Example #1
0
    def stop_executing(self, tree = False):
        """Stops this Entity executing code. Can be woke up again with start_executing
        or toggle_executing.

        Keyword arguments:
        -- tree: If True then all children of this Entity (and their children
          etc) will be stopped too. (default False)
        """
        Game.stop_entities_executing(self, tree = tree)