def next_move(): game = Game.current() last_state = GameState.get(game_id=game.id, seq=game.current_seq - 1) if last_state is None: GameState.insert( game_id=game.id, seq=0, black_captures=0, white_captures=0, illegal=json.dumps([]), board=json.dumps([[0] * 19] * 19), sgf=DEFAULT_SGF, ) return True top_moves = Vote.summary(game.id, game.current_seq) if not top_moves: return False top_move = top_moves[0].move result = call_gnugo( last_state.sgf, game.current_seq, top_move, ) next_state = parse_gnugo(result) next_state['black_captures'] += last_state['black_captures'] next_state['white_captures'] += last_state['white_captures'] GameState.insert(game_id=game.id, seq=game.current_seq, move=top_move, **next_state) Game.insert_or_update( keys=('id', ), id=game.id, current_seq=game.current_seq + 1, ) message = 'Move %d, %s plays %s.' % ( game.current_seq, game.current_seq % 2 and "Black" or "White", Pretty.pos(top_move), ) for room_id in (1, 2): ChatMessage.insert( room_id=room_id, user_id=0, message=message, ) signal_message(room_id, 'send')
def POST(self): room_id = web.ctx.game.player_color form = ChatForm() if not form.validates(): raise web.notfound(form.note) ChatMessage.insert( room_id=room_id, user_id=web.ctx.user.id, message=form.d.message, ) signal_message(room_id, 'send')
def POST(self): room_id = web.ctx.game.player_color form = ChatForm() if not form.validates(): raise web.notfound(form.note) ChatMessage.insert( room_id=room_id, user_id=web.ctx.user.id, message=form.d.message, ) signal_message(room_id, 'send')
def next_move(): game = Game.current() last_state = GameState.get( game_id=game.id, seq=game.current_seq - 1 ) if last_state is None: GameState.insert( game_id=game.id, seq=0, black_captures=0, white_captures=0, illegal=json.dumps([]), board=json.dumps([[0] * 19] * 19), sgf=DEFAULT_SGF, ) return True top_moves = Vote.summary(game.id, game.current_seq) if not top_moves: return False top_move = top_moves[0].move result = call_gnugo( last_state.sgf, game.current_seq, top_move, ) next_state = parse_gnugo(result) next_state['black_captures'] += last_state['black_captures'] next_state['white_captures'] += last_state['white_captures'] GameState.insert( game_id=game.id, seq=game.current_seq, move=top_move, **next_state ) Game.insert_or_update( keys=('id',), id=game.id, current_seq=game.current_seq + 1, ) message = 'Move %d, %s plays %s.' % ( game.current_seq, game.current_seq % 2 and "Black" or "White", Pretty.pos(top_move), ) for room_id in (1, 2): ChatMessage.insert( room_id=room_id, user_id=0, message=message, ) signal_message(room_id, 'send')