Пример #1
0
    def commander_intro_audio(self):
        intro_sound = Audio('audio/Commander/vox/' + self.voice +
                            '/commander intro.wav')
        intro_sound.start_effect()
        #need while loop here
        play_last_one = True
        commander_select_time = time.time() + 50
        battle_ready_time = time.time() + 40
        while time.time() < commander_select_time:
            self.check_commander_select()
            if self.check_everyone_in():
                break

            if time.time() > battle_ready_time and play_last_one:
                play_last_one = False
                Audio('audio/Commander/vox/' + self.voice +
                      '/10 seconds begins.wav').start_effect()
        intro_sound.stop_effect()

        if self.current_commander[Team.alpha.value] == '':
            self.change_random_commander(Team.alpha.value)
        if self.current_commander[Team.bravo.value] == '':
            self.change_random_commander(Team.bravo.value)

        Audio('audio/Commander/vox/' + self.voice +
              '/commanders chosen.wav').start_effect_and_wait()
        self.reset_power(Team.alpha.value)
        self.reset_power(Team.bravo.value)
        self.commander_intro.value = 0
Пример #2
0
    def commander_intro_audio(self):
        #print 'BOOOP'
        intro_sound = Audio('audio/Commander/sounds/commander intro.wav')
        intro_sound.start_effect()
        #need while loop here
        play_last_one = True
        commander_select_time = time.time() + 50
        battle_ready_time = time.time() + 40
        while time.time() < commander_select_time:
            self.check_commander_select()
            if self.check_everyone_in():
                break

            if time.time() > battle_ready_time and play_last_one:
                play_last_one = False
                Audio('audio/Commander/sounds/10 seconds begins.wav'
                      ).start_effect()
        intro_sound.stop_effect()

        if self.current_commander[Team.red.value] == '':
            self.change_random_commander(Team.red.value)
        if self.current_commander[Team.blue.value] == '':
            self.change_random_commander(Team.blue.value)

        Audio('audio/Commander/sounds/commanders chosen.wav').start_effect()
        time.sleep(4)
        self.reset_power(Team.red.value)
        self.reset_power(Team.blue.value)
        self.commander_intro.value = 0
Пример #3
0
    def commander_intro_audio(self):
        # print 'BOOOP'
        intro_sound = Audio("audio/Commander/sounds/commander intro.wav")
        intro_sound.start_effect()
        # need while loop here
        play_last_one = True
        commander_select_time = time.time() + 50
        battle_ready_time = time.time() + 40
        while time.time() < commander_select_time:
            self.check_commander_select()
            if self.check_everyone_in():
                break

            if time.time() > battle_ready_time and play_last_one:
                play_last_one = False
                Audio("audio/Commander/sounds/10 seconds begins.wav").start_effect()
        intro_sound.stop_effect()

        if self.current_commander[Team.red.value] == "":
            self.change_random_commander(Team.red.value)
        if self.current_commander[Team.blue.value] == "":
            self.change_random_commander(Team.blue.value)

        Audio("audio/Commander/sounds/commanders chosen.wav").start_effect()
        time.sleep(4)
        self.reset_power(Team.red.value)
        self.reset_power(Team.blue.value)
        self.commander_intro.value = 0