Esempio n. 1
0
def next_move():

    game = Game.current()
    last_state = GameState.get(game_id=game.id, seq=game.current_seq - 1)

    if last_state is None:
        GameState.insert(
            game_id=game.id,
            seq=0,
            black_captures=0,
            white_captures=0,
            illegal=json.dumps([]),
            board=json.dumps([[0] * 19] * 19),
            sgf=DEFAULT_SGF,
        )
        return True

    top_moves = Vote.summary(game.id, game.current_seq)
    if not top_moves:
        return False

    top_move = top_moves[0].move
    result = call_gnugo(
        last_state.sgf,
        game.current_seq,
        top_move,
    )

    next_state = parse_gnugo(result)

    next_state['black_captures'] += last_state['black_captures']
    next_state['white_captures'] += last_state['white_captures']

    GameState.insert(game_id=game.id,
                     seq=game.current_seq,
                     move=top_move,
                     **next_state)

    Game.insert_or_update(
        keys=('id', ),
        id=game.id,
        current_seq=game.current_seq + 1,
    )

    message = 'Move %d, %s plays %s.' % (
        game.current_seq,
        game.current_seq % 2 and "Black" or "White",
        Pretty.pos(top_move),
    )
    for room_id in (1, 2):
        ChatMessage.insert(
            room_id=room_id,
            user_id=0,
            message=message,
        )
        signal_message(room_id, 'send')
Esempio n. 2
0
    def POST(self):
        room_id = web.ctx.game.player_color

        form = ChatForm()
        if not form.validates():
            raise web.notfound(form.note)

        ChatMessage.insert(
            room_id=room_id,
            user_id=web.ctx.user.id,
            message=form.d.message,
        )
        signal_message(room_id, 'send')
Esempio n. 3
0
File: chat.py Progetto: dwt/congo
    def POST(self):
        room_id = web.ctx.game.player_color

        form = ChatForm()
        if not form.validates():
            raise web.notfound(form.note)

        ChatMessage.insert(
            room_id=room_id,
            user_id=web.ctx.user.id,
            message=form.d.message,
        )
        signal_message(room_id, 'send')
Esempio n. 4
0
def next_move():

    game = Game.current()
    last_state = GameState.get(
        game_id=game.id,
        seq=game.current_seq - 1
    )

    if last_state is None:
        GameState.insert(
            game_id=game.id,
            seq=0,
            black_captures=0,
            white_captures=0,
            illegal=json.dumps([]),
            board=json.dumps([[0] * 19] * 19),
            sgf=DEFAULT_SGF,
        )
        return True

    top_moves = Vote.summary(game.id, game.current_seq)
    if not top_moves:
        return False

    top_move = top_moves[0].move
    result = call_gnugo(
        last_state.sgf,
        game.current_seq,
        top_move,
    )

    next_state = parse_gnugo(result)

    next_state['black_captures'] += last_state['black_captures']
    next_state['white_captures'] += last_state['white_captures']

    GameState.insert(
        game_id=game.id,
        seq=game.current_seq,
        move=top_move,
        **next_state
    )

    Game.insert_or_update(
        keys=('id',),
        id=game.id,
        current_seq=game.current_seq + 1,
    )

    message = 'Move %d, %s plays %s.' % (
        game.current_seq,
        game.current_seq % 2 and "Black" or "White",
        Pretty.pos(top_move),
    )
    for room_id in (1, 2):
        ChatMessage.insert(
            room_id=room_id,
            user_id=0,
            message=message,
        )
        signal_message(room_id, 'send')