def player_joined(self): """Called when the player joins the game""" Protocol.player_joined(self) self.logger.info("%s has joined." % self.username) self.switch_protocol_mode("play")
def player_joined(self): """ Called when we join the game. If the server is in online mode, this means the server accepted our session. """ Protocol.player_joined(self) self.logger.info("Joined the game.")
def player_joined(self): """Called when the player joins the game""" Protocol.player_joined(self) self.logger.info("%s has joined." % self.display_name) self.switch_protocol_mode("play")
def player_joined(self): Protocol.player_joined(self) self.logger.info("%s has joined." % self.username) self.switch_protocol_mode("play")
def player_joined(self): Protocol.player_joined(self) self.logger.info("Joined the game.")