def sprite(self, filename): print " -- initializing point sprite {}".format(filename) self._sprite_texture = Texture.from_file(filename)
def sprite(self, filename): ''' Enable or disable point sprite rendering. If filename is not None a texture object will be created from the filename and point sprites will be used when rendering. If filename is None point sprite rendering will be disabled. filename -- path to point sprite texture (or None to disable sprites) ''' if filename: #debug(msg='initializing point sprite').add('filename', filename).flush() self._sprite_texture = Texture.from_file(filename) else: #debug(msg='point sprite rendering disabled').flush() self._sprite_texture = None