def add_vis_object(self, name, color):
     source_id = self._sg.RegisterSource(name)
     frame_id = self._sg.RegisterFrame(source_id, GeometryFrame(f"{name}_frame"))
     geom = GeometryInstance(RigidTransform(), Sphere(0.014), f"{name}_geometry")
     geom.set_illustration_properties(
         MakePhongIllustrationProperties(color)
     )
     goal_id = self._sg.RegisterGeometry(source_id, frame_id, geom)
     goal_vis = self._builder.AddSystem(VisObject(frame_id))
     self._builder.Connect(goal_vis.get_output_port(0),
                     self._sg.get_source_pose_port(source_id))
     return goal_vis
Example #2
0
def add_triad(
        source_id,
        frame_id,
        scene_graph,
        *,
        length,
        radius,
        opacity,
        X_FT=RigidTransform(),
        name="frame",
):
    """
    Adds illustration geometry representing the coordinate frame, with the
    x-axis drawn in red, the y-axis in green and the z-axis in blue. The axes
    point in +x, +y and +z directions, respectively.
    Based on [code permalink](https://github.com/RussTedrake/manipulation/blob/5e59811/manipulation/scenarios.py#L367-L414).# noqa
    Args:
    source_id: The source registered with SceneGraph.
    frame_id: A geometry::frame_id registered with scene_graph.
    scene_graph: The SceneGraph with which we will register the geometry.
    length: the length of each axis in meters.
    radius: the radius of each axis in meters.
    opacity: the opacity of the coordinate axes, between 0 and 1.
    X_FT: a RigidTransform from the triad frame T to the frame_id frame F
    name: the added geometry will have names name + " x-axis", etc.
    """
    # x-axis
    X_TG = RigidTransform(
        RotationMatrix.MakeYRotation(np.pi / 2),
        [length / 2.0, 0, 0],
    )
    geom = GeometryInstance(X_FT.multiply(X_TG), Cylinder(radius, length),
                            name + " x-axis")
    geom.set_illustration_properties(
        MakePhongIllustrationProperties([1, 0, 0, opacity]))
    scene_graph.RegisterGeometry(source_id, frame_id, geom)

    # y-axis
    X_TG = RigidTransform(
        RotationMatrix.MakeXRotation(np.pi / 2),
        [0, length / 2.0, 0],
    )
    geom = GeometryInstance(X_FT.multiply(X_TG), Cylinder(radius, length),
                            name + " y-axis")
    geom.set_illustration_properties(
        MakePhongIllustrationProperties([0, 1, 0, opacity]))
    scene_graph.RegisterGeometry(source_id, frame_id, geom)

    # z-axis
    X_TG = RigidTransform([0, 0, length / 2.0])
    geom = GeometryInstance(X_FT.multiply(X_TG), Cylinder(radius, length),
                            name + " z-axis")
    geom.set_illustration_properties(
        MakePhongIllustrationProperties([0, 0, 1, opacity]))
    scene_graph.RegisterGeometry(source_id, frame_id, geom)
Example #3
0
def AddTriad(source_id,
             frame_id,
             scene_graph,
             length=.25,
             radius=0.01,
             opacity=1.,
             X_FT=RigidTransform(),
             name="frame"):
    """
    Adds illustration geometry representing the coordinate frame, with the
    x-axis drawn in red, the y-axis in green and the z-axis in blue. The axes
    point in +x, +y and +z directions, respectively.

    Args:
      source_id: The source registered with SceneGraph.
      frame_id: A geometry::frame_id registered with scene_graph.
      scene_graph: The SceneGraph with which we will register the geometry.
      length: the length of each axis in meters.
      radius: the radius of each axis in meters.
      opacity: the opacity of the coordinate axes, between 0 and 1.
      X_FT: a RigidTransform from the triad frame T to the frame_id frame F
      name: the added geometry will have names name + " x-axis", etc.
    """
    # x-axis
    X_TG = RigidTransform(RotationMatrix.MakeYRotation(np.pi / 2),
                          [length / 2., 0, 0])
    geom = GeometryInstance(X_FT.multiply(X_TG), Cylinder(radius, length),
                            name + " x-axis")
    geom.set_illustration_properties(
        MakePhongIllustrationProperties([1, 0, 0, opacity]))
    scene_graph.RegisterGeometry(source_id, frame_id, geom)

    # y-axis
    X_TG = RigidTransform(RotationMatrix.MakeXRotation(np.pi / 2),
                          [0, length / 2., 0])
    geom = GeometryInstance(X_FT.multiply(X_TG), Cylinder(radius, length),
                            name + " y-axis")
    geom.set_illustration_properties(
        MakePhongIllustrationProperties([0, 1, 0, opacity]))
    scene_graph.RegisterGeometry(source_id, frame_id, geom)

    # z-axis
    X_TG = RigidTransform([0, 0, length / 2.])
    geom = GeometryInstance(X_FT.multiply(X_TG), Cylinder(radius, length),
                            name + " z-axis")
    geom.set_illustration_properties(
        MakePhongIllustrationProperties([0, 0, 1, opacity]))
    scene_graph.RegisterGeometry(source_id, frame_id, geom)