示例#1
0
 def __init__(self, console, input):
     '''Initialize an event from the Windows input structure.'''
     self.type = '??'
     self.serial = console.next_serial()
     self.width = 0
     self.height = 0
     self.x = 0
     self.y = 0
     self.char = str(input.KeyChar)
     self.keycode = input.Key
     self.state = input.Modifiers
     log("%s,%s,%s"%(input.Modifiers, input.Key, input.KeyChar))
     self.type = "KeyRelease"
     self.keysym = make_keysym(self.keycode)
     self.keyinfo = make_KeyPress(self.char, self.state, self.keycode)
示例#2
0
 def __init__(self, console, input):
     """Initialize an event from the Windows input structure."""
     self.type = "??"
     self.serial = console.next_serial()
     self.width = 0
     self.height = 0
     self.x = 0
     self.y = 0
     self.char = str(input.KeyChar)
     self.keycode = input.Key
     self.state = input.Modifiers
     log("%s,%s,%s" % (input.Modifiers, input.Key, input.KeyChar))
     self.type = "KeyRelease"
     self.keysym = make_keysym(self.keycode)
     self.keyinfo = make_KeyPress(self.char, self.state, self.keycode)
示例#3
0
    def __init__(self, console, input):
        """Initialize an event from the Windows input structure."""
        self.type = "??"
        self.serial = console.next_serial()
        self.width = 0
        self.height = 0
        self.x = 0
        self.y = 0
        self.char = ""
        self.keycode = 0
        self.keysym = "??"
        # a tuple with (control, meta, shift, keycode) for dispatch
        self.keyinfo = None
        self.width = None

        if input.EventType == KEY_EVENT:
            if input.Event.KeyEvent.bKeyDown:
                self.type = "KeyPress"
            else:
                self.type = "KeyRelease"
            self.char = input.Event.KeyEvent.uChar.UnicodeChar
            self.keycode = input.Event.KeyEvent.wVirtualKeyCode
            self.state = input.Event.KeyEvent.dwControlKeyState
            self.keyinfo = make_KeyPress(self.char, self.state, self.keycode)

        elif input.EventType == MOUSE_EVENT:
            if input.Event.MouseEvent.dwEventFlags & MOUSE_MOVED:
                self.type = "Motion"
            else:
                self.type = "Button"
            self.x = input.Event.MouseEvent.dwMousePosition.X
            self.y = input.Event.MouseEvent.dwMousePosition.Y
            self.state = input.Event.MouseEvent.dwButtonState
        elif input.EventType == WINDOW_BUFFER_SIZE_EVENT:
            self.type = "Configure"
            self.width = input.Event.WindowBufferSizeEvent.dwSize.X
            self.height = input.Event.WindowBufferSizeEvent.dwSize.Y
        elif input.EventType == FOCUS_EVENT:
            if input.Event.FocusEvent.bSetFocus:
                self.type = "FocusIn"
            else:
                self.type = "FocusOut"
        elif input.EventType == MENU_EVENT:
            self.type = "Menu"
            self.state = input.Event.MenuEvent.dwCommandId
示例#4
0
    def __init__(self, console, input):
        '''Initialize an event from the Windows input structure.'''
        self.type = '??'
        self.serial = console.next_serial()
        self.width = 0
        self.height = 0
        self.x = 0
        self.y = 0
        self.char = ''
        self.keycode = 0
        self.keysym = '??'
        self.keyinfo = None # a tuple with (control, meta, shift, keycode) for dispatch
        self.width = None
        
        if input.EventType == KEY_EVENT:
            if input.Event.KeyEvent.bKeyDown:
                self.type = "KeyPress"
            else:
                self.type = "KeyRelease"
            self.char = input.Event.KeyEvent.uChar.UnicodeChar
            self.keycode = input.Event.KeyEvent.wVirtualKeyCode
            self.state = input.Event.KeyEvent.dwControlKeyState
            self.keyinfo = make_KeyPress(self.char,self.state,self.keycode)

        elif input.EventType == MOUSE_EVENT:
            if input.Event.MouseEvent.dwEventFlags & MOUSE_MOVED:
                self.type = "Motion"
            else:
                self.type = "Button"
            self.x = input.Event.MouseEvent.dwMousePosition.X
            self.y = input.Event.MouseEvent.dwMousePosition.Y
            self.state = input.Event.MouseEvent.dwButtonState
        elif input.EventType == WINDOW_BUFFER_SIZE_EVENT:
            self.type = "Configure"
            self.width = input.Event.WindowBufferSizeEvent.dwSize.X
            self.height = input.Event.WindowBufferSizeEvent.dwSize.Y
        elif input.EventType == FOCUS_EVENT:
            if input.Event.FocusEvent.bSetFocus:
                self.type = "FocusIn"
            else:
                self.type = "FocusOut"
        elif input.EventType == MENU_EVENT:
            self.type = "Menu"
            self.state = input.Event.MenuEvent.dwCommandId
示例#5
0
 def __init__(self, console, input):
     self.type = '??'
     self.serial = console.next_serial()
     self.width = 0
     self.height = 0
     self.x = 0
     self.y = 0
     self.char = ''
     self.keycode = 0
     self.keysym = '??'
     self.keyinfo = None
     self.width = None
     if input.EventType == KEY_EVENT:
         if input.Event.KeyEvent.bKeyDown:
             self.type = 'KeyPress'
         else:
             self.type = 'KeyRelease'
         self.char = input.Event.KeyEvent.uChar.UnicodeChar
         self.keycode = input.Event.KeyEvent.wVirtualKeyCode
         self.state = input.Event.KeyEvent.dwControlKeyState
         self.keyinfo = make_KeyPress(self.char, self.state, self.keycode)
     elif input.EventType == MOUSE_EVENT:
         if input.Event.MouseEvent.dwEventFlags & MOUSE_MOVED:
             self.type = 'Motion'
         else:
             self.type = 'Button'
         self.x = input.Event.MouseEvent.dwMousePosition.X
         self.y = input.Event.MouseEvent.dwMousePosition.Y
         self.state = input.Event.MouseEvent.dwButtonState
     elif input.EventType == WINDOW_BUFFER_SIZE_EVENT:
         self.type = 'Configure'
         self.width = input.Event.WindowBufferSizeEvent.dwSize.X
         self.height = input.Event.WindowBufferSizeEvent.dwSize.Y
     elif input.EventType == FOCUS_EVENT:
         if input.Event.FocusEvent.bSetFocus:
             self.type = 'FocusIn'
         else:
             self.type = 'FocusOut'
     elif input.EventType == MENU_EVENT:
         self.type = 'Menu'
         self.state = input.Event.MenuEvent.dwCommandId
     return