Example #1
0
    def __init__(self):
        play_song(self.song)

        self.state = "menu"
        self.bg = load_image("menu.png")
        self.spawn = (0, 160)
        self.newlvlnum = 0
        self.inst = False
        self.done = False
        self.mute = False
def load_demo():
	""" Load the map and starting settings for the game demo."""
	resources.load_map('demo')
	resources.play_song(True, 'lluvia')

	topo = living_beings.Human((2000,2000), 'topo')
	topo.weapons[0] = weapons.Cold_weapon(40, 50, 'Knife')
	topo.weapons[1] = weapons.Firearm(40, 'AK-47')
	topo.collision_group = objects_group

	zombies = (living_beings.Zombie((400,400)), living_beings.Zombie((200,200)),
			living_beings.Zombie((600,600)), living_beings.Zombie((600,400)),
			living_beings.Zombie((600,200)), living_beings.Zombie((900,300)))
	objects_group.add(zombies)

	allsprites.add(zombies, topo)

	preferences.player = topo
def load_demo():
    """ Load the map and starting settings for the game demo."""
    resources.load_map('demo')
    resources.play_song(True, 'lluvia')

    topo = living_beings.Human((2000, 2000), 'topo')
    topo.weapons[0] = weapons.Cold_weapon(40, 50, 'Knife')
    topo.weapons[1] = weapons.Firearm(40, 'AK-47')
    topo.collision_group = objects_group

    zombies = (living_beings.Zombie(
        (400, 400)), living_beings.Zombie(
            (200, 200)), living_beings.Zombie(
                (600, 600)), living_beings.Zombie(
                    (600, 400)), living_beings.Zombie(
                        (600, 200)), living_beings.Zombie((900, 300)))
    objects_group.add(zombies)

    allsprites.add(zombies, topo)

    preferences.player = topo