Example #1
0
    def retranslate(self, lang):
        # Change the translations on labels and buttons that do not have
        # substitution text.
        for name in ["pickLanguageLabel", "betaWarnTitle", "betaWarnDesc",
                     "quitButton", "continueButton"]:
            self._retranslate_one(name)

        # The welcome label is special - it has text that needs to be
        # substituted.
        welcomeLabel = self.builder.get_object("welcomeLabel")

        if not welcomeLabel in self._origStrings:
            self._origStrings[welcomeLabel] = welcomeLabel.get_label()

        before = self._origStrings[welcomeLabel]
        # pylint: disable-msg=E1103
        xlated = _(before) % {"name" : productName.upper(), "version" : productVersion}
        welcomeLabel.set_label(xlated)

        # Retranslate the language (filtering) entry's placeholder text
        languageEntry = self.builder.get_object("languageEntry")
        if not languageEntry in self._origStrings:
            self._origStrings[languageEntry] = languageEntry.get_placeholder_text()

        languageEntry.set_placeholder_text(_(self._origStrings[languageEntry]))

        # And of course, don't forget the underlying window.
        self.window.set_property("distribution", distributionText().upper())
        self.window.retranslate(lang)
Example #2
0
    def retranslate(self):
        # Change the translations on labels and buttons that do not have
        # substitution text.
        for name in ["pickLanguageLabel", "betaWarnTitle", "betaWarnDesc"]:
            self._retranslate_one(name)

        # It would be nice to be able to read the translation context from the
        # widget, but we live in an imperfect world.
        # See also: https://bugzilla.gnome.org/show_bug.cgi?id=729066
        for name in ["quitButton", "continueButton"]:
            self._retranslate_one(name, "GUI|Welcome|Beta Warn Dialog")

        # The welcome label is special - it has text that needs to be
        # substituted.
        welcomeLabel = self.builder.get_object("welcomeLabel")

        welcomeLabel.set_text(
            _("WELCOME TO %(name)s %(version)s.") % {"name": productName.upper(), "version": productVersion}
        )

        # Retranslate the language (filtering) entry's placeholder text
        languageEntry = self.builder.get_object("languageEntry")
        if not languageEntry in self._origStrings:
            self._origStrings[languageEntry] = languageEntry.get_placeholder_text()

        languageEntry.set_placeholder_text(_(self._origStrings[languageEntry]))

        # And of course, don't forget the underlying window.
        self.window.set_property("distribution", distributionText().upper())
        self.window.retranslate()
Example #3
0
    def retranslate(self):
        # Change the translations on labels and buttons that do not have
        # substitution text.
        for name in ["pickLanguageLabel", "betaWarnTitle", "betaWarnDesc"]:
            self._retranslate_one(name)

        # It would be nice to be able to read the translation context from the
        # widget, but we live in an imperfect world.
        # See also: https://bugzilla.gnome.org/show_bug.cgi?id=729066
        for name in ["quitButton", "continueButton"]:
            self._retranslate_one(name, "GUI|Welcome|Beta Warn Dialog")

        # The welcome label is special - it has text that needs to be
        # substituted.
        welcomeLabel = self.builder.get_object("welcomeLabel")

        welcomeLabel.set_text(
            _("WELCOME TO %(name)s %(version)s.") % {
                "name": productName.upper(),
                "version": productVersion
            })

        # Retranslate the language (filtering) entry's placeholder text
        languageEntry = self.builder.get_object("languageEntry")
        if not languageEntry in self._origStrings:
            self._origStrings[
                languageEntry] = languageEntry.get_placeholder_text()

        languageEntry.set_placeholder_text(_(self._origStrings[languageEntry]))

        # And of course, don't forget the underlying window.
        self.window.set_property("distribution", distributionText().upper())
        self.window.retranslate()
    def retranslate(self, lang):
        # Change the translations on labels and buttons that do not have
        # substitution text.
        for name in ["pickLanguageLabel", "betaWarnTitle", "betaWarnDesc",
                     "quitButton", "continueButton", "setKeyboardCheckButton"]:
            self._retranslate_one(name)

        # The welcome label is special - it has text that needs to be
        # substituted.
        welcomeLabel = self.builder.get_object("welcomeLabel")

        if not welcomeLabel in self._origStrings:
            self._origStrings[welcomeLabel] = welcomeLabel.get_label()

        before = self._origStrings[welcomeLabel]
        xlated = _(before) % (productName.upper(), productVersion)
        welcomeLabel.set_label(xlated)

        # And of course, don't forget the underlying window.
        #nkwin7 add by yuwan
        #self.window.set_property("distribution", distributionText().upper())
        #self.window.set_property("distribution", distributionText().upper())
        self.window.set_property("distribution", distributionText())
        #nkwin7 done
        self.window.retranslate(lang)
    def retranslate(self, lang):
        # Change the translations on labels and buttons that do not have
        # substitution text.
        for name in [
                "pickLanguageLabel", "betaWarnTitle", "betaWarnDesc",
                "quitButton", "continueButton"
        ]:
            self._retranslate_one(name)

        # The welcome label is special - it has text that needs to be
        # substituted.
        welcomeLabel = self.builder.get_object("welcomeLabel")

        if not welcomeLabel in self._origStrings:
            self._origStrings[welcomeLabel] = welcomeLabel.get_label()

        before = self._origStrings[welcomeLabel]
        # pylint: disable-msg=E1103
        xlated = _(before) % {
            "name": productName.upper(),
            "version": productVersion
        }
        welcomeLabel.set_label(xlated)

        # Retranslate the language (filtering) entry's placeholder text
        languageEntry = self.builder.get_object("languageEntry")
        if not languageEntry in self._origStrings:
            self._origStrings[
                languageEntry] = languageEntry.get_placeholder_text()

        languageEntry.set_placeholder_text(_(self._origStrings[languageEntry]))

        # And of course, don't forget the underlying window.
        self.window.set_property("distribution", distributionText().upper())
        self.window.retranslate(lang)
Example #6
0
    def retranslate(self):
        # Change the translations on labels and buttons that do not have
        # substitution text.
        for name in ["pickLanguageLabel", "betaWarnTitle", "betaWarnDesc"]:
            self._retranslate_one(name)

        # It would be nice to be able to read the translation context from the
        # widget, but we live in an imperfect world.
        # See also: https://bugzilla.gnome.org/show_bug.cgi?id=729066
        for name in ["quitButton", "continueButton"]:
            self._retranslate_one(name, "GUI|Welcome|Beta Warn Dialog")

        # The welcome label is special - it has text that needs to be
        # substituted.
        welcomeLabel = self.builder.get_object("welcomeLabel")

        welcomeLabel.set_text(
            _("WELCOME TO %(name)s %(version)s.") % {
                "name": productName.upper(),
                "version": productVersion
            })  # pylint: disable=no-member

        # Retranslate the language (filtering) entry's placeholder text
        languageEntry = self.builder.get_object("languageEntry")
        if not languageEntry in self._origStrings:
            self._origStrings[
                languageEntry] = languageEntry.get_placeholder_text()

        languageEntry.set_placeholder_text(_(self._origStrings[languageEntry]))

        # And of course, don't forget the underlying window.
        self.window.set_property("distribution", distributionText().upper())
        self.window.retranslate()

        # Retranslate the window title text
        # - it looks like that the main window object is not yet
        #   properly initialized during the first run of the
        #   retranslate method (it is always triggered at startup)
        #   so make sure the object is actually what we think it is
        # - ignoring this run is OK as the initial title is
        #   already translated to the initial language
        if isinstance(self.main_window, Gtk.Window):
            self.main_window.set_title(_(WINDOW_TITLE_TEXT))

            # Correct the language attributes for labels
            self.main_window.reapply_language()
    def retranslate(self):
        # Change the translations on labels and buttons that do not have
        # substitution text.
        for name in ["pickLanguageLabel", "betaWarnTitle", "betaWarnDesc"]:
            self._retranslate_one(name)

        # It would be nice to be able to read the translation context from the
        # widget, but we live in an imperfect world.
        # See also: https://bugzilla.gnome.org/show_bug.cgi?id=729066
        for name in ["quitButton", "continueButton"]:
            self._retranslate_one(name, "GUI|Welcome|Beta Warn Dialog")

        # The welcome label is special - it has text that needs to be
        # substituted.
        welcomeLabel = self.builder.get_object("welcomeLabel")

        welcomeLabel.set_text(_("WELCOME TO %(name)s %(version)s.") %
                {"name" : productName.upper(), "version" : productVersion})         # pylint: disable=no-member

        # Retranslate the language (filtering) entry's placeholder text
        languageEntry = self.builder.get_object("languageEntry")
        if not languageEntry in self._origStrings:
            self._origStrings[languageEntry] = languageEntry.get_placeholder_text()

        languageEntry.set_placeholder_text(_(self._origStrings[languageEntry]))

        # And of course, don't forget the underlying window.
        self.window.set_property("distribution", distributionText().upper())
        self.window.retranslate()

        # Retranslate the window title text
        # - it looks like that the main window object is not yet
        #   properly initialized during the first run of the
        #   retranslate method (it is always triggered at startup)
        #   so make sure the object is actually what we think it is
        # - ignoring this run is OK as the initial title is
        #   already translated to the initial language
        if isinstance(self.main_window, Gtk.Window):
            self.main_window.set_title(_(WINDOW_TITLE_TEXT))

            # Correct the language attributes for labels
            self.main_window.reapply_language()