def create_team(self): """ Create a new team """ if not self.config.teams: team = Team.by_name(self.get_argument("handle", "")) if team is None: team = Team() team.name = self.get_argument("handle", "") else: logging.info( "Team %s already exists - Player Mode: reset team." % team.name ) team.flags = [] team.hints = [] team.boxes = [] team.items = [] team.game_levels = [] team.purchased_source_code = [] team.motto = self.get_argument("motto", "") team._avatar = identicon(team.name, 6) if self.config.banking: team.money = self.config.starting_team_money else: team.money = 0 levels = GameLevel.all() for level in levels: if level.type == "none": team.game_levels.append(level) elif level.type != "hidden" and level.buyout == 0: team.game_levels.append(level) return team elif self.config.public_teams: if Team.by_name(self.get_argument("team_name", "")) is not None: raise ValidationError( "This team name is already registered. Use team code to join that team." ) team = Team() team.name = self.get_argument("team_name", "") team.motto = self.get_argument("motto", "") if len(filter_avatars("team")) == 0: team._avatar = identicon(team.name, 6) if not self.config.banking: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) return team else: raise ValidationError("Public teams are not enabled")
def create_team(self, user): team = Team() team.name = user.handle team.motto = "" team._avatar = identicon(team.name, 6) if self.config.banking: team.money = self.config.starting_team_money else: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) self.dbsession.add(team) return team
def create_team(self): """ Admins can create teams manually """ try: name = self.get_argument("team_name", "") if Team.by_name(name) is not None: raise ValidationError("Team already exists") team = Team() team.name = self.get_argument("team_name", "") team.motto = self.get_argument("motto", "") if not self.config.banking: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) self.dbsession.add(team) self.dbsession.commit() # Avatar avatar_select = self.get_argument("team_avatar_select", "") if avatar_select and len(avatar_select) > 0: team._avatar = avatar_select elif hasattr(self.request, "files") and "avatar" in self.request.files: team.avatar = self.request.files["avatar"][0]["body"] self.dbsession.add(team) self.dbsession.commit() self.event_manager.push_score_update() self.redirect("/admin/users") except ValidationError as error: self.render("admin/create/team.html", errors=[str(error)])
def create_team(self): ''' Admins can create teams manually ''' try: name = self.get_argument('team_name', '') if Team.by_name(name) is not None: raise ValidationError("Team already exists") team = Team() team.name = self.get_argument('team_name', '') team.motto = self.get_argument('motto', '') if not self.config.banking: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) self.dbsession.add(team) self.dbsession.commit() # Avatar avatar_select = self.get_argument('team_avatar_select', '') if avatar_select and len(avatar_select) > 0: team._avatar = avatar_select elif hasattr(self.request, 'files') and 'avatar' in self.request.files: team.avatar = self.request.files['avatar'][0]['body'] self.dbsession.add(team) self.dbsession.commit() self.redirect('/admin/users') except ValidationError as error: self.render("admin/create/team.html", errors=[ str(error), ])
def create_team(self): ''' Admins can create teams manually ''' try: name = self.get_argument('team_name', '') if Team.by_name(name) is not None: raise ValidationError("Team already exists") team = Team() team.name = self.get_argument('team_name', '') team.motto = self.get_argument('motto', '') if not self.config.banking: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) self.dbsession.add(team) self.dbsession.commit() # Avatar avatar_select = self.get_argument('team_avatar_select', '') if avatar_select and len(avatar_select) > 0: team._avatar = avatar_select elif hasattr(self.request, 'files') and 'avatar' in self.request.files: team.avatar = self.request.files['avatar'][0]['body'] self.dbsession.add(team) self.dbsession.commit() self.redirect('/admin/users') except ValidationError as error: self.render("admin/create/team.html", errors=[str(error), ])
def create_team(self): ''' Create a new team ''' if not self.config.teams: team = Team.by_name(self.get_argument('handle', '')) if team is None: team = Team() team.name = self.get_argument('handle', '') else: logging.info( "Team %s already exists - Player Mode: reset team." % team.name) team.flags = [] team.hints = [] team.boxes = [] team.items = [] team.game_levels = [] team.purchased_source_code = [] team.motto = self.get_argument('motto', '') if self.config.banking: team.money = self.config.starting_team_money else: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) return team elif self.config.public_teams: if Team.by_name(self.get_argument('team_name', '')) is not None: raise ValidationError( "This team name is already registered. Use team code to join that team." ) team = Team() team.name = self.get_argument('team_name', '') team.motto = self.get_argument('motto', '') if not self.config.banking: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) return team else: raise ValidationError("Public teams are not enabled")
def create_team(self): ''' Create a new team ''' if not self.config.teams: team = Team.by_name(self.get_argument('handle', '')) if team is None: team = Team() team.name = self.get_argument('handle', '') else: logging.info("Team %s already exists - Player Mode: reset team." % team.name) team.flags = [] team.hints = [] team.boxes = [] team.items = [] team.game_levels = [] team.purchased_source_code = [] team.motto = self.get_argument('motto', '') if self.config.banking: team.money = self.config.starting_team_money else: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) return team elif self.config.public_teams: if Team.by_name(self.get_argument('team_name', '')) is not None: raise ValidationError("This team name is already registered. Use team code to join that team.") team = Team() team.name = self.get_argument('team_name', '') team.motto = self.get_argument('motto', '') if not self.config.banking: team.money = 0 level_0 = GameLevel.by_number(0) if not level_0: level_0 = GameLevel.all()[0] team.game_levels.append(level_0) return team else: raise ValidationError("Public teams are not enabled")
def create_demo_user(): from models.Team import Team from models.User import User from models.GameLevel import GameLevel from models import dbsession if Team.by_name("player") is None: user = User() user.handle = "player" user.password = "******" user.name = "player" user.email = "*****@*****.**" team = Team() team.name = "player" team.motto = "Don't hate the player" team.money = 0 team.game_levels.append(GameLevel.all()[0]) team.members.append(user) dbsession.add(user) dbsession.add(team) dbsession.commit()