예제 #1
0
파일: player.py 프로젝트: Remboooo/LoBotomy
	def signal_death(self, turns):
		self.state = PlayerState.DEAD
		self.dead_turns = turns

		# reset action requests for remainder of turn
		self.move_action = None
		self.fire_action = None
		self.scan_action = None

		self.send(protocol.death(turns).values())
예제 #2
0
    def signal_death(self, turns):
        self.state = PlayerState.DEAD
        self.dead_turns = turns

        # reset action requests for remainder of turn
        self.move_action = None
        self.fire_action = None
        self.scan_action = None

        self.send(protocol.death(turns).values())
예제 #3
0
파일: server.py 프로젝트: ekohl/LoBotomy
 def signal_death(self, turns):
     self.state = PlayerState.DEAD
     self.send(protocol.death(turns).values())
예제 #4
0
 def signal_death(self, turns):
     self.state = PlayerState.DEAD
     self.send(protocol.death(turns).values())