Example #1
0
	def signal_death(self, turns):
		self.state = PlayerState.DEAD
		self.dead_turns = turns

		# reset action requests for remainder of turn
		self.move_action = None
		self.fire_action = None
		self.scan_action = None

		self.send(protocol.death(turns).values())
Example #2
0
    def signal_death(self, turns):
        self.state = PlayerState.DEAD
        self.dead_turns = turns

        # reset action requests for remainder of turn
        self.move_action = None
        self.fire_action = None
        self.scan_action = None

        self.send(protocol.death(turns).values())
Example #3
0
 def signal_death(self, turns):
     self.state = PlayerState.DEAD
     self.send(protocol.death(turns).values())
Example #4
0
 def signal_death(self, turns):
     self.state = PlayerState.DEAD
     self.send(protocol.death(turns).values())