Example #1
0
 def create_team(self):
     """ Create a new team """
     if not self.config.teams:
         team = Team.by_name(self.get_argument("handle", ""))
         if team is None:
             team = Team()
             team.name = self.get_argument("handle", "")
         else:
             logging.info(
                 "Team %s already exists - Player Mode: reset team." % team.name
             )
             team.flags = []
             team.hints = []
             team.boxes = []
             team.items = []
             team.game_levels = []
             team.purchased_source_code = []
         team.motto = self.get_argument("motto", "")
         team._avatar = identicon(team.name, 6)
         if self.config.banking:
             team.money = self.config.starting_team_money
         else:
             team.money = 0
         levels = GameLevel.all()
         for level in levels:
             if level.type == "none":
                 team.game_levels.append(level)
             elif level.type != "hidden" and level.buyout == 0:
                 team.game_levels.append(level)
         return team
     elif self.config.public_teams:
         if Team.by_name(self.get_argument("team_name", "")) is not None:
             raise ValidationError(
                 "This team name is already registered.  Use team code to join that team."
             )
         team = Team()
         team.name = self.get_argument("team_name", "")
         team.motto = self.get_argument("motto", "")
         if len(filter_avatars("team")) == 0:
             team._avatar = identicon(team.name, 6)
         if not self.config.banking:
             team.money = 0
         level_0 = GameLevel.by_number(0)
         if not level_0:
             level_0 = GameLevel.all()[0]
         team.game_levels.append(level_0)
         return team
     else:
         raise ValidationError("Public teams are not enabled")
Example #2
0
 def create_team(self):
     ''' Create a new team '''
     if not self.config.teams:
         team = Team.by_name(self.get_argument('handle', ''))
         if team is None:
             team = Team()
             team.name = self.get_argument('handle', '')
         else:
             logging.info(
                 "Team %s already exists - Player Mode: reset team." %
                 team.name)
             team.flags = []
             team.hints = []
             team.boxes = []
             team.items = []
             team.game_levels = []
             team.purchased_source_code = []
         team.motto = self.get_argument('motto', '')
         if self.config.banking:
             team.money = self.config.starting_team_money
         else:
             team.money = 0
         level_0 = GameLevel.by_number(0)
         if not level_0:
             level_0 = GameLevel.all()[0]
         team.game_levels.append(level_0)
         return team
     elif self.config.public_teams:
         if Team.by_name(self.get_argument('team_name', '')) is not None:
             raise ValidationError(
                 "This team name is already registered.  Use team code to join that team."
             )
         team = Team()
         team.name = self.get_argument('team_name', '')
         team.motto = self.get_argument('motto', '')
         if not self.config.banking:
             team.money = 0
         level_0 = GameLevel.by_number(0)
         if not level_0:
             level_0 = GameLevel.all()[0]
         team.game_levels.append(level_0)
         return team
     else:
         raise ValidationError("Public teams are not enabled")
Example #3
0
 def create_team(self):
     ''' Create a new team '''
     if not self.config.teams:
         team = Team.by_name(self.get_argument('handle', ''))
         if team is None:
             team = Team()
             team.name = self.get_argument('handle', '')
         else:
             logging.info("Team %s already exists - Player Mode: reset team." % team.name)
             team.flags = []
             team.hints = []
             team.boxes = []
             team.items = []
             team.game_levels = []
             team.purchased_source_code = []
         team.motto = self.get_argument('motto', '')
         if self.config.banking:
             team.money = self.config.starting_team_money
         else:
             team.money = 0
         level_0 = GameLevel.by_number(0)
         if not level_0:
             level_0 = GameLevel.all()[0]
         team.game_levels.append(level_0)
         return team
     elif self.config.public_teams:
         if Team.by_name(self.get_argument('team_name', '')) is not None:
             raise ValidationError("This team name is already registered.  Use team code to join that team.")
         team = Team()
         team.name = self.get_argument('team_name', '')
         team.motto = self.get_argument('motto', '')
         if not self.config.banking:
             team.money = 0
         level_0 = GameLevel.by_number(0)
         if not level_0:
             level_0 = GameLevel.all()[0]
         team.game_levels.append(level_0)
         return team
     else:
         raise ValidationError("Public teams are not enabled")