def commander_intro_audio(self): intro_sound = Audio('audio/Commander/vox/' + self.voice + '/commander intro.wav') intro_sound.start_effect() #need while loop here play_last_one = True commander_select_time = time.time() + 50 battle_ready_time = time.time() + 40 while time.time() < commander_select_time: self.check_commander_select() if self.check_everyone_in(): break if time.time() > battle_ready_time and play_last_one: play_last_one = False Audio('audio/Commander/vox/' + self.voice + '/10 seconds begins.wav').start_effect() intro_sound.stop_effect() if self.current_commander[Team.alpha.value] == '': self.change_random_commander(Team.alpha.value) if self.current_commander[Team.bravo.value] == '': self.change_random_commander(Team.bravo.value) Audio('audio/Commander/vox/' + self.voice + '/commanders chosen.wav').start_effect_and_wait() self.reset_power(Team.alpha.value) self.reset_power(Team.bravo.value) self.commander_intro.value = 0
def commander_intro_audio(self): #print 'BOOOP' intro_sound = Audio('audio/Commander/sounds/commander intro.wav') intro_sound.start_effect() #need while loop here play_last_one = True commander_select_time = time.time() + 50 battle_ready_time = time.time() + 40 while time.time() < commander_select_time: self.check_commander_select() if self.check_everyone_in(): break if time.time() > battle_ready_time and play_last_one: play_last_one = False Audio('audio/Commander/sounds/10 seconds begins.wav' ).start_effect() intro_sound.stop_effect() if self.current_commander[Team.red.value] == '': self.change_random_commander(Team.red.value) if self.current_commander[Team.blue.value] == '': self.change_random_commander(Team.blue.value) Audio('audio/Commander/sounds/commanders chosen.wav').start_effect() time.sleep(4) self.reset_power(Team.red.value) self.reset_power(Team.blue.value) self.commander_intro.value = 0
def commander_intro_audio(self): # print 'BOOOP' intro_sound = Audio("audio/Commander/sounds/commander intro.wav") intro_sound.start_effect() # need while loop here play_last_one = True commander_select_time = time.time() + 50 battle_ready_time = time.time() + 40 while time.time() < commander_select_time: self.check_commander_select() if self.check_everyone_in(): break if time.time() > battle_ready_time and play_last_one: play_last_one = False Audio("audio/Commander/sounds/10 seconds begins.wav").start_effect() intro_sound.stop_effect() if self.current_commander[Team.red.value] == "": self.change_random_commander(Team.red.value) if self.current_commander[Team.blue.value] == "": self.change_random_commander(Team.blue.value) Audio("audio/Commander/sounds/commanders chosen.wav").start_effect() time.sleep(4) self.reset_power(Team.red.value) self.reset_power(Team.blue.value) self.commander_intro.value = 0