Example #1
0
    def getTextureDimensions(self, *args, **kwargs):
        '''
            returns the dimensions of the currently displayed texture in the UV Editor
            If there is no texture loaded returns a default [1,1]

        '''
        textureDimensions = [1, 1]

        numImages = pm.textureWindow(self.uvTextureView[0], q=True, ni=True)
        if numImages > 0:

            if int(pm.about(version=True)) < 2014:
                currentTextureImage = pm.textureWindow(self.uvTextureView[0],
                                                       q=True,
                                                       imageNumber=True)
                imageList = pm.textureWindow(self.uvTextureView[0],
                                             q=True,
                                             imageNames=True)
                currentTextureString = imageList[currentTextureImage].split(
                    '|')
                currentTextureNode = currentTextureString[
                    len(currentTextureString) - 1].strip()
                if pm.nodeType(currentTextureNode) == 'file':
                    textureDimensions = pm.getAttr(currentTextureNode +
                                                   '.outSize')
            else:
                textureDimensions = pm.textureWindow(self.uvTextureView[0],
                                                     q=True,
                                                     imageSize=True)

        return textureDimensions
Example #2
0
    def __init__(self, par, editor):
        self.editor = editor
        ToolsUI.__init__(self, par)

        with pm.gridLayout(p=par, nc=2, cwh=[26, 26]) as self.layout:
            griddisp = pm.iconTextCheckBox(image1='gridDisplay.png',
                                           value=pm.textureWindow(self.editor, q=True, toggle=True),
                                           onc=lambda *args: pm.textureWindow(self.editor, e=True, toggle=True),
                                           ofc=lambda *args: pm.textureWindow(self.editor, e=True, toggle=False),
                                           ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kViewGridAnnot'))
            pm.popupMenu(button=3, p=griddisp, pmc=lambda *args: pm.mel.performTextureViewGridOptions(1))

            pxsnap = pm.iconTextCheckBox(image1='pixelSnap.png',
                                         value=pm.snapMode(q=True, pixelSnap=True),
                                         onc=lambda *args: pm.snapMode(pixelSnap=True),
                                         ofc=lambda *args: pm.snapMode(pixelSnap=False),
                                         ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kPixelSnapAnnot'))
            pm.popupMenu(button=3, p=pxsnap, pmc=lambda *args: pm.mel.performPixelSnapOptions(1))

            pm.iconTextButton(image1='textureEditorDisplayColor.png',
                              c=lambda *args: pm.textureWindow(self.editor, e=True, displayStyle='color'),
                              ann='m_textureWindowCreateToolBar.kDisplayRGBChannelsAnnot')

            pm.iconTextButton(image1='textureEditorDisplayAlpha.png',
                              c=lambda *args: pm.textureWindow(self.editor, e=True, displayStyle='mask'),
                              ann='m_textureWindowCreateToolBar.kDisplayAlphaChannelsAnnot')
Example #3
0
    def __init__(self, par, editor):
        ToolsUI.__init__(self, par)
        self.editor = editor
        with pm.gridLayout(p=par, nc=2, cwh=[26, 26]) as self.layout:
            swapbg = pm.iconTextCheckBox(image1='swapBG.png',
                                         value=pm.optionVar['displayEditorImage'],
                                         ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kUVTextureEditorBakingAnnot'),
                                         cc=lambda *args: pm.mel.textureWindowToggleEditorImage(self.editor))
            pm.popupMenu(button=3, p=swapbg, pmc=lambda *arg: pm.mel.performTextureViewBakeTextureOptions(1))

            pm.iconTextButton(image1='updatePsdTextureEditor.png',
                              ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kUpdatePSDNetworksAnnot'),
                              c=lambda *args: pm.mel.psdUpdateTextures(),
                              commandRepeatable=True)

            pm.iconTextButton(image1='bakeEditor.png',
                              ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kForceEditorTextureRebakeAnnot'),
                              c=lambda *args: pm.mel.textureWindowBakeEditorImage(),
                              commandRepeatable=True)

            pm.iconTextCheckBox(image1='imageRatio.png',
                                ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kUseImageRatioAnnot'),
                                value=pm.textureWindow(self.editor, q=True, imageRatio=True),
                                onc=lambda *args: pm.textureWindow(self.editor, e=True, imageRatio=True),
                                ofc=lambda *args: pm.textureWindow(self.editor, e=True, imageRatio=False))
Example #4
0
 def dim_image_cmd(self, value):
     if value:
         pm.textureWindow(self.editor, e=True, imageBaseColor=[0.5, 0.5, 0.5])
         self.dimImage.setValue(0.5)
     else:
         pm.textureWindow(self.editor, e=True, imageBaseColor=[1.0, 1.0, 1.0])
         self.dimImage.setValue(1.0)
Example #5
0
 def toggle_image_display(self, *args):
     if pm.textureWindow(self.editor, q=True, id=True):
         pm.textureWindow(self.editor, e=True, id=False)
         self.imageDisplay.setValue(False)
     else:
         pm.textureWindow(self.editor, e=True, id=True)
         self.imageDisplay.setValue(True)
Example #6
0
 def set_isolate(self, val):
     if val:
         pm.textureWindow(self.editor, e=True, useFaceGroup=True)
         pm.optionVar['textureWindowShaderFacesMode'] = 2
     else:
         pm.textureWindow(self.editor, e=True, useFaceGroup=False)
         pm.optionVar['textureWindowShaderFacesMode'] = 0
Example #7
0
    def dim_image_attr(self, *args):
        val = self.dimImage.getValue()
        pm.textureWindow(self.editor, e=True, imageBaseColor=[val, val, val])

        if val < 0.99:
            self.dimImageBtn.setValue(True)
        else:
            self.dimImageBtn.setValue(False)
Example #8
0
def switch2BaseMap():
    """
    切换 Base Map
    """
    for texWinName in pm.getPanel(sty='polyTexturePlacementPanel'):
        for i, _map in enumerate(
                pm.textureWindow(texWinName, q=1, textureNames=1)):
            if 'BaseMap' in _map:
                pm.textureWindow(texWinName, e=1, textureNumber=i)
Example #9
0
 def setTextureTiling(self, resizeMatrix, *args, **kwargs):
   '''
     input and return format is [U min, V min, U max, V max]
     Resizes the range the texture image is tiled in the UV Editor
   
   '''
   currentSize = pm.textureWindow(self.uvTextureView[0],q=True,imageTileRange=True)
   newSize = [currentSize[0]+resizeMatrix[0],currentSize[1]+resizeMatrix[1],currentSize[2]+resizeMatrix[2],currentSize[3]+resizeMatrix[3]] #add the matrices together
   pm.textureWindow(self.uvTextureView[0],e=True,imageTileRange=list(newSize))
   return newSize
Example #10
0
 def getTextureDimensions(self, *args, **kwargs):
   '''
     returns the dimensions of the currently displayed texture in the UV Editor
     If there is no texture loaded returns a default [1,1]
   
   '''
   textureDimensions = [1,1]
   numImages = pm.textureWindow(self.uvTextureView[0],q=True, ni=True)
   if numImages>0:
     currentTextureImage = pm.textureWindow(self.uvTextureView[0],q=True, imageNumber=True)
     imageList = pm.textureWindow(self.uvTextureView[0],q=True, imageNames=True)
     currentTextureString = imageList[currentTextureImage].split('|')
     currentTextureNode = currentTextureString[len(currentTextureString)-1].strip()
     if pm.nodeType(currentTextureNode)=='file':
       textureDimensions = pm.getAttr(currentTextureNode+'.outSize')        
   return textureDimensions
Example #11
0
 def getTextureTiling(self, *args, **kwargs):     
   '''
     return format is [U min, V min, U max, V max]
     return the sizing matrix for the UV Editor's image tiling
     
   '''
   currentSize = pm.textureWindow(self.uvTextureView[0],q=True,imageTileRange=True)
   return currentSize
Example #12
0
    def setTextureTiling(self, resizeMatrix, *args, **kwargs):
        '''
            input and return format is [U min, V min, U max, V max]
            Resizes the range the texture image is tiled in the UV Editor

        '''
        currentSize = pm.textureWindow(self.uvTextureView[0],
                                       q=True,
                                       imageTileRange=True)
        newSize = [
            currentSize[0] + resizeMatrix[0], currentSize[1] + resizeMatrix[1],
            currentSize[2] + resizeMatrix[2], currentSize[3] + resizeMatrix[3]
        ]  # add the matrices together
        pm.textureWindow(self.uvTextureView[0],
                         e=True,
                         imageTileRange=list(newSize))
        return newSize
Example #13
0
    def getTextureTiling(self, *args, **kwargs):
        '''
            return format is [U min, V min, U max, V max]
            return the sizing matrix for the UV Editor's image tiling

        '''
        currentSize = pm.textureWindow(self.uvTextureView[0],
                                       q=True,
                                       imageTileRange=True)
        return currentSize
Example #14
0
  def getTextureList(self, *args, **kwargs):
    '''
      returns a list of file texture nodes currently loaded in the UV Editor
      list items are formatted: [texture number, texture node]
      texture number is the index associated with the texture in the UV Editor
      texture node is the name of the maya file texture node
      SHADING GROUPS ARE EXCLUDED FROM THIS LIST
      
    '''
    texList = []
    numImages = pm.textureWindow(self.uvTextureView[0],q=True, ni=True)
    if numImages>0:
      imageList = pm.textureWindow(self.uvTextureView[0],q=True, imageNames=True)

      for i in range(0,numImages):
        shadString = imageList[i].split('|')
        shadNode   = shadString[len(shadString)-1].strip()
        if pm.nodeType(shadNode)=='file':
          texList.append([i,shadNode])
      
    return texList
Example #15
0
    def __init__(self, par, editor):
        self.editor = editor
        ToolsUI.__init__(self, par)
        with pm.columnLayout(p=par) as self.layout:
            with pm.rowLayout(nc=4):
                self.imageDisplay = pm.iconTextCheckBox('imageDisplayButton', image1='imageDisplay.png',
                                                        v=pm.textureWindow(self.editor, q=True, id=True),
                                                        cc=self.toggle_image_display,
                                                        ann=pm.mel.uiRes(
                                                            'm_textureWindowCreateToolBar.kDisplayImageAnnot'))
                pm.popupMenu(button=3, p=self.imageDisplay,
                             pmc=lambda *args: pm.mel.performTextureViewImageRangeOptions(1))

                pm.iconTextCheckBox(image1='textureEditorShadeUVs.png',
                                    value=pm.textureWindow(self.editor, q=True, displaySolidMap=True),
                                    onc=lambda *args: pm.textureWindow(self.editor, e=True, displaySolidMap=True),
                                    ofc=lambda *args: pm.textureWindow(self.editor, e=True, displaySolidMap=False),
                                    ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kOverlapAnnot'))

                self.edgeColorBtn = pm.iconTextButton(image1='pbUV/opts01EdgeColor.png', c=self.edge_col_cmd)
                self.edgeColSld = pm.intSlider(min=1, max=31,
                                               value=pm.displayColor('polymesh', q=True, active=True) + 1,
                                               dc=self.edge_col_attr)

            with pm.rowLayout(nc=4):
                pm.iconTextCheckBox(image1='filteredMode.png', v=pm.textureWindow(self.editor, q=True, iuf=True),
                                    onc=lambda *args: pm.textureWindow(self.editor, e=True, iuf=True),
                                    ofc=lambda *args: pm.textureWindow(self.editor, e=True, iuf=False),
                                    ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kToggleFilteredImageAnnot'))

                polyOpts = pm.iconTextButton(image1='textureBorder.png', c=self.toggle_tx_border,
                                             ann=pm.mel.uiRes(
                                                 'm_textureWindowCreateToolBar.kToggleTextureBordersAnnot'))
                pm.popupMenu(button=3, p=polyOpts, pmc=lambda *args: pm.mel.CustomPolygonDisplayOptions())

                self.dimImageBtn = pm.iconTextCheckBox('dimmerButton', image1='dimTexture.png',
                                                       ann=pm.mel.uiRes('m_textureWindowCreateToolBar.kDimImageAnnot'),
                                                       onc=lambda *args: self.dim_image_cmd(True),
                                                       ofc=lambda *args: self.dim_image_cmd(False),
                                                       value=pm.textureWindow(self.editor, q=True,
                                                                              imageBaseColor=True) < 0.9)

                self.dimImage = pm.floatSlider(minValue=0.0, maxValue=1.0,
                                               value=pm.textureWindow(self.editor, q=True, imageBaseColor=True)[0],
                                               cc=self.dim_image_attr, dc=self.dim_image_attr)
Example #16
0
    def getTextureList(self, *args, **kwargs):
        '''
            returns a list of file texture nodes currently loaded in the UV Editor
            list items are formatted: [texture number, texture node]
            texture number is the index associated with the texture in the UV Editor
            texture node is the name of the maya file texture node
            SHADING GROUPS ARE EXCLUDED FROM THIS LIST

        '''
        texList = []
        numImages = pm.textureWindow(self.uvTextureView[0], q=True, ni=True)
        if numImages > 0:
            imageList = pm.textureWindow(self.uvTextureView[0],
                                         q=True,
                                         imageNames=True)

            for i in range(0, numImages):
                shadString = imageList[i].split('|')
                shadNode = shadString[len(shadString) - 1].strip()
                if pm.nodeType(shadNode) == 'file':
                    texList.append([i, shadNode])

        return texList