def __init__(self, console, input): '''Initialize an event from the Windows input structure.''' self.type = '??' self.serial = console.next_serial() self.width = 0 self.height = 0 self.x = 0 self.y = 0 self.char = str(input.KeyChar) self.keycode = input.Key self.state = input.Modifiers log("%s,%s,%s"%(input.Modifiers, input.Key, input.KeyChar)) self.type = "KeyRelease" self.keysym = make_keysym(self.keycode) self.keyinfo = make_KeyPress(self.char, self.state, self.keycode)
def __init__(self, console, input): """Initialize an event from the Windows input structure.""" self.type = "??" self.serial = console.next_serial() self.width = 0 self.height = 0 self.x = 0 self.y = 0 self.char = str(input.KeyChar) self.keycode = input.Key self.state = input.Modifiers log("%s,%s,%s" % (input.Modifiers, input.Key, input.KeyChar)) self.type = "KeyRelease" self.keysym = make_keysym(self.keycode) self.keyinfo = make_KeyPress(self.char, self.state, self.keycode)
def __init__(self, console, input): """Initialize an event from the Windows input structure.""" self.type = "??" self.serial = console.next_serial() self.width = 0 self.height = 0 self.x = 0 self.y = 0 self.char = "" self.keycode = 0 self.keysym = "??" # a tuple with (control, meta, shift, keycode) for dispatch self.keyinfo = None self.width = None if input.EventType == KEY_EVENT: if input.Event.KeyEvent.bKeyDown: self.type = "KeyPress" else: self.type = "KeyRelease" self.char = input.Event.KeyEvent.uChar.UnicodeChar self.keycode = input.Event.KeyEvent.wVirtualKeyCode self.state = input.Event.KeyEvent.dwControlKeyState self.keyinfo = make_KeyPress(self.char, self.state, self.keycode) elif input.EventType == MOUSE_EVENT: if input.Event.MouseEvent.dwEventFlags & MOUSE_MOVED: self.type = "Motion" else: self.type = "Button" self.x = input.Event.MouseEvent.dwMousePosition.X self.y = input.Event.MouseEvent.dwMousePosition.Y self.state = input.Event.MouseEvent.dwButtonState elif input.EventType == WINDOW_BUFFER_SIZE_EVENT: self.type = "Configure" self.width = input.Event.WindowBufferSizeEvent.dwSize.X self.height = input.Event.WindowBufferSizeEvent.dwSize.Y elif input.EventType == FOCUS_EVENT: if input.Event.FocusEvent.bSetFocus: self.type = "FocusIn" else: self.type = "FocusOut" elif input.EventType == MENU_EVENT: self.type = "Menu" self.state = input.Event.MenuEvent.dwCommandId
def __init__(self, console, input): '''Initialize an event from the Windows input structure.''' self.type = '??' self.serial = console.next_serial() self.width = 0 self.height = 0 self.x = 0 self.y = 0 self.char = '' self.keycode = 0 self.keysym = '??' self.keyinfo = None # a tuple with (control, meta, shift, keycode) for dispatch self.width = None if input.EventType == KEY_EVENT: if input.Event.KeyEvent.bKeyDown: self.type = "KeyPress" else: self.type = "KeyRelease" self.char = input.Event.KeyEvent.uChar.UnicodeChar self.keycode = input.Event.KeyEvent.wVirtualKeyCode self.state = input.Event.KeyEvent.dwControlKeyState self.keyinfo = make_KeyPress(self.char,self.state,self.keycode) elif input.EventType == MOUSE_EVENT: if input.Event.MouseEvent.dwEventFlags & MOUSE_MOVED: self.type = "Motion" else: self.type = "Button" self.x = input.Event.MouseEvent.dwMousePosition.X self.y = input.Event.MouseEvent.dwMousePosition.Y self.state = input.Event.MouseEvent.dwButtonState elif input.EventType == WINDOW_BUFFER_SIZE_EVENT: self.type = "Configure" self.width = input.Event.WindowBufferSizeEvent.dwSize.X self.height = input.Event.WindowBufferSizeEvent.dwSize.Y elif input.EventType == FOCUS_EVENT: if input.Event.FocusEvent.bSetFocus: self.type = "FocusIn" else: self.type = "FocusOut" elif input.EventType == MENU_EVENT: self.type = "Menu" self.state = input.Event.MenuEvent.dwCommandId
def __init__(self, console, input): self.type = '??' self.serial = console.next_serial() self.width = 0 self.height = 0 self.x = 0 self.y = 0 self.char = '' self.keycode = 0 self.keysym = '??' self.keyinfo = None self.width = None if input.EventType == KEY_EVENT: if input.Event.KeyEvent.bKeyDown: self.type = 'KeyPress' else: self.type = 'KeyRelease' self.char = input.Event.KeyEvent.uChar.UnicodeChar self.keycode = input.Event.KeyEvent.wVirtualKeyCode self.state = input.Event.KeyEvent.dwControlKeyState self.keyinfo = make_KeyPress(self.char, self.state, self.keycode) elif input.EventType == MOUSE_EVENT: if input.Event.MouseEvent.dwEventFlags & MOUSE_MOVED: self.type = 'Motion' else: self.type = 'Button' self.x = input.Event.MouseEvent.dwMousePosition.X self.y = input.Event.MouseEvent.dwMousePosition.Y self.state = input.Event.MouseEvent.dwButtonState elif input.EventType == WINDOW_BUFFER_SIZE_EVENT: self.type = 'Configure' self.width = input.Event.WindowBufferSizeEvent.dwSize.X self.height = input.Event.WindowBufferSizeEvent.dwSize.Y elif input.EventType == FOCUS_EVENT: if input.Event.FocusEvent.bSetFocus: self.type = 'FocusIn' else: self.type = 'FocusOut' elif input.EventType == MENU_EVENT: self.type = 'Menu' self.state = input.Event.MenuEvent.dwCommandId return