# dstar2.dstar(mapper, robot, goal, path) dstar.dstar(mapper, robot, goal, path) #dlite.dstar(robot,goal,path) # # DstarLite.dstar(mapper, robot, goal, path) # astar.astar(mapper, robot, goal, path) pathNode = path.getNextMove() robot.x = pathNode.x robot.y = pathNode.y mapper.moveGrid[pathNode.x][pathNode.y] = "1" #mapper.printMoveGrid() TEG.x = pathNode.x TEG.y = pathNode.y TEG.addPosition(pathNode.x, pathNode.y) mapper.updateMap(robot) #raw_input("TEST") cv2.imshow('AGVC Map', agvcmap.getMap()) cv2.imshow('AGVC Map Morphed', agvcmap.getImage()) for i in range(len(TEG.positions)): agvcmap.placeRobot(TEG.positions[i][1] * height / newHeight, TEG.positions[i][0] * width / newWidth, TEG.radius) nPoints = len(TEG.positions) points = np.array(TEG.positions) * height / newHeight #points = np.random.rand(nPoints,2)*200 xpoints = [p[0] for p in points] ypoints = [p[1] for p in points] xvals, yvals = bezier_curve(points, nTimes=1000) for i in range(len(xvals)):
# dstar2.dstar(mapper, robot, goal, path) dstar.dstar(mapper, robot, goal, path) #dlite.dstar(robot,goal,path) # # DstarLite.dstar(mapper, robot, goal, path) # astar.astar(mapper, robot, goal, path) pathNode=path.getNextMove() robot.x = pathNode.x robot.y = pathNode.y mapper.moveGrid[pathNode.x][pathNode.y]="1" #mapper.printMoveGrid() TEG.x = pathNode.x TEG.y = pathNode.y TEG.addPosition(pathNode.x,pathNode.y) mapper.updateMap(robot) #raw_input("TEST") cv2.imshow('AGVC Map', agvcmap.getMap()) cv2.imshow('AGVC Map Morphed', agvcmap.getImage()) for i in range(len(TEG.positions)): agvcmap.placeRobot(TEG.positions[i][1]*height/newHeight,TEG.positions[i][0]*width/newWidth,TEG.radius) nPoints = len(TEG.positions) points = np.array(TEG.positions)*height/newHeight #points = np.random.rand(nPoints,2)*200 xpoints = [p[0] for p in points] ypoints = [p[1] for p in points] xvals, yvals = bezier_curve(points, nTimes=1000) for i in range(len(xvals)): agvcmap.placeRobot(int(yvals[i]),int(xvals[i]),TEG.radius*2)
def calculatePath(self): height = self.map.height width = self.map.width newHeight = int(height*0.1) newWidth = int(width*0.1) dliteimage = cv2.resize(self.map.getImage(),(newWidth,newHeight)) cv2.imwrite('AGVCmap2.bmp', dliteimage) robot = Robot(self.vehicle.x,self.vehicle.y,self.vehicle.radius*2) imageMap = ImageReader() imageMap.loadFile("AGVCmap2.bmp") mapper.initalize(imageMap,robot) moveGrid = imageMap.convertToGrid().copy() ##goal = point(3,17) testdivider = 1 self.goal = point(int(newHeight/testdivider*0.8),int(newWidth/testdivider*0.8)) #cv2.waitKey(0) ##mapper.printMoveGrid() print "STARTIN LOOP" moveId=0 Xlength = mapper.grid.shape[0]/testdivider Ylength = mapper.grid.shape[1]/testdivider #dstar = dstar3.DStar(Xlength,Ylength,goal) dstar = dlite.Dlite(Xlength,Ylength,self.goal,robot) print "Entering Loop" testvar = 0 #for i in range(10): while (robot.y != self.goal.y or robot.x != self.goal.x) : if testvar%2 == 0: newObs = obstacle.Obstacle(random.randint(0,height),random.randint(0,width), 40) self.map.placeObstacle(newObs,3) self.obsList.append(newObs) #Place obstacles on map self.map.updateObstacles(self.obsList) #Morph the obstacles self.map.updateMorph(); dliteimage = cv2.resize(self.map.getImage(),(newWidth,newHeight)) cv2.imwrite('AGVCmap2.bmp', dliteimage) imageMap.loadFile("AGVCmap2.bmp") mapper.initalize(imageMap,robot) moveGrid = imageMap.convertToGrid().copy() testvar = testvar + 1 moveId = moveId+1 print moveId if path.pathIsBroken(mapper.grid) : path.restart() print "The path is broken" # dstar2.dstar(mapper, robot, goal, path) dstar.dstar(mapper, robot, self.goal, path) #dlite.dstar(robot,goal,path) # # DstarLite.dstar(mapper, robot, goal, path) # astar.astar(mapper, robot, goal, path) pathNode=path.getNextMove() robot.x = pathNode.x robot.y = pathNode.y mapper.moveGrid[pathNode.x][pathNode.y]="1" #mapper.printMoveGrid() self.vehicle.x = pathNode.x self.vehicle.y = pathNode.y self.vehicle.addPosition(pathNode.x,pathNode.y) mapper.updateMap(robot) #raw_input("TEST") cv2.imshow('AGVC Map', self.map.getMap()) cv2.imshow('AGVC Map Morphed', self.map.getImage()) for i in range(len(self.vehicle.positions)): self.map.placeRobot(self.vehicle.positions[i][1]*height/newHeight,self.vehicle.positions[i][0]*width/newWidth,self.vehicle.radius) nPoints = len(self.vehicle.positions) points = np.array(self.vehicle.positions)*height/newHeight #points = np.random.rand(nPoints,2)*200 xpoints = [p[0] for p in points] ypoints = [p[1] for p in points] xvals, yvals = self.bezier_curve(points, nTimes=1000) for i in range(len(xvals)): self.map.placeRobot(int(yvals[i]),int(xvals[i]),self.vehicle.radius*2) self.map.updateActObstacles(self.obsList) cv2.waitKey(0)
def calculatePath(self): height = self.map.height width = self.map.width newHeight = int(height * 0.1) newWidth = int(width * 0.1) dliteimage = cv2.resize(self.map.getImage(), (newWidth, newHeight)) cv2.imwrite('AGVCmap2.bmp', dliteimage) robot = Robot(self.vehicle.x, self.vehicle.y, self.vehicle.radius * 2) imageMap = ImageReader() imageMap.loadFile("AGVCmap2.bmp") mapper.initalize(imageMap, robot) moveGrid = imageMap.convertToGrid().copy() ##goal = point(3,17) testdivider = 1 self.goal = point(int(newHeight / testdivider * 0.8), int(newWidth / testdivider * 0.8)) #cv2.waitKey(0) ##mapper.printMoveGrid() print "STARTIN LOOP" moveId = 0 Xlength = mapper.grid.shape[0] / testdivider Ylength = mapper.grid.shape[1] / testdivider #dstar = dstar3.DStar(Xlength,Ylength,goal) dstar = dlite.Dlite(Xlength, Ylength, self.goal, robot) print "Entering Loop" testvar = 0 #for i in range(10): while (robot.y != self.goal.y or robot.x != self.goal.x): if testvar % 2 == 0: newObs = obstacle.Obstacle(random.randint(0, height), random.randint(0, width), 40) self.map.placeObstacle(newObs, 3) self.obsList.append(newObs) #Place obstacles on map self.map.updateObstacles(self.obsList) #Morph the obstacles self.map.updateMorph() dliteimage = cv2.resize(self.map.getImage(), (newWidth, newHeight)) cv2.imwrite('AGVCmap2.bmp', dliteimage) imageMap.loadFile("AGVCmap2.bmp") mapper.initalize(imageMap, robot) moveGrid = imageMap.convertToGrid().copy() testvar = testvar + 1 moveId = moveId + 1 print moveId if path.pathIsBroken(mapper.grid): path.restart() print "The path is broken" # dstar2.dstar(mapper, robot, goal, path) dstar.dstar(mapper, robot, self.goal, path) #dlite.dstar(robot,goal,path) # # DstarLite.dstar(mapper, robot, goal, path) # astar.astar(mapper, robot, goal, path) pathNode = path.getNextMove() robot.x = pathNode.x robot.y = pathNode.y mapper.moveGrid[pathNode.x][pathNode.y] = "1" #mapper.printMoveGrid() self.vehicle.x = pathNode.x self.vehicle.y = pathNode.y self.vehicle.addPosition(pathNode.x, pathNode.y) mapper.updateMap(robot) #raw_input("TEST") cv2.imshow('AGVC Map', self.map.getMap()) cv2.imshow('AGVC Map Morphed', self.map.getImage()) for i in range(len(self.vehicle.positions)): self.map.placeRobot( self.vehicle.positions[i][1] * height / newHeight, self.vehicle.positions[i][0] * width / newWidth, self.vehicle.radius) nPoints = len(self.vehicle.positions) points = np.array(self.vehicle.positions) * height / newHeight #points = np.random.rand(nPoints,2)*200 xpoints = [p[0] for p in points] ypoints = [p[1] for p in points] xvals, yvals = self.bezier_curve(points, nTimes=1000) for i in range(len(xvals)): self.map.placeRobot(int(yvals[i]), int(xvals[i]), self.vehicle.radius * 2) self.map.updateActObstacles(self.obsList) cv2.waitKey(0)