Example #1
0
class PartyHat(SVGMobject):
    CONFIG = {
        "file_name": "party_hat",
        "height": 1.5,
        "pi_creature": None,
        "stroke_width": 0,
        "fill_opacity": 1,
        "frills_colors": [MAROON_B, PURPLE],
        "cone_color": GREEN,
        "dots_colors": [YELLOW],
    }
    NUM_FRILLS = 7
    NUM_DOTS = 6

    def __init__(self, **kwargs):
        SVGMobject.__init__(self, **kwargs)
        self.set_height(self.height)
        if self.pi_creature is not None:
            self.next_to(self.pi_creature.eyes, UP, buff=0)

        self.frills = VGroup(*self[:self.NUM_FRILLS])
        self.cone = self[self.NUM_FRILLS]
        self.dots = VGroup(*self[self.NUM_FRILLS + 1:])

        self.frills.set_color_by_gradient(*self.frills_colors)
        self.cone.set_color(self.cone_color)
        self.dots.set_color_by_gradient(*self.dots_colors)
Example #2
0
class PartyHat(SVGMobject):
    CONFIG = {
        "file_name": "party_hat",
        "height": 1.5,
        "pi_creature": None,
        "stroke_width": 0,
        "fill_opacity": 1,
        "frills_colors": [MAROON_B, PURPLE],
        "cone_color": GREEN,
        "dots_colors": [YELLOW],
    }
    NUM_FRILLS = 7
    NUM_DOTS = 6

    def __init__(self, **kwargs):
        SVGMobject.__init__(self, **kwargs)
        self.set_height(self.height)
        if self.pi_creature is not None:
            self.next_to(self.pi_creature.eyes, UP, buff=0)

        self.frills = VGroup(*self[:self.NUM_FRILLS])
        self.cone = self[self.NUM_FRILLS]
        self.dots = VGroup(*self[self.NUM_FRILLS + 1:])

        self.frills.set_color_by_gradient(*self.frills_colors)
        self.cone.set_color(self.cone_color)
        self.dots.set_color_by_gradient(*self.dots_colors)
Example #3
0
    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = Tex(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels
Example #4
0
    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = TexMobject(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels