def test_get_set_render_draw_blend_mode(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) modes = (video.SDL_BLENDMODE_NONE, video.SDL_BLENDMODE_ADD, video.SDL_BLENDMODE_BLEND, video.SDL_BLENDMODE_MOD, ) for mode in modes: render.set_render_draw_blend_mode(renderer, mode) bmode = render.get_render_draw_blend_mode(renderer) self.assertEqual(bmode, mode) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.set_render_draw_blend_mode, renderer, video.SDL_BLENDMODE_ADD) self.assertRaises(sdl.SDLError, render.get_render_draw_blend_mode, renderer) video.destroy_window(window)
def test_get_set_texture_color_mod(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_STREAMING, 10, 10) self.assertIsInstance(tex, render.SDL_Texture) colors = ((16, 22, 185), (32, 64, 128), (64, 32, 128), (64, 32, 255), (255, 32, 64), (255, 32, 128), (0, 0, 0), (255, 255, 255), (128, 128, 128), ) for r, g, b in colors: render.set_texture_color_mod(tex, r, g, b) tr, tg, tb = render.get_texture_color_mod(tex) self.assertEqual((tr, tg, tb), (r, g, b)) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex, 10, 20, 30) self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex) render.destroy_renderer(renderer) video.destroy_window(window)
def test_get_set_render_draw_color(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) colors = ((16, 22, 185, 217), (32, 64, 128, 255), (64, 32, 128, 255), (64, 32, 255, 128), (255, 32, 64, 128), (255, 32, 128, 64), (0, 0, 0, 0), (255, 255, 255, 255), (128, 128, 128, 255), ) for r, g, b, a in colors: render.set_render_draw_color(renderer, r, g, b, a) dr, dg, db, da = render.get_render_draw_color(renderer) self.assertEqual((dr, dg, db, da), (r, g, b, a)) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.set_render_draw_color, renderer, 10, 20, 30, 40) self.assertRaises(sdl.SDLError, render.get_render_draw_color, renderer) video.destroy_window(window)
def test_get_set_texture_blend_mode(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_STREAMING, 10, 10) self.assertIsInstance(tex, render.SDL_Texture) modes = (video.SDL_BLENDMODE_NONE, video.SDL_BLENDMODE_ADD, video.SDL_BLENDMODE_BLEND, video.SDL_BLENDMODE_MOD, ) for mode in modes: render.set_texture_blend_mode(tex, mode) tmode = render.get_texture_blend_mode(tex) self.assertEqual(tmode, mode) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, render.set_texture_blend_mode, tex, modes[2]) self.assertRaises(sdl.SDLError, render.get_texture_blend_mode, tex) render.destroy_renderer(renderer) video.destroy_window(window)
def test_query_texture(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) formats = (pixels.SDL_PIXELFORMAT_ARGB8888, pixels.SDL_PIXELFORMAT_RGB555, pixels.SDL_PIXELFORMAT_RGBA4444, pixels.SDL_PIXELFORMAT_ARGB2101010, pixels.SDL_PIXELFORMAT_YUY2 ) access = (render.SDL_TEXTUREACCESS_STATIC, render.SDL_TEXTUREACCESS_STREAMING, render.SDL_TEXTUREACCESS_TARGET) for fmt in formats: for acc in access: for w in range(1, 300, 5): for h in range(1, 300, 5): tex = render.create_texture(renderer, fmt, acc, w, h) self.assertIsInstance(tex, render.SDL_Texture) qf, qa, qw, qh = render.query_texture(tex) self.assertEqual(qf, fmt) self.assertEqual(qa, acc) self.assertEqual(w, qw) self.assertEqual(h, qh) render.destroy_texture(tex) render.destroy_renderer(renderer) video.destroy_window(window)
def test_create_destroy_renderer(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_SHOWN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) render.destroy_renderer(renderer) # TODO: using -1 as index for the call below leads to random # access violations on Win32 renderer = render.create_renderer(window, i, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) render.destroy_renderer(renderer) video.destroy_window(window)
def test_create_texture_from_surface(self): sf = surface.create_rgb_surface(100, 100, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF) window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer)
def test_create_destroy_texture(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) formats = (pixels.SDL_PIXELFORMAT_ARGB8888, pixels.SDL_PIXELFORMAT_RGB555, pixels.SDL_PIXELFORMAT_RGBA4444, pixels.SDL_PIXELFORMAT_RGBA8888, pixels.SDL_PIXELFORMAT_ARGB2101010, pixels.SDL_PIXELFORMAT_YUY2 ) access = (render.SDL_TEXTUREACCESS_STATIC, render.SDL_TEXTUREACCESS_STREAMING, render.SDL_TEXTUREACCESS_TARGET) for fmt in formats: for acc in access: for w in range(1, 300, 5): for h in range(1, 300, 5): tex = render.create_texture(renderer, fmt, acc, w, h) self.assertIsInstance(tex, render.SDL_Texture) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, -10, 10) self.assertRaises(sdl.SDLError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, 10, -10) self.assertRaises(sdl.SDLError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, -10, -10) self.assertRaises(ValueError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, -5, 10, 10) self.assertRaises(ValueError, render.create_texture, renderer, -10, 1, 10, 10) self.assertRaises((AttributeError, TypeError), render.create_texture, None, pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10) self.assertRaises((AttributeError, TypeError), render.create_texture, "Test", pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10) self.assertRaises(ValueError, render.create_texture, renderer, "Test", 1, 10, 10) self.assertRaises(ValueError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, None, 10, 10) self.assertRaises(ValueError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, "Test", 10, 10) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.create_texture, renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10) video.destroy_window(window)
def test_render_target_supported(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) val = render.render_target_supported(renderer) self.assertIsInstance(val, bool) render.destroy_renderer(renderer) video.destroy_window(window)
def __init__(self, target, index=-1, flags=render.SDL_RENDERER_ACCELERATED): """Creates a new RenderContext for the given target. If target is a Window or SDL_Window, index and flags are passed to the relevant sdl.render.create_renderer() call. If target is a SoftwareSprite or SDL_Surface, the index and flags arguments are ignored. """ self.renderer = None self.rendertaget = None if isinstance(target, Window): self.renderer = render.create_renderer(target.window, index, flags) self.rendertarget = target.window elif isinstance(target, video.SDL_Window): self.renderer = render.create_renderer(target, index, flags) self.rendertarget = target elif isinstance(target, SoftwareSprite): self.renderer = render.create_software_renderer(target.surface) self.rendertarget = target.surface elif isinstance(target, sdlsurface.SDL_Surface): self.renderer = render.create_software_renderer(target) self.rendertarget = target else: raise TypeError("unsupported target type")
def test_render_clear(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_ACCELERATED) render.render_clear(renderer) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.render_clear, renderer) self.assertRaises((AttributeError, TypeError), render.render_clear, None) self.assertRaises((AttributeError, TypeError), render.render_clear, "Test") self.assertRaises((AttributeError, TypeError), render.render_clear, 123456)
def test_get_set_render_target(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) skipcount = 0 for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) supported = render.render_target_supported(renderer) if not supported: skipcount += 1 render.destroy_renderer(renderer) continue render.set_render_target(renderer) self.assertIsNone(render.get_render_target(renderer)) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_TARGET, 10, 10) render.set_render_target(renderer, tex) self.assertIsInstance(render.get_render_target(renderer), render.SDL_Texture) render.destroy_texture(tex) # TODO: Check in the SDL codebase, why the code below does # not fail... # tex2 = render.create_texture(renderer, # pixels.SDL_PIXELFORMAT_ARGB8888, # render.SDL_TEXTUREACCESS_STREAMING, # 10, 10) # self.assertRaises(SDLError, render.set_render_target, renderer, # tex2) # render.destroy_texture(tex2) render.destroy_renderer(renderer) video.destroy_window(window) if skipcount == render.get_num_render_drivers(): self.skipTest("None of the renderers supports render targets")
def test_get_renderer_info(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) info = render.get_renderer_info(renderer) self.assertIsInstance(info, render.SDL_RendererInfo) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.get_renderer_info, renderer) video.destroy_window(window) self.assertRaises((AttributeError, TypeError), render.get_renderer_info, None) self.assertRaises((AttributeError, TypeError), render.get_renderer_info, "Test")
def test_render_set_get_viewport(self): rects = (rect.SDL_Rect(0, 0, 0, 0), rect.SDL_Rect(0, 0, 10, 10), rect.SDL_Rect(3, 3, 5, 5), rect.SDL_Rect(-5, -5, 10, 10), rect.SDL_Rect(10, 10, 10, 10), rect.SDL_Rect(0, 0, -10, -10), rect.SDL_Rect(-10, 0, 10, 10), rect.SDL_Rect(0, -10, 10, 10), rect.SDL_Rect(-10, -10, 10, 10), ) window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN | video.SDL_WINDOW_BORDERLESS) self.assertIsInstance(window, video.SDL_Window) failcount = 0 for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) render.render_set_viewport(renderer) port = render.render_get_viewport(renderer) self.assertEqual(port, rect.SDL_Rect(0, 0, 10, 10)) for r in rects: if r.w == r.h == 0: # http://bugzilla.libsdl.org/show_bug.cgi?id=1622 # OpenGL renderers cause a exception here. continue render.render_set_viewport(renderer, r) port = render.render_get_viewport(renderer) if port != r: failcount += 1 render.destroy_renderer(renderer) if failcount > 0: unittest.skip("""for some reason, even with correct values, this seems to fail on creating the second renderer of the window, if any""") video.destroy_window(window)
def test_get_set_texture_alpha_mod(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) renderer = render.create_renderer(window, -1, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_STREAMING, 10, 10) self.assertIsInstance(tex, render.SDL_Texture) for alpha in range(0, 255): render.set_texture_alpha_mod(tex, alpha) talpha = render.get_texture_alpha_mod(tex) self.assertEqual(talpha, alpha) render.destroy_texture(tex) self.assertRaises(sdl.SDLError, render.set_texture_color_mod, tex, 10, 20, 30) self.assertRaises(sdl.SDLError, render.get_texture_color_mod, tex) render.destroy_renderer(renderer) video.destroy_window(window)