if state_array[k, j, i] != next_array[k, j, i]: logging.info(('Error at ', (i, j, k))) logging.info(('... Expected ', next_array[k, j, i])) logging.info(('... Got ', state_array[k, j, i])) action = np.random.randint(0, 7, (gmap.height, gmap.width)) logging.info('--------------- ACTIONS -----------------') for ship in me.get_ships(): i, j = ship.position.x, ship.position.y a = action[j, i] logging.info((i, j, a)) if a < 4: mv = hlt.Direction.get_all_cardinals()[a] commands.append(ship.move(mv)) elif a == 4 and not gmap[ship].structure: commands.append(ship.make_dropoff()) else: commands.append(ship.stay_still()) if action[me.shipyard.position.y, me.shipyard.position.x] == 6: commands.append(me.shipyard.spawn()) next = sim.next_state(state, action) game.end_turn(commands)