Example #1
0
def check_items():
	while True:
		for i in xrange(1, 6):
			try:
				while True:
					items = market.newest(i)
					break
				for item in items:
					#print item["name"]
					if item["name"].startswith("Set: "):
						set_items = market.inventory(item["inventid"], item["seller"])
						max_price = 0
						for set_item in set_items:
							max_price += config.buy_items.get(set_item["name"], config.auto_buy)
						if item["item_price"] <= max_price:
							print "buying %s for %i (max was %i)" % (item["name"], item["item_price"], max_price)
							market.buy(item)
					else:
						max_price = config.buy_items.get(item["name"], config.auto_buy)
						if item["item_price"] <= max_price:
							print "buying %s for %i" % (item["name"], item["item_price"])
							market.buy(item)
						else:
							pass
							#print "Found %s, but not in our price range (%i > %i)" % (item["name"], item["item_price"], max_price)
			except Exception as e:
				print e
		"""for item, value in config.buy_items.iteritems():
Example #2
0
def update_items():
	if not config.bump:
		return
	while True:
		try:
			print "Removing items"
			market_items = market.inventory(-2)
			for market_item in market_items:
				#print "Removing %s" % market_item["name"]
				market.remove_from_market(market_item["id"])

			deactivated_items = market.inventory()
			sorted_items = sorted(deactivated_items, key=lambda x: config.item_prices.get(x["name"], 0) + random.randint(1, 1000))
			print "Bumping items"
			for deactivated_item in sorted_items:
				#print deactivated_item["name"]
				price = config.item_prices.get(deactivated_item["name"])
				if price:
					#TODO: set price below other seller but not below our buy price
					#print "Selling %s for %i" % (deactivated_item["name"], price)
					market.sell(deactivated_item["id"], price)
			time.sleep(config.bump_time)
		except Exception as e:
			print e
Example #3
0
def update_items():
    if not config.bump:
        return
    while True:
        try:
            #print "Removing items"
            #market_items = market.inventory(-2)
            #for market_item in market_items:
            #print "Removing %s" % market_item["name"]
            #market.remove_from_market(market_item["id"])
            #time.sleep(2)

            deactivated_items = market.inventory()
            sorted_items = sorted(deactivated_items,
                                  key=lambda x: config.item_prices.get(
                                      x["name"], 0) + random.randint(1, 1000))
            print "Bumping items"
            for deactivated_item in sorted_items:
                #print deactivated_item["name"]
                #price = config.item_prices.get(deactivated_item["name"])
                #print price
                #if price == None:
                #TODO: set price below other seller but not below our buy price
                #print "Selling %s for %i" % (deactivated_item["name"], price)
                price = market.selling_price(deactivated_item["name"])
                if deactivated_item["name"] == "Chronos Hair":
                    price = 15
                if deactivated_item["name"] == "Chronos Force":
                    price = 30
                if deactivated_item["name"] == "Chronos Blood":
                    price = 20
                if deactivated_item["name"] == "Chronos DQ":
                    price = 10
                if deactivated_item["name"] == "Chronos Grip":
                    price = 10
                if deactivated_item[
                        "name"] == "Chronos Right Leg Motion Trail":
                    price = 10
                if deactivated_item[
                        "name"] == "Chronos Right Hand Motion Trail":
                    price = 10
                if deactivated_item["name"] == "Chronos Left Leg Motion Trail":
                    price = 10
                if deactivated_item[
                        "name"] == "Chronos Left Hand Motion Trail":
                    price = 10
                if deactivated_item[
                        "name"] == "Gladiator Right Leg Motion Trail":
                    price = 10
                if deactivated_item[
                        "name"] == "Gladiator Right Hand Motion Trail":
                    price = 10
                if deactivated_item[
                        "name"] == "Gladiator Left Leg Motion Trail":
                    price = 10
                if deactivated_item[
                        "name"] == "Gladiator Left Hand Motion Trail":
                    price = 10
                if deactivated_item["name"] == "Gladiator Hair":
                    price = 15
                if deactivated_item["name"] == "Gladiator Force":
                    price = 45
                if deactivated_item["name"] == "Gladiator Blood":
                    price = 20
                if deactivated_item["name"] == "Gladiator DQ":
                    price = 10
                if deactivated_item["name"] == "Gladiator Grip":
                    price = 10
                if deactivated_item["name"] == "Orc Blood":
                    price = 49
                if deactivated_item["name"] == "Music":
                    price = 140
                if deactivated_item["name"] == "Orc Hair":
                    price = 30
                if deactivated_item["name"] == "Orc Right Leg Motion Trail":
                    price = 20
                if deactivated_item["name"] == "Orc Right Hand Motion Trail":
                    price = 20
                if deactivated_item["name"] == "Orc Left Leg Motion Trail":
                    price = 20
                if deactivated_item["name"] == "Orc Left Hand Motion Trail":
                    price = 20
                if deactivated_item["name"] == "Orc Force":
                    price = 110
                if deactivated_item["name"] == "Orc Relax":
                    price = 70
                if deactivated_item["name"] == "Chronos Primary Gradient":
                    price = 15
                if deactivated_item["name"] == "Chronos Secondary Gradient":
                    price = 15
                if deactivated_item["name"] == "Gladiator Primary Gradient":
                    price = 15
                if deactivated_item["name"] == "Gladiator Secondary Gradient":
                    price = 15
                if deactivated_item["name"] == "Acid Blood":
                    price = 0
                if deactivated_item["name"] == "Organic Cucumber":
                    price = 0
                if deactivated_item["name"] == "Pickled Cucumbers":
                    price = 0
#  if 'Texture' in str(deactivated_item["name"]):
#          price = 0
                if deactivated_item["name"] == "Head Texture":
                    price = 220
                if 'Bumpmap' in str(deactivated_item["name"]):
                    price = 2000
# if 'Chronos' not in str(deactivated_item["name"]) and 'Gladiator' not in str(deactivated_item["name"]):

#          price = 0

                if price > 0:
                    if price < 10:
                        price = 10
                    print "Selling %s for %i" % (deactivated_item["name"],
                                                 price - 1)
                    market.sell(deactivated_item["id"], price - 1)
                time.sleep(2)
                #else:
                #print deactivated_item["name"], "has no priice, remove it"
                #time.sleep(1)
            time.sleep(config.bump_time)
        except Exception as e:
            print e
        """for item, value in config.buy_items.iteritems():
Example #4
0
def update_items():
	if not config.bump:
		return
	while True:
		try:
			#print "Removing items"
			#market_items = market.inventory(-2)
			#for market_item in market_items:
				#print "Removing %s" % market_item["name"]
				#market.remove_from_market(market_item["id"])
				#time.sleep(2)

			deactivated_items = market.inventory()
			sorted_items = sorted(deactivated_items, key=lambda x: config.item_prices.get(x["name"], 0) + random.randint(1, 1000))
			print "Bumping items"
			for deactivated_item in sorted_items:
				#print deactivated_item["name"]
				#price = config.item_prices.get(deactivated_item["name"])
                                #print price
				#if price == None:
					#TODO: set price below other seller but not below our buy price
					#print "Selling %s for %i" % (deactivated_item["name"], price)
				price = market.selling_price(deactivated_item["name"])
				if deactivated_item["name"] == "Chronos Hair":
					price = 15
				if deactivated_item["name"] == "Chronos Force":
					price = 30
				if deactivated_item["name"] == "Chronos Blood":
					price = 20
				if deactivated_item["name"] == "Chronos DQ":
					price = 10
				if deactivated_item["name"] == "Chronos Grip":
					price = 10
				if deactivated_item["name"] == "Chronos Right Leg Motion Trail":
					price = 10
				if deactivated_item["name"] == "Chronos Right Hand Motion Trail":
					price = 10
				if deactivated_item["name"] == "Chronos Left Leg Motion Trail":
					price = 10
				if deactivated_item["name"] == "Chronos Left Hand Motion Trail":
					price = 10
				if deactivated_item["name"] == "Gladiator Right Leg Motion Trail":
					price = 10
				if deactivated_item["name"] == "Gladiator Right Hand Motion Trail":
					price = 10
				if deactivated_item["name"] == "Gladiator Left Leg Motion Trail":
					price = 10
				if deactivated_item["name"] == "Gladiator Left Hand Motion Trail":
					price = 10
				if deactivated_item["name"] == "Gladiator Hair":
					price = 15
				if deactivated_item["name"] == "Gladiator Force":
					price = 45
				if deactivated_item["name"] == "Gladiator Blood":
					price = 20
				if deactivated_item["name"] == "Gladiator DQ":
					price = 10
				if deactivated_item["name"] == "Gladiator Grip":
					price = 10
				if deactivated_item["name"] == "Orc Blood":
					price = 49
				if deactivated_item["name"] == "Music":
					price = 140
				if deactivated_item["name"] == "Orc Hair":
					price = 30
				if deactivated_item["name"] == "Orc Right Leg Motion Trail":
					price = 20
				if deactivated_item["name"] == "Orc Right Hand Motion Trail":
					price = 20
				if deactivated_item["name"] == "Orc Left Leg Motion Trail":
					price = 20
				if deactivated_item["name"] == "Orc Left Hand Motion Trail":
					price = 20
				if deactivated_item["name"] == "Orc Force":
					price = 110
				if deactivated_item["name"] == "Orc Relax":
					price = 70
				if deactivated_item["name"] == "Chronos Primary Gradient":
					price = 15
				if deactivated_item["name"] == "Chronos Secondary Gradient":
					price = 15
				if deactivated_item["name"] == "Gladiator Primary Gradient":
					price = 15
				if deactivated_item["name"] == "Gladiator Secondary Gradient":
					price = 15
				if deactivated_item["name"] == "Acid Blood":
					price = 0
                                if deactivated_item["name"] == "Organic Cucumber":
					price = 0
                                if deactivated_item["name"] == "Pickled Cucumbers":
					price = 0
                              #  if 'Texture' in str(deactivated_item["name"]):
                              #          price = 0
       				if deactivated_item["name"] == "Head Texture":
					price = 220
				if 'Bumpmap' in str(deactivated_item["name"]):
					price = 2000
                               # if 'Chronos' not in str(deactivated_item["name"]) and 'Gladiator' not in str(deactivated_item["name"]):
                              #          price = 0
					
				if price > 0:
					if price < 10:
						price = 10
					print "Selling %s for %i" % (deactivated_item["name"], price-1)
					market.sell(deactivated_item["id"], price-1)
				time.sleep(2)	 
				#else:
					#print deactivated_item["name"], "has no priice, remove it"
				#time.sleep(1)
			time.sleep(config.bump_time)
		except Exception as e:
			print e


		"""for item, value in config.buy_items.iteritems():