def __init__(self, cr, ammoSkillId, event, buffs=[]): self.trailEffect = None self.buffs = buffs self.glowA = None self.glowB = None self.glowATrack = None self.glowBTrack = None self.rotateIval = None ProjectileAmmo.__init__(self, cr, ammoSkillId, event, True) self.effectFlag = WeaponGlobals.getSkillEffectFlag(ammoSkillId) self.effectIval = None
def __init__(self, cr, ammoSkillId, event, buffs = []): self.trailEffect = None self.buffs = buffs self.glowA = None self.glowB = None self.glowATrack = None self.glowBTrack = None self.rotateIval = None ProjectileAmmo.__init__(self, cr, ammoSkillId, event, True) self.effectFlag = WeaponGlobals.getSkillEffectFlag(ammoSkillId) self.effectIval = None
def __init__(self, cr, ammoSkillId, event): ProjectileAmmo.__init__(self, cr, ammoSkillId, event) self.splashScale = 1.5 self.explosionScale = 1.0
def __init__(self, cr, ammoSkillId, event): ProjectileAmmo.__init__(self, cr, ammoSkillId, event) self.splashScale = 1.5 self.explosionScale = 1.0