def handle_menu(e):
    print 'Menu event: %s.%d: %s' % (e.name, e.item_id, e.text)
    if e.name == 'Main':
        if e.text == 'Save':
            stddraw.save(_surface)
        if e.text == 'Quit':
            quit()
Example #2
0
def handle_menu(e):
    print 'Menu event: %s.%d: %s' % (e.name,e.item_id,e.text)
    if e.name == 'Main':
        if e.text == 'Save':
            stddraw.save(_surface)
        if e.text == 'Quit':
            quit()
def handle_menu(e):
    global menu
    print 'Menu event: %s.%d: %s' % (e.name, e.item_id, e.text)
    if e.name is None:
        print 'Hide menu'
        menu.hide()
    elif e.name == 'Main':
        print 'I am in the menu'
        if e.text == 'Save':
            print 'I hit save'
            stddraw.save(_surface)
        elif e.text == 'Quit':
            quit()
def handle_menu(e):
    global menu
    print 'Menu event: %s.%d: %s' % (e.name,e.item_id,e.text)
    if e.name is None:
        print 'Hide menu'
        menu.hide()
    elif e.name == 'Main':
        print 'I am in the menu'
        if e.text == 'Save':
            print 'I hit save'
            stddraw.save(_surface)
        elif e.text == 'Quit':
            quit()
Example #5
0
import stddrawpygame
import pygame

#-------------------------------------------
# testing client
stddrawpygame.createWindow()
stddrawpygame.setFontFamily("calibri")
stddrawpygame.setFontSize(20)

stddrawpygame._pixel(0.5, 0.5)
stddrawpygame.circle(0.5, 0.5, 0.25)
stddrawpygame.square(0.5, 0.5, 0.5)
stddrawpygame.rectangle(0.3, 0.2, 0.2, 0.2)

stddrawpygame.text(0.75, 0.75, "hello my name is kuni")

stddrawpygame.save()
while True:
    stddrawpygame.show()
Example #6
0
import stddrawpygame
import pygame

#-------------------------------------------
# testing client
stddrawpygame.createWindow()
stddrawpygame.setFontFamily("calibri")
stddrawpygame.setFontSize(20)

stddrawpygame._pixel(0.5, 0.5)
stddrawpygame.circle(0.5, 0.5, 0.25)
stddrawpygame.square(0.5, 0.5, 0.5)
stddrawpygame.rectangle(0.3, 0.2, 0.2, 0.2)

stddrawpygame.text(0.75, 0.75, "hello my name is kuni")

stddrawpygame.save()
while True:
	stddrawpygame.show()