Example #1
0
 def __init__(self, cr, ammoSkillId, event, buffs=[]):
     self.trailEffect = None
     self.buffs = buffs
     self.glowA = None
     self.glowB = None
     self.glowATrack = None
     self.glowBTrack = None
     self.rotateIval = None
     ProjectileAmmo.__init__(self, cr, ammoSkillId, event, True)
     self.effectFlag = WeaponGlobals.getSkillEffectFlag(ammoSkillId)
     self.effectIval = None
 def __init__(self, cr, ammoSkillId, event, buffs = []):
     self.trailEffect = None
     self.buffs = buffs
     self.glowA = None
     self.glowB = None
     self.glowATrack = None
     self.glowBTrack = None
     self.rotateIval = None
     ProjectileAmmo.__init__(self, cr, ammoSkillId, event, True)
     self.effectFlag = WeaponGlobals.getSkillEffectFlag(ammoSkillId)
     self.effectIval = None
 def __init__(self, cr, ammoSkillId, event):
     ProjectileAmmo.__init__(self, cr, ammoSkillId, event)
     self.splashScale = 1.5
     self.explosionScale = 1.0
Example #4
0
 def __init__(self, cr, ammoSkillId, event):
     ProjectileAmmo.__init__(self, cr, ammoSkillId, event)
     self.splashScale = 1.5
     self.explosionScale = 1.0