if i.type == QUIT: pygame.quit() empezar = False sys.exit() screen.blit(background, (0, 0)) charac.update() charac.drawCharacter(screen) pygame.display.update()
def get_sprites(self): return[ loadImages.load("gaticornio/MR1.png")]
def get_sprites(self): return[loadImages.load("gaticornio/MI1.png"), loadImages.load("gaticornio/MI2.png"), loadImages.load("gaticornio/MI3.png"), loadImages.load("gaticornio/MI4.png"), loadImages.load("gaticornio/MI5.png")]
def get_sprites(self): return [ loadImages.load("Meteoros/Met.png")]
def get_sprites(self): return [ loadImages.load("gokuSprites/GD2.png"), loadImages.load("gokuSprites/GU.png") ]
def get_sprites(self): return [ loadImages.load("megSprites/MD1.png"), loadImages.load("gokuSprites/GD1.png") ]
def get_sprites(self): return [ loadImages.load("megSprites/MCI1.png"), loadImages.load("megSprites/MCI2.png") ]