Example #1
0
    def player_joined(self):
        """Called when the player joins the game"""
        Protocol.player_joined(self)

        self.logger.info("%s has joined." % self.username)

        self.switch_protocol_mode("play")
Example #2
0
 def player_joined(self):
     """
     Called when we join the game. If the server is in online mode, this
     means the server accepted our session.
     """
     Protocol.player_joined(self)
     self.logger.info("Joined the game.")
Example #3
0
    def player_joined(self):
        """Called when the player joins the game"""
        Protocol.player_joined(self)

        self.logger.info("%s has joined." % self.display_name)

        self.switch_protocol_mode("play")
Example #4
0
 def player_joined(self):
     """
     Called when we join the game. If the server is in online mode, this
     means the server accepted our session.
     """
     Protocol.player_joined(self)
     self.logger.info("Joined the game.")
Example #5
0
    def player_joined(self):
        Protocol.player_joined(self)

        self.logger.info("%s has joined." % self.username)

        self.switch_protocol_mode("play")
Example #6
0
 def player_joined(self):
     Protocol.player_joined(self)
     self.logger.info("Joined the game.")
Example #7
0
 def player_joined(self):
     Protocol.player_joined(self)
     self.logger.info("Joined the game.")