def __init__(self): play_song(self.song) self.state = "menu" self.bg = load_image("menu.png") self.spawn = (0, 160) self.newlvlnum = 0 self.inst = False self.done = False self.mute = False
def load_demo(): """ Load the map and starting settings for the game demo.""" resources.load_map('demo') resources.play_song(True, 'lluvia') topo = living_beings.Human((2000,2000), 'topo') topo.weapons[0] = weapons.Cold_weapon(40, 50, 'Knife') topo.weapons[1] = weapons.Firearm(40, 'AK-47') topo.collision_group = objects_group zombies = (living_beings.Zombie((400,400)), living_beings.Zombie((200,200)), living_beings.Zombie((600,600)), living_beings.Zombie((600,400)), living_beings.Zombie((600,200)), living_beings.Zombie((900,300))) objects_group.add(zombies) allsprites.add(zombies, topo) preferences.player = topo
def load_demo(): """ Load the map and starting settings for the game demo.""" resources.load_map('demo') resources.play_song(True, 'lluvia') topo = living_beings.Human((2000, 2000), 'topo') topo.weapons[0] = weapons.Cold_weapon(40, 50, 'Knife') topo.weapons[1] = weapons.Firearm(40, 'AK-47') topo.collision_group = objects_group zombies = (living_beings.Zombie( (400, 400)), living_beings.Zombie( (200, 200)), living_beings.Zombie( (600, 600)), living_beings.Zombie( (600, 400)), living_beings.Zombie( (600, 200)), living_beings.Zombie((900, 300))) objects_group.add(zombies) allsprites.add(zombies, topo) preferences.player = topo