Example #1
0
    def _get_handles(self, handles, texts):
        HEIGHT = self._approx_text_height()

        ret = []  # the returned legend lines
        for handle, label in zip(handles, texts):
            x, y = label.get_position()
            x -= self.HANDLELEN + self.HANDLETEXTSEP
            if isinstance(handle, Line2D):
                ydata = (y - HEIGHT / 2) * ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                legline.copy_properties(handle)
                legline.set_markersize(0.6 * legline.get_markersize())
                legline.set_data_clipping(False)
                ret.append(legline)
            elif isinstance(handle, Patch):

                p = Rectangle(
                    xy=(min(self._xdata), y - 3 / 4 * HEIGHT),
                    width=self.HANDLELEN,
                    height=HEIGHT / 2,
                )
                self._set_artist_props(p)
                p.copy_properties(handle)
                ret.append(p)
            else:
                ret.append(None)

        return ret
Example #2
0
    def new_axes(self, ax):
        self.ax = ax
        if self.canvas is not ax.figure.canvas:
            for cid in self.cids:
                self.canvas.mpl_disconnect(cid)

            self.canvas = ax.figure.canvas

            self.cids.append(
                self.canvas.mpl_connect('motion_notify_event', self.onmove))
            self.cids.append(
                self.canvas.mpl_connect('button_press_event', self.press))
            self.cids.append(
                self.canvas.mpl_connect('button_release_event', self.release))
            self.cids.append(
                self.canvas.mpl_connect('draw_event', self.update_background))
        if self.direction == 'horizontal':
            trans = blended_transform_factory(self.ax.transData,
                                              self.ax.transAxes)
            w, h = 0, 1
        else:
            trans = blended_transform_factory(self.ax.transAxes,
                                              self.ax.transData)
            w, h = 1, 0
        self.rect = Rectangle((0, 0),
                              w,
                              h,
                              transform=trans,
                              visible=False,
                              **self.rectprops)

        if not self.useblit: self.ax.add_patch(self.rect)
Example #3
0
    def __init__(
            self,
            figsize=None,  # defaults to rc figure.figsize
            dpi=None,  # defaults to rc figure.dpi
            facecolor=None,  # defaults to rc figure.facecolor
            edgecolor=None,  # defaults to rc figure.edgecolor
            linewidth=1.0,  # the default linewidth of the frame
            frameon=True,  # whether or not to draw the figure frame
            subplotpars=None,  # default to rc
    ):
        """
        figsize is a w,h tuple in inches
        dpi is dots per inch
        subplotpars is a SubplotParams instance, defaults to rc
        """
        Artist.__init__(self)
        #self.set_figure(self)
        self._axstack = Stack()  # maintain the current axes
        self._axobservers = []
        self._seen = {}  # axes args we've seen

        if figsize is None: figsize = rcParams['figure.figsize']
        if dpi is None: dpi = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']

        self._unit_conversions = {}

        self.dpi = Value(dpi)
        self.figwidth = Value(figsize[0])
        self.figheight = Value(figsize[1])
        self.ll = Point(Value(0), Value(0))
        self.ur = Point(self.figwidth * self.dpi, self.figheight * self.dpi)
        self.bbox = Bbox(self.ll, self.ur)

        self.frameon = frameon

        self.transFigure = get_bbox_transform(unit_bbox(), self.bbox)

        self.figurePatch = Rectangle(
            xy=(0, 0),
            width=1,
            height=1,
            facecolor=facecolor,
            edgecolor=edgecolor,
            linewidth=linewidth,
        )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams['axes.hold']
        self.canvas = None

        if subplotpars is None:
            subplotpars = SubplotParams()

        self.subplotpars = subplotpars

        self.clf()

        self._cachedRenderer = None
Example #4
0
    def __init__(
        self,
        xy,
        width,
        height,
        edgecolor='k',
        facecolor='w',
        fill=True,
        text='',
        loc=None,
    ):

        # Call base
        Rectangle.__init__(
            self,
            xy,
            width=width,
            height=height,
            edgecolor=edgecolor,
            facecolor=facecolor,
        )
        self.set_clip_on(False)

        # Create text object
        if loc is None: loc = 'right'
        self._loc = loc
        self._text = Text(x=xy[0], y=xy[1], text=text)
        self._text.set_clip_on(False)
Example #5
0
    def _get_handles(self, handles, texts):
        HEIGHT = self._approx_text_height()

        ret = []  # the returned legend lines
        for handle, label in zip(handles, texts):
            x, y = label.get_position()
            x -= self.HANDLELEN + self.HANDLETEXTSEP
            if isinstance(handle, Line2D):
                ydata = (y - HEIGHT / 2) * ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                legline.copy_properties(handle)
                legline.set_markersize(0.6 * legline.get_markersize())
                legline.set_data_clipping(False)
                ret.append(legline)
            elif isinstance(handle, Patch):

                p = Rectangle(xy=(min(self._xdata), y - 3 / 4 * HEIGHT), width=self.HANDLELEN, height=HEIGHT / 2)
                self._set_artist_props(p)
                p.copy_properties(handle)
                ret.append(p)
            else:
                ret.append(None)

        return ret
Example #6
0
    def draw(self, renderer):

        # draw the rectangle
        Rectangle.draw(self, renderer)

        # position the text
        self._set_text_position(renderer)
        self._text.draw(renderer)
Example #7
0
    def draw(self, renderer):
        if not self.get_visible(): return
        # draw the rectangle
        Rectangle.draw(self, renderer)

        # position the text
        self._set_text_position(renderer)
        self._text.draw(renderer)
Example #8
0
    def draw(self, renderer):

        # draw the rectangle
        Rectangle.draw(self, renderer)

        # position the text
        self._set_text_position()
        self._text.draw(renderer)
Example #9
0
 def __init__(
     self, xy, width, height, edgecolor="k", facecolor="w", fill=True, text="", loc=None, fontproperties=None
 ):
     Rectangle.__init__(self, xy, width=width, height=height, edgecolor=edgecolor, facecolor=facecolor)
     self.set_clip_on(False)
     if loc is None:
         loc = "right"
     self._loc = loc
     self._text = Text(x=xy[0], y=xy[1], text=text, fontproperties=fontproperties)
     self._text.set_clip_on(False)
Example #10
0
    def __init__(
            self,
            figsize=None,  # defaults to rc figure.figsize
            dpi=None,  # defaults to rc figure.dpi
            facecolor=None,  # defaults to rc figure.facecolor
            edgecolor=None,  # defaults to rc figure.edgecolor
            linewidth=1.0,  # the default linewidth of the frame
            frameon=True,  # whether or not to draw the figure frame
            subplotpars=None,  # default to rc
    ):
        """
        figsize is a w,h tuple in inches
        dpi is dots per inch
        subplotpars is a SubplotParams instance, defaults to rc
        """
        Artist.__init__(self)

        if figsize is None: figsize = rcParams['figure.figsize']
        if dpi is None: dpi = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']

        self._dpi_scale_trans = Affine2D()
        self.dpi = dpi
        self.bbox_inches = Bbox.from_bounds(0, 0, *figsize)
        self.bbox = TransformedBbox(self.bbox_inches, self._dpi_scale_trans)

        self.frameon = frameon

        self.transFigure = BboxTransformTo(self.bbox)

        self.figurePatch = Rectangle(
            xy=(0, 0),
            width=1,
            height=1,
            facecolor=facecolor,
            edgecolor=edgecolor,
            linewidth=linewidth,
        )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams['axes.hold']
        self.canvas = None

        if subplotpars is None:
            subplotpars = SubplotParams()

        self.subplotpars = subplotpars

        self._axstack = Stack()  # maintain the current axes
        self.axes = []
        self.clf()

        self._cachedRenderer = None
        self._autoLayout = rcParams['figure.autolayout']
Example #11
0
    def __init__(self,
                 ax,
                 onselect,
                 minspan=None,
                 useblit=False,
                 rectprops=None):
        """
        Create a span selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(xmin, xmax)

        and clear the span.

        If minspan is not None, ignore events smaller than minspan

        The span rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', alpha=0.5)

        set the visible attribute to False if you want to turn off
        the functionality of the span selector


        """
        if rectprops is None:
            rectprops = dict(facecolor='red', alpha=0.5)

        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.rect = None
        self.background = None

        self.rectprops = rectprops
        self.onselect = onselect
        self.useblit = useblit
        self.minspan = minspan

        trans = blend_xy_sep_transform(self.ax.transData, self.ax.transAxes)

        self.rect = Rectangle((0, 0),
                              0,
                              1,
                              transform=trans,
                              visible=False,
                              **self.rectprops)

        if not self.useblit: self.ax.add_patch(self.rect)
        self.pressx = None
Example #12
0
def candlestick(ax, quotes, width=0.2, colorup="k", colordown="r", alpha=1.0):

    """

    quotes is a list of (time, open, close, high, low, ...)  tuples.
    As long as the first 5 elements of the tuples are these values,
    the tuple can be as long as you want (eg it may store volume).

    time must be in float days format - see date2num

    Plot the time, open, close, high, low as a vertical line ranging
    from low to high.  Use a rectangular bar to represent the
    open-close span.  If close >= open, use colorup to color the bar,
    otherwise use colordown

    ax          : an Axes instance to plot to
    width       : fraction of a day for the rectangle width
    colorup     : the color of the rectangle where close >= open
    colordown   : the color of the rectangle where close <  open
    alpha       : the rectangle alpha level

    return value is lines, patches where lines is a list of lines
    added and patches is a list of the rectangle patches added
    """

    OFFSET = width / 2.0

    lines = []
    patches = []
    for q in quotes:
        t, open, close, high, low = q[:5]

        if close >= open:
            color = colorup
            lower = open
            height = close - open
        else:
            color = colordown
            lower = close
            height = open - close

        vline = Line2D(xdata=(t, t), ydata=(low, high), color="k", linewidth=0.5, antialiased=True)

        rect = Rectangle(xy=(t - OFFSET, lower), width=width, height=height, facecolor=color, edgecolor=color)
        rect.set_alpha(alpha)

        lines.append(vline)
        patches.append(rect)
        ax.add_line(vline)
        ax.add_patch(rect)
    ax.autoscale_view()

    return lines, patches
Example #13
0
 def __init__(self, ax, onselect, drawtype='box',
              minspanx=None, minspany=None, useblit=False,
              lineprops=None, rectprops=None, spancoords='data'):
     """
     Create a selector in ax.  When a selection is made, clear
     the span and call onselect with
       onselect(pos_1, pos_2)
     and clear the drawn box/line. There pos_i are arrays of length 2
     containing the x- and y-coordinate.
     If minspanx is not None then events smaller than minspanx
     in x direction are ignored(it's the same for y).
     The rect is drawn with rectprops; default
       rectprops = dict(facecolor='red', edgecolor = 'black',
                        alpha=0.5, fill=False)
     The line is drawn with lineprops; default
       lineprops = dict(color='black', linestyle='-',
                        linewidth = 2, alpha=0.5)
     Use type if you want the mouse to draw a line, a box or nothing
     between click and actual position ny setting
     drawtype = 'line', drawtype='box' or drawtype = 'none'.
     spancoords is one of 'data' or 'pixels'.  If 'data', minspanx
     and minspanx will be interpreted in the same coordinates as
     the x and ya axis, if 'pixels', they are in pixels
     """
     self.ax = ax
     self.visible = True
     self.canvas = ax.figure.canvas
     self.canvas.mpl_connect('motion_notify_event', self.onmove)
     self.canvas.mpl_connect('button_press_event', self.press)
     self.canvas.mpl_connect('button_release_event', self.release)
     self.canvas.mpl_connect('draw_event', self.update_background)
     self.active = True                    # for activation / deactivation
     self.to_draw = None
     self.background = None
     if drawtype == 'none':
         drawtype = 'line'                        # draw a line but make it
         self.visible = False                     # invisible
     if drawtype == 'box':
         if rectprops is None:
             rectprops = dict(facecolor='white', edgecolor = 'black',
                              alpha=0.5, fill=False)
         self.rectprops = rectprops
         self.to_draw = Rectangle((0,0), 0, 1,visible=False,**self.rectprops)
         self.ax.add_patch(self.to_draw)
     if drawtype == 'line':
         if lineprops is None:
             lineprops = dict(color='black', linestyle='-',
                              linewidth = 2, alpha=0.5)
         self.lineprops = lineprops
         self.to_draw = Line2D([0,0],[0,0],visible=False,**self.lineprops)
         self.ax.add_line(self.to_draw)
     self.onselect = onselect
     self.useblit = useblit
     self.minspanx = minspanx
     self.minspany = minspany
     assert(spancoords in ('data', 'pixels'))
     self.spancoords = spancoords
     self.drawtype = drawtype
     self.eventpress = None
     self.eventrelease = None
Example #14
0
    def new_axes(self,ax):
        self.ax = ax
        if self.canvas is not ax.figure.canvas:
            for cid in self.cids:
                self.canvas.mpl_disconnect(cid)

            self.canvas = ax.figure.canvas

            self.cids.append(self.canvas.mpl_connect('motion_notify_event', self.onmove))
            self.cids.append(self.canvas.mpl_connect('button_press_event', self.press))
            self.cids.append(self.canvas.mpl_connect('button_release_event', self.release))
            self.cids.append(self.canvas.mpl_connect('draw_event', self.update_background))
        if self.direction == 'horizontal':
            trans = blended_transform_factory(self.ax.transData, self.ax.transAxes)
            w,h = 0,1
        else:
            trans = blended_transform_factory(self.ax.transAxes, self.ax.transData)
            w,h = 1,0
        self.rect = Rectangle( (0,0), w, h,
                               transform=trans,
                               visible=False,
                               **self.rectprops
                               )

        if not self.useblit: self.ax.add_patch(self.rect)
Example #15
0
    def __init__(self,
                 figsize   = None,  # defaults to rc figure.figsize
                 dpi       = None,  # defaults to rc figure.dpi
                 facecolor = None,  # defaults to rc figure.facecolor
                 edgecolor = None,  # defaults to rc figure.edgecolor
                 linewidth = 1.0,   # the default linewidth of the frame
                 frameon = True,    # whether or not to draw the figure frame
                 subplotpars = None, # default to rc
                 ):
        """
        figsize is a w,h tuple in inches
        dpi is dots per inch
        subplotpars is a SubplotParams instance, defaults to rc
        """
        Artist.__init__(self)
        #self.set_figure(self)
        self._axstack = Stack()  # maintain the current axes
        self._axobservers = []
        self._seen = {}          # axes args we've seen

        if figsize is None  : figsize   = rcParams['figure.figsize']
        if dpi is None      : dpi       = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']

        self._unit_conversions = {}

        self.dpi = Value(dpi)
        self.figwidth = Value(figsize[0])
        self.figheight = Value(figsize[1])
        self.ll = Point( Value(0), Value(0) )
        self.ur = Point( self.figwidth*self.dpi,
                         self.figheight*self.dpi )
        self.bbox = Bbox(self.ll, self.ur)

        self.frameon = frameon

        self.transFigure = get_bbox_transform( unit_bbox(), self.bbox)



        self.figurePatch = Rectangle(
            xy=(0,0), width=1, height=1,
            facecolor=facecolor, edgecolor=edgecolor,
            linewidth=linewidth,
            )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams['axes.hold']
        self.canvas = None

        if subplotpars is None:
            subplotpars = SubplotParams()

        self.subplotpars = subplotpars

        self.clf()

        self._cachedRenderer = None
Example #16
0
    def __init__(
        self,
        figsize=None,  # defaults to rc figure.figsize
        dpi=None,  # defaults to rc figure.dpi
        facecolor=None,  # defaults to rc figure.facecolor
        edgecolor=None,  # defaults to rc figure.edgecolor
        linewidth=1.0,  # the default linewidth of the frame
        frameon=True,
    ):
        """
        paper size is a w,h tuple in inches
        DPI is dots per inch 
        """
        Artist.__init__(self)
        #self.set_figure(self)
        self._axstack = Stack()  # maintain the current axes
        self._axobservers = []
        self._seen = {}  # axes args we've seen

        if figsize is None: figsize = rcParams['figure.figsize']
        if dpi is None: dpi = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']

        self.dpi = Value(dpi)
        self.figwidth = Value(figsize[0])
        self.figheight = Value(figsize[1])
        self.ll = Point(Value(0), Value(0))
        self.ur = Point(self.figwidth * self.dpi, self.figheight * self.dpi)
        self.bbox = Bbox(self.ll, self.ur)
        self.frameon = frameon

        self.transFigure = get_bbox_transform(unit_bbox(), self.bbox)

        self.figurePatch = Rectangle(
            xy=(0, 0),
            width=1,
            height=1,
            facecolor=facecolor,
            edgecolor=edgecolor,
            linewidth=linewidth,
        )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams['axes.hold']
        self.clf()
Example #17
0
    def __init__(self, xy, width, height,
                 edgecolor='k', facecolor='w',                
                 fill=True,
                 text='',
                 loc=None,
                 ):

        # Call base
        Rectangle.__init__(self, xy, width=width, height=height,
                 edgecolor=edgecolor, facecolor=facecolor,                
                 )
        self.set_clip_on(False)
        
        # Create text object
        if loc is None: loc = 'right'
        self._loc = loc
        self._text = Text(x=xy[0], y=xy[1], text=text)
        self._text.set_clip_on(False)
Example #18
0
    def _get_handles(self, handles, texts):
        HEIGHT = self._approx_text_height()

        ret = []   # the returned legend lines

        for handle, label in zip(handles, texts):
            x, y = label.get_position()
            x -= self.handlelen + self.handletextsep
            if isinstance(handle, Line2D):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                legline.update_from(handle)
                self._set_artist_props(legline) # after update
                legline.set_clip_box(None)
                legline.set_markersize(self.markerscale*legline.get_markersize())
                legline.set_data_clipping(False)
                ret.append(legline)
            elif isinstance(handle, Patch):

                p = Rectangle(xy=(min(self._xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                ret.append(p)
            elif isinstance(handle, LineCollection):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                lw = handle.get_linewidths()[0]
                dashes = handle.get_dashes()
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                legline.set_dashes(dashes)
                ret.append(legline)

	    else:
		ret.append(None)

        return ret
Example #19
0
    def __init__(self, parent, handles, labels, loc, isaxes=True):
        Artist.__init__(self)
        if is_string_like(loc) and not self.codes.has_key(loc):
            verbose.report_error(
                'Unrecognized location %s. Falling back on upper right; valid locations are\n%s\t'
                % (loc, '\n\t'.join(self.codes.keys())))
        if is_string_like(loc): loc = self.codes.get(loc, 1)

        if isaxes:  # parent is an Axes
            self.set_figure(parent.figure)
        else:  # parent is a Figure
            self.set_figure(parent)

        self.parent = parent
        self.set_transform(get_bbox_transform(unit_bbox(), parent.bbox))
        self._loc = loc

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, upper = 0.5, 0.5
        if self.NUMPOINTS == 1:
            self._xdata = array([left + self.HANDLELEN * 0.5])
        else:
            self._xdata = linspace(left, left + self.HANDLELEN, self.NUMPOINTS)
        textleft = left + self.HANDLELEN + self.HANDLETEXTSEP
        self.texts = self._get_texts(labels, textleft, upper)
        self.handles = self._get_handles(handles, self.texts)

        left, top = self.texts[-1].get_position()
        HEIGHT = self._approx_text_height()
        bottom = top - HEIGHT
        left -= self.HANDLELEN + self.HANDLETEXTSEP + self.PAD
        self.legendPatch = Rectangle(
            xy=(left, bottom),
            width=0.5,
            height=HEIGHT * len(self.texts),
            facecolor='w',
            edgecolor='k',
        )
        self._set_artist_props(self.legendPatch)
        self._drawFrame = True
Example #20
0
    def __init__(self,
                 figsize   = None,  # defaults to rc figure.figsize
                 dpi       = None,  # defaults to rc figure.dpi
                 facecolor = None,  # defaults to rc figure.facecolor
                 edgecolor = None,  # defaults to rc figure.edgecolor
                 linewidth = 1.0,   # the default linewidth of the frame
                 frameon = True,    # whether or not to draw the figure frame
                 subplotpars = None, # default to rc
                 ):
        """
        figsize is a w,h tuple in inches
        dpi is dots per inch
        subplotpars is a SubplotParams instance, defaults to rc
        """
        Artist.__init__(self)

        self.callbacks = cbook.CallbackRegistry(('dpi_changed', ))

        if figsize is None  : figsize   = rcParams['figure.figsize']
        if dpi is None      : dpi       = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']

        self.dpi_scale_trans = Affine2D()
        self.dpi = dpi
        self.bbox_inches = Bbox.from_bounds(0, 0, *figsize)
        self.bbox = TransformedBbox(self.bbox_inches, self.dpi_scale_trans)

        self.frameon = frameon

        self.transFigure = BboxTransformTo(self.bbox)

        self.figurePatch = Rectangle(
            xy=(0,0), width=1, height=1,
            facecolor=facecolor, edgecolor=edgecolor,
            linewidth=linewidth,
            )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams['axes.hold']
        self.canvas = None

        if subplotpars is None:
            subplotpars = SubplotParams()

        self.subplotpars = subplotpars

        self._axstack = Stack()  # maintain the current axes
        self.axes = []
        self.clf()

        self._cachedRenderer = None
        self._autoLayout = rcParams['figure.autolayout']
Example #21
0
    def update_bbox_position_size(self, renderer):
        """
        Update the location and the size of the bbox. This method
        should be used when the position and size of the bbox needs to
        be updated before actually drawing the bbox.
        """

        # For arrow_patch, use textbox as patchA by default.

        if not isinstance(self.arrow_patch, FancyArrowPatch):
            return

        if self._bbox_patch:

            trans = self.get_transform()

            # don't use self.get_position here, which refers to text position
            # in Text, and dash position in TextWithDash:
            posx = float(self.convert_xunits(self._x))
            posy = float(self.convert_yunits(self._y))

            posx, posy = trans.transform_point((posx, posy))

            x_box, y_box, w_box, h_box = _get_textbox(self, renderer)
            self._bbox_patch.set_bounds(0., 0.,
                                        w_box, h_box)
            theta = self.get_rotation()/180.*math.pi
            tr = mtransforms.Affine2D().rotate(theta)
            tr = tr.translate(posx+x_box, posy+y_box)
            self._bbox_patch.set_transform(tr)
            fontsize_in_pixel = renderer.points_to_pixels(self.get_size())
            self._bbox_patch.set_mutation_scale(fontsize_in_pixel)
            #self._bbox_patch.draw(renderer)

        else:
            props = self._bbox
            if props is None: props = {}
            props = props.copy() # don't want to alter the pad externally
            pad = props.pop('pad', 4)
            pad = renderer.points_to_pixels(pad)
            bbox = self.get_window_extent(renderer)
            l,b,w,h = bbox.bounds
            l-=pad/2.
            b-=pad/2.
            w+=pad
            h+=pad
            r = Rectangle(xy=(l,b),
                          width=w,
                          height=h,
                          )
            r.set_transform(mtransforms.IdentityTransform())
            r.set_clip_on( False )
            r.update(props)

            self.arrow_patch.set_patchA(r)
Example #22
0
    def _get_handles(self, handles, texts):
        HEIGHT = self._approx_text_height()

        ret = []  # the returned legend lines

        for handle, label in zip(handles, texts):
            x, y = label.get_position()
            x -= self.handlelen + self.handletextsep
            if isinstance(handle, Line2D):
                ydata = (y - HEIGHT / 2) * ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                legline.copy_properties(handle)
                legline.set_markersize(0.6 * legline.get_markersize())
                legline.set_data_clipping(False)
                ret.append(legline)
            elif isinstance(handle, Patch):

                p = Rectangle(
                    xy=(min(self._xdata), y - 3 / 4 * HEIGHT),
                    width=self.handlelen,
                    height=HEIGHT / 2,
                )
                p.copy_properties(handle)
                self._set_artist_props(p)
                ret.append(p)
            elif isinstance(handle, LineCollection):
                ydata = (y - HEIGHT / 2) * ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                lw = handle.get_linewidths()[0]
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                ret.append(legline)

            else:
                ret.append(None)

        return ret
Example #23
0
    def __init__(self, ax, onselect, minspan=None, useblit=False, rectprops=None):
        """
        Create a span selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(xmin, xmax)

        and clear the span.

        If minspan is not None, ignore events smaller than minspan

        The span rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', alpha=0.5)

        set the visible attribute to False if you want to turn off
        the functionality of the span selector


        """
        if rectprops is None:
            rectprops = dict(facecolor='red', alpha=0.5)        
            
        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.rect = None
        self.background = None

        self.rectprops = rectprops
        self.onselect = onselect
        self.useblit = useblit
        self.minspan = minspan

        trans = blend_xy_sep_transform(self.ax.transData, self.ax.transAxes)

        self.rect = Rectangle( (0,0), 0, 1,
                               transform=trans,
                               visible=False,
                               **self.rectprops                               
                               )
        
        if not self.useblit: self.ax.add_patch(self.rect)
        self.pressx = None
Example #24
0
    def __init__(
        self,
        figsize=None,  # defaults to rc figure.figsize
        dpi=None,  # defaults to rc figure.dpi
        facecolor=None,  # defaults to rc figure.facecolor
        edgecolor=None,  # defaults to rc figure.edgecolor
        linewidth=1.0,  # the default linewidth of the frame
        frameon=True,
    ):
        """
        paper size is a w,h tuple in inches
        DPI is dots per inch 
        """
        Artist.__init__(self)
        # self.set_figure(self)
        self._axstack = Stack()  # maintain the current axes
        self._axobservers = []
        self._seen = {}  # axes args we've seen

        if figsize is None:
            figsize = rcParams["figure.figsize"]
        if dpi is None:
            dpi = rcParams["figure.dpi"]
        if facecolor is None:
            facecolor = rcParams["figure.facecolor"]
        if edgecolor is None:
            edgecolor = rcParams["figure.edgecolor"]

        self.dpi = Value(dpi)
        self.figwidth = Value(figsize[0])
        self.figheight = Value(figsize[1])
        self.ll = Point(Value(0), Value(0))
        self.ur = Point(self.figwidth * self.dpi, self.figheight * self.dpi)
        self.bbox = Bbox(self.ll, self.ur)
        self.frameon = frameon

        self.transFigure = get_bbox_transform(unit_bbox(), self.bbox)

        self.figurePatch = Rectangle(
            xy=(0, 0), width=1, height=1, facecolor=facecolor, edgecolor=edgecolor, linewidth=linewidth
        )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams["axes.hold"]
        self.canvas = None
        self.clf()
Example #25
0
    def __init__(self,
                 figsize   = None,  # defaults to rc figure.figsize
                 dpi       = None,  # defaults to rc figure.dpi
                 facecolor = None,  # defaults to rc figure.facecolor
                 edgecolor = None,  # defaults to rc figure.edgecolor
                 linewidth = 1.0,   # the default linewidth of the frame
                 frameon = True,
                 ):
        """
        paper size is a w,h tuple in inches
        DPI is dots per inch 
        """
        Artist.__init__(self)
        #self.set_figure(self)

        if figsize is None  : figsize   = rcParams['figure.figsize']
        if dpi is None      : dpi       = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']
        
        self.dpi = Value(dpi)
        self.figwidth = Value(figsize[0])
        self.figheight = Value(figsize[1])
        self.ll = Point( Value(0), Value(0) )
        self.ur = Point( self.figwidth*self.dpi,
                         self.figheight*self.dpi )
        self.bbox = Bbox(self.ll, self.ur)
        self.frameon = frameon
        
        self.transFigure = get_bbox_transform( unit_bbox(), self.bbox) 


        
        self.figurePatch = Rectangle(
            xy=(0,0), width=1, height=1,
            facecolor=facecolor, edgecolor=edgecolor,
            linewidth=linewidth,
            )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams['axes.hold']
        self.clf()
Example #26
0
    def new_axes(self, ax):
        self.ax = ax
        if self.canvas is not ax.figure.canvas:
            self.disconnect_events()

            self.canvas = ax.figure.canvas
            self.connect_event("motion_notify_event", self.onmove)
            self.connect_event("button_press_event", self.press)
            self.connect_event("button_release_event", self.release)
            self.connect_event("draw_event", self.update_background)

        if self.direction == "horizontal":
            trans = blended_transform_factory(self.ax.transData, self.ax.transAxes)
            w, h = 0, 1
        else:
            trans = blended_transform_factory(self.ax.transAxes, self.ax.transData)
            w, h = 1, 0
        self.rect = Rectangle((0, 0), w, h, transform=trans, visible=False, **self.rectprops)

        if not self.useblit:
            self.ax.add_patch(self.rect)
Example #27
0
    def __init__(self, parent, handles, labels, loc, isaxes=True):
        Artist.__init__(self)
        if is_string_like(loc) and not self.codes.has_key(loc):
            verbose.report_error(
                "Unrecognized location %s. Falling back on upper right; valid locations are\n%s\t"
                % (loc, "\n\t".join(self.codes.keys()))
            )
        if is_string_like(loc):
            loc = self.codes.get(loc, 1)

        if isaxes:  # parent is an Axes
            self.set_figure(parent.figure)
        else:  # parent is a Figure
            self.set_figure(parent)

        self.parent = parent
        self.set_transform(get_bbox_transform(unit_bbox(), parent.bbox))
        self._loc = loc

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, upper = 0.5, 0.5
        if self.NUMPOINTS == 1:
            self._xdata = array([left + self.HANDLELEN * 0.5])
        else:
            self._xdata = linspace(left, left + self.HANDLELEN, self.NUMPOINTS)
        textleft = left + self.HANDLELEN + self.HANDLETEXTSEP
        self.texts = self._get_texts(labels, textleft, upper)
        self.handles = self._get_handles(handles, self.texts)

        left, top = self.texts[-1].get_position()
        HEIGHT = self._approx_text_height()
        bottom = top - HEIGHT
        left -= self.HANDLELEN + self.HANDLETEXTSEP + self.PAD
        self.legendPatch = Rectangle(
            xy=(left, bottom), width=0.5, height=HEIGHT * len(self.texts), facecolor="w", edgecolor="k"
        )
        self._set_artist_props(self.legendPatch)
        self._drawFrame = True
Example #28
0
class RectangleSelector:
    """
    Select a min/max range of the x axes for a matplotlib Axes

    Example usage:

        from matplotlib.widgets import  RectangleSelector
        from pylab import *

        def onselect(eclick, erelease):
          'eclick and erelease are matplotlib events at press and release'
          print ' startposition : (%f, %f)' % (eclick.xdata, eclick.ydata)
          print ' endposition   : (%f, %f)' % (erelease.xdata, erelease.ydata)
          print ' used button   : ', eclick.button

        def toggle_selector(event):
            print ' Key pressed.'
            if event.key in ['Q', 'q'] and toggle_selector.RS.active:
                print ' RectangleSelector deactivated.'
                toggle_selector.RS.set_active(False)
            if event.key in ['A', 'a'] and not toggle_selector.RS.active:
                print ' RectangleSelector activated.'
                toggle_selector.RS.set_active(True)

        x = arange(100)/(99.0)
        y = sin(x)
        fig = figure
        ax = subplot(111)
        ax.plot(x,y)

        toggle_selector.RS = RectangleSelector(ax, onselect, drawtype='line')
        connect('key_press_event', toggle_selector)
        show()
    """
    def __init__(self,
                 ax,
                 onselect,
                 drawtype='box',
                 minspanx=None,
                 minspany=None,
                 useblit=False,
                 lineprops=None,
                 rectprops=None):
        """
        Create a selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(pos_1, pos_2)

        and clear the drawn box/line. There pos_i are arrays of length 2
        containing the x- and y-coordinate.

        If minspanx is not None then events smaller than minspanx
        in x direction are ignored(it's the same for y).

        The rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', edgecolor = 'black',
                           alpha=0.5, fill=False)

        The line is drawn with lineprops; default
          lineprops = dict(color='black', linestyle='-',
                           linewidth = 2, alpha=0.5)

        Use type if you want the mouse to draw a line, a box or nothing
        between click and actual position ny setting
        drawtype = 'line', drawtype='box' or drawtype = 'none'.
        """
        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.active = True  # for activation / deactivation
        self.to_draw = None
        self.background = None

        if drawtype == 'none':
            drawtype = 'line'  # draw a line but make it
            self.visible = False  # invisible

        if drawtype == 'box':
            if rectprops is None:
                rectprops = dict(facecolor='white',
                                 edgecolor='black',
                                 alpha=0.5,
                                 fill=False)
            self.rectprops = rectprops
            self.to_draw = Rectangle((0, 0),
                                     0,
                                     1,
                                     visible=False,
                                     **self.rectprops)
            self.ax.add_patch(self.to_draw)
        if drawtype == 'line':
            if lineprops is None:
                lineprops = dict(color='black',
                                 linestyle='-',
                                 linewidth=2,
                                 alpha=0.5)
            self.lineprops = lineprops
            self.to_draw = Line2D([0, 0], [0, 0],
                                  visible=False,
                                  **self.lineprops)
            self.ax.add_line(self.to_draw)

        self.onselect = onselect
        self.useblit = useblit
        self.minspanx = minspanx
        self.minspany = minspany
        self.drawtype = drawtype
        # will save the data (position at mouseclick)
        self.eventpress = None
        # will save the data (pos. at mouserelease)
        self.eventrelease = None

    def update_background(self, event):
        'force an update of the background'
        if self.useblit:
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)

    def ignore(self, event):
        'return True if event should be ignored'
        # If RectangleSelector is not active :
        if not self.active:
            return True

        # If canvas was locked
        if not self.canvas.widgetlock.available(self):
            return True

        # If no button was pressed yet ignore the event if it was out
        # of the axes
        if self.eventpress == None:
            return event.inaxes != self.ax

        # If a button was pressed, check if the release-button is the
        # same.
        return (event.inaxes != self.ax
                or event.button != self.eventpress.button)

    def press(self, event):
        'on button press event'
        # Is the correct button pressed within the correct axes?
        if self.ignore(event): return

        # make the drawed box/line visible get the click-coordinates,
        # button, ...
        self.to_draw.set_visible(self.visible)
        self.eventpress = event
        return False

    def release(self, event):
        'on button release event'
        if self.eventpress is None or self.ignore(event): return
        # make the box/line invisible again
        self.to_draw.set_visible(False)
        self.canvas.draw()
        # release coordinates, button, ...
        self.eventrelease = event
        xmin, ymin = self.eventpress.xdata, self.eventpress.ydata
        xmax, ymax = self.eventrelease.xdata, self.eventrelease.ydata
        # calculate dimensions of box or line get values in the right
        # order
        if xmin > xmax: xmin, xmax = xmax, xmin
        if ymin > ymax: ymin, ymax = ymax, ymin

        spanx = xmax - xmin
        spany = ymax - ymin
        xproblems = self.minspanx is not None and spanx < self.minspanx
        yproblems = self.minspany is not None and spany < self.minspany
        if (self.drawtype == 'box') and (xproblems or yproblems):
            """Box to small"""  # check if drawed distance (if it exists) is
            return  # not to small in neither x nor y-direction
        if (self.drawtype == 'line') and (xproblems and yproblems):
            """Line to small"""  # check if drawed distance (if it exists) is
            return  # not to small in neither x nor y-direction
        self.onselect(self.eventpress, self.eventrelease)
        # call desired function
        self.eventpress = None  # reset the variables to their
        self.eventrelease = None  #   inital values
        return False

    def update(self):
        'draw using newfangled blit or oldfangled draw depending on useblit'
        if self.useblit:
            if self.background is not None:
                self.canvas.restore_region(self.background)
            self.ax.draw_artist(self.to_draw)
            self.canvas.blit(self.ax.bbox)
        else:
            self.canvas.draw_idle()
        return False

    def onmove(self, event):
        'on motion notify event if box/line is wanted'
        if self.eventpress is None or self.ignore(event): return
        x, y = event.xdata, event.ydata  # actual position (with
        #   (button still pressed)
        if self.drawtype == 'box':
            minx, maxx = self.eventpress.xdata, x  # click-x and actual mouse-x
            miny, maxy = self.eventpress.ydata, y  # click-y and actual mouse-y
            if minx > maxx:
                minx, maxx = maxx, minx  # get them in the right order
            if miny > maxy: miny, maxy = maxy, miny
            self.to_draw.xy[0] = minx  # set lower left of box
            self.to_draw.xy[1] = miny
            self.to_draw.set_width(maxx - minx)  # set width and height of box
            self.to_draw.set_height(maxy - miny)
            self.update()
            return False
        if self.drawtype == 'line':
            self.to_draw.set_data([self.eventpress.xdata, x],
                                  [self.eventpress.ydata, y])
            self.update()
            return False

    def set_active(self, active):
        """ Use this to activate / deactivate the RectangleSelector

            from your program with an boolean variable 'active'.
        """
        self.active = active

    def get_active(self):
        """ to get status of active mode (boolean variable)"""
        return self.active
Example #29
0
    def _get_handles(self, handles, texts):
        HEIGHT = self._approx_text_height()

        ret = []   # the returned legend lines

        for handle, label in zip(handles, texts):
            x, y = label.get_position()
            x -= self.handlelen + self.handletextsep
            if isinstance(handle, Line2D):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                legline.update_from(handle)
                self._set_artist_props(legline) # after update
                legline.set_clip_box(None)
                legline.set_markersize(self.markerscale*legline.get_markersize())

                ret.append(legline)
            elif isinstance(handle, Patch):

                p = Rectangle(xy=(min(self._xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                ret.append(p)
            elif isinstance(handle, LineCollection):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                lw = handle.get_linewidth()[0]
                dashes = handle.get_dashes()
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                legline.set_dashes(dashes)
                ret.append(legline)

            elif isinstance(handle, RegularPolyCollection):

                p = Rectangle(xy=(min(self._xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.set_facecolor(handle._facecolors[0])
                if handle._edgecolors != 'None':
                    p.set_edgecolor(handle._edgecolors[0])
                self._set_artist_props(p)
                p.set_clip_box(None)
                ret.append(p)

	    else:
		ret.append(None)

        return ret
Example #30
0
class Figure(Artist):
    
    def __init__(self,
                 figsize   = None,  # defaults to rc figure.figsize
                 dpi       = None,  # defaults to rc figure.dpi
                 facecolor = None,  # defaults to rc figure.facecolor
                 edgecolor = None,  # defaults to rc figure.edgecolor
                 linewidth = 1.0,   # the default linewidth of the frame
                 frameon = True,
                 ):
        """
        paper size is a w,h tuple in inches
        DPI is dots per inch 
        """
        Artist.__init__(self)
        #self.set_figure(self)

        if figsize is None  : figsize   = rcParams['figure.figsize']
        if dpi is None      : dpi       = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']
        
        self.dpi = Value(dpi)
        self.figwidth = Value(figsize[0])
        self.figheight = Value(figsize[1])
        self.ll = Point( Value(0), Value(0) )
        self.ur = Point( self.figwidth*self.dpi,
                         self.figheight*self.dpi )
        self.bbox = Bbox(self.ll, self.ur)
        self.frameon = frameon
        
        self.transFigure = get_bbox_transform( unit_bbox(), self.bbox) 


        
        self.figurePatch = Rectangle(
            xy=(0,0), width=1, height=1,
            facecolor=facecolor, edgecolor=edgecolor,
            linewidth=linewidth,
            )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams['axes.hold']
        self.clf()

        
    def hold(self, b=None):
        """
        Set the hold state.  If hold is None (default), toggle the
        hold state.  Else set the hold state to boolean value b.

        Eg
        hold()      # toggle hold
        hold(True)  # hold is on
        hold(False) # hold is off
        """
        if b is None: self._hold = not self._hold
        else: self._hold = b

    def figimage(self, X,
                 xo=0,
                 yo=0,
                 alpha=1.0,
                 norm=None,
                 cmap=None, 
                 vmin=None,
                 vmax=None,
                 origin=None):
        """\
FIGIMAGE(X) # add non-resampled array to figure

FIGIMAGE(X, xo, yo) # with pixel offsets

FIGIMAGE(X, **kwargs) # control interpolation ,scaling, etc

Add a nonresampled figure to the figure from array X.  xo and yo are
offsets in pixels

X must be a float array

    If X is MxN, assume luminance (grayscale)
    If X is MxNx3, assume RGB
    If X is MxNx4, assume RGBA

The following kwargs are allowed: 

  * cmap is a cm colormap instance, eg cm.jet.  If None, default to
    the rc image.cmap valuex

  * norm is a matplotlib.colors.normalize instance; default is
    normalization().  This scales luminance -> 0-1

  * vmin and vmax are used to scale a luminance image to 0-1.  If
    either is None, the min and max of the luminance values will be
    used.  Note if you pass a norm instance, the settings for vmin and
    vmax will be ignored.

  * alpha = 1.0 : the alpha blending value

  * origin is either 'upper' or 'lower', which indicates where the [0,0]
    index of the array is in the upper left or lower left corner of
    the axes.  Defaults to the rc image.origin value

This complements the axes image which will be resampled to fit the
current axes.  If you want a resampled image to fill the entire
figure, you can define an Axes with size [0,1,0,1].

A image.FigureImage instance is returned.
"""        

        if not self._hold: self.clf()

        im = FigureImage(self, cmap, norm, xo, yo, origin)
        im.set_array(X)
        im.set_alpha(alpha)
        if norm is None:
            im.set_clim(vmin, vmax)
        self.images.append(im )
        return im

        
    def set_figsize_inches(self, w, h):
        'set the figure size in inches'
        self.figwidth.set(w)
        self.figheight.set(h)

    def get_size_inches(self):
        return self.figwidth.get(), self.figheight.get()

    def get_edgecolor(self):
        'Get the edge color of the Figure rectangle' # 
        return self.figurePatch.get_edgecolor()

    def get_facecolor(self):
        'Get the face color of the Figure rectangle'
        return self.figurePatch.get_facecolor()

    def set_edgecolor(self, color):
        'Set the edge color of the Figure rectangle'
        self.figurePatch.set_edgecolor(color)

    def set_facecolor(self, color):
        'Set the face color of the Figure rectangle'
        self.figurePatch.set_facecolor(color)

    def add_axis(self, *args, **kwargs):
        raise SystemExit("""\
matplotlib changed its axes creation API in 0.54.
Please see http://matplotlib.sourceforge.net/API_CHANGES for
instructions on how to port your code.
""")

        
    def add_axes(self, rect, axisbg=None, frameon=True, **kwargs):
        """
        Add an a axes with axes rect [left, bottom, width, height]
        where all quantities are in fractions of figure width and
        height.

        The Axes instance will be returned
        """
        if axisbg is None: axisbg=rcParams['axes.facecolor']
        ispolar = kwargs.get('polar', False)
        if ispolar:
            a = PolarAxes(self, rect, axisbg, frameon)
        else:
            a = Axes(self, rect, axisbg, frameon)            
        self.axes.append(a)
        return a

    def add_subplot(self, *args, **kwargs):
        """
        Add an a subplot, eg
        add_subplot(111) or add_subplot(212, axisbg='r')

        The Axes instance will be returned
        """
        ispolar = kwargs.get('polar', False)
        dict_delall(kwargs, ('polar', ) )
        if ispolar:
            a = PolarSubplot(self, *args, **kwargs)
        else:
            a = Subplot(self, *args, **kwargs)
        
        self.axes.append(a)

        return a
    
    def clf(self):
        """
        Clear the figure
        """
        self.axes = []
        self.lines = []
        self.patches = []
        self.texts=[]
        self.images = []
        self.legends = []

    def clear(self):
        """
        Clear the figure
        """
        self.clf()
        
    def draw(self, renderer):
        """
        Render the figure using RendererGD instance renderer
        """
        # draw the figure bounding box, perhaps none for white figure

        renderer.open_group('figure')
        self.transFigure.freeze()  # eval the lazy objects
        if self.frameon: self.figurePatch.draw(renderer)

        for p in self.patches: p.draw(renderer)
        for l in self.lines: l.draw(renderer)

        if len(self.images)==1:
            im = self.images[0]
            im.draw(renderer)
        elif len(self.images)>1:
            # make a composite image blending alpha
            # list of (_image.Image, ox, oy)
            if not allequal([im.origin for im in self.images]):
                raise ValueError('Composite images with different origins not supported')
            else:
                origin = self.images[0].origin

            ims = [(im.make_image(), im.ox, im.oy) for im in self.images]
            im = _image.from_images(self.bbox.height(), self.bbox.width(), ims)
            im.is_grayscale = False
            l, b, w, h = self.bbox.get_bounds()
            renderer.draw_image(0, 0, im, origin, self.bbox)



        # render the axes
        for a in self.axes: a.draw(renderer)

        # render the figure text
        for t in self.texts: t.draw(renderer)

        for legend in self.legends:
            legend.draw(renderer)

        self.transFigure.thaw()  # release the lazy objects
        renderer.close_group('figure')

    def get_axes(self):
        return self.axes

    def legend(self, handles, labels, loc, **kwargs):
        """
        Place a legend in the figure.  Labels are a sequence of
        strings, handles is a sequence of line or patch instances, and
        loc can be a string or an integer specifying the legend
        location

        USAGE: 
          legend( (line1, line2, line3),
                  ('label1', 'label2', 'label3'),
                  'upper right')

        The LOC location codes are

          'best' : 0,          (currently not supported, defaults to upper right)
          'upper right'  : 1,  (default)
          'upper left'   : 2,
          'lower left'   : 3,
          'lower right'  : 4,
          'right'        : 5,
          'center left'  : 6,
          'center right' : 7,
          'lower center' : 8,
          'upper center' : 9,
          'center'       : 10,

        The legend instance is returned
        """


        handles = flatten(handles)
        l = Legend(self, handles, labels, loc, isaxes=False, **kwargs)
        self._set_artist_props(l)
        self.legends.append(l)
        return l
    
    def text(self, x, y, s, *args, **kwargs):
        """
        Add text to figure at location x,y (relative 0-1 coords) See
        the help for Axis text for the meaning of the other arguments
        """

        override = _process_text_args({}, *args, **kwargs)
        t = Text(
            x=x, y=y, text=s,
            )

        t.update(override)
        self._set_artist_props(t)
        self.texts.append(t)
        return t

    def _set_artist_props(self, a):
        if a!= self:
            a.set_figure(self)
        a.set_transform(self.transFigure)

    def get_width_height(self):
        'return the figure width and height in pixels'
        w = self.bbox.width()
        h = self.bbox.height()
        return w, h
Example #31
0
    def __init__(self, parent, handles, labels, loc,
                 isaxes=True,
                 numpoints = 4,      # the number of points in the legend line
                 prop = FontProperties(size='smaller'),
                 pad = 0.2,          # the fractional whitespace inside the legend border
                 markerscale = 0.6,    # the relative size of legend markers vs. original
                 # the following dimensions are in axes coords
                 labelsep = 0.005,     # the vertical space between the legend entries
                 handlelen = 0.05,     # the length of the legend lines
                 handletextsep = 0.02, # the space between the legend line and legend text
                 axespad = 0.02,       # the border between the axes and legend edge

                 shadow=False,
                 ):
        """
  parent                # the artist that contains the legend
  handles               # a list of artists (lines, patches) to add to the legend
  labels                # a list of strings to label the legend 
  loc                   # a location code
  isaxes=True           # whether this is an axes legend
  numpoints = 4         # the number of points in the legend line
  fontprop = FontProperties('smaller')  # the font property
  pad = 0.2             # the fractional whitespace inside the legend border
  markerscale = 0.6     # the relative size of legend markers vs. original
  shadow                # if True, draw a shadow behind legend 

The following dimensions are in axes coords
  labelsep = 0.005     # the vertical space between the legend entries
  handlelen = 0.05     # the length of the legend lines
  handletextsep = 0.02 # the space between the legend line and legend text
  axespad = 0.02       # the border between the axes and legend edge
        """
        Artist.__init__(self)
        if is_string_like(loc) and not self.codes.has_key(loc):
            verbose.report_error('Unrecognized location %s. Falling back on upper right; valid locations are\n%s\t' %(loc, '\n\t'.join(self.codes.keys())))
        if is_string_like(loc): loc = self.codes.get(loc, 1)
        
        self.numpoints = numpoints
        self.prop = prop
        self.fontsize = prop.get_size_in_points()
        self.pad = pad
        self.markerscale = markerscale
        self.labelsep = labelsep
        self.handlelen = handlelen
        self.handletextsep = handletextsep
        self.axespad = axespad
        self.shadow = shadow
        
        if isaxes:  # parent is an Axes
            self.set_figure(parent.figure)
        else:        # parent is a Figure
            self.set_figure(parent)

        self.parent = parent
        self.set_transform( get_bbox_transform( unit_bbox(), parent.bbox) )
        self._loc = loc   

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, upper = 0.5, 0.5
        if self.numpoints == 1:
            self._xdata = array([left + self.handlelen*0.5])
        else:
            self._xdata = linspace(left, left + self.handlelen, self.numpoints)
        textleft = left+ self.handlelen+self.handletextsep
        self.texts = self._get_texts(labels, textleft, upper)
        self.handles = self._get_handles(handles, self.texts)
        
        left, top = self.texts[-1].get_position()
        HEIGHT = self._approx_text_height()
        bottom = top-HEIGHT
        left -= self.handlelen + self.handletextsep + self.pad
        self.legendPatch = Rectangle(
            xy=(left, bottom), width=0.5, height=HEIGHT*len(self.texts),
            facecolor='w', edgecolor='k',
            )
        self._set_artist_props(self.legendPatch)
        self._drawFrame = True
Example #32
0
 def set_transform(self, trans):
     Rectangle.set_transform(self, trans)
Example #33
0
class SpanSelector:
    """
    Select a min/max range of the x or y axes for a matplotlib Axes

    Example usage:

      ax = subplot(111)
      ax.plot(x,y)

      def onselect(vmin, vmax):
          print vmin, vmax
      span = SpanSelector(ax, onselect, 'horizontal')

      onmove_callback is an optional callback that will be called on mouse move
      with the span range

    """
    def __init__(self,
                 ax,
                 onselect,
                 direction,
                 minspan=None,
                 useblit=False,
                 rectprops=None,
                 onmove_callback=None):
        """
        Create a span selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(vmin, vmax)

        and clear the span.

        direction must be 'horizontal' or 'vertical'

        If minspan is not None, ignore events smaller than minspan

        The span rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', alpha=0.5)

        set the visible attribute to False if you want to turn off
        the functionality of the span selector


        """
        if rectprops is None:
            rectprops = dict(facecolor='red', alpha=0.5)

        assert direction in [
            'horizontal', 'vertical'
        ], 'Must choose horizontal or vertical for direction'
        self.direction = direction

        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.rect = None
        self.background = None

        self.rectprops = rectprops
        self.onselect = onselect
        self.onmove_callback = onmove_callback
        self.useblit = useblit
        self.minspan = minspan

        # Needed when dragging out of axes
        self.buttonDown = False
        self.prev = (0, 0)

        if self.direction == 'horizontal':
            trans = blended_transform_factory(self.ax.transData,
                                              self.ax.transAxes)
            w, h = 0, 1
        else:
            trans = blended_transform_factory(self.ax.transAxes,
                                              self.ax.transData)
            w, h = 1, 0
        self.rect = Rectangle((0, 0),
                              w,
                              h,
                              transform=trans,
                              visible=False,
                              **self.rectprops)

        if not self.useblit: self.ax.add_patch(self.rect)
        self.pressv = None

    def update_background(self, event):
        'force an update of the background'
        if self.useblit:
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)

    def ignore(self, event):
        'return True if event should be ignored'
        return event.inaxes != self.ax or not self.visible or event.button != 1

    def press(self, event):
        'on button press event'
        if self.ignore(event): return
        self.buttonDown = True

        self.rect.set_visible(self.visible)
        if self.direction == 'horizontal':
            self.pressv = event.xdata
        else:
            self.pressv = event.ydata
        return False

    def release(self, event):
        'on button release event'
        if self.pressv is None or (self.ignore(event) and not self.buttonDown):
            return
        self.buttonDown = False

        self.rect.set_visible(False)
        self.canvas.draw()
        vmin = self.pressv
        if self.direction == 'horizontal':
            vmax = event.xdata or self.prev[0]
        else:
            vmax = event.ydata or self.prev[1]

        if vmin > vmax: vmin, vmax = vmax, vmin
        span = vmax - vmin
        if self.minspan is not None and span < self.minspan: return
        self.onselect(vmin, vmax)
        self.pressv = None
        return False

    def update(self):
        'draw using newfangled blit or oldfangled draw depending on useblit'
        if self.useblit:
            if self.background is not None:
                self.canvas.restore_region(self.background)
            self.ax.draw_artist(self.rect)
            self.canvas.blit(self.ax.bbox)
        else:
            self.canvas.draw_idle()

        return False

    def onmove(self, event):
        'on motion notify event'
        if self.pressv is None or self.ignore(event): return
        x, y = event.xdata, event.ydata
        self.prev = x, y
        if self.direction == 'horizontal':
            v = x
        else:
            v = y

        minv, maxv = v, self.pressv
        if minv > maxv: minv, maxv = maxv, minv
        if self.direction == 'horizontal':
            self.rect.xy[0] = minv
            self.rect.set_width(maxv - minv)
        else:
            self.rect.xy[1] = minv
            self.rect.set_height(maxv - minv)

        if self.onmove_callback is not None:
            vmin = self.pressv
            if self.direction == 'horizontal':
                vmax = event.xdata or self.prev[0]
            else:
                vmax = event.ydata or self.prev[1]

            if vmin > vmax: vmin, vmax = vmax, vmin
            self.onmove_callback(vmin, vmax)

        self.update()
        return False
Example #34
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are

      'best'         : 0, (only implemented for axis legends)
      'upper right'  : 1,
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    Return value is a sequence of text, line instances that make
    up the legend
    """


    codes = {'best'         : 0, # only implemented for axis legends
             'upper right'  : 1,
             'upper left'   : 2,
             'lower left'   : 3,
             'lower right'  : 4,
             'right'        : 5,
             'center left'  : 6,
             'center right' : 7,
             'lower center' : 8,
             'upper center' : 9,
             'center'       : 10,
             }



    zorder = 5
    def __str__(self):
        return "Legend"

    def __init__(self, parent, handles, labels,
                 loc = None,
                 numpoints = None,     # the number of points in the legend line
                 prop = None,
                 pad = None,           # the fractional whitespace inside the legend border
                 markerscale = None,   # the relative size of legend markers vs. original
                 # the following dimensions are in axes coords
                 labelsep = None,      # the vertical space between the legend entries
                 handlelen = None,     # the length of the legend lines
                 handletextsep = None, # the space between the legend line and legend text
                 axespad = None,       # the border between the axes and legend edge

                 shadow = None
                 ):
        """
  parent                # the artist that contains the legend
  handles               # a list of artists (lines, patches) to add to the legend
  labels                # a list of strings to label the legend
  loc                   # a location code
  numpoints = 4         # the number of points in the legend line
  prop = FontProperties(size='smaller')  # the font property
  pad = 0.2             # the fractional whitespace inside the legend border
  markerscale = 0.6     # the relative size of legend markers vs. original
  shadow                # if True, draw a shadow behind legend

The following dimensions are in axes coords
  labelsep = 0.005     # the vertical space between the legend entries
  handlelen = 0.05     # the length of the legend lines
  handletextsep = 0.02 # the space between the legend line and legend text
  axespad = 0.02       # the border between the axes and legend edge
        """
        from axes import Axes     # local import only to avoid circularity
        from figure import Figure # local import only to avoid circularity

        Artist.__init__(self)

        proplist=[numpoints, pad, markerscale, labelsep, handlelen, handletextsep, axespad, shadow]
        propnames=['numpoints', 'pad', 'markerscale', 'labelsep', 'handlelen', 'handletextsep', 'axespad', 'shadow']
        for name, value in safezip(propnames,proplist):
            if value is None:
                value=rcParams["legend."+name]
            setattr(self,name,value)
        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d"% numpoints)
        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        else:
            self.prop=prop
        self.fontsize = self.prop.get_size_in_points()

        if isinstance(parent,Axes):
            self.isaxes = True
            self.set_figure(parent.figure)
        elif isinstance(parent,Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent
        self._offsetTransform = Affine2D()
        self._parentTransform = BboxTransformTo(parent.bbox)
        Artist.set_transform(self, self._offsetTransform + self._parentTransform)

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0,'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if not self.codes.has_key(loc):
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back on "best"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                   % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._loc = loc

        self.legendPatch = Rectangle(
            xy=(0.0, 0.0), width=0.5, height=0.5,
            facecolor='w', edgecolor='k',
            )
        self._set_artist_props(self.legendPatch)

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, top = 0.5, 0.5
        textleft = left+ self.handlelen+self.handletextsep
        self.texts = self._get_texts(labels, textleft, top)
        self.legendHandles = self._get_handles(handles, self.texts)

        self._drawFrame = True

    def _set_artist_props(self, a):
        a.set_figure(self.figure)
        a.set_transform(self.get_transform())

    def _approx_text_height(self):
        return self.fontsize/72.0*self.figure.dpi/self.parent.bbox.height


    def draw(self, renderer):
        if not self.get_visible(): return
        renderer.open_group('legend')
        self._update_positions(renderer)
        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, -0.005, -0.005)
                shadow.draw(renderer)
            self.legendPatch.draw(renderer)


        if not len(self.legendHandles) and not len(self.texts): return
        for h in self.legendHandles:
            if h is not None:
                h.draw(renderer)
                if hasattr(h, '_legmarker'):
                    h._legmarker.draw(renderer)
                if 0: bbox_artist(h, renderer)

        for t in self.texts:
            if 0: bbox_artist(t, renderer)
            t.draw(renderer)
        renderer.close_group('legend')
        #draw_bbox(self.save, renderer, 'g')
        #draw_bbox(self.ibox, renderer, 'r', self.get_transform())

    def _get_handle_text_bbox(self, renderer):
        'Get a bbox for the text and lines in axes coords'

        bboxesText = [t.get_window_extent(renderer) for t in self.texts]
        bboxesHandles = [h.get_window_extent(renderer) for h in self.legendHandles if h is not None]

        bboxesAll = bboxesText
        bboxesAll.extend(bboxesHandles)
        bbox = Bbox.union(bboxesAll)

        self.save = bbox

        ibox = bbox.inverse_transformed(self.get_transform())
        self.ibox = ibox

        return ibox

    def _get_handles(self, handles, texts):
        handles = list(handles)
        texts = list(texts)
        HEIGHT = self._approx_text_height()
        left = 0.5

        ret = []   # the returned legend lines

        # we need to pad the text with empties for the numpoints=1
        # centered marker proxy

        for handle, label in safezip(handles, texts):
            if self.numpoints > 1:
                xdata = np.linspace(left, left + self.handlelen, self.numpoints)
                xdata_marker = xdata
            elif self.numpoints == 1:
                xdata = np.linspace(left, left + self.handlelen, 2)
                xdata_marker = [left + 0.5*self.handlelen]

            x, y = label.get_position()
            x -= self.handlelen + self.handletextsep
            if isinstance(handle, Line2D):
                ydata = (y-HEIGHT/2)*np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)

                legline.update_from(handle)
                self._set_artist_props(legline) # after update
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                ret.append(legline)
                legline.set_marker('None')

                legline_marker = Line2D(xdata_marker, ydata[:len(xdata_marker)])
                legline_marker.update_from(handle)
                legline_marker.set_linestyle('None')
                self._set_artist_props(legline_marker)
                # we don't want to add this to the return list because
                # the texts and handles are assumed to be in one-to-one
                # correpondence.
                legline._legmarker = legline_marker

            elif isinstance(handle, Patch):
                p = Rectangle(xy=(min(xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                p.set_clip_path(None)
                ret.append(p)
            elif isinstance(handle, LineCollection):
                ydata = (y-HEIGHT/2)*np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                lw = handle.get_linewidth()[0]
                dashes = handle.get_dashes()[0]
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                legline.set_dashes(dashes)
                ret.append(legline)

            elif isinstance(handle, RegularPolyCollection):
                if self.numpoints == 1:
                    xdata = np.array([left])
                p = Rectangle(xy=(min(xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.set_facecolor(handle._facecolors[0])
                if handle._edgecolors != 'none' and len(handle._edgecolors):
                    p.set_edgecolor(handle._edgecolors[0])
                self._set_artist_props(p)
                p.set_clip_box(None)
                p.set_clip_path(None)
                ret.append(p)

            else:
                ret.append(None)

        return ret

    def _auto_legend_data(self):
        """ Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        axes-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """

        assert self.isaxes # should always hold because function is only called internally

        ax = self.parent
        vertices = []
        bboxes = []
        lines = []

        inverse_transform = ax.transAxes.inverted()

        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            apath = inverse_transform.transform_path(tpath)
            lines.append(apath)

        for handle in ax.patches:
            assert isinstance(handle, Patch)

            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform() + inverse_transform
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform() + inverse_transform
                bboxes.append(handle.get_path().get_extents(transform))

        return [vertices, bboxes, lines]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self._drawFrame = b

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def _get_texts(self, labels, left, upper):

        # height in axes coords
        HEIGHT = self._approx_text_height()
        pos = upper
        x = left

        ret = []  # the returned list of text instances
        for l in labels:
            text = Text(
                x=x, y=pos,
                text=l,
                fontproperties=self.prop,
                verticalalignment='top',
                horizontalalignment='left'
                )
            self._set_artist_props(text)
            ret.append(text)
            pos -= HEIGHT

        return ret


    def get_window_extent(self):
        return self.legendPatch.get_window_extent()


    def _offset(self, ox, oy):
        'Move all the artists by ox,oy (axes coords)'
        self._offsetTransform.clear().translate(ox, oy)

    def _find_best_position(self, width, height, consider=None):
        """Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are axes coords.
        """

        assert self.isaxes # should always hold because function is only called internally

        verts, bboxes, lines = self._auto_legend_data()

        consider = [self._loc_to_axes_coords(x, width, height) for x in range(1, len(self.codes))]

        tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y()

        candidates = []
        for l, b in consider:
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            badness = legendBox.count_contains(verts)
            badness += legendBox.count_overlaps(bboxes)
            for line in lines:
                if line.intersects_bbox(legendBox):
                    badness += 1

            ox, oy = l-tx, b-ty
            if badness == 0:
                return ox, oy

            candidates.append((badness, (ox, oy)))

        # rather than use min() or list.sort(), do this so that we are assured
        # that in the case of two equal badnesses, the one first considered is
        # returned.
        minCandidate = candidates[0]
        for candidate in candidates:
            if candidate[0] < minCandidate[0]:
                minCandidate = candidate

        ox, oy = minCandidate[1]

        return ox, oy


    def _loc_to_axes_coords(self, loc, width, height):
        """Convert a location code to axes coordinates.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding "best".

        - width, height: the final size of the legend, axes units.
        """
        assert loc in range(1,11) # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        if loc in (UL, LL, CL):                # left
            x = self.axespad
        elif loc in (UR, LR, CR, R):           # right
            x = 1.0 - (width + self.axespad)
        elif loc in (LC, UC, C):               # center x
            x = (0.5 - width/2.0)

        if loc in (UR, UL, UC):                # upper
            y = 1.0 - (height + self.axespad)
        elif loc in (LL, LR, LC):              # lower
            y = self.axespad
        elif loc in (CL, CR, C, R):            # center y
            y = (0.5 - height/2.0)

        return x,y


    def _update_positions(self, renderer):
        # called from renderer to allow more precise estimates of
        # widths and heights with get_window_extent

        if not len(self.legendHandles) and not len(self.texts): return
        def get_tbounds(text):  #get text bounds in axes coords
            bbox = text.get_window_extent(renderer)
            bboxa = bbox.inverse_transformed(self.get_transform())
            return bboxa.bounds

        hpos = []
        for t, tabove in safezip(self.texts[1:], self.texts[:-1]):
            x,y = t.get_position()
            l,b,w,h = get_tbounds(tabove)
            b -= self.labelsep
            h += 2*self.labelsep
            hpos.append( (b,h) )
            t.set_position( (x, b-0.1*h) )

        # now do the same for last line

        l,b,w,h = get_tbounds(self.texts[-1])
        b -= self.labelsep
        h += 2*self.labelsep
        hpos.append( (b,h) )

        for handle, tup in safezip(self.legendHandles, hpos):
            y,h = tup
            if isinstance(handle, Line2D):
                ydata = y*np.ones(handle.get_xdata().shape, float)
                handle.set_ydata(ydata+h/2.)
                handle._legmarker.set_ydata(ydata+h/2.)
            elif isinstance(handle, Rectangle):
                handle.set_y(y+1/4*h)
                handle.set_height(h/2)

        # Set the data for the legend patch
        bbox = self._get_handle_text_bbox(renderer)

        bbox = bbox.expanded(1 + self.pad, 1 + self.pad)
        l, b, w, h = bbox.bounds
        self.legendPatch.set_bounds(l, b, w, h)

        ox, oy = 0, 0                           # center

        if iterable(self._loc) and len(self._loc)==2:
            xo = self.legendPatch.get_x()
            yo = self.legendPatch.get_y()
            x, y = self._loc
            ox, oy = x-xo, y-yo
        elif self._loc == 0:  # "best"
            ox, oy = self._find_best_position(w, h)
        else:
            x, y = self._loc_to_axes_coords(self._loc, w, h)
            ox, oy = x-l, y-b

        self._offset(ox, oy)
Example #35
0
    def _get_handles(self, handles, texts):
        handles = list(handles)
        texts = list(texts)
        HEIGHT = self._approx_text_height()
        left = 0.5

        ret = []   # the returned legend lines

        # we need to pad the text with empties for the numpoints=1
        # centered marker proxy

        for handle, label in safezip(handles, texts):
            if self.numpoints > 1:
                xdata = np.linspace(left, left + self.handlelen, self.numpoints)
                xdata_marker = xdata
            elif self.numpoints == 1:
                xdata = np.linspace(left, left + self.handlelen, 2)
                xdata_marker = [left + 0.5*self.handlelen]

            x, y = label.get_position()
            x -= self.handlelen + self.handletextsep
            if isinstance(handle, Line2D):
                ydata = (y-HEIGHT/2)*np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)

                legline.update_from(handle)
                self._set_artist_props(legline) # after update
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                ret.append(legline)
                legline.set_marker('None')

                legline_marker = Line2D(xdata_marker, ydata[:len(xdata_marker)])
                legline_marker.update_from(handle)
                legline_marker.set_linestyle('None')
                self._set_artist_props(legline_marker)
                # we don't want to add this to the return list because
                # the texts and handles are assumed to be in one-to-one
                # correpondence.
                legline._legmarker = legline_marker

            elif isinstance(handle, Patch):
                p = Rectangle(xy=(min(xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                p.set_clip_path(None)
                ret.append(p)
            elif isinstance(handle, LineCollection):
                ydata = (y-HEIGHT/2)*np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                lw = handle.get_linewidth()[0]
                dashes = handle.get_dashes()[0]
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                legline.set_dashes(dashes)
                ret.append(legline)

            elif isinstance(handle, RegularPolyCollection):
                if self.numpoints == 1:
                    xdata = np.array([left])
                p = Rectangle(xy=(min(xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.set_facecolor(handle._facecolors[0])
                if handle._edgecolors != 'none' and len(handle._edgecolors):
                    p.set_edgecolor(handle._edgecolors[0])
                self._set_artist_props(p)
                p.set_clip_box(None)
                p.set_clip_path(None)
                ret.append(p)

            else:
                ret.append(None)

        return ret
Example #36
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are

      'best'         : 0,
      'upper right'  : 1,  (default)
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    Return value is a sequence of text, line instances that make
    up the legend
    """


    codes = {'best'         : 0,
             'upper right'  : 1,  # default
             'upper left'   : 2,
             'lower left'   : 3,
             'lower right'  : 4,
             'right'        : 5,
             'center left'  : 6,
             'center right' : 7,
             'lower center' : 8,
             'upper center' : 9,
             'center'       : 10,
             }




    def __init__(self, parent, handles, labels, loc,
                 isaxes=True,
                 numpoints = 4,      # the number of points in the legend line
                 prop = FontProperties(size='smaller'),
                 pad = 0.2,          # the fractional whitespace inside the legend border
                 markerscale = 0.6,    # the relative size of legend markers vs. original
                 # the following dimensions are in axes coords
                 labelsep = 0.005,     # the vertical space between the legend entries
                 handlelen = 0.05,     # the length of the legend lines
                 handletextsep = 0.02, # the space between the legend line and legend text
                 axespad = 0.02,       # the border between the axes and legend edge

                 shadow=False,
                 ):
        """
  parent                # the artist that contains the legend
  handles               # a list of artists (lines, patches) to add to the legend
  labels                # a list of strings to label the legend
  loc                   # a location code
  isaxes=True           # whether this is an axes legend
  numpoints = 4         # the number of points in the legend line
  fontprop = FontProperties(size='smaller')  # the font property
  pad = 0.2             # the fractional whitespace inside the legend border
  markerscale = 0.6     # the relative size of legend markers vs. original
  shadow                # if True, draw a shadow behind legend

The following dimensions are in axes coords
  labelsep = 0.005     # the vertical space between the legend entries
  handlelen = 0.05     # the length of the legend lines
  handletextsep = 0.02 # the space between the legend line and legend text
  axespad = 0.02       # the border between the axes and legend edge
        """
        Artist.__init__(self)
        if is_string_like(loc) and not self.codes.has_key(loc):
            warnings.warn('Unrecognized location %s. Falling back on upper right; valid locations are\n%s\t' %(loc, '\n\t'.join(self.codes.keys())))
        if is_string_like(loc): loc = self.codes.get(loc, 1)

        self.numpoints = numpoints
        self.prop = prop
        self.fontsize = prop.get_size_in_points()
        self.pad = pad
        self.markerscale = markerscale
        self.labelsep = labelsep
        self.handlelen = handlelen
        self.handletextsep = handletextsep
        self.axespad = axespad
        self.shadow = shadow

        self.isaxes = isaxes
        if isaxes:  # parent is an Axes
            self.set_figure(parent.figure)
        else:        # parent is a Figure
            self.set_figure(parent)

        self.parent = parent
        self.set_transform( get_bbox_transform( unit_bbox(), parent.bbox) )
        self._loc = loc

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, upper = 0.5, 0.5
        if self.numpoints == 1:
            self._xdata = array([left + self.handlelen*0.5])
        else:
            self._xdata = linspace(left, left + self.handlelen, self.numpoints)
        textleft = left+ self.handlelen+self.handletextsep
        self.texts = self._get_texts(labels, textleft, upper)
        self.legendHandles = self._get_handles(handles, self.texts)

        left, top = self.texts[-1].get_position()
        HEIGHT = self._approx_text_height()
        bottom = top-HEIGHT
        left -= self.handlelen + self.handletextsep + self.pad
        self.legendPatch = Rectangle(
            xy=(left, bottom), width=0.5, height=HEIGHT*len(self.texts),
            facecolor='w', edgecolor='k',
            )
        self._set_artist_props(self.legendPatch)
        self._drawFrame = True

    def _set_artist_props(self, a):
        a.set_figure(self.figure)
        a.set_transform(self._transform)

    def _approx_text_height(self):
        return self.fontsize/72.0*self.figure.dpi.get()/self.parent.bbox.height()


    def draw(self, renderer):
        if not self.get_visible(): return
        renderer.open_group('legend')
        self._update_positions(renderer)
        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, -0.005, -0.005)
                shadow.draw(renderer)
            self.legendPatch.draw(renderer)


        for h in self.legendHandles:
            if h is not None:
		h.draw(renderer)
        	if 0: bbox_artist(h, renderer)

        for t in self.texts:
            if 0: bbox_artist(t, renderer)
            t.draw(renderer)
        renderer.close_group('legend')
        #draw_bbox(self.save, renderer, 'g')
        #draw_bbox(self.ibox, renderer, 'r', self._transform)

    def _get_handle_text_bbox(self, renderer):
        'Get a bbox for the text and lines in axes coords'

        bboxesText = [t.get_window_extent(renderer) for t in self.texts]
        bboxesHandles = [h.get_window_extent(renderer) for h in self.legendHandles if h is not None]


        bboxesAll = bboxesText
        bboxesAll.extend(bboxesHandles)
        bbox = bbox_all(bboxesAll)
        self.save = bbox

        ibox =  inverse_transform_bbox(self._transform, bbox)
        self.ibox = ibox

        return ibox

    def _get_handles(self, handles, texts):
        HEIGHT = self._approx_text_height()

        ret = []   # the returned legend lines

        for handle, label in zip(handles, texts):
            x, y = label.get_position()
            x -= self.handlelen + self.handletextsep
            if isinstance(handle, Line2D):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                legline.update_from(handle)
                self._set_artist_props(legline) # after update
                legline.set_clip_box(None)
                legline.set_markersize(self.markerscale*legline.get_markersize())
                legline.set_data_clipping(False)
                ret.append(legline)
            elif isinstance(handle, Patch):

                p = Rectangle(xy=(min(self._xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                ret.append(p)
            elif isinstance(handle, LineCollection):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                lw = handle.get_linewidths()[0]
                dashes = handle.get_dashes()
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                legline.set_dashes(dashes)
                ret.append(legline)

	    else:
		ret.append(None)

        return ret

    def _auto_legend_data(self):
        """ Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        axes-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """

        if not self.isaxes:
            raise Exception, 'Auto legends not available for figure legends.'

        def get_handles(ax):
            handles = ax.lines
            handles.extend(ax.patches)
            handles.extend([c for c in ax.collections if isinstance(c, LineCollection)])
            return handles

        ax = self.parent
        handles = get_handles(ax)
        vertices = []
        bboxes = []
        lines = []

        inv = ax.transAxes.inverse_xy_tup
        for handle in handles:

            if isinstance(handle, Line2D):

                xdata = handle.get_xdata(valid_only = True)
                ydata = handle.get_ydata(valid_only = True)
                trans = handle.get_transform()
                xt, yt = trans.numerix_x_y(xdata, ydata)

                # XXX need a special method in transform to do a list of verts
                averts = [inv(v) for v in zip(xt, yt)]
                lines.append(averts)

            elif isinstance(handle, Patch):

                verts = handle.get_verts()
                trans = handle.get_transform()
                tverts = trans.seq_xy_tups(verts)

                averts = [inv(v) for v in tverts]

                bbox = unit_bbox()
                bbox.update(averts, True)
                bboxes.append(bbox)

            elif isinstance(handle, LineCollection):
                hlines = handle.get_lines()
                trans = handle.get_transform()
                for line in hlines:
                    tline = trans.seq_xy_tups(line)
                    aline = [inv(v) for v in tline]
                    lines.extend(line)
                    
        return [vertices, bboxes, lines]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self._drawFrame = b

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def _get_texts(self, labels, left, upper):

        # height in axes coords
        HEIGHT = self._approx_text_height()
        pos = upper
        x = left

        ret = []  # the returned list of text instances
        for l in labels:
            text = Text(
                x=x, y=pos,
                text=l,
                fontproperties=self.prop,
                verticalalignment='top',
                horizontalalignment='left',
                )
            self._set_artist_props(text)
            ret.append(text)
            pos -= HEIGHT

        return ret


    def get_window_extent(self):
        return self.legendPatch.get_window_extent()


    def _offset(self, ox, oy):
        'Move all the artists by ox,oy (axes coords)'
        for t in self.texts:
            x,y = t.get_position()
            t.set_position( (x+ox, y+oy) )

        for h in self.legendHandles:
            if isinstance(h, Line2D):
                x,y = h.get_xdata(valid_only = True), h.get_ydata(valid_only = True)
                h.set_data( x+ox, y+oy)
            elif isinstance(h, Rectangle):
                h.xy[0] = h.xy[0] + ox
                h.xy[1] = h.xy[1] + oy

        x, y = self.legendPatch.get_x(), self.legendPatch.get_y()
        self.legendPatch.set_x(x+ox)
        self.legendPatch.set_y(y+oy)

    def _find_best_position(self, width, height, consider=None):
        """Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are axes coords.
        """

        verts, bboxes, lines = self._auto_legend_data()

        consider = [self._loc_to_axes_coords(x, width, height) for x in range(1, len(self.codes))]

        tx, ty = self.legendPatch.xy

        candidates = []
        for l, b in consider:
            legendBox = lbwh_to_bbox(l, b, width, height)
            badness = 0
            badness = legendBox.count_contains(verts)
            ox, oy = l-tx, b-ty
            for bbox in bboxes:
                if legendBox.overlaps(bbox):
                    badness += 1

            for line in lines:
                if line_cuts_bbox(line, legendBox):
                    badness += 1

            if badness == 0:
                return ox, oy

            candidates.append((badness, (ox, oy)))

        # rather than use min() or list.sort(), do this so that we are assured
        # that in the case of two equal badnesses, the one first considered is
        # returned.
        minCandidate = candidates[0]
        for candidate in candidates:
            if candidate[0] < minCandidate[0]:
                minCandidate = candidate

        ox, oy = minCandidate[1]

        return ox, oy


    def _loc_to_axes_coords(self, loc, width, height):
        """Convert a location code to axes coordinates.

        - loc: a location code, which may be a pair of literal axes coords, or
          in range(1, 11). This coresponds to the possible values for
          self._loc, excluding "best".

        - width, height: the final size of the legend, axes units.
        """
        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        left = self.axespad
        right = 1.0 - (self.axespad + width)
        upper = 1.0 - (self.axespad + height)
        lower = self.axespad
        centerx = 0.5 - (width/2.0)
        centery = 0.5 - (height/2.0)

        if loc == UR:
            return right, upper
        if loc == UL:
            return left, upper
        if loc == LL:
            return left, lower
        if loc == LR:
            return right, lower
        if loc == CL:
            return left, centery
        if loc in (CR, R):
            return right, centery
        if loc == LC:
            return centerx, lower
        if loc == UC:
            return centerx, upper
        if loc == C:
            return centerx, centery
        raise TypeError, "%r isn't an understood type code." % (loc,)

    def _update_positions(self, renderer):
        # called from renderer to allow more precise estimates of
        # widths and heights with get_window_extent

        def get_tbounds(text):  #get text bounds in axes coords
            bbox = text.get_window_extent(renderer)
            bboxa = inverse_transform_bbox(self._transform, bbox)
            return bboxa.get_bounds()

        hpos = []
        for t, tabove in zip(self.texts[1:], self.texts[:-1]):
            x,y = t.get_position()
            l,b,w,h = get_tbounds(tabove)
            b -= self.labelsep
            h += 2*self.labelsep
            hpos.append( (b,h) )
            t.set_position( (x, b-0.1*h) )

        # now do the same for last line
        l,b,w,h = get_tbounds(self.texts[-1])
        b -= self.labelsep
        h += 2*self.labelsep
        hpos.append( (b,h) )

        for handle, tup in zip(self.legendHandles, hpos):
            y,h = tup
            if isinstance(handle, Line2D):
                ydata = y*ones(self._xdata.shape, Float)
                handle.set_ydata(ydata+h/2)
            elif isinstance(handle, Rectangle):
                handle.set_y(y+1/4*h)
                handle.set_height(h/2)

        # Set the data for the legend patch
        bbox = self._get_handle_text_bbox(renderer).deepcopy()

        bbox.scale(1 + self.pad, 1 + self.pad)
        l,b,w,h = bbox.get_bounds()
        self.legendPatch.set_bounds(l,b,w,h)

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)
        ox, oy = 0, 0                           # center


        if iterable(self._loc) and len(self._loc)==2:
            xo = self.legendPatch.get_x()
            yo = self.legendPatch.get_y()
            x, y = self._loc
            ox = x-xo
            oy = y-yo
            self._offset(ox, oy)
        else:
            if self._loc in (BEST,):
                ox, oy = self._find_best_position(w, h)
            if self._loc in (UL, LL, CL):           # left
                ox = self.axespad - l
            if self._loc in (UR, LR, R, CR):  # right
                ox = 1 - (l + w + self.axespad)
            if self._loc in (UR, UL, UC):     # upper
                oy = 1 - (b + h + self.axespad)
            if self._loc in (LL, LR, LC):           # lower
                oy = self.axespad - b
            if self._loc in (LC, UC, C):            # center x
                ox = (0.5-w/2)-l
            if self._loc in (CL, CR, C):            # center y
                oy = (0.5-h/2)-b
            self._offset(ox, oy)
Example #37
0
class Figure(Artist):
    def __init__(
            self,
            figsize=None,  # defaults to rc figure.figsize
            dpi=None,  # defaults to rc figure.dpi
            facecolor=None,  # defaults to rc figure.facecolor
            edgecolor=None,  # defaults to rc figure.edgecolor
            linewidth=1.0,  # the default linewidth of the frame
            frameon=True,  # whether or not to draw the figure frame
            subplotpars=None,  # default to rc
    ):
        """
        figsize is a w,h tuple in inches
        dpi is dots per inch
        subplotpars is a SubplotParams instance, defaults to rc
        """
        Artist.__init__(self)
        #self.set_figure(self)
        self._axstack = Stack()  # maintain the current axes
        self._axobservers = []
        self._seen = {}  # axes args we've seen

        if figsize is None: figsize = rcParams['figure.figsize']
        if dpi is None: dpi = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']

        self._unit_conversions = {}

        self.dpi = Value(dpi)
        self.figwidth = Value(figsize[0])
        self.figheight = Value(figsize[1])
        self.ll = Point(Value(0), Value(0))
        self.ur = Point(self.figwidth * self.dpi, self.figheight * self.dpi)
        self.bbox = Bbox(self.ll, self.ur)

        self.frameon = frameon

        self.transFigure = get_bbox_transform(unit_bbox(), self.bbox)

        self.figurePatch = Rectangle(
            xy=(0, 0),
            width=1,
            height=1,
            facecolor=facecolor,
            edgecolor=edgecolor,
            linewidth=linewidth,
        )
        self._set_artist_props(self.figurePatch)

        self._hold = rcParams['axes.hold']
        self.canvas = None

        if subplotpars is None:
            subplotpars = SubplotParams()

        self.subplotpars = subplotpars

        self.clf()

        self._cachedRenderer = None

    def get_window_extent(self, *args, **kwargs):
        'get the figure bounding box in display space'
        return self.bbox

    def set_canvas(self, canvas):
        """
        Set the canvas the contains the figure

        ACCEPTS: a FigureCanvas instance
        """
        self.canvas = canvas

    def _get_unit_conversion(self, python_type):
        """
        Get a unit conversion corresponding to a python type
        """
        maps = [self._unit_conversions, Figure._default_unit_conversions]

        for m in maps:
            classes = [python_type]
            for current in classes:
                if (current in m):
                    # found it!
                    #print 'Found unit conversion for %s!' % (`python_type`)
                    return m[current]
        return None

    def register_unit_conversion(self, python_type, conversion):
        """
        Register a unit conversion class

        ACCEPTS: a Unit instance
        """
        self._unit_conversions[python_type] = conversion

    def unregister_unit_conversion(self, python_type):
        """
        Unregister a unit conversion class

        ACCEPTS: any Python type
        """
        self._unit_conversions.remove(python_type)

    def _register_default_unit_conversion(python_type, conversion):
        """
        Register a unit conversion class

        ACCEPTS: a Unit instance
        """
        Figure._default_unit_conversions[python_type] = conversion

    _default_unit_conversions = {}
    register_default_unit_conversion = \
        staticmethod(_register_default_unit_conversion)

    def _unregister_default_unit_conversion(python_type):
        """
        Unregister a unit conversion class

        ACCEPTS: any Python type
        """
        Figure._default_unit_conversions.remove(python_type)

    unregister_default_unit_conversion = \
        staticmethod(_unregister_default_unit_conversion)

    def hold(self, b=None):
        """
        Set the hold state.  If hold is None (default), toggle the
        hold state.  Else set the hold state to boolean value b.

        Eg
        hold()      # toggle hold
        hold(True)  # hold is on
        hold(False) # hold is off
        """
        if b is None: self._hold = not self._hold
        else: self._hold = b

    def figimage(self,
                 X,
                 xo=0,
                 yo=0,
                 alpha=1.0,
                 norm=None,
                 cmap=None,
                 vmin=None,
                 vmax=None,
                 origin=None):
        """
        FIGIMAGE(X) # add non-resampled array to figure

        FIGIMAGE(X, xo, yo) # with pixel offsets

        FIGIMAGE(X, **kwargs) # control interpolation ,scaling, etc

        Add a nonresampled figure to the figure from array X.  xo and yo are
        offsets in pixels

        X must be a float array

            If X is MxN, assume luminance (grayscale)
            If X is MxNx3, assume RGB
            If X is MxNx4, assume RGBA

        The following kwargs are allowed:

          * cmap is a cm colormap instance, eg cm.jet.  If None, default to
            the rc image.cmap valuex

          * norm is a matplotlib.colors.normalize instance; default is
            normalization().  This scales luminance -> 0-1

          * vmin and vmax are used to scale a luminance image to 0-1.  If
            either is None, the min and max of the luminance values will be
            used.  Note if you pass a norm instance, the settings for vmin and
            vmax will be ignored.

          * alpha = 1.0 : the alpha blending value

          * origin is either 'upper' or 'lower', which indicates where the [0,0]
            index of the array is in the upper left or lower left corner of
            the axes.  Defaults to the rc image.origin value

        This complements the axes image (Axes.imshow) which will be resampled
        to fit the current axes.  If you want a resampled image to fill the
        entire figure, you can define an Axes with size [0,1,0,1].

        A image.FigureImage instance is returned.
        """

        if not self._hold: self.clf()

        im = FigureImage(self, cmap, norm, xo, yo, origin)
        im.set_array(X)
        im.set_alpha(alpha)
        if norm is None:
            im.set_clim(vmin, vmax)
        self.images.append(im)
        return im

    def set_figsize_inches(self, *args, **kwargs):
        import warnings
        warnings.warn('Use set_size_inches instead!', DeprecationWarning)
        self.set_size_inches(*args, **kwargs)

    def set_size_inches(self, *args, **kwargs):
        """
        set_size_inches(w,h, forward=False)

        Set the figure size in inches

        Usage: set_size_inches(self, w,h)  OR
               set_size_inches(self, (w,h) )

        optional kwarg forward=True will cause the canvas size to be
        automatically updated; eg you can resize the figure window
        from the shell

        WARNING: forward=True is broken on all backends except GTK*

        ACCEPTS: a w,h tuple with w,h in inches
        """

        forward = kwargs.get('forward', False)
        if len(args) == 1:
            w, h = args[0]
        else:
            w, h = args
        self.figwidth.set(w)
        self.figheight.set(h)

        if forward:
            dpival = self.dpi.get()
            canvasw = w * dpival
            canvash = h * dpival
            manager = getattr(self.canvas, 'manager', None)
            if manager is not None:
                manager.resize(int(canvasw), int(canvash))

    def get_size_inches(self):
        return self.figwidth.get(), self.figheight.get()

    def get_edgecolor(self):
        'Get the edge color of the Figure rectangle'
        return self.figurePatch.get_edgecolor()

    def get_facecolor(self):
        'Get the face color of the Figure rectangle'
        return self.figurePatch.get_facecolor()

    def get_figwidth(self):
        'Return the figwidth as a float'
        return self.figwidth.get()

    def get_figheight(self):
        'Return the figheight as a float'
        return self.figheight.get()

    def get_dpi(self):
        'Return the dpi as a float'
        return self.dpi.get()

    def get_frameon(self):
        'get the boolean indicating frameon'
        return self.frameon

    def set_edgecolor(self, color):
        """
        Set the edge color of the Figure rectangle

        ACCEPTS: any matplotlib color - see help(colors)
        """
        self.figurePatch.set_edgecolor(color)

    def set_facecolor(self, color):
        """
        Set the face color of the Figure rectangle

        ACCEPTS: any matplotlib color - see help(colors)
        """
        self.figurePatch.set_facecolor(color)

    def set_dpi(self, val):
        """
        Set the dots-per-inch of the figure

        ACCEPTS: float
        """
        self.dpi.set(val)

    def set_figwidth(self, val):
        """
        Set the width of the figure in inches

        ACCEPTS: float
        """
        self.figwidth.set(val)

    def set_figheight(self, val):
        """
        Set the height of the figure in inches

        ACCEPTS: float
        """
        self.figheight.set(val)

    def set_frameon(self, b):
        """
        Set whether the figure frame (background) is displayed or invisible

        ACCEPTS: boolean
        """
        self.frameon = b

    def delaxes(self, a):
        'remove a from the figure and update the current axes'
        self.axes.remove(a)
        self._axstack.remove(a)
        keys = []
        for key, thisax in self._seen.items():
            if a == thisax: del self._seen[key]
        for func in self._axobservers:
            func(self)

    def _make_key(self, *args, **kwargs):
        'make a hashable key out of args and kwargs'

        def fixitems(items):
            #items may have arrays and lists in them, so convert them
            # to tuples for the key
            ret = []
            for k, v in items:
                if iterable(v): v = tuple(v)
                ret.append((k, v))
            return tuple(ret)

        def fixlist(args):
            ret = []
            for a in args:
                if iterable(a): a = tuple(a)
                ret.append(a)
            return tuple(ret)

        key = fixlist(args), fixitems(kwargs.items())
        return key

    def add_axes(self, *args, **kwargs):
        """
        Add an a axes with axes rect [left, bottom, width, height] where all
        quantities are in fractions of figure width and height.  kwargs are
        legal Axes kwargs plus "polar" which sets whether to create a polar axes

            rect = l,b,w,h
            add_axes(rect)
            add_axes(rect, frameon=False, axisbg='g')
            add_axes(rect, polar=True)
            add_axes(ax)   # add an Axes instance


        If the figure already has an axes with key *args, *kwargs then it will
        simply make that axes current and return it.  If you do not want this
        behavior, eg you want to force the creation of a new axes, you must
        use a unique set of args and kwargs.  The artist "label" attribute has
        been exposed for this purpose.  Eg, if you want two axes that are
        otherwise identical to be added to the figure, make sure you give them
        unique labels:

            add_axes(rect, label='axes1')
            add_axes(rect, label='axes2')

        The Axes instance will be returned
        """

        key = self._make_key(*args, **kwargs)

        if self._seen.has_key(key):
            ax = self._seen[key]
            self.sca(ax)
            return ax

        if not len(args): return
        if isinstance(args[0], Axes):
            a = args[0]
            assert (a.get_figure() is self)
        else:
            rect = args[0]
            ispolar = popd(kwargs, 'polar', False)

            if ispolar:
                a = PolarAxes(self, rect, **kwargs)
            else:
                a = Axes(self, rect, **kwargs)

        self.axes.append(a)
        self._axstack.push(a)
        self.sca(a)
        self._seen[key] = a
        return a

    def add_subplot(self, *args, **kwargs):
        """
        Add a subplot.  Examples

            add_subplot(111)
            add_subplot(212, axisbg='r')  # add subplot with red background
            add_subplot(111, polar=True)  # add a polar subplot
            add_subplot(sub)              # add Subplot instance sub

        kwargs are legal Axes kwargs plus"polar" which sets whether to create a
        polar axes.  The Axes instance will be returned.

        If the figure already has a subplot with key *args, *kwargs then it will
        simply make that subplot current and return it
        """

        key = self._make_key(*args, **kwargs)
        if self._seen.has_key(key):
            ax = self._seen[key]
            self.sca(ax)
            return ax

        if not len(args): return

        if isinstance(args[0], Subplot) or isinstance(args[0], PolarSubplot):
            a = args[0]
            assert (a.get_figure() is self)
        else:
            ispolar = popd(kwargs, 'polar', False)
            if ispolar:
                a = PolarSubplot(self, *args, **kwargs)
            else:
                a = Subplot(self, *args, **kwargs)

        self.axes.append(a)
        self._axstack.push(a)
        self.sca(a)
        self._seen[key] = a
        return a

    def clf(self):
        """
        Clear the figure
        """
        self.axes = []
        self._axstack.clear()
        self._seen = {}
        self.lines = []
        self.patches = []
        self.texts = []
        self.images = []
        self.legends = []

    def clear(self):
        """
        Clear the figure
        """
        self.clf()

    def draw(self, renderer):
        """
        Render the figure using Renderer instance renderer
        """
        # draw the figure bounding box, perhaps none for white figure
        #print 'figure draw'
        if not self.get_visible(): return
        renderer.open_group('figure')
        self.transFigure.freeze()  # eval the lazy objects

        if self.frameon: self.figurePatch.draw(renderer)

        for p in self.patches:
            p.draw(renderer)
        for l in self.lines:
            l.draw(renderer)

        if len(self.images) == 1:
            im = self.images[0]
            im.draw(renderer)
        elif len(self.images) > 1:
            # make a composite image blending alpha
            # list of (_image.Image, ox, oy)
            if not allequal([im.origin for im in self.images]):
                raise ValueError(
                    'Composite images with different origins not supported')
            ims = [(im.make_image(), im.ox, im.oy) for im in self.images]
            im = _image.from_images(self.bbox.height(), self.bbox.width(), ims)
            im.is_grayscale = False
            l, b, w, h = self.bbox.get_bounds()
            renderer.draw_image(0, 0, im, self.bbox)

        # render the axes
        for a in self.axes:
            a.draw(renderer)

        # render the figure text
        for t in self.texts:
            t.draw(renderer)

        for legend in self.legends:
            legend.draw(renderer)

        self.transFigure.thaw()  # release the lazy objects
        renderer.close_group('figure')

        self._cachedRenderer = renderer

        self.canvas.draw_event(renderer)

    def draw_artist(self, a):
        'draw artist only -- this is available only after the figure is drawn'
        assert self._cachedRenderer is not None
        a.draw(self._cachedRenderer)

    def get_axes(self):
        return self.axes

    def legend(self, handles, labels, loc, **kwargs):
        """
        Place a legend in the figure.  Labels are a sequence of
        strings, handles is a sequence of line or patch instances, and
        loc can be a string or an integer specifying the legend
        location

        USAGE:
          legend( (line1, line2, line3),
                  ('label1', 'label2', 'label3'),
                  'upper right')

        The LOC location codes are

          'best' : 0,          (currently not supported, defaults to upper right)
          'upper right'  : 1,  (default)
          'upper left'   : 2,
          'lower left'   : 3,
          'lower right'  : 4,
          'right'        : 5,
          'center left'  : 6,
          'center right' : 7,
          'lower center' : 8,
          'upper center' : 9,
          'center'       : 10,

        loc can also be an (x,y) tuple in figure coords, which
        specifies the lower left of the legend box.  figure coords are
        (0,0) is the left, bottom of the figure and 1,1 is the right,
        top.

        The legend instance is returned
        """

        handles = flatten(handles)
        l = Legend(self, handles, labels, loc, isaxes=False, **kwargs)
        self._set_artist_props(l)
        self.legends.append(l)
        return l

    def text(self, x, y, s, *args, **kwargs):
        """
        Add text to figure at location x,y (relative 0-1 coords) See
        the help for Axis text for the meaning of the other arguments
        """

        override = _process_text_args({}, *args, **kwargs)
        t = Text(
            x=x,
            y=y,
            text=s,
        )

        t.update(override)
        self._set_artist_props(t)
        self.texts.append(t)
        return t

    def _set_artist_props(self, a):
        if a != self:
            a.set_figure(self)
        a.set_transform(self.transFigure)

    def gca(self, **kwargs):
        """
        Return the current axes, creating one if necessary
        """
        ax = self._axstack()
        if ax is not None: return ax
        return self.add_subplot(111, **kwargs)

    def sca(self, a):
        'Set the current axes to be a and return a'
        self._axstack.bubble(a)
        for func in self._axobservers:
            func(self)
        return a

    def add_axobserver(self, func):
        'whenever the axes state change, func(self) will be called'
        self._axobservers.append(func)

    def savefig(self, *args, **kwargs):
        """
        SAVEFIG(fname, dpi=None, facecolor='w', edgecolor='w',
        orientation='portrait', papertype=None, format=None):

        Save the current figure.

        fname - the filename to save the current figure to.  The
                output formats supported depend on the backend being
                used.  and are deduced by the extension to fname.
                Possibilities are eps, jpeg, pdf, png, ps, svg.  fname
                can also be a file or file-like object - cairo backend
                only.  dpi - is the resolution in dots per inch.  If
                None it will default to the value savefig.dpi in the
                matplotlibrc file

        facecolor and edgecolor are the colors of the figure rectangle

        orientation is either 'landscape' or 'portrait' - not supported on
        all backends; currently only on postscript output

        papertype is is one of 'letter', 'legal', 'executive', 'ledger', 'a0'
        through 'a10', or 'b0' through 'b10' - only supported for postscript
        output

        format - one of 'pdf', 'png', 'ps', 'svg'. It is used to specify the
                 output when fname is a file or file-like object - cairo
                 backend only.
        """

        for key in ('dpi', 'facecolor', 'edgecolor'):
            if not kwargs.has_key(key):
                kwargs[key] = rcParams['savefig.%s' % key]

        self.canvas.print_figure(*args, **kwargs)

    def colorbar(self, mappable, cax=None, **kw):
        # Temporary compatibility code:
        old = ('tickfmt', 'cspacing', 'clabels', 'edgewidth', 'edgecolor')
        oldkw = [k for k in old if kw.has_key(k)]
        if oldkw:
            msg = 'Old colorbar kwargs (%s) found; using colorbar_classic.' % (
                ','.join(oldkw), )
            warnings.warn(msg, DeprecationWarning)
            self.colorbar_classic(mappable, cax, **kw)
            return cax
        # End of compatibility code block.
        orientation = kw.get('orientation', 'vertical')
        ax = self.gca()
        if cax is None:
            cax, kw = cbar.make_axes(ax, **kw)
        cb = cbar.Colorbar(cax, mappable, **kw)
        mappable.add_observer(cb)
        mappable.set_colorbar(cb, cax)
        self.sca(ax)
        return cb

    colorbar.__doc__ = '''
        Create a colorbar for a ScalarMappable instance.

        Documentation for the pylab thin wrapper: %s
        ''' % cbar.colorbar_doc

    def colorbar_classic(self,
                         mappable,
                         cax=None,
                         orientation='vertical',
                         tickfmt='%1.1f',
                         cspacing='proportional',
                         clabels=None,
                         drawedges=False,
                         edgewidth=0.5,
                         edgecolor='k'):
        """
        Create a colorbar for mappable image

        mappable is the cm.ScalarMappable instance that you want the
        colorbar to apply to, e.g. an Image as returned by imshow or a
        PatchCollection as returned by scatter or pcolor.

        tickfmt is a format string to format the colorbar ticks

        cax is a colorbar axes instance in which the colorbar will be
        placed.  If None, as default axesd will be created resizing the
        current aqxes to make room for it.  If not None, the supplied axes
        will be used and the other axes positions will be unchanged.

        orientation is the colorbar orientation: one of 'vertical' | 'horizontal'

        cspacing controls how colors are distributed on the colorbar.
        if cspacing == 'linear', each color occupies an equal area
        on the colorbar, regardless of the contour spacing.
        if cspacing == 'proportional' (Default), the area each color
        occupies on the the colorbar is proportional to the contour interval.
        Only relevant for a Contour image.

        clabels can be a sequence containing the
        contour levels to be labelled on the colorbar, or None (Default).
        If clabels is None, labels for all contour intervals are
        displayed. Only relevant for a Contour image.

        if drawedges == True, lines are drawn at the edges between
        each color on the colorbar. Default False.

        edgecolor is the line color delimiting the edges of the colors
        on the colorbar (if drawedges == True). Default black ('k')

        edgewidth is the width of the lines delimiting the edges of
        the colors on the colorbar (if drawedges == True). Default 0.5

        return value is the colorbar axes instance
        """

        if orientation not in ('horizontal', 'vertical'):
            raise ValueError('Orientation must be horizontal or vertical')

        if isinstance(mappable, FigureImage) and cax is None:
            raise TypeError(
                'Colorbars for figure images currently not supported unless you provide a colorbar axes in cax'
            )

        ax = self.gca()

        cmap = mappable.cmap

        if cax is None:
            l, b, w, h = ax.get_position()
            if orientation == 'vertical':
                neww = 0.8 * w
                ax.set_position((l, b, neww, h), 'both')
                cax = self.add_axes([l + 0.9 * w, b, 0.1 * w, h])
            else:
                newh = 0.8 * h
                ax.set_position((l, b + 0.2 * h, w, newh), 'both')
                cax = self.add_axes([l, b, w, 0.1 * h])

        else:
            if not isinstance(cax, Axes):
                raise TypeError('Expected an Axes instance for cax')

        norm = mappable.norm
        if norm.vmin is None or norm.vmax is None:
            mappable.autoscale()
        cmin = norm.vmin
        cmax = norm.vmax
        if isinstance(mappable, ContourSet):
            # mappable image is from contour or contourf
            clevs = mappable.levels
            clevs = minimum(clevs, cmax)
            clevs = maximum(clevs, cmin)
            isContourSet = True
        elif isinstance(mappable, ScalarMappable):
            # from imshow or pcolor.
            isContourSet = False
            clevs = linspace(cmin, cmax, cmap.N + 1)  # boundaries, hence N+1
        else:
            raise TypeError("don't know how to handle type %s" %
                            type(mappable))

        N = len(clevs)
        C = array([clevs, clevs])
        if cspacing == 'linear':
            X, Y = meshgrid(clevs, [0, 1])
        elif cspacing == 'proportional':
            X, Y = meshgrid(linspace(cmin, cmax, N), [0, 1])
        else:
            raise ValueError("cspacing must be 'linear' or 'proportional'")

        if orientation == 'vertical':
            args = (transpose(Y), transpose(C), transpose(X), clevs)
        else:
            args = (C, Y, X, clevs)
        #If colors were listed in the original mappable, then
        # let contour handle them the same way.
        colors = getattr(mappable, 'colors', None)
        if colors is not None:
            kw = {'colors': colors}
        else:
            kw = {'cmap': cmap, 'norm': norm}
        if isContourSet and not mappable.filled:
            CS = cax.contour(*args, **kw)
            colls = mappable.collections
            for ii in range(len(colls)):
                CS.collections[ii].set_linewidth(colls[ii].get_linewidth())
        else:
            kw['antialiased'] = False
            CS = cax.contourf(*args, **kw)
        if drawedges:
            for col in CS.collections:
                col.set_edgecolor(edgecolor)
                col.set_linewidth(edgewidth)

        mappable.add_observer(CS)
        mappable.set_colorbar(CS, cax)

        if isContourSet:
            if cspacing == 'linear':
                ticks = linspace(cmin, cmax, N)
            else:
                ticks = clevs
            if cmin == mappable.levels[0]:
                ticklevs = clevs
            else:  # We are not showing the full ends of the range.
                ticks = ticks[1:-1]
                ticklevs = clevs[1:-1]
            labs = [tickfmt % lev for lev in ticklevs]
            if clabels is not None:
                for i, lev in enumerate(ticklevs):
                    if lev not in clabels:
                        labs[i] = ''

        if orientation == 'vertical':
            cax.set_xticks([])
            cax.yaxis.tick_right()
            cax.yaxis.set_label_position('right')
            if isContourSet:
                cax.set_yticks(ticks)
                cax.set_yticklabels(labs)
            else:
                cax.yaxis.set_major_formatter(FormatStrFormatter(tickfmt))
        else:
            cax.set_yticks([])
            if isContourSet:
                cax.set_xticks(ticks)
                cax.set_xticklabels(labs)
            else:
                cax.xaxis.set_major_formatter(FormatStrFormatter(tickfmt))

        self.sca(ax)
        return cax

    def subplots_adjust(self, *args, **kwargs):
        """
        fig.subplots_adjust(left=None, bottom=None, right=None, wspace=None, hspace=None):
        Update the SubplotParams with kwargs (defaulting to rc where
        None) and update the subplot locations
        """
        self.subplotpars.update(*args, **kwargs)
        import matplotlib.axes
        for ax in self.axes:
            if not isinstance(ax, matplotlib.axes.Subplot):
                # Check if sharing a subplots axis
                if ax._sharex is not None and isinstance(
                        ax._sharex, matplotlib.axes.Subplot):
                    ax._sharex.update_params()
                    ax.set_position([
                        ax._sharex.figLeft, ax._sharex.figBottom,
                        ax._sharex.figW, ax._sharex.figH
                    ])
                elif ax._sharey is not None and isinstance(
                        ax._sharey, matplotlib.axes.Subplot):
                    ax._sharey.update_params()
                    ax.set_position([
                        ax._sharey.figLeft, ax._sharey.figBottom,
                        ax._sharey.figW, ax._sharey.figH
                    ])
            else:
                ax.update_params()
                ax.set_position([ax.figLeft, ax.figBottom, ax.figW, ax.figH])
Example #38
0
def candlestick(ax, quotes, width=0.2, colorup='k', colordown='r',
                alpha=1.0):

    """

    quotes is a list of (time, open, close, high, low, ...)  tuples.
    As long as the first 5 elements of the tuples are these values,
    the tuple can be as long as you want (eg it may store volume).

    time must be in float days format - see date2num
    
    Plot the time, open, close, high, low as a vertical line ranging
    from low to high.  Use a rectangular bar to represent the
    open-close span.  If close >= open, use colorup to color the bar,
    otherwise use colordown

    ax          : an Axes instance to plot to
    width       : fraction of a day for the rectangle width
    colorup     : the color of the rectangle where close >= open
    colordown   : the color of the rectangle where close <  open    
    alpha       : the rectangle alpha level
    
    return value is lines, patches where lines is a list of lines
    added and patches is a list of the rectangle patches added
    """


    OFFSET = width/2.0
    

    lines = []
    patches = []
    for q in quotes:
        t, open, close, high, low = q[:5]

        if close>=open :
            color = colorup
            lower = open
            height = close-open
        else           :
            color = colordown
            lower = close
            height = open-close

        vline = Line2D(
            xdata=(t, t), ydata=(low, high),
            color='k',
            linewidth=0.5,
            antialiased=True,   
            )        

        rect = Rectangle(
            xy    = (t-OFFSET, lower),
            width = width,
            height = height, 
            facecolor = color,
            edgecolor = color,            
            )
        rect.set_alpha(alpha)


        lines.append(vline)
        patches.append(rect)
        ax.add_line(vline)
        ax.add_patch(rect)        
    ax.autoscale_view()

    return lines, patches
Example #39
0
    def __init__(self, parent, handles, labels, loc,
                 isaxes= None,
                 numpoints = None,      # the number of points in the legend line
                 prop = None,
                 pad = None,          # the fractional whitespace inside the legend border
                 markerscale = None,    # the relative size of legend markers vs. original
                 # the following dimensions are in axes coords
                 labelsep = None,     # the vertical space between the legend entries
                 handlelen = None,     # the length of the legend lines
                 handletextsep = None, # the space between the legend line and legend text
                 axespad = None,       # the border between the axes and legend edge

                 shadow= None,
                 ):
        """
  parent                # the artist that contains the legend
  handles               # a list of artists (lines, patches) to add to the legend
  labels                # a list of strings to label the legend
  loc                   # a location code
  isaxes=True           # whether this is an axes legend
  numpoints = 4         # the number of points in the legend line
  fontprop = FontProperties(size='smaller')  # the font property
  pad = 0.2             # the fractional whitespace inside the legend border
  markerscale = 0.6     # the relative size of legend markers vs. original
  shadow                # if True, draw a shadow behind legend

The following dimensions are in axes coords
  labelsep = 0.005     # the vertical space between the legend entries
  handlelen = 0.05     # the length of the legend lines
  handletextsep = 0.02 # the space between the legend line and legend text
  axespad = 0.02       # the border between the axes and legend edge
        """
        Artist.__init__(self)
        if is_string_like(loc) and not self.codes.has_key(loc):
            warnings.warn('Unrecognized location %s. Falling back on upper right; valid locations are\n%s\t' %(loc, '\n\t'.join(self.codes.keys())))
        if is_string_like(loc): loc = self.codes.get(loc, 1)

        proplist=[numpoints, pad, markerscale, labelsep, handlelen, handletextsep, axespad, shadow, isaxes]
        propnames=['numpoints', 'pad', 'markerscale', 'labelsep', 'handlelen', 'handletextsep', 'axespad', 'shadow', 'isaxes']
        for name, value in zip(propnames,proplist):
            if value is None:
                value=rcParams["legend."+name]
            setattr(self,name,value)
        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        else:
            self.prop=prop
        self.fontsize = self.prop.get_size_in_points()

        if self.isaxes:  # parent is an Axes
            self.set_figure(parent.figure)
        else:        # parent is a Figure
            self.set_figure(parent)

        self.parent = parent
        self.set_transform( get_bbox_transform( unit_bbox(), parent.bbox) )
        self._loc = loc

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, top = 0.5, 0.5
        if self.numpoints == 1:
            self._xdata = array([left + self.handlelen*0.5])
        else:
            self._xdata = linspace(left, left + self.handlelen, self.numpoints)
        textleft = left+ self.handlelen+self.handletextsep
        self.texts = self._get_texts(labels, textleft, top)
        self.legendHandles = self._get_handles(handles, self.texts)


        if len(self.texts):
            left, top = self.texts[-1].get_position()
            HEIGHT = self._approx_text_height()*len(self.texts)
        else:
            HEIGHT = 0.2

        bottom = top-HEIGHT
        left -= self.handlelen + self.handletextsep + self.pad
        self.legendPatch = Rectangle(
            xy=(left, bottom), width=0.5, height=HEIGHT,
            facecolor='w', edgecolor='k',
            )
        self._set_artist_props(self.legendPatch)
        self._drawFrame = True
Example #40
0
    def __init__(self,
                 ax,
                 onselect,
                 drawtype='box',
                 minspanx=None,
                 minspany=None,
                 useblit=False,
                 lineprops=None,
                 rectprops=None):
        """
        Create a selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(pos_1, pos_2)

        and clear the drawn box/line. There pos_i are arrays of length 2
        containing the x- and y-coordinate.

        If minspanx is not None then events smaller than minspanx
        in x direction are ignored(it's the same for y).

        The rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', edgecolor = 'black',
                           alpha=0.5, fill=False)

        The line is drawn with lineprops; default
          lineprops = dict(color='black', linestyle='-',
                           linewidth = 2, alpha=0.5)

        Use type if you want the mouse to draw a line, a box or nothing
        between click and actual position ny setting
        drawtype = 'line', drawtype='box' or drawtype = 'none'.
        """
        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.active = True  # for activation / deactivation
        self.to_draw = None
        self.background = None

        if drawtype == 'none':
            drawtype = 'line'  # draw a line but make it
            self.visible = False  # invisible

        if drawtype == 'box':
            if rectprops is None:
                rectprops = dict(facecolor='white',
                                 edgecolor='black',
                                 alpha=0.5,
                                 fill=False)
            self.rectprops = rectprops
            self.to_draw = Rectangle((0, 0),
                                     0,
                                     1,
                                     visible=False,
                                     **self.rectprops)
            self.ax.add_patch(self.to_draw)
        if drawtype == 'line':
            if lineprops is None:
                lineprops = dict(color='black',
                                 linestyle='-',
                                 linewidth=2,
                                 alpha=0.5)
            self.lineprops = lineprops
            self.to_draw = Line2D([0, 0], [0, 0],
                                  visible=False,
                                  **self.lineprops)
            self.ax.add_line(self.to_draw)

        self.onselect = onselect
        self.useblit = useblit
        self.minspanx = minspanx
        self.minspany = minspany
        self.drawtype = drawtype
        # will save the data (position at mouseclick)
        self.eventpress = None
        # will save the data (pos. at mouserelease)
        self.eventrelease = None
Example #41
0
    def __init__(self, ax, labels, actives):
        """
        Add check buttons to axes.Axes instance ax

        labels is a len(buttons) list of labels as strings

        actives is a len(buttons) list of booleans indicating whether
         the button is active

        """

        ax.set_xticks([])
        ax.set_yticks([])
        ax.set_navigate(False)

        if len(labels) > 1:
            dy = 1. / (len(labels) + 1)
            ys = npy.linspace(1 - dy, dy, len(labels))
        else:
            dy = 0.25
            ys = [0.5]

        cnt = 0
        axcolor = ax.get_axis_bgcolor()

        self.labels = []
        self.lines = []
        self.rectangles = []

        lineparams = {
            'color': 'k',
            'linewidth': 1.25,
            'transform': ax.transAxes,
            'solid_capstyle': 'butt'
        }
        for y, label in zip(ys, labels):
            t = ax.text(0.25,
                        y,
                        label,
                        transform=ax.transAxes,
                        horizontalalignment='left',
                        verticalalignment='center')

            w, h = dy / 2., dy / 2.
            x, y = 0.05, y - h / 2.

            p = Rectangle(xy=(x, y),
                          width=w,
                          height=h,
                          facecolor=axcolor,
                          transform=ax.transAxes)

            l1 = Line2D([x, x + w], [y + h, y], **lineparams)
            l2 = Line2D([x, x + w], [y, y + h], **lineparams)

            l1.set_visible(actives[cnt])
            l2.set_visible(actives[cnt])
            self.labels.append(t)
            self.rectangles.append(p)
            self.lines.append((l1, l2))
            ax.add_patch(p)
            ax.add_line(l1)
            ax.add_line(l2)
            cnt += 1

        ax.figure.canvas.mpl_connect('button_press_event', self._clicked)
        self.ax = ax

        self.cnt = 0
        self.observers = {}
Example #42
0
    def __init__(self, parent, handles, labels,
                 loc = None,
                 numpoints = None,     # the number of points in the legend line
                 prop = None,
                 pad = None,           # the fractional whitespace inside the legend border
                 markerscale = None,   # the relative size of legend markers vs. original
                 # the following dimensions are in axes coords
                 labelsep = None,      # the vertical space between the legend entries
                 handlelen = None,     # the length of the legend lines
                 handletextsep = None, # the space between the legend line and legend text
                 axespad = None,       # the border between the axes and legend edge

                 shadow = None
                 ):
        """
  parent                # the artist that contains the legend
  handles               # a list of artists (lines, patches) to add to the legend
  labels                # a list of strings to label the legend
  loc                   # a location code
  numpoints = 4         # the number of points in the legend line
  prop = FontProperties(size='smaller')  # the font property
  pad = 0.2             # the fractional whitespace inside the legend border
  markerscale = 0.6     # the relative size of legend markers vs. original
  shadow                # if True, draw a shadow behind legend

The following dimensions are in axes coords
  labelsep = 0.005     # the vertical space between the legend entries
  handlelen = 0.05     # the length of the legend lines
  handletextsep = 0.02 # the space between the legend line and legend text
  axespad = 0.02       # the border between the axes and legend edge
        """
        from axes import Axes     # local import only to avoid circularity
        from figure import Figure # local import only to avoid circularity

        Artist.__init__(self)

        proplist=[numpoints, pad, markerscale, labelsep, handlelen, handletextsep, axespad, shadow]
        propnames=['numpoints', 'pad', 'markerscale', 'labelsep', 'handlelen', 'handletextsep', 'axespad', 'shadow']
        for name, value in safezip(propnames,proplist):
            if value is None:
                value=rcParams["legend."+name]
            setattr(self,name,value)
        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d"% numpoints)
        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        else:
            self.prop=prop
        self.fontsize = self.prop.get_size_in_points()

        if isinstance(parent,Axes):
            self.isaxes = True
            self.set_figure(parent.figure)
        elif isinstance(parent,Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent
        self._offsetTransform = Affine2D()
        self._parentTransform = BboxTransformTo(parent.bbox)
        Artist.set_transform(self, self._offsetTransform + self._parentTransform)

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0,'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if not self.codes.has_key(loc):
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back on "best"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                   % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._loc = loc

        self.legendPatch = Rectangle(
            xy=(0.0, 0.0), width=0.5, height=0.5,
            facecolor='w', edgecolor='k',
            )
        self._set_artist_props(self.legendPatch)

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, top = 0.5, 0.5
        textleft = left+ self.handlelen+self.handletextsep
        self.texts = self._get_texts(labels, textleft, top)
        self.legendHandles = self._get_handles(handles, self.texts)

        self._drawFrame = True
Example #43
0
    def __init__(self,
                 ax,
                 onselect,
                 direction,
                 minspan=None,
                 useblit=False,
                 rectprops=None,
                 onmove_callback=None):
        """
        Create a span selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(vmin, vmax)

        and clear the span.

        direction must be 'horizontal' or 'vertical'

        If minspan is not None, ignore events smaller than minspan

        The span rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', alpha=0.5)

        set the visible attribute to False if you want to turn off
        the functionality of the span selector


        """
        if rectprops is None:
            rectprops = dict(facecolor='red', alpha=0.5)

        assert direction in [
            'horizontal', 'vertical'
        ], 'Must choose horizontal or vertical for direction'
        self.direction = direction

        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.rect = None
        self.background = None

        self.rectprops = rectprops
        self.onselect = onselect
        self.onmove_callback = onmove_callback
        self.useblit = useblit
        self.minspan = minspan

        # Needed when dragging out of axes
        self.buttonDown = False
        self.prev = (0, 0)

        if self.direction == 'horizontal':
            trans = blended_transform_factory(self.ax.transData,
                                              self.ax.transAxes)
            w, h = 0, 1
        else:
            trans = blended_transform_factory(self.ax.transAxes,
                                              self.ax.transData)
            w, h = 1, 0
        self.rect = Rectangle((0, 0),
                              w,
                              h,
                              transform=trans,
                              visible=False,
                              **self.rectprops)

        if not self.useblit: self.ax.add_patch(self.rect)
        self.pressv = None
Example #44
0
class SpanSelector(AxesWidget):
    """
    Select a min/max range of the x or y axes for a matplotlib Axes

    Example usage::

        ax = subplot(111)
        ax.plot(x,y)

        def onselect(vmin, vmax):
            print vmin, vmax
        span = SpanSelector(ax, onselect, 'horizontal')

    *onmove_callback* is an optional callback that is called on mouse
      move within the span range

    """

    def __init__(self, ax, onselect, direction, minspan=None, useblit=False,
                 rectprops=None, onmove_callback=None):
        """
        Create a span selector in *ax*.  When a selection is made, clear
        the span and call *onselect* with::

            onselect(vmin, vmax)

        and clear the span.

        *direction* must be 'horizontal' or 'vertical'

        If *minspan* is not *None*, ignore events smaller than *minspan*

        The span rectangle is drawn with *rectprops*; default::
          rectprops = dict(facecolor='red', alpha=0.5)

        Set the visible attribute to *False* if you want to turn off
        the functionality of the span selector
        """
        AxesWidget.__init__(self, ax)

        if rectprops is None:
            rectprops = dict(facecolor='red', alpha=0.5)

        assert direction in ['horizontal', 'vertical'], 'Must choose horizontal or vertical for direction'
        self.direction = direction

        self.visible = True

        self.rect = None
        self.background = None
        self.pressv = None

        self.rectprops = rectprops
        self.onselect = onselect
        self.onmove_callback = onmove_callback
        self.useblit = useblit
        self.minspan = minspan

        # Needed when dragging out of axes
        self.buttonDown = False
        self.prev = (0, 0)

        # Reset canvas so that `new_axes` connects events.
        self.canvas = None
        self.new_axes(ax)

    def new_axes(self,ax):
        self.ax = ax
        if self.canvas is not ax.figure.canvas:
            self.disconnect_events()

            self.canvas = ax.figure.canvas
            self.connect_event('motion_notify_event', self.onmove)
            self.connect_event('button_press_event', self.press)
            self.connect_event('button_release_event', self.release)
            self.connect_event('draw_event', self.update_background)

        if self.direction == 'horizontal':
            trans = blended_transform_factory(self.ax.transData, self.ax.transAxes)
            w,h = 0,1
        else:
            trans = blended_transform_factory(self.ax.transAxes, self.ax.transData)
            w,h = 1,0
        self.rect = Rectangle( (0,0), w, h,
                               transform=trans,
                               visible=False,
                               **self.rectprops
                               )

        if not self.useblit: self.ax.add_patch(self.rect)

    def update_background(self, event):
        'force an update of the background'
        # If you add a call to `ignore` here, you'll want to check edge case:
        # `release` can call a draw event even when `ignore` is True.
        if self.useblit:
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)

    def ignore(self, event):
        'return *True* if *event* should be ignored'
        widget_off = not self.visible or not self.active
        non_event = event.inaxes!=self.ax or event.button !=1
        return widget_off or non_event

    def press(self, event):
        'on button press event'
        if self.ignore(event):
            return
        self.buttonDown = True

        self.rect.set_visible(self.visible)
        if self.direction == 'horizontal':
            self.pressv = event.xdata
        else:
            self.pressv = event.ydata
        return False

    def release(self, event):
        'on button release event'
        if self.ignore(event) and not self.buttonDown:
            return
        if self.pressv is None:
            return
        self.buttonDown = False

        self.rect.set_visible(False)
        self.canvas.draw()
        vmin = self.pressv
        if self.direction == 'horizontal':
            vmax = event.xdata or self.prev[0]
        else:
            vmax = event.ydata or self.prev[1]

        if vmin>vmax: vmin, vmax = vmax, vmin
        span = vmax - vmin
        if self.minspan is not None and span<self.minspan: return
        self.onselect(vmin, vmax)
        self.pressv = None
        return False

    def update(self):
        """
        Draw using newfangled blit or oldfangled draw depending
        on *useblit*
        """
        if self.useblit:
            if self.background is not None:
                self.canvas.restore_region(self.background)
            self.ax.draw_artist(self.rect)
            self.canvas.blit(self.ax.bbox)
        else:
            self.canvas.draw_idle()

        return False

    def onmove(self, event):
        'on motion notify event'
        if self.pressv is None or self.ignore(event):
            return
        x, y = event.xdata, event.ydata
        self.prev = x, y
        if self.direction == 'horizontal':
            v = x
        else:
            v = y

        minv, maxv = v, self.pressv
        if minv>maxv: minv, maxv = maxv, minv
        if self.direction == 'horizontal':
            self.rect.set_x(minv)
            self.rect.set_width(maxv-minv)
        else:
            self.rect.set_y(minv)
            self.rect.set_height(maxv-minv)

        if self.onmove_callback is not None:
            vmin = self.pressv
            if self.direction == 'horizontal':
                vmax = event.xdata or self.prev[0]
            else:
                vmax = event.ydata or self.prev[1]

            if vmin>vmax: vmin, vmax = vmax, vmin
            self.onmove_callback(vmin, vmax)

        self.update()
        return False
Example #45
0
 def set_figure(self, fig):
     Rectangle.set_figure(self, fig)
     self._text.set_figure(fig)
Example #46
0
class RectangleSelector:
    """
    Select a min/max range of the x axes for a matplotlib Axes

    Example usage::

        from matplotlib.widgets import  RectangleSelector
        from pylab import *

        def onselect(eclick, erelease):
          'eclick and erelease are matplotlib events at press and release'
          print ' startposition : (%f, %f)' % (eclick.xdata, eclick.ydata)
          print ' endposition   : (%f, %f)' % (erelease.xdata, erelease.ydata)
          print ' used button   : ', eclick.button

        def toggle_selector(event):
            print ' Key pressed.'
            if event.key in ['Q', 'q'] and toggle_selector.RS.active:
                print ' RectangleSelector deactivated.'
                toggle_selector.RS.set_active(False)
            if event.key in ['A', 'a'] and not toggle_selector.RS.active:
                print ' RectangleSelector activated.'
                toggle_selector.RS.set_active(True)

        x = arange(100)/(99.0)
        y = sin(x)
        fig = figure
        ax = subplot(111)
        ax.plot(x,y)

        toggle_selector.RS = RectangleSelector(ax, onselect, drawtype='line')
        connect('key_press_event', toggle_selector)
        show()
    """
    def __init__(self, ax, onselect, drawtype='box',
                 minspanx=None, minspany=None, useblit=False,
                 lineprops=None, rectprops=None, spancoords='data',
                 button=None):

        """
        Create a selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(pos_1, pos_2)

        and clear the drawn box/line. There pos_i are arrays of length 2
        containing the x- and y-coordinate.

        If minspanx is not None then events smaller than minspanx
        in x direction are ignored(it's the same for y).

        The rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', edgecolor = 'black',
                           alpha=0.5, fill=False)

        The line is drawn with lineprops; default
          lineprops = dict(color='black', linestyle='-',
                           linewidth = 2, alpha=0.5)

        Use type if you want the mouse to draw a line, a box or nothing
        between click and actual position ny setting

        drawtype = 'line', drawtype='box' or drawtype = 'none'.

        spancoords is one of 'data' or 'pixels'.  If 'data', minspanx
        and minspanx will be interpreted in the same coordinates as
        the x and ya axis, if 'pixels', they are in pixels

        button is a list of integers indicating which mouse buttons should
        be used for rectangle selection.  You can also specify a single
        integer if only a single button is desired.  Default is None, which
        does not limit which button can be used.
        Note, typically:
         1 = left mouse button
         2 = center mouse button (scroll wheel)
         3 = right mouse button
        """
        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.active = True                    # for activation / deactivation
        self.to_draw = None
        self.background = None

        if drawtype == 'none':
            drawtype = 'line'                        # draw a line but make it
            self.visible = False                     # invisible

        if drawtype == 'box':
            if rectprops is None:
                rectprops = dict(facecolor='white', edgecolor = 'black',
                                 alpha=0.5, fill=False)
            self.rectprops = rectprops
            self.to_draw = Rectangle((0,0), 0, 1,visible=False,**self.rectprops)
            self.ax.add_patch(self.to_draw)
        if drawtype == 'line':
            if lineprops is None:
                lineprops = dict(color='black', linestyle='-',
                                 linewidth = 2, alpha=0.5)
            self.lineprops = lineprops
            self.to_draw = Line2D([0,0],[0,0],visible=False,**self.lineprops)
            self.ax.add_line(self.to_draw)

        self.onselect = onselect
        self.useblit = useblit
        self.minspanx = minspanx
        self.minspany = minspany

        if button is None or isinstance(button, list):
            self.validButtons = button
        elif isinstance(button, int):
            self.validButtons = [button]

        assert(spancoords in ('data', 'pixels'))

        self.spancoords = spancoords
        self.drawtype = drawtype
        # will save the data (position at mouseclick)
        self.eventpress = None
        # will save the data (pos. at mouserelease)
        self.eventrelease = None

    def update_background(self, event):
        'force an update of the background'
        if self.useblit:
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)


    def ignore(self, event):
        'return True if event should be ignored'
        # If RectangleSelector is not active :
        if not self.active:
            return True

        # If canvas was locked
        if not self.canvas.widgetlock.available(self):
            return True

        # Only do rectangle selection if event was triggered
        # with a desired button
        if self.validButtons is not None:
            if not event.button in self.validButtons:
                return True

        # If no button was pressed yet ignore the event if it was out
        # of the axes
        if self.eventpress == None:
            return event.inaxes!= self.ax

        # If a button was pressed, check if the release-button is the
        # same.
        return  (event.inaxes!=self.ax or
                 event.button != self.eventpress.button)

    def press(self, event):
        'on button press event'
        # Is the correct button pressed within the correct axes?
        if self.ignore(event): return


        # make the drawed box/line visible get the click-coordinates,
        # button, ...
        self.to_draw.set_visible(self.visible)
        self.eventpress = event
        return False


    def release(self, event):
        'on button release event'
        if self.eventpress is None or self.ignore(event): return
        # make the box/line invisible again
        self.to_draw.set_visible(False)
        self.canvas.draw()
        # release coordinates, button, ...
        self.eventrelease = event

        if self.spancoords=='data':
            xmin, ymin = self.eventpress.xdata, self.eventpress.ydata
            xmax, ymax = self.eventrelease.xdata, self.eventrelease.ydata
            # calculate dimensions of box or line get values in the right
            # order
        elif self.spancoords=='pixels':
            xmin, ymin = self.eventpress.x, self.eventpress.y
            xmax, ymax = self.eventrelease.x, self.eventrelease.y
        else:
            raise ValueError('spancoords must be "data" or "pixels"')


        if xmin>xmax: xmin, xmax = xmax, xmin
        if ymin>ymax: ymin, ymax = ymax, ymin

        spanx = xmax - xmin
        spany = ymax - ymin
        xproblems = self.minspanx is not None and spanx<self.minspanx
        yproblems = self.minspany is not None and spany<self.minspany
        if (self.drawtype=='box')  and (xproblems or  yproblems):
            """Box to small"""     # check if drawed distance (if it exists) is
            return                 # not to small in neither x nor y-direction
        if (self.drawtype=='line') and (xproblems and yproblems):
            """Line to small"""    # check if drawed distance (if it exists) is
            return                 # not to small in neither x nor y-direction
        self.onselect(self.eventpress, self.eventrelease)
                                              # call desired function
        self.eventpress = None                # reset the variables to their
        self.eventrelease = None              #   inital values
        return False

    def update(self):
        'draw using newfangled blit or oldfangled draw depending on useblit'
        if self.useblit:
            if self.background is not None:
                self.canvas.restore_region(self.background)
            self.ax.draw_artist(self.to_draw)
            self.canvas.blit(self.ax.bbox)
        else:
            self.canvas.draw_idle()
        return False


    def onmove(self, event):
        'on motion notify event if box/line is wanted'
        if self.eventpress is None or self.ignore(event): return
        x,y = event.xdata, event.ydata            # actual position (with
                                                  #   (button still pressed)
        if self.drawtype == 'box':
            minx, maxx = self.eventpress.xdata, x # click-x and actual mouse-x
            miny, maxy = self.eventpress.ydata, y # click-y and actual mouse-y
            if minx>maxx: minx, maxx = maxx, minx # get them in the right order
            if miny>maxy: miny, maxy = maxy, miny
            self.to_draw.set_x(minx)             # set lower left of box
            self.to_draw.set_y(miny)
            self.to_draw.set_width(maxx-minx)     # set width and height of box
            self.to_draw.set_height(maxy-miny)
            self.update()
            return False
        if self.drawtype == 'line':
            self.to_draw.set_data([self.eventpress.xdata, x],
                                  [self.eventpress.ydata, y])
            self.update()
            return False

    def set_active(self, active):
        """ Use this to activate / deactivate the RectangleSelector

            from your program with an boolean variable 'active'.
        """
        self.active = active

    def get_active(self):
        """ to get status of active mode (boolean variable)"""
        return self.active
Example #47
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are

      'best'         : 0,  (currently not supported, defaults to upper right)
      'upper right'  : 1,  (default)
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,
 
    Return value is a sequence of text, line instances that make
    up the legend
    """


    codes = {'best'         : 0,
             'upper right'  : 1,  # default
             'upper left'   : 2,
             'lower left'   : 3,
             'lower right'  : 4,
             'right'        : 5,
             'center left'  : 6,
             'center right' : 7,
             'lower center' : 8,
             'upper center' : 9,
             'center'       : 10,
             }




    def __init__(self, parent, handles, labels, loc,
                 isaxes=True,
                 numpoints = 4,      # the number of points in the legend line
                 prop = FontProperties(size='smaller'),
                 pad = 0.2,          # the fractional whitespace inside the legend border
                 markerscale = 0.6,    # the relative size of legend markers vs. original
                 # the following dimensions are in axes coords
                 labelsep = 0.005,     # the vertical space between the legend entries
                 handlelen = 0.05,     # the length of the legend lines
                 handletextsep = 0.02, # the space between the legend line and legend text
                 axespad = 0.02,       # the border between the axes and legend edge

                 shadow=False,
                 ):
        """
  parent                # the artist that contains the legend
  handles               # a list of artists (lines, patches) to add to the legend
  labels                # a list of strings to label the legend 
  loc                   # a location code
  isaxes=True           # whether this is an axes legend
  numpoints = 4         # the number of points in the legend line
  fontprop = FontProperties('smaller')  # the font property
  pad = 0.2             # the fractional whitespace inside the legend border
  markerscale = 0.6     # the relative size of legend markers vs. original
  shadow                # if True, draw a shadow behind legend 

The following dimensions are in axes coords
  labelsep = 0.005     # the vertical space between the legend entries
  handlelen = 0.05     # the length of the legend lines
  handletextsep = 0.02 # the space between the legend line and legend text
  axespad = 0.02       # the border between the axes and legend edge
        """
        Artist.__init__(self)
        if is_string_like(loc) and not self.codes.has_key(loc):
            verbose.report_error('Unrecognized location %s. Falling back on upper right; valid locations are\n%s\t' %(loc, '\n\t'.join(self.codes.keys())))
        if is_string_like(loc): loc = self.codes.get(loc, 1)
        
        self.numpoints = numpoints
        self.prop = prop
        self.fontsize = prop.get_size_in_points()
        self.pad = pad
        self.markerscale = markerscale
        self.labelsep = labelsep
        self.handlelen = handlelen
        self.handletextsep = handletextsep
        self.axespad = axespad
        self.shadow = shadow
        
        if isaxes:  # parent is an Axes
            self.set_figure(parent.figure)
        else:        # parent is a Figure
            self.set_figure(parent)

        self.parent = parent
        self.set_transform( get_bbox_transform( unit_bbox(), parent.bbox) )
        self._loc = loc   

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, upper = 0.5, 0.5
        if self.numpoints == 1:
            self._xdata = array([left + self.handlelen*0.5])
        else:
            self._xdata = linspace(left, left + self.handlelen, self.numpoints)
        textleft = left+ self.handlelen+self.handletextsep
        self.texts = self._get_texts(labels, textleft, upper)
        self.handles = self._get_handles(handles, self.texts)
        
        left, top = self.texts[-1].get_position()
        HEIGHT = self._approx_text_height()
        bottom = top-HEIGHT
        left -= self.handlelen + self.handletextsep + self.pad
        self.legendPatch = Rectangle(
            xy=(left, bottom), width=0.5, height=HEIGHT*len(self.texts),
            facecolor='w', edgecolor='k',
            )
        self._set_artist_props(self.legendPatch)
        self._drawFrame = True

    def _set_artist_props(self, a):
        a.set_figure(self.figure)
        a.set_transform(self._transform)
        
    def _approx_text_height(self):
        return self.fontsize/72.0*self.figure.dpi.get()/self.parent.bbox.height()

            
    def draw(self, renderer):
        if not self.get_visible(): return 
        renderer.open_group('legend')
        self._update_positions(renderer)
        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, -0.005, -0.005)
                shadow.draw(renderer)
            self.legendPatch.draw(renderer)
        

        for h in self.handles:            
            if h is not None:
		h.draw(renderer)
        	if 0: bbox_artist(h, renderer)

        for t in self.texts:
            if 0: bbox_artist(t, renderer)
            t.draw(renderer)
        renderer.close_group('legend')
        #draw_bbox(self.save, renderer, 'g')
        #draw_bbox(self.ibox, renderer, 'r', self._transform)

    def _get_handle_text_bbox(self, renderer):
        'Get a bbox for the text and lines in axes coords'

        bboxesText = [t.get_window_extent(renderer) for t in self.texts]
        bboxesHandles = [h.get_window_extent(renderer) for h in self.handles if h is not None]


        bboxesAll = bboxesText
        bboxesAll.extend(bboxesHandles)
        bbox = bbox_all(bboxesAll)
        self.save = bbox

        ibox =  inverse_transform_bbox(self._transform, bbox)
        self.ibox = ibox

        return ibox
        
    def _get_handles(self, handles, texts):
        HEIGHT = self._approx_text_height()

        ret = []   # the returned legend lines

        for handle, label in zip(handles, texts):
            x, y = label.get_position()
            x -= self.handlelen + self.handletextsep
            if isinstance(handle, Line2D):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                legline.copy_properties(handle)
                legline.set_markersize(self.markerscale*legline.get_markersize())
                legline.set_data_clipping(False)
                ret.append(legline)
            elif isinstance(handle, Patch):

                p = Rectangle(xy=(min(self._xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.copy_properties(handle)
                self._set_artist_props(p)
                ret.append(p)
            elif isinstance(handle, LineCollection):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                lw = handle.get_linewidths()[0]
                color = handle.get_colors()[0]                
                legline.set_color(color)
                legline.set_linewidth(lw)
                ret.append(legline)
                
	    else:
		ret.append(None)
                                               
        return ret

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self._drawFrame = b

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.handles if isinstance(h, Line2D)]  

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list('Patch', [h for h in self.handles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)
    
    def _get_texts(self, labels, left, upper):

        # height in axes coords
        HEIGHT = self._approx_text_height()
        pos = upper
        x = left 

        ret = []  # the returned list of text instances
        for l in labels:
            text = Text(
                x=x, y=pos,
                text=l,
                fontproperties=self.prop,
                verticalalignment='top',
                horizontalalignment='left',
                )
            self._set_artist_props(text)
            ret.append(text)
            pos -= HEIGHT
            
        return ret

            
    def get_window_extent(self):
        return self.legendPatch.get_window_extent()


    def _offset(self, ox, oy):
        'Move all the artists by ox,oy (axes coords)'
        for t in self.texts:
            x,y = t.get_position()
            t.set_position( (x+ox, y+oy) )

        for h in self.handles:
            if isinstance(h, Line2D):
                x,y = h.get_xdata(), h.get_ydata()
                h.set_data( x+ox, y+oy)
            elif isinstance(h, Rectangle):
                h.xy[0] = h.xy[0] + ox
                h.xy[1] = h.xy[1] + oy

        x, y = self.legendPatch.get_x(), self.legendPatch.get_y()
        self.legendPatch.set_x(x+ox)
        self.legendPatch.set_y(y+oy)

    def _update_positions(self, renderer):
        # called from renderer to allow more precise estimates of
        # widths and heights with get_window_extent

        def get_tbounds(text):  #get text bounds in axes coords
            bbox = text.get_window_extent(renderer)
            bboxa = inverse_transform_bbox(self._transform, bbox)
            return bboxa.get_bounds()
            
        hpos = []
        for t, tabove in zip(self.texts[1:], self.texts[:-1]):
            x,y = t.get_position()
            l,b,w,h = get_tbounds(tabove)
            hpos.append( (b,h) )
            t.set_position( (x, b-0.1*h) )

        # now do the same for last line
        l,b,w,h = get_tbounds(self.texts[-1])
        hpos.append( (b,h) )
        
        for handle, tup in zip(self.handles, hpos):
            y,h = tup
            if isinstance(handle, Line2D):
                ydata = y*ones(self._xdata.shape, Float)            
                handle.set_ydata(ydata+h/2)
            elif isinstance(handle, Rectangle):
                handle.set_y(y+1/4*h)
                handle.set_height(h/2)

        # Set the data for the legend patch
        bbox = self._get_handle_text_bbox(renderer).deepcopy()
        bbox.scale(1 + self.pad, 1 + self.pad)
        l,b,w,h = bbox.get_bounds()
        self.legendPatch.set_bounds(l,b,w,h)

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)
        ox, oy = 0, 0                           # center


        if iterable(self._loc) and len(self._loc)==2:
            xo = self.legendPatch.get_x()
            yo = self.legendPatch.get_y()
            x, y = self._loc
            ox = x-xo
            oy = y-yo
            self._offset(ox, oy)
        else:
            if self._loc in (UL, LL, CL):           # left
                ox = self.axespad - l
            if self._loc in (BEST, UR, LR, R, CR):  # right
                ox = 1 - (l + w + self.axespad)
            if self._loc in (BEST, UR, UL, UC):     # upper
                oy = 1 - (b + h + self.axespad)
            if self._loc in (LL, LR, LC):           # lower
                oy = self.axespad - b
            if self._loc in (LC, UC, C):            # center x
                ox = (0.5-w/2)-l
            if self._loc in (CL, CR, C):            # center y
                oy = (0.5-h/2)-b
            self._offset(ox, oy)
Example #48
0
    def __init__(self, ax, onselect, drawtype='box',
                 minspanx=None, minspany=None, useblit=False,
                 lineprops=None, rectprops=None, spancoords='data',
                 button=None):

        """
        Create a selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(pos_1, pos_2)

        and clear the drawn box/line. There pos_i are arrays of length 2
        containing the x- and y-coordinate.

        If minspanx is not None then events smaller than minspanx
        in x direction are ignored(it's the same for y).

        The rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', edgecolor = 'black',
                           alpha=0.5, fill=False)

        The line is drawn with lineprops; default
          lineprops = dict(color='black', linestyle='-',
                           linewidth = 2, alpha=0.5)

        Use type if you want the mouse to draw a line, a box or nothing
        between click and actual position ny setting

        drawtype = 'line', drawtype='box' or drawtype = 'none'.

        spancoords is one of 'data' or 'pixels'.  If 'data', minspanx
        and minspanx will be interpreted in the same coordinates as
        the x and ya axis, if 'pixels', they are in pixels

        button is a list of integers indicating which mouse buttons should
        be used for rectangle selection.  You can also specify a single
        integer if only a single button is desired.  Default is None, which
        does not limit which button can be used.
        Note, typically:
         1 = left mouse button
         2 = center mouse button (scroll wheel)
         3 = right mouse button
        """
        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.active = True                    # for activation / deactivation
        self.to_draw = None
        self.background = None

        if drawtype == 'none':
            drawtype = 'line'                        # draw a line but make it
            self.visible = False                     # invisible

        if drawtype == 'box':
            if rectprops is None:
                rectprops = dict(facecolor='white', edgecolor = 'black',
                                 alpha=0.5, fill=False)
            self.rectprops = rectprops
            self.to_draw = Rectangle((0,0), 0, 1,visible=False,**self.rectprops)
            self.ax.add_patch(self.to_draw)
        if drawtype == 'line':
            if lineprops is None:
                lineprops = dict(color='black', linestyle='-',
                                 linewidth = 2, alpha=0.5)
            self.lineprops = lineprops
            self.to_draw = Line2D([0,0],[0,0],visible=False,**self.lineprops)
            self.ax.add_line(self.to_draw)

        self.onselect = onselect
        self.useblit = useblit
        self.minspanx = minspanx
        self.minspany = minspany

        if button is None or isinstance(button, list):
            self.validButtons = button
        elif isinstance(button, int):
            self.validButtons = [button]

        assert(spancoords in ('data', 'pixels'))

        self.spancoords = spancoords
        self.drawtype = drawtype
        # will save the data (position at mouseclick)
        self.eventpress = None
        # will save the data (pos. at mouserelease)
        self.eventrelease = None
Example #49
0
    def __init__(
            self,
            figsize=None,  # defaults to rc figure.figsize
            dpi=None,  # defaults to rc figure.dpi
            facecolor=None,  # defaults to rc figure.facecolor
            edgecolor=None,  # defaults to rc figure.edgecolor
            linewidth=0.0,  # the default linewidth of the frame
            frameon=True,  # whether or not to draw the figure frame
            subplotpars=None,  # default to rc
    ):
        """
        *figsize*
            w,h tuple in inches
        *dpi*
            dots per inch
        *facecolor*
            the figure patch facecolor; defaults to rc ``figure.facecolor``
        *edgecolor*
            the figure patch edge color; defaults to rc ``figure.edgecolor``
        *linewidth*
            the figure patch edge linewidth; the default linewidth of the frame
        *frameon*
            if ``False``, suppress drawing the figure frame
        *subplotpars*
            a :class:`SubplotParams` instance, defaults to rc
        """
        Artist.__init__(self)

        self.callbacks = cbook.CallbackRegistry()

        if figsize is None: figsize = rcParams['figure.figsize']
        if dpi is None: dpi = rcParams['figure.dpi']
        if facecolor is None: facecolor = rcParams['figure.facecolor']
        if edgecolor is None: edgecolor = rcParams['figure.edgecolor']

        self.dpi_scale_trans = Affine2D()
        self.dpi = dpi
        self.bbox_inches = Bbox.from_bounds(0, 0, *figsize)
        self.bbox = TransformedBbox(self.bbox_inches, self.dpi_scale_trans)

        self.frameon = frameon

        self.transFigure = BboxTransformTo(self.bbox)

        # the figurePatch name is deprecated
        self.patch = self.figurePatch = Rectangle(
            xy=(0, 0),
            width=1,
            height=1,
            facecolor=facecolor,
            edgecolor=edgecolor,
            linewidth=linewidth,
        )
        self._set_artist_props(self.patch)
        self.patch.set_aa(False)

        self._hold = rcParams['axes.hold']
        self.canvas = None

        if subplotpars is None:
            subplotpars = SubplotParams()

        self.subplotpars = subplotpars

        self._axstack = AxesStack()  # track all figure axes and current axes
        self.clf()
        self._cachedRenderer = None
Example #50
0
class SpanSelector:
    """
    Select a min/max range of the x or y axes for a matplotlib Axes

    Example usage:

      ax = subplot(111)
      ax.plot(x,y)

      def onselect(vmin, vmax):
          print vmin, vmax
      span = SpanSelector(ax, onselect, 'horizontal')

      onmove_callback is an optional callback that will be called on mouse move
      with the span range

    """

    def __init__(self, ax, onselect, direction, minspan=None, useblit=False, rectprops=None, onmove_callback=None):
        """
        Create a span selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(vmin, vmax)

        and clear the span.

        direction must be 'horizontal' or 'vertical'

        If minspan is not None, ignore events smaller than minspan

        The span rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', alpha=0.5)

        set the visible attribute to False if you want to turn off
        the functionality of the span selector


        """
        if rectprops is None:
            rectprops = dict(facecolor='red', alpha=0.5)

        assert direction in ['horizontal', 'vertical'], 'Must choose horizontal or vertical for direction'
        self.direction = direction

        self.ax = None
        self.canvas = None
        self.visible = True
        self.cids=[]

        self.rect = None
        self.background = None
        self.pressv = None

        self.rectprops = rectprops
        self.onselect = onselect
        self.onmove_callback = onmove_callback
        self.useblit = useblit
        self.minspan = minspan

        # Needed when dragging out of axes
        self.buttonDown = False
        self.prev = (0, 0)

        self.new_axes(ax)


    def new_axes(self,ax):
        self.ax = ax
        if self.canvas is not ax.figure.canvas:
            for cid in self.cids:
                self.canvas.mpl_disconnect(cid)

            self.canvas = ax.figure.canvas

            self.cids.append(self.canvas.mpl_connect('motion_notify_event', self.onmove))
            self.cids.append(self.canvas.mpl_connect('button_press_event', self.press))
            self.cids.append(self.canvas.mpl_connect('button_release_event', self.release))
            self.cids.append(self.canvas.mpl_connect('draw_event', self.update_background))
        if self.direction == 'horizontal':
            trans = blended_transform_factory(self.ax.transData, self.ax.transAxes)
            w,h = 0,1
        else:
            trans = blended_transform_factory(self.ax.transAxes, self.ax.transData)
            w,h = 1,0
        self.rect = Rectangle( (0,0), w, h,
                               transform=trans,
                               visible=False,
                               **self.rectprops
                               )

        if not self.useblit: self.ax.add_patch(self.rect)

    def update_background(self, event):
        'force an update of the background'
        if self.useblit:
            self.background = self.canvas.copy_from_bbox(self.ax.bbox)


    def ignore(self, event):
        'return True if event should be ignored'
        return  event.inaxes!=self.ax or not self.visible or event.button !=1

    def press(self, event):
        'on button press event'
        if self.ignore(event): return
        self.buttonDown = True

        self.rect.set_visible(self.visible)
        if self.direction == 'horizontal':
            self.pressv = event.xdata
        else:
            self.pressv = event.ydata
        return False


    def release(self, event):
        'on button release event'
        if self.pressv is None or (self.ignore(event) and not self.buttonDown): return
        self.buttonDown = False

        self.rect.set_visible(False)
        self.canvas.draw()
        vmin = self.pressv
        if self.direction == 'horizontal':
            vmax = event.xdata or self.prev[0]
        else:
            vmax = event.ydata or self.prev[1]

        if vmin>vmax: vmin, vmax = vmax, vmin
        span = vmax - vmin
        if self.minspan is not None and span<self.minspan: return
        self.onselect(vmin, vmax)
        self.pressv = None
        return False

    def update(self):
        'draw using newfangled blit or oldfangled draw depending on useblit'
        if self.useblit:
            if self.background is not None:
                self.canvas.restore_region(self.background)
            self.ax.draw_artist(self.rect)
            self.canvas.blit(self.ax.bbox)
        else:
            self.canvas.draw_idle()

        return False

    def onmove(self, event):
        'on motion notify event'
        if self.pressv is None or self.ignore(event): return
        x, y = event.xdata, event.ydata
        self.prev = x, y
        if self.direction == 'horizontal':
            v = x
        else:
            v = y

        minv, maxv = v, self.pressv
        if minv>maxv: minv, maxv = maxv, minv
        if self.direction == 'horizontal':
            self.rect.set_x(minv)
            self.rect.set_width(maxv-minv)
        else:
            self.rect.set_y(minv)
            self.rect.set_height(maxv-minv)

        if self.onmove_callback is not None:
            vmin = self.pressv
            if self.direction == 'horizontal':
                vmax = event.xdata or self.prev[0]
            else:
                vmax = event.ydata or self.prev[1]

            if vmin>vmax: vmin, vmax = vmax, vmin
            self.onmove_callback(vmin, vmax)

        self.update()
        return False
Example #51
0
    def __init__(self, ax, onselect, drawtype='box',
                 minspanx=None, minspany=None, useblit=False,
                 lineprops=None, rectprops=None, spancoords='data',
                 button=None):

        """
        Create a selector in ax.  When a selection is made, clear
        the span and call onselect with

          onselect(pos_1, pos_2)

        and clear the drawn box/line. There pos_i are arrays of length 2
        containing the x- and y-coordinate.

        If minspanx is not None then events smaller than minspanx
        in x direction are ignored(it's the same for y).

        The rect is drawn with rectprops; default
          rectprops = dict(facecolor='red', edgecolor = 'black',
                           alpha=0.5, fill=False)

        The line is drawn with lineprops; default
          lineprops = dict(color='black', linestyle='-',
                           linewidth = 2, alpha=0.5)

        Use type if you want the mouse to draw a line, a box or nothing
        between click and actual position ny setting

        drawtype = 'line', drawtype='box' or drawtype = 'none'.

        spancoords is one of 'data' or 'pixels'.  If 'data', minspanx
        and minspanx will be interpreted in the same coordinates as
        the x and ya axis, if 'pixels', they are in pixels

        button is a list of integers indicating which mouse buttons should
        be used for rectangle selection.  You can also specify a single
        integer if only a single button is desired.  Default is None, which
        does not limit which button can be used.
        Note, typically:
         1 = left mouse button
         2 = center mouse button (scroll wheel)
         3 = right mouse button
        """
        self.ax = ax
        self.visible = True
        self.canvas = ax.figure.canvas
        self.canvas.mpl_connect('motion_notify_event', self.onmove)
        self.canvas.mpl_connect('button_press_event', self.press)
        self.canvas.mpl_connect('button_release_event', self.release)
        self.canvas.mpl_connect('draw_event', self.update_background)

        self.active = True                    # for activation / deactivation
        self.to_draw = None
        self.background = None

        if drawtype == 'none':
            drawtype = 'line'                        # draw a line but make it
            self.visible = False                     # invisible

        if drawtype == 'box':
            if rectprops is None:
                rectprops = dict(facecolor='white', edgecolor = 'black',
                                 alpha=0.5, fill=False)
            self.rectprops = rectprops
            self.to_draw = Rectangle((0,0), 0, 1,visible=False,**self.rectprops)
            self.ax.add_patch(self.to_draw)
        if drawtype == 'line':
            if lineprops is None:
                lineprops = dict(color='black', linestyle='-',
                                 linewidth = 2, alpha=0.5)
            self.lineprops = lineprops
            self.to_draw = Line2D([0,0],[0,0],visible=False,**self.lineprops)
            self.ax.add_line(self.to_draw)

        self.onselect = onselect
        self.useblit = useblit
        self.minspanx = minspanx
        self.minspany = minspany

        if button is None or isinstance(button, list):
            self.validButtons = button
        elif isinstance(button, int):
            self.validButtons = [button]

        assert(spancoords in ('data', 'pixels'))

        self.spancoords = spancoords
        self.drawtype = drawtype
        # will save the data (position at mouseclick)
        self.eventpress = None
        # will save the data (pos. at mouserelease)
        self.eventrelease = None
Example #52
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are

      'best'         : 0,
      'upper right'  : 1,  (default)
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    Return value is a sequence of text, line instances that make
    up the legend
    """


    codes = {'best'         : 0,
             'upper right'  : 1,  # default
             'upper left'   : 2,
             'lower left'   : 3,
             'lower right'  : 4,
             'right'        : 5,
             'center left'  : 6,
             'center right' : 7,
             'lower center' : 8,
             'upper center' : 9,
             'center'       : 10,
             }




    def __init__(self, parent, handles, labels, loc,
                 isaxes= None,
                 numpoints = None,      # the number of points in the legend line
                 prop = None,
                 pad = None,          # the fractional whitespace inside the legend border
                 markerscale = None,    # the relative size of legend markers vs. original
                 # the following dimensions are in axes coords
                 labelsep = None,     # the vertical space between the legend entries
                 handlelen = None,     # the length of the legend lines
                 handletextsep = None, # the space between the legend line and legend text
                 axespad = None,       # the border between the axes and legend edge

                 shadow= None,
                 ):
        """
  parent                # the artist that contains the legend
  handles               # a list of artists (lines, patches) to add to the legend
  labels                # a list of strings to label the legend
  loc                   # a location code
  isaxes=True           # whether this is an axes legend
  numpoints = 4         # the number of points in the legend line
  fontprop = FontProperties(size='smaller')  # the font property
  pad = 0.2             # the fractional whitespace inside the legend border
  markerscale = 0.6     # the relative size of legend markers vs. original
  shadow                # if True, draw a shadow behind legend

The following dimensions are in axes coords
  labelsep = 0.005     # the vertical space between the legend entries
  handlelen = 0.05     # the length of the legend lines
  handletextsep = 0.02 # the space between the legend line and legend text
  axespad = 0.02       # the border between the axes and legend edge
        """
        Artist.__init__(self)
        if is_string_like(loc) and not self.codes.has_key(loc):
            warnings.warn('Unrecognized location %s. Falling back on upper right; valid locations are\n%s\t' %(loc, '\n\t'.join(self.codes.keys())))
        if is_string_like(loc): loc = self.codes.get(loc, 1)

        proplist=[numpoints, pad, markerscale, labelsep, handlelen, handletextsep, axespad, shadow, isaxes]
        propnames=['numpoints', 'pad', 'markerscale', 'labelsep', 'handlelen', 'handletextsep', 'axespad', 'shadow', 'isaxes']
        for name, value in zip(propnames,proplist):
            if value is None:
                value=rcParams["legend."+name]
            setattr(self,name,value)
        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        else:
            self.prop=prop
        self.fontsize = self.prop.get_size_in_points()

        if self.isaxes:  # parent is an Axes
            self.set_figure(parent.figure)
        else:        # parent is a Figure
            self.set_figure(parent)

        self.parent = parent
        self.set_transform( get_bbox_transform( unit_bbox(), parent.bbox) )
        self._loc = loc

        # make a trial box in the middle of the axes.  relocate it
        # based on it's bbox
        left, top = 0.5, 0.5
        if self.numpoints == 1:
            self._xdata = array([left + self.handlelen*0.5])
        else:
            self._xdata = linspace(left, left + self.handlelen, self.numpoints)
        textleft = left+ self.handlelen+self.handletextsep
        self.texts = self._get_texts(labels, textleft, top)
        self.legendHandles = self._get_handles(handles, self.texts)


        if len(self.texts):
            left, top = self.texts[-1].get_position()
            HEIGHT = self._approx_text_height()*len(self.texts)
        else:
            HEIGHT = 0.2

        bottom = top-HEIGHT
        left -= self.handlelen + self.handletextsep + self.pad
        self.legendPatch = Rectangle(
            xy=(left, bottom), width=0.5, height=HEIGHT,
            facecolor='w', edgecolor='k',
            )
        self._set_artist_props(self.legendPatch)
        self._drawFrame = True

    def _set_artist_props(self, a):
        a.set_figure(self.figure)
        a.set_transform(self._transform)

    def _approx_text_height(self):
        return self.fontsize/72.0*self.figure.dpi.get()/self.parent.bbox.height()


    def draw(self, renderer):
        if not self.get_visible(): return
        renderer.open_group('legend')
        self._update_positions(renderer)
        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, -0.005, -0.005)
                shadow.draw(renderer)
            self.legendPatch.draw(renderer)


        if not len(self.legendHandles) and not len(self.texts): return
        for h in self.legendHandles:
            if h is not None:
		h.draw(renderer)
        	if 0: bbox_artist(h, renderer)

        for t in self.texts:
            if 0: bbox_artist(t, renderer)
            t.draw(renderer)
        renderer.close_group('legend')
        #draw_bbox(self.save, renderer, 'g')
        #draw_bbox(self.ibox, renderer, 'r', self._transform)

    def _get_handle_text_bbox(self, renderer):
        'Get a bbox for the text and lines in axes coords'

        bboxesText = [t.get_window_extent(renderer) for t in self.texts]
        bboxesHandles = [h.get_window_extent(renderer) for h in self.legendHandles if h is not None]


        bboxesAll = bboxesText
        bboxesAll.extend(bboxesHandles)
        bbox = bbox_all(bboxesAll)
        self.save = bbox

        ibox =  inverse_transform_bbox(self._transform, bbox)
        self.ibox = ibox

        return ibox

    def _get_handles(self, handles, texts):
        HEIGHT = self._approx_text_height()

        ret = []   # the returned legend lines

        for handle, label in zip(handles, texts):
            x, y = label.get_position()
            x -= self.handlelen + self.handletextsep
            if isinstance(handle, Line2D):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                legline.update_from(handle)
                self._set_artist_props(legline) # after update
                legline.set_clip_box(None)
                legline.set_markersize(self.markerscale*legline.get_markersize())

                ret.append(legline)
            elif isinstance(handle, Patch):

                p = Rectangle(xy=(min(self._xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                ret.append(p)
            elif isinstance(handle, LineCollection):
                ydata = (y-HEIGHT/2)*ones(self._xdata.shape, Float)
                legline = Line2D(self._xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                lw = handle.get_linewidth()[0]
                dashes = handle.get_dashes()
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                legline.set_dashes(dashes)
                ret.append(legline)

            elif isinstance(handle, RegularPolyCollection):

                p = Rectangle(xy=(min(self._xdata), y-3/4*HEIGHT),
                              width = self.handlelen, height=HEIGHT/2,
                              )
                p.set_facecolor(handle._facecolors[0])
                if handle._edgecolors != 'None':
                    p.set_edgecolor(handle._edgecolors[0])
                self._set_artist_props(p)
                p.set_clip_box(None)
                ret.append(p)

	    else:
		ret.append(None)

        return ret

    def _auto_legend_data(self):
        """ Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        axes-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """

        if not self.isaxes:
            raise Exception, 'Auto legends not available for figure legends.'

        def get_handles(ax):
            handles = ax.lines
            handles.extend(ax.patches)
            handles.extend([c for c in ax.collections if isinstance(c, LineCollection)])

            return handles

        ax = self.parent
        handles = get_handles(ax)
        vertices = []
        bboxes = []
        lines = []

        inv = ax.transAxes.inverse_xy_tup
        for handle in handles:

            if isinstance(handle, Line2D):

                xdata = handle.get_xdata(valid_only = True)
                ydata = handle.get_ydata(valid_only = True)
                trans = handle.get_transform()
                xt, yt = trans.numerix_x_y(xdata, ydata)

                # XXX need a special method in transform to do a list of verts
                averts = [inv(v) for v in zip(xt, yt)]
                lines.append(averts)

            elif isinstance(handle, Patch):

                verts = handle.get_verts()
                trans = handle.get_transform()
                tverts = trans.seq_xy_tups(verts)

                averts = [inv(v) for v in tverts]

                bbox = unit_bbox()
                bbox.update(averts, True)
                bboxes.append(bbox)

            elif isinstance(handle, LineCollection):
                hlines = handle.get_lines()
                trans = handle.get_transform()
                for line in hlines:
                    tline = trans.seq_xy_tups(line)
                    aline = [inv(v) for v in tline]
                    lines.extend(line)
                    
        return [vertices, bboxes, lines]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self._drawFrame = b

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def _get_texts(self, labels, left, upper):

        # height in axes coords
        HEIGHT = self._approx_text_height()
        pos = upper
        x = left

        ret = []  # the returned list of text instances
        for l in labels:
            text = Text(
                x=x, y=pos,
                text=l,
                fontproperties=self.prop,
                verticalalignment='top',
                horizontalalignment='left',
                )
            self._set_artist_props(text)
            ret.append(text)
            pos -= HEIGHT

        return ret


    def get_window_extent(self):
        return self.legendPatch.get_window_extent()


    def _offset(self, ox, oy):
        'Move all the artists by ox,oy (axes coords)'
        for t in self.texts:
            x,y = t.get_position()
            t.set_position( (x+ox, y+oy) )

        for h in self.legendHandles:
            if isinstance(h, Line2D):
                x,y = h.get_xdata(valid_only = True), h.get_ydata(valid_only = True)
                h.set_data( x+ox, y+oy)
            elif isinstance(h, Rectangle):
                h.xy[0] = h.xy[0] + ox
                h.xy[1] = h.xy[1] + oy
            elif isinstance(h, RegularPolygon):
                h.verts = [(x + ox, y + oy) for x, y in h.verts]

        x, y = self.legendPatch.get_x(), self.legendPatch.get_y()
        self.legendPatch.set_x(x+ox)
        self.legendPatch.set_y(y+oy)

    def _find_best_position(self, width, height, consider=None):
        """Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are axes coords.
        """

        verts, bboxes, lines = self._auto_legend_data()

        consider = [self._loc_to_axes_coords(x, width, height) for x in range(1, len(self.codes))]

        tx, ty = self.legendPatch.xy

        candidates = []
        for l, b in consider:
            legendBox = lbwh_to_bbox(l, b, width, height)
            badness = 0
            badness = legendBox.count_contains(verts)
            ox, oy = l-tx, b-ty
            for bbox in bboxes:
                if legendBox.overlaps(bbox):
                    badness += 1

            for line in lines:
                if line_cuts_bbox(line, legendBox):
                    badness += 1

            if badness == 0:
                return ox, oy

            candidates.append((badness, (ox, oy)))

        # rather than use min() or list.sort(), do this so that we are assured
        # that in the case of two equal badnesses, the one first considered is
        # returned.
        minCandidate = candidates[0]
        for candidate in candidates:
            if candidate[0] < minCandidate[0]:
                minCandidate = candidate

        ox, oy = minCandidate[1]

        return ox, oy


    def _loc_to_axes_coords(self, loc, width, height):
        """Convert a location code to axes coordinates.

        - loc: a location code, which may be a pair of literal axes coords, or
          in range(1, 11). This coresponds to the possible values for
          self._loc, excluding "best".

        - width, height: the final size of the legend, axes units.
        """
        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        left = self.axespad
        right = 1.0 - (self.axespad + width)
        upper = 1.0 - (self.axespad + height)
        lower = self.axespad
        centerx = 0.5 - (width/2.0)
        centery = 0.5 - (height/2.0)

        if loc == UR:
            return right, upper
        if loc == UL:
            return left, upper
        if loc == LL:
            return left, lower
        if loc == LR:
            return right, lower
        if loc == CL:
            return left, centery
        if loc in (CR, R):
            return right, centery
        if loc == LC:
            return centerx, lower
        if loc == UC:
            return centerx, upper
        if loc == C:
            return centerx, centery
        raise TypeError, "%r isn't an understood type code." % (loc,)

    def _update_positions(self, renderer):
        # called from renderer to allow more precise estimates of
        # widths and heights with get_window_extent

        if not len(self.legendHandles) and not len(self.texts): return
        def get_tbounds(text):  #get text bounds in axes coords
            bbox = text.get_window_extent(renderer)
            bboxa = inverse_transform_bbox(self._transform, bbox)
            return bboxa.get_bounds()

        hpos = []
        for t, tabove in zip(self.texts[1:], self.texts[:-1]):
            x,y = t.get_position()
            l,b,w,h = get_tbounds(tabove)
            b -= self.labelsep
            h += 2*self.labelsep
            hpos.append( (b,h) )
            t.set_position( (x, b-0.1*h) )

        # now do the same for last line
        l,b,w,h = get_tbounds(self.texts[-1])
        b -= self.labelsep
        h += 2*self.labelsep
        hpos.append( (b,h) )

        for handle, tup in zip(self.legendHandles, hpos):
            y,h = tup
            if isinstance(handle, Line2D):
                ydata = y*ones(self._xdata.shape, Float)
                handle.set_ydata(ydata+h/2)
            elif isinstance(handle, Rectangle):
                handle.set_y(y+1/4*h)
                handle.set_height(h/2)

        # Set the data for the legend patch
        bbox = self._get_handle_text_bbox(renderer).deepcopy()

        bbox.scale(1 + self.pad, 1 + self.pad)
        l,b,w,h = bbox.get_bounds()
        self.legendPatch.set_bounds(l,b,w,h)

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)
        ox, oy = 0, 0                           # center


        if iterable(self._loc) and len(self._loc)==2:
            xo = self.legendPatch.get_x()
            yo = self.legendPatch.get_y()
            x, y = self._loc
            ox = x-xo
            oy = y-yo
            self._offset(ox, oy)
        else:
            if self._loc in (BEST,):
                ox, oy = self._find_best_position(w, h)
            if self._loc in (UL, LL, CL):           # left
                ox = self.axespad - l
            if self._loc in (UR, LR, R, CR):  # right
                ox = 1 - (l + w + self.axespad)
            if self._loc in (UR, UL, UC):     # upper
                oy = 1 - (b + h + self.axespad)
            if self._loc in (LL, LR, LC):           # lower
                oy = self.axespad - b
            if self._loc in (LC, UC, C):            # center x
                ox = (0.5-w/2)-l
            if self._loc in (CL, CR, C):            # center y
                oy = (0.5-h/2)-b
            self._offset(ox, oy)